Immunobreak

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Immunobreak
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By Galkapryme 2025-05-04 09:04:23
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Hi all. I'm really getting more into RDM; I had a few successful 8-boss runs, and almost a 9-boss on RDM/DRK. I did pretty well, but I'm always looking to improve.

As the title suggests, this is about Immunobreak. I need to get a solid understanding of when to utilize Immunobreak+ gear (Chironic Hose). I had a little trouble with Gravity II landing yesterday in Sortie. I Got it to land on both bosses - one boss took casting it 3-4 times before sticking (Chainspell + Saboteur). The other boss...it landed after the 2nd try, but it wasn't as potent (Stymie + Saboteur).
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By Carbuncle.Maletaru 2025-05-04 09:26:50
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1.) Who is "one boss"?
2.) Who is "the other boss"?
3.) How did you determine it wasn't as potent?
4.) What does Immunobreak have to do with potency?

The answer to your question is essentially: all the time, for any spell which can immunobreak.
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By Nariont 2025-05-04 10:19:18
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you're not losing anything using the hose for the vast majority of enfeebles, theres no leg potency piece, so its really mainly up gainst some additional duration via emp set

and presuming the grav sets are the same its gonna have the same potency(barring resists) some mobs are just faster than others
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By Galkapryme 2025-05-04 11:08:26
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Carbuncle.Maletaru said: »
1.) Who is "one boss"?
2.) Who is "the other boss"?
3.) How did you determine it wasn't as potent?
4.) What does Immunobreak have to do with potency?

The answer to your question is essentially: all the time, for any spell which can immunobreak.

Apologies for not being clear on the bosses; H and F bosses. When it finally landed on H boss, it was potent (his movement was very slow). On F boss, it landed, but he was still moving slightly faster than when it landed on H boss. As for Immunobreak, it may have nothing to do with potency, but I was trying to understand how to apply it so Gravity has a better chance of landing with fewer attempts.
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By Lili 2025-05-04 11:20:28
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Keep in mind that Gravity is a percentage reduction, so a mob that moves faster than another is not, in itself, a sign of less potency - maybe the base speed was different to begin with.
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By Valefor.Philemon 2025-05-04 11:22:41
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Galkapryme said: »
Carbuncle.Maletaru said: »
1.) Who is "one boss"?
2.) Who is "the other boss"?
3.) How did you determine it wasn't as potent?
4.) What does Immunobreak have to do with potency?

The answer to your question is essentially: all the time, for any spell which can immunobreak.

Apologies for not being clear on the bosses; H and F bosses. When it finally landed on H boss, it was potent (his movement was very slow). On F boss, it landed, but he was still moving slightly faster than when it landed on H boss. As for Immunobreak, it may have nothing to do with potency, but I was trying to understand how to apply it so Gravity has a better chance of landing with fewer attempts.
That's what Stymie and Chainspell are for.
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By Dodik 2025-05-04 11:33:56
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For gravity specifically you always want to cast in chironic legs, assuming not using Stymie (why do you need immunobreak if you're using Stymie?).
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By Carbuncle.Maletaru 2025-05-04 11:38:02
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...Please don't cast Gravity II in 5/5 empy, or a full duration set. You want maxed potency.

With Stymie it should be 1/1, since it can't miss. I have no idea how you managed to make it take 2 spells, I guess you forgot to use Stymie the first time?

H is significantly faster than F, so you have that backwards or...something? Maybe your group isn't using indi-gravity on F, IDK. It certainly has nothing to do with RDM Gravity II.

For the one you're using CS on, I think 4 is a fine number of casts before it lands.
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By Phoenix.Gavroches 2025-05-04 11:48:08
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F- just sabo+stymie. Can hit up to -98% with bolster geo-gravity combo. On a side note, if someone D/C you can bind him as well to buy some time.

G- sabo+Spontaneity, I would say 5% on first cast, 93% on second cast (so spontaneity give you a 98% chance of gravity him within 2 spell or 5 sec) and the very rare result of double resist about 2% imo.

We save chainspell for the occasional full middle room that need to be break -ed away to exit H basement, if not use then chainspell on aminon is an amazing fun time (had days at 1.4M with double reset). So don’t waste it

I’ve done probably about 200 RDM run, not that it matter but that will be my guess for the occasional resist. Also the set I use is the regular RDM guide and not some obscure variation.
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By Galkapryme 2025-05-04 13:50:49
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Thanks for the feedback, all.
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By Lakshmi.Buukki 2025-05-04 18:19:41
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Carbuncle.Maletaru said: »
H is significantly faster than F, so you have that backwards or...something? Maybe your group isn't using indi-gravity on F, IDK. It certainly has nothing to do with RDM Gravity II.

In my experience, you don't need indi-gravity on F, only H. H still moves quite fast without an additional source of Gravity, but F is fast enough for your tank to outrange it and slow enough for melee to outrun him normally and reach him with WS.

It doesn't hurt to use Indi-Gravity on F though, but it's certainly not needed. This might explain why F "felt faster" than H, maybe the GEO didn't indi-grav like he did with H. Anyways, it was mentioned, both bosses have different base movement speeds, so you can't gauge the potency of Gravity by how fast either is moving.

Also, it's not requirement to have "max" potency on RDM to effectively get the bosses to a manageable kite speed; I've seen RDMs do it with the +1 neck and it was fine. I suppose the same argument can be made for using a non-idris GEO (obviously in both cases more is better, but worth mentioning it is not a hard requirement).
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By Valefor.Philemon 2025-05-04 18:58:23
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IIRC I have stuck Gravity II on Aita without Saboteur and we couldn't hit it at all. I don't remember the GEO's situation but Bolster was probably down as well.
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By Carbuncle.Maletaru 2025-05-04 19:26:24
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Lakshmi.Buukki said: »
Also, it's not requirement to have "max" potency on RDM to effectively get the bosses to a manageable kite speed; I've seen RDMs do it with the +1 neck and it was fine.

To clarify my earlier post: i did not intend to say you must have every piece of potency gear at max potency. What I meant was you should be wearing YOUR max potency set.

As you said, you should probably have a lot of potency, but you don't need absolutely every piece, at the highest possible rank. +2 body, +1 neck, +2 feet, etc may be possible, especially depending on if you are using Bolster.
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By Lakshmi.Buukki 2025-05-04 20:22:32
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I know what you meant, so I put that statement in a separate paragraph just to clarify to others who might read it, but also to indirectly note that I wasn't specifically replying to/correcting you, just providing context. I have heard some groups say they needed a RDM for Gravity potency but then freak out when they only had +1 neck, wanted to remind others it's not required.
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