How Much Magic Evasion Is Enough In Sets? |
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How much Magic Evasion is enough in Sets?
How much Magic Evasion is enough in Sets?
Start with Malignance, Sakpata, Nyame, or Empyrean armors as a baseline then compare piece by piece how much you lose swapping to something else. Can't really provide much other help with a question so vague. What job, what scenario, etc. ? However, those sets are the highest in MEVA and also have DT and other helpful stats so are a good starting point.
If your goal is cap I think it's a pointless endeavour as there most likely is not enough gear MEVA to cap it in most endgame content anyway.
As Kaffy already said, if MEVA is of high priority make sure to use a mix of those endgame armor sets and avoid the older reisenjima augmented gear at least in your engaged/idle sets. From there you can make another set or two to toggle into for cases where you expect a spell or debuff coming and you want as much meva or mdef as possible. This question can be rephrased as: what is the magic accuracy attribute of the current high tier mobs.
While its a complex calculation, given the time those contents are in place, we could have enough data to pinpoint all the required attributes, but i feel like the community isnt invested in discovering that, because while we had some bosses basic attributes mapped from that jp guy, i never see anything past that. At least that im aware of. The answer is; Never enough. There isn't really a point where "enough is enough" you stack it all. And you need at least 1 resist of the actual element too.
You always need songs and bars and food and stack it as high as *** possible. (and 5% of the time a level 10 goblin can still sleep you) Asura.Eiryl said: » The answer is; Never enough. There isn't really a point where "enough is enough" Because I'm pretty confident there's a point when you reach the maximum amount of magic evasion, a cap, after that point adding more Meva won't produce additional chance to resist the magic effects cast on you. I could bet there's such a point somewhere and that it's not 100%, just like pretty much almost everything else in this game. Now if we can realistically reach that point or not it's a different story and I guess it's not static and it depends on the Macc (and other aspects) of the target casting spells on you. But yeah, I think there is a point past which adding more meva grants you less noticeable results, and another point past which adding more meva simply does nothing. I guess it's just a matter of these points being reachable only on certain targets, probably not stuff like V25 Odyssey eh No one ever builds around meva like it's a hard number like DT
There's no hybrid-Meva sets, if you drop one piece, you're under. (armor, not 8 from an earring) Every NM in every content is going to have different numbers. And weather bonus and day bonus. Now if you want to build a whole *** chart with all 500 relevant nms and sheol/omen/sortie mobs, please do it. I'd love to be responsible for that timesink on your behalf. (not anyone specific) For non-tank melee jobs, reaching cap MEva even on Reisenjima NMs - CL150 - is pretty hard.
IME, and these are not hard numbers, need Nyame hands and feet and 3/5 Empy +3, or 2/5 and another nyame piece, plus MEva food to cap Meva there. Jobs that can wear Sakpata have it easy, obvs. Omen bossea are roughly the same. If you have attunement you can swap out the nyame pieces for something less and still resist most of it. It does vary, but I agree since you're not going to know before hand exactly how much you need, keep stacking and stop when you resist 90+% of it. It really depends on if you're trying to avoid status effects or damage. For status effects, the answer is all the magic evasion . A piece of equipment that gives you the element and any pieces of gear that resist that particular effect or resist alls if it applies are almost always worth it if that status effect is ruining fights, so long as it's not replacing a body piece with something non-ilvl.
For magic damage sometimes it's important to max your magic evasion and other times it's better to focus MDB. More magic evasion does increase the likelihood that you roll a better resist tier. If you notice that magic damage hits hard and doesn't vary much in a magic evasion focused set, then you'll probably get more out of MDB, but more ideally you should try to get barspells/carols/geo bubbles into your setup. A warder's charm covers the normal elements. Dark and light additionally can get covered by a carrier sash. If you're worried about anything magic related, either will increase your defenses by a notable amount. A shadow ring is focused for magic damage and death effects, but not other status effects. Against current content like odyssey and sortie, 450 in gear is the low end of precast or midcast sets that I'm willing to accept for heavily specialized sets that don't have a lot of flexibility, like preshot for RNG without flurry. For things you use frequently like your FC sets, you really should have more than that, 500+. For a set you idle or engage, ideally it's 550+++. If you're tanking or the likely 2nd target then keep pushing that number up as high as it will go because floor pizza tastes gross. Based on my builds for endgame content it's capDT > DEF > MEVA > Carrier's sash > MDB.
Asura.Sechs said: » Because I'm pretty confident there's a point when you reach the maximum amount of magic evasion, a cap, after that point adding more Meva won't produce additional chance to resist the magic effects cast on you. The thing is, different moves / spells have different amounts of magic accuracy due to some getting a bonus. So a player could be capped against boss A ability A, but not against boss A ability B or boss B ability C. It's very content specific, stuff like seg farming or escha it's really just wear Sakpata / Nyame / Malignance or such set. For V25's you can't really, focus more MDB and just reducing the maximum about they can do. RUN is the exception as those guys get so much natural MEVA along with runes that I've been able to cap (or near enough) against V25 Arribati. Asura.Sechs said: » Because I'm pretty confident