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Black Halo Questions
Server: Cerberus
Game: FFXI
Posts: 1,935
By Cerberus.Shadowmeld 2025-04-22 09:25:33
I'll also point out that we're doing multiple levels of defense down stacking on Aminon.
Dia III + cor upgrade
Box Step level 10
Frailty at 50% potency
We regularly see 70k savages from brd and cor
rdm can occasionally 99k black halo
geo can do 70k plus as well.
All with 2 madrigals and 1 minuet.
Edit:
Total Def Down /w Bolster (20.31 + 2.73 + 23 + ((27 + 14.8) * 2 / 2) = 87.84% reduction
Total Def Down /w BoG (20.31 + 2.73 + 23 + ((27 + 14.8) * 1.5 / 2) = 77.39% reduction.
Total Def Down /w BoG + EA (20.31 + 2.73 + 23 + ((27 + 14.8) * 1.75 / 2) = 82.615% reduction.
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Carbuncle.Maletaru
Server: Carbuncle
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By Carbuncle.Maletaru 2025-04-22 10:18:53
OK, let's take those DEF down numbers and reverse-engineer how much ATK you need to cap attack. Let's look at BRD:
Base PDIF cap with a sword: 3.25
DRK sub (assuming ML30+): .3 PDL = 3.55
PDL from SV Aria: 44.2%
PDL from gear (13%? depends on your gear)
This puts you at 3.55*1.572 = 5.58 PDL.
This means that you need roughly 5.6x the enemy's DEF to be truly capped on ATK.
With SV HMarch+Minuet V and Bolster Indi-Fury, I have 5,578 ATK in my SB set on BRD.
So, you need to bring Aminon's DEF down to about 1,000.
So, with 77.39% DEF down, her base DEF would need to be 4,423 in order for her to have more than 1000 DEF after -77.39%
After Bolster wears off...
4,033 ATK in my SB set.
Need to bring her DEF down to ~720
This means that the base DEF would need to be 3,184 to have more than 720 DEF after -77.39%
This is all without LR. It's even easier if you have LR up.
ATK goes up to 4,655 with LR and non-bolster Fury
This will vary a lot based on what job you're on, etc. Just some numbers to chew on.
Might not be as crazy as I thought.
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By Dodik 2025-04-22 10:33:22
Everyone except dnc is uncapped on acc with one madrigal.
Everyone is attack capped while SV songs are on. Not attack capped without SV regardless of bolster used or not.
Seems adding more acc to WS for non dnc is better as a whole. If you use two madrigal plus aria plus HM that leaves only one song for minuet. And the second madrigal is over capping accuracy by a lot.
If group doesn't have aria that changes things. I'd add a str etude not a madrigal though in that case.
Server: Cerberus
Game: FFXI
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By Cerberus.Shadowmeld 2025-04-22 10:50:42
Carbuncle.Maletaru said: »OK, let's take those DEF down numbers and reverse-engineer how much ATK you need to cap attack. Let's look at BRD:
Base PDIF cap with a sword: 3.25
DRK sub (assuming ML30+): .3 PDL = 3.55
PDL from SV Aria: 44.2%
PDL from gear (13%? depends on your gear)
This puts you at 3.55*1.572 = 5.58 PDL.
This means that you need roughly 5.6x the enemy's DEF to be truly capped on ATK.
With SV HMarch+Minuet V and Bolster Indi-Fury, I have 5,578 ATK in my SB set on BRD.
So, you need to bring Aminon's DEF down to about 1,000.
So, with 77.39% DEF down, her base DEF would need to be 4,423 in order for her to have more than 1000 DEF after -77.39%
After Bolster wears off...
4,033 ATK in my SB set.
Need to bring her DEF down to ~720
This means that the base DEF would need to be 3,184 to have more than 720 DEF after -77.39%
This is all without LR. It's even easier if you have LR up.
ATK goes up to 4,655 with LR and non-bolster Fury
This will vary a lot based on what job you're on, etc. Just some numbers to chew on.
Might not be as crazy as I thought.
When I have run on GEO it has been extremely easy to always have a Bog EA bubble up perpetually once bolster wears. So imo, minimum assumption should be the 82.615% down value too.
Edit: I'll add again though, that I don't see a problem with running 1 madrigal instead of 1 minuet. Different playstyles and all that. Our group values having trivial acc concerns, yours obviously do not. As long as you're consistently killing it doesn't make a difference which buff loadout you want to use.
Server: Asura
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By Asura.Pergatory 2025-04-22 12:40:26
I'm the RDM in Shadow's group (or one of them anyway) and my WSAvg on Aminon is always over 70k unless we screw something up, so I think we're doing alright without that 2nd Minuet. It's pretty common to see 80k+ and sometimes even 90k+ Halos. I'm only ML33 as well.
That said, I'll throw a shout-out to Grunfeld Rope as a good belt option for Black Halo that I haven't seen mentioned, I use it over Sailfi+1 for extra acc/atk. Lose 10 STR, but mostly that only impacts the mod because you gain 20 attack so attack-wise it's actually a significant gain. (Edit: I also use Oshasha's Treatise over Crep Pebble)
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By K123 2025-04-22 12:46:08
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By Godfry 2025-04-22 12:49:40
Marine Stewpot. DNC and Tank use attack food.
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By Dodik 2025-04-22 14:04:24
When you refer to dmg averages, that is on NQ Aminon presumably.
Since the question is on acc, what are your wsacc averages.
Accuracy requirements are the same for NQ and HQ aminon, HQ will take 25% less dmg on average though.
You can consistently kill it and still be relatively slow or have room for optimisation. That's the debate, optimisation.
