Possible To Bind Console Commands In The Init.txt?

Language: JP EN DE FR
users online
Forum » Windower » Support » Possible to bind console commands in the init.txt?
Possible to bind console commands in the init.txt?
Offline
Posts: 2
By emmaembla 2025-01-23 10:07:52
Link | Quote | Reply
 
I have been trying to get this working for some time now but I just can't figure it out, I know I can bind normal in-game commands like casting a spell using the bind ^f to cast a fire for example but I can't figure out if it's possible to bind addon commands.

I can bind them ingame using the normal //bind ^f input //consolecommand, but when I log out it gets cleared and it's quite annoying to set those up everytime I boot up, but the init.txt completely disregards any text that uses the double // and I have tried to use /console instead like you can with in game macros but can't get it to work.

Any help would be greatly appreciated!
 Fenrir.Niflheim
VIP
Offline
Server: Fenrir
Game: FFXI
user: Tesahade
Posts: 839
By Fenrir.Niflheim 2025-01-23 10:31:48
Link | Quote | Reply
 
to bind a command you just do
Code
bind ^f command


no input and no // needed
[+]
Offline
Posts: 2
By emmaembla 2025-01-23 11:45:30
Link | Quote | Reply
 
Thank you that was simpler than I thought!
 Bismarck.Voight
Offline
Server: Bismarck
Game: FFXI
Posts: 17
By Bismarck.Voight 2025-01-31 01:48:48
Link | Quote | Reply
 
Could also use send_command.

send_command('bind ^k asc toggle')

i bind them on lua load, and unbind on unload so i can use the same keys for different things depending on job or lua is loaded
 Bahamut.Academic
Offline
Server: Bahamut
Game: FFXI
user: Sevu
Posts: 67
By Bahamut.Academic 2025-01-31 08:45:16
Link | Quote | Reply
 
Bismarck.Voight said: »
send_command('bind ^k asc toggle')
Skillchain on your own, you lazy bum!
Log in to post.