You guys must be the circumcised crowd
That believes they were optimized at birth
June 2025 Version Update |
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June 2025 Version Update
You guys must be the circumcised crowd
That believes they were optimized at birth I don't understand the point. It's not like you can even spend that much galla per month. A stage 5 costs 8.5 million galla from start to finish, and it requires 6 months of psyches. You cant make those psyches reset any faster, so the most galla you NEED per month is a little under 1.5 million galla. I farm around 85k galla per 9 boss clear. We skip a few nights here and there so we only run 4 or 5 nights per week, and I still get about 2 million galla per month. In the time it took me to get my most recent stage 5 I farmed about 10.5 million, leaving me with 2 million extra. I have more galla than I can spend.....
Why would you want to put your account at risk of a ban using cheat tools just to farm even more surplus points you can't ever spend? Much less come to the forms to brag about it? Asura.Melliny said: » Why would you want to put your account at risk of a ban using cheat tools just to farm even more surplus points you can't ever spend? It's amazing how players find new ways to speed up character progression/power creep when it is intentionally designed to take a long time, then finish it and unsub because there's nothing else to spend their time on. The new shinies always go to waste when you rush through them. Imagine Stage 5ing a Prime at lightspeed (even if you could completely safe) just to farm Wasps and Leeches in Apollyon (and then be hit by another bottleneck). Man, lol Just by your numbers, 85k/run * 5 runs a week * 4.3 weeks a month = 1.827 mil, which is a bit off your proposed 2 mil, but you could have just been rounding.
Now to the question in your post about surplus points, to play devils advocate: Its not about the surplus, its about not having to go as often. At 85k per run, it takes you 100 runs to get the 8.5m gally needed, you have to go 4x a week to keep pace. At 130k/run, it takes you 64 runs to get the 8.5m gally, you only need to do Sortie 3x a week to keep pace. Of course, if they're still going daily despite that, they're *** stupid for doing some very high risk ***on their characters for nothing. If SE said "we tripled the Galli offered in sortie but the lockout timer is tripled to 60 hours", not one person here would *** about it. Nvm, one person would, we all know who.
Its just approximations. 1.8 mil x 6 months is 10.8 mil, which is a little higher than the 10.5 I saw so I actually pulled in slightly less on average. I was just making the point that there's plenty of leeway to get the requisite monthly galla to fuel a stage 5 and still get some downtime. We know that s-e monitors sortie more than any other event. Risking your account when the event is designed to take a prolonged amount of time is just dumb IMO. The risk/reward ratio is stupidly bad.
Quote: If SE said "we tripled the Galli offered in sortie but the lockout timer is tripled to 60 hours", not one person here would *** about it. Nvm, one person would, we all know who. Nobody would be against it. I'd be all over that. It's tedious content. Nobody ever said it wasn't. Not that this is a very productive argument but don't forget you can still spend gallimaufry to upgrade gear. It's not just weapons.
I waved the 'psyche are the bottleneck' flag until my arms fell off. I finally accepted that there are people who are going to chase points regardless of the actual value of the points, they're just there for the chase.
Same ***will happen with Lumbus. I've been avoiding that thread for spoilers because I'm one of those ***, so it's probably already been discussed. There will still be too many people who will hold a bad opinion of the content solely because they think they need to be capped every week. Valefor.Philemon said: » Not that this is a very productive argument but don't forget you can still spend gallimaufry to upgrade gear. It's not just weapons. Mostly for newer players, tourists or casuals like me. Those who were around when the content launched probably don't have to worry about gear. Since we were capped, most people were forced into making a lot of gear ahead of prime launch. So theres one thing I havent tried, and I cant try until sunday because I opened both chests 5x each.
So if you have a temp item and then redo your cycle, the reward is halved. Can you drop the temp item, and if you can is your reward still halved if you toss the temp item? The psyche cap is only true if you've been effectively using every psyche you've ever acquired (or failed to get them for some # of months).
I'm sitting on like...55 psyches per character right now, or somewhere around that. The muffins are absolutely the hard cap for me, though I'm sure that doesn't apply to everyone it should apply to a whole lot of people. Or as Nynja said, it means you don't have to run as often. Or it could help if you *** up, take a vacation, someone doesn't show up, etc. Or you can use the extra muffins to upgrade armor. There are a dozen ways to take advantage of having extra muffins in a run, and the idea that psyches are holding you back is another often parroted talking point that doesn't hold much water, IMO. Carbuncle.Maletaru said: » There are a dozen ways to take advantage of having extra muffins in a run, and the idea that psyches are holding you back is another often parroted talking point that doesn't hold much water, IMO. It's only a bottleneck for those who can tip the bottle far enough to notice. It should go without saying who the subject of that parroted 'talking point' is lol Carbuncle.Nynja said: » If SE said "we tripled the Galli offered in sortie but the lockout timer is tripled to 60 hours", not one person here would *** about it. Nvm, one person would, we all know who. My route is solo dhartok and a minor screw up solo can easily cause a me to fail to get dhartok down, which would mean a loss of like 90% of galli for that run. In case of the prolonged time out I'd have missed the majority of points for 3 days now instead of 1. It would be particularly frustrating cause most of the time one of those screw ups is botulus landing charm on me and regenerating to full HP or even worse, running back to his spawn point behind the now closed door. While I have a decent resist set by now I probably can't 100% negate that charm every time, no matter how much resist gear I'm wearing... fun fact: if things go wrong 10% of the time on a once a day entry, it is highly probable they will still go wrong the same 10% of the time on a once per 3 day entry. Entering every 3 days at triple galli wont change anything in your 30 day galli attainment.