Valefor.Philemon
Server: Valefor
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By Valefor.Philemon 2025-04-22 14:04:30
Does anybody actually need the stewpot macc besides the BRD and COR?
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By Godfry 2025-04-22 14:18:08
Does anybody actually need the stewpot macc besides the BRD and COR?
Good question. Probably not. However, 2 resists at the wrong time might cost you the kill. We are already killing it fast enough, so we are just shooting for a safer and convenient approach. Our last run, with ok luck, we had 10 mins left after we killed aminon.
A lot of these minor optimizations are more related to scoreboard than anything else...
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By K123 2025-04-22 14:37:21
I guess grape+1 is only 20 acc more anyway. Not that much.
Server: Cerberus
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By Cerberus.Shadowmeld 2025-04-22 16:03:59
You can consistently kill it and still be relatively slow or have room for optimisation. That's the debate, optimisation.
Neither of the groups I run with struggle for time here. I don't really time the fights, but if forced to make a claim about them I'd say they're on the faster end of the spectrum not the slower end.
We had a run last week where we had a number of issues in the run. A disconnect due to a crash, some random deaths on B boss of all places, someone getting lost. Some idiot (me) telling the geo to bolster on F because he didn't think we actually had time to get to aminon due to the issues.
We went for aminon at the end anyway, pulled at ~4:30 on the clock. When we timed out he was at 17%. So I don't feel like we're struggling to optimize. We're also not struggling for damage output as that was without bolster.
Personally, I don't think either method is better or worse than the other. I don't think either is going to make or break a run.
I guess grape+1 is only 20 acc more anyway. Not that much.
Grape +1 actually has less acc than stewpot.
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By K123 2025-04-22 18:08:19
oh derp, I looked at the bottom which is pet acc
Carbuncle.Maletaru
Server: Carbuncle
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By Carbuncle.Maletaru 2025-04-22 19:39:33
That said, I'll throw a shout-out to Grunfeld Rope as a good belt option for Black Halo that I haven't seen mentioned, I use it over Sailfi+1 for extra acc/atk. Lose 10 STR, but mostly that only impacts the mod because you gain 20 attack so attack-wise it's actually a significant gain.
you "gain" 20 attack but really you gain 0, because Sailfi has 15 attack (depending on your Unity) and 10 more STR (7 attack).
Grunfeld has:
13-14 accuracy (incl. DEX)
-3% DA
-2% TA
-10 STR
-2 ATK
So...if you really need an accuracy swap it's...fine...but it's definitely a significant drop in every other relevant stat compared to Sailfi.
Carbuncle.Maletaru
Server: Carbuncle
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By Carbuncle.Maletaru 2025-04-22 19:54:41
Since the question is on acc, what are your wsacc averages.
Currently having this debate among my group as well (triggered by this conversation of course), but I think the "wsacc average" is a tough metric to use because BH, SB, Dagda are all multi-hit, so you can easily be missing a hit (or more, with multi-attacks), your WS accuracy would still show 100% on a parser. Especially with Temper II on RDM you are very likely to have 3+ swings on your WS and can easily miss some hits without it showing a miss.
Server: Cerberus
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By Cerberus.Shadowmeld 2025-04-22 22:20:32
Carbuncle.Maletaru said: »Since the question is on acc, what are your wsacc averages.
Currently having this debate among my group as well (triggered by this conversation of course), but I think the "wsacc average" is a tough metric to use because BH, SB, Dagda are all multi-hit, so you can easily be missing a hit (or more, with multi-attacks), your WS accuracy would still show 100% on a parser. Especially with Temper II on RDM you are very likely to have 3+ swings on your WS and can easily miss some hits without it showing a miss.
About every 4th or 5th Aminon I'll get a 4-5k Savage on cor, Black Halo on rdm, or Judgment on Geo. Very very rarely I'll get a full miss. Like maybe 1 every 15 runs or so.
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Server: Asura
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Posts: 1,472
By Asura.Pergatory 2025-04-23 09:39:53
Does anybody actually need the stewpot macc besides the BRD and COR? Actually yes sort of. I found that when I use Rolanberry Daifuku, I usually need to Frazzle III the G boss to easily land Distract. But with Stewpot, I can just go straight for Distract III and it lands first cast. That's literally the only place in all of Sortie where I notice the magic acc difference on RDM, but hey, it's something.
By Dodik 2025-04-23 09:45:28
I'd count first-hit misses as misses for both BH and SB, so the low damage ones would be misses.
Really not interested in parser number but cutoff for adding more accuracy at the cost of wsd/str increases your dmg.
Meaning if those low dmg ones, which are first hit misses, get turned into full damage at the cost of lower average dmg for all WS made.
By K123 2025-04-23 10:04:56
Do 1h weapon have 100% accuracy cap? 2h is 95% I know.
By Kaffy 2025-04-23 10:07:48
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Server: Asura
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By Asura.Bronzequadav 2025-04-23 13:50:25
Is Aminon evasion not known?
By DaneBlood 2025-04-23 19:04:19
Do 1h weapon have 100% accuracy cap? 2h is 95% I know.
German red balloons
So I'm spending time playing RDM for the purposes of having flexibility in Sortie. And I've got questions about Black Halo, stat modifiers, and a good gear set.
BH has the modifiers MND 70%/STR 30%. I'm sure my understanding of this is oversimplified, but to me, this means that MND has a greater impact on BH than STR (please correct me if I'm wrong). Simulators and wiki pages reflect more STR being poured into the WS set, but a colleague says to stack MND for greater damage.
Can someone help me understand?
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