https://forum.square-enix.com/ffxi/threads/62737-May-12-2025-%28JST%29-Version-Update
IMHO nice change on the omen cards. Relic is such a troll though, mediocre change on the voids/shards but we get delve mat reductions
May 2025 Update |
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May 2025 Update
https://forum.square-enix.com/ffxi/threads/62737-May-12-2025-%28JST%29-Version-Update
IMHO nice change on the omen cards. Relic is such a troll though, mediocre change on the voids/shards but we get delve mat reductions It's not clear from their post, but there is a chance that all 3 required items got reduced from 3 to 2. It required 3 shards, 3 void, and 3 mats before. I guess we'll know soon.
Tokimemofan said: » https://forum.square-enix.com/ffxi/threads/62737-May-12-2025-%28JST%29-Version-Update IMHO nice change on the omen cards. Relic is such a troll though, nothing about the voids/shards but we get delve mat reductions They are reducing the costs for +3 upgrade... the shards and voids from 3x into 2x given the table they showed in the update notes. It looks like they kept the 2x shard requirements for +2 however. So the total shards will be x4 instead of x5 total along with x2 voids. I'll take it. The omen card reduction is total 240 down to 76 which is MASSIVE. That's a big win for players all around. Wait what?
Quote: The upper limit for the equipment attribute "Enhances effect of wyvern's breath" has been increased. Completely outta nowhere, but I'll take it. I wonder how much they raised the cap by? iirc the previous cap was 64/256. Now the 72/256 on the +3 helm can actually do something. <,< So their idea of reforging these weapons is "just increase the damage don't worry about it".
I guess I both over-estimated and under-estimated the amount of work they'd put into something that is completely unobtainable by the majority of the userbase. Why did they even bother? Tarage said: » So their idea of reforging these weapons is "just increase the damage don't worry about it". I mean they didn't add mew unique stats but they added more than base damage. Stats, accuracy, mab, etc. were all increased. Carbuncle.Maletaru said: » I mean they didn't add mew unique stats but they added more than base damage. Stats, accuracy, mab, etc. were all increased. We got what we deserved? lol The relic changes are what they claimed to be.
Agoge Calligae +2 are now 2 footshards, 1 rockfin tooth, and 1 square of synthetic faulpie leather Agoge Calligae +3 are now 2 footshards, 2 voidfeet, and 2 chunks of plovid flesh. So -1 shard, -1 voidpiece and some gil items. Typo on the new buff for besieged, so they will probably update that file again soon.
"You ae being supported by the Serpent Generals." Tarage said: » So their idea of reforging these weapons is "just increase the damage don't worry about it". I guess I both over-estimated and under-estimated the amount of work they'd put into something that is completely unobtainable by the majority of the userbase. Why did they even bother? Which weapons are we talking about here? Mog Bonanza weapons are reforgable using Moogle Iris (rank 1 Bonanza), and they added them as separate weapons in the .dats
Onion Sword III goes from D165, 30 DEX, 40 Acc to D183, 40 DEX, 50 Acc, for instance. Its other stats are unchanged. K123 said: » It's ridiculous how much time and effort they're putting into besieged. For an event that happens, what, once a day? Every two days? To give you an idea I log every day (just a few hours, I'll admit that) and I haven't catched Besieged online a SINGLE TIME since when they released the new one. How many months is that? If they really want to put so much effofrt into it then ok, fine, but at least transform it into something somewhat REGULAR that happens every X hours, sort of like a slower Escha dragon thing? So that everybody can enjoy it? Otherwise as fun as new Besieged can be (but is it? Old one was such a lag fest) it truly sounds like a big waste of resources, when there's so many other things they could be doing that are literally for everyone. Quote: Why reduce relic gil cost and not af? But nowadays I'm not sure what to say anymore honestly. Quote: The number of times you need to activate a weapon skill in order to unlock the latent ability of the following weapons has been reduced. Destroyers / Heart Snatcher / Dissector / Subduer / Retributor / Rampager / Gravedigger / Gondo-Shizunori / Senjuinrikio / Michishiba / Morgenstern / Thyrsusstab / Expunger / Coffinmaker Why For what purpose was time even spent doing this on items literally no has used for a decade? It was just a blanket change, they lowered the amount for the quested WS weapons, slap it on the non-ws quest latent weapons while they're at it so it lines up more with the others
Asura.Sensarity said: » Quote: The number of times you need to activate a weapon skill in order to unlock the latent ability of the following weapons has been reduced. Destroyers / Heart Snatcher / Dissector / Subduer / Retributor / Rampager / Gravedigger / Gondo-Shizunori / Senjuinrikio / Michishiba / Morgenstern / Thyrsusstab / Expunger / Coffinmaker Why For what purpose was time even spent doing this on items literally no has used for a decade? I've also been wondering this. But here's what I've seen them say a couple times on playonline: Adjustments to the weapon skill quests This was mentioned as part of the April 2025 version update, but as part of the fixes for the bug that was discovered upon adding Cardians to the Macro Test feature, the target for the weapon skill quests was changed to monsters that give you experience points. Although this change is in line with our original intentions for the content, it's also somewhat of a downgrade from what it was previously. As such, we will be adjusting the number of times you need to activate the weapon skill in order to learn it, reducing it to approximately one-fifth of its previous value. To be more specific, you will now earn even more bonus points when performing a weapon skill skillchain. In other words, you will not need to activate the weapon skill as many times as before. I have no idea what the bug is, nor why they had to change this because of it. They've also mentioned some things they are doing is from the survey not long ago that I also didn't do, so no idea what kinda things they asked in it. They changed the WS quests numbers so prolly thought let's to these too. I dunno. Honestly I'm wondering the same thing about the race swap feature they just added. It's so late in the game. A definite welcome to anyone not using windower with dressup to change race visually already of course. I've been kinda hoping, since they have been doing besieged changes in parts, that they have been waiting til the changes are made and things are balanced how they want them to be. And then hopefully they do something to speed up their occurrences. If things aren't balanced first it might cause players to lose besieged a lot (I have no idea if any of the new changes have made the event actually difficult at all, I haven't done one yet.)