Lets say you make 15k per run Every 10 days you make 135k (15000x9 with the screwup 10th being 0 or whatever), so every 30 days is 405k galli With triple gally, you make 45k per run, over 9 runs is 405k, with the 10th run being a 0 galli screw up. Obviously the screwups wont be zero, but you get the point. Theres no difference, but you are no longer compelled to go daily. It's just one example of a screw up, there are also user error that are negateable, screw ups and recovery is simply less likely when soloing than when going with a group.
Even when a full group doesn't manage a full recovery of the run they maybe lose basement 1 boss out of 5(?) which has way less impact than losing one basement boss out of 1. You can % around all you want, when you're losing practically 3 days worth of galli in a row while working on your +3 it hits harder on your mental than just losing 1. It would make every run just more stressfull cause more is on the line. Carbuncle.Nynja said: » Obviously the screwups wont be zero, but you get the point. Theres no difference, but you are no longer compelled to go daily. It's flawed. 90% win rate somehow becomes a 80% win rate if you can only go once every 60 hours, you know cause you get rusty with all that downtime.
Oh, let me guess "There are people that can only play weekends, so now theyre *** out of their back to back runs on saturday and sunday" So instead of getting two runs worth of galli, theyre getting 3 runs worth in one run. Sounds like a win. I really have no clue how its flawed. Add an option when you enter. If you pick an 'Enhanced Gallimaufry' run then everyone in the party is locked out for 3x the base re-entry time but obtains 3x Galli from all sources. Everyone wins.
Bahamut.Bojack said: » Add an option when you enter. If you pick an 'Enhanced Gallimaufry' run then everyone in the party is locked out for 3x the base re-entry time but obtains 3x Galli from all sources. Everyone wins. Yes to allowing players to choose 20 or 60 hour lockout, but you still lose if you're taking 60 here. make it so that when you use the warp out temp item you get no points but you're KI isn't consumed.
Only helps if you were able to reraise though. Seun said: » Bahamut.Bojack said: » Add an option when you enter. If you pick an 'Enhanced Gallimaufry' run then everyone in the party is locked out for 3x the base re-entry time but obtains 3x Galli from all sources. Everyone wins. Yes to allowing players to choose 20 or 60 hour lockout, but you still lose if you're taking 60 here. What in the world are you on about? Maybe he's referring to sapphires, star stones and chest drops?
Of course the chances would have to be scaled up, too. Carbuncle.Maletaru said: » Seun said: » Bahamut.Bojack said: » Add an option when you enter. If you pick an 'Enhanced Gallimaufry' run then everyone in the party is locked out for 3x the base re-entry time but obtains 3x Galli from all sources. Everyone wins. Yes to allowing players to choose 20 or 60 hour lockout, but you still lose if you're taking 60 here. What in the world are you on about? I think he suggested that you would be able to select a normal run with 20 hour lockout, or a 3x galli run with a 60 hour lockout? I like the idea of having the freedom to choose the lockout, but it's not worth sacrificing the rest. It also occurs to me that while it would be a matter of convenience to me, people would take advantage of it so it wouldn't happen. I guess they could just make the Ruspix plate count for 3x, but I still think it's a L at only 3x galli. Carbuncle.Nynja said: » Its not about the surplus, its about not having to go as often. At 85k per run, it takes you 100 runs to get the 8.5m gally needed, you have to go 4x a week to keep pace. At 130k/run, it takes you 64 runs to get the 8.5m gally, you only need to do Sortie 3x a week to keep pace. The problem with this line of logic is that you don't have to go at all. If you don't enjoy the content, you probably shouldn't be beating your head against a wall doing it just to get the next shiny. There's not a whole lot to use them on anyway. Carbuncle.Nynja said: » If SE said "we tripled the Galli offered in sortie but the lockout timer is tripled to 60 hours", not one person here would *** about it. Nvm, one person would, we all know who. I think you can both enjoy the content and want to not feel that you have to commit an hour each day to it. These two things are not mutually exclusive.
Especially now with another weekly cap added, if you wanna play the game optimally it could feel overwhelming at times. I think adding a surplus of gallif would be make players feel more comfortable with the content. I would also like to be able to go back in and help friends even if I get no points. Ody and Sortie are annoying when it comes to playing with multiple friends. Guys, come on.
If sortie is twice a week how is Fujito going to point to number of daily logins as an argument to keep the lights on. Dodik said: » Guys, come on. If sortie is twice a week how is Fujito going to point to number of daily logins as an argument to keep the lights on. |
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