But I see pros and cons with doing that. If they speed up besieged, more people can possibly do the content. I can achieve whatever RoE quest that requires me to take part in one/two besieges without just sitting my character there all day afk, and hope it counts (cause sometimes they do happen I it didn't count.). But I can also see speeding how often it occurs up as a now obligation or burden on players. Assuming the cons of losing a besieged are bothersome to anyone still playing. Asura.Sechs said: » K123 said: » It's ridiculous how much time and effort they're putting into besieged. For an event that happens, what, once a day? Every two days? To give you an idea I log every day (just a few hours, I'll admit that) and I haven't catched Besieged online a SINGLE TIME since when they released the new one. How many months is that? Me too, 100%. It's too interrupt driven. Maybe if Beseiged was guaranteed to be ...on the hour? or :30 past? It's just too random, but I dunno how others feel. I'm super excited about the omen card reduction though. My alts have been sitting on multiple jobs worth of 240 cards for a long *** time. (Sometimes you just want to play a Taru DRK and solo SCs with Weapon Bash, you know?) K123 said: » Why reduce relic gil cost and not af? The gil sink thing mentioned above, but also AF items are crafted and relic items are used for crafts. They have the opposite impact on crafting community. Asura.Sensarity said: » Why For what purpose was time even spent doing this on items literally no has used for a decade? If I had the guess, the code that counts accumulated WS points is probably a singular function that checks for any of those items being equipped. Something similar to: Code lua
function count_ws_points(weapons)
for _, some_trial_weapon in pairs(weapons) do
if current_weapon == some_trial_weapon then
-- Increment points for that specific item
-- Incrementing by CalcAmount(), but obviously higher SC = more points.
points[some_trial_weapon] += CalcAmount()
end
end
-- Otherwise nothing else to do
end
TLDR: It is very likely that changing points calculation for one weapon, changes it for all weapons. Therefore, the development effort is the same for 1 WS points weapon or all WS points weapons. Carbuncle.Maletaru said: » K123 said: » Why reduce relic gil cost and not af? The gil sink thing mentioned above, but also AF items are crafted and relic items are used for crafts. They have the opposite impact on crafting community. It's nice to think that SE intentionally considered farmed gil-sinks and sources differently from NPC/crafting gil sinks and gil sources. Lakshmi.Byrth said: » The relic changes are what they claimed to be. Agoge Calligae +2 are now 2 footshards, 1 rockfin tooth, and 1 square of synthetic faulpie leather Agoge Calligae +3 are now 2 footshards, 2 voidfeet, and 2 chunks of plovid flesh. So -1 shard, -1 voidpiece and some gil items. Does that mean that +2 upgrades are now MORE expensive? Cerberus.Shadowmeld said: » Lakshmi.Byrth said: » The relic changes are what they claimed to be. Agoge Calligae +2 are now 2 footshards, 1 rockfin tooth, and 1 square of synthetic faulpie leather Agoge Calligae +3 are now 2 footshards, 2 voidfeet, and 2 chunks of plovid flesh. So -1 shard, -1 voidpiece and some gil items. Does that mean that +2 upgrades are now MORE expensive? Obviously not. Dafuq. Is +2 more expensive today, than yesterday. no. Is +2 more expensive than +3, yes. If that's what you mean. Which is comical, btw. Wait. I forgot we always had to do the faulpie leather thing. For a sec I thought it replaced the two teeth
The prices of the upgrade items are going to nosedive now too, short term anyway.
Asura.Sensarity said: » Quote: The number of times you need to activate a weapon skill in order to unlock the latent ability of the following weapons has been reduced. Destroyers / Heart Snatcher / Dissector / Subduer / Retributor / Rampager / Gravedigger / Gondo-Shizunori / Senjuinrikio / Michishiba / Morgenstern / Thyrsusstab / Expunger / Coffinmaker Why For what purpose was time even spent doing this on items literally no has used for a decade? I feel like they mentioned in a bug fix for something else that they learned the WS were being counted for latent breaking when they shouldnt have been, so fixing the bug would fix that as well which lead them to reducing the needed number to maintain the level of difficulty, i guess. Based on the key items in the update... the boots have a secondary questline?
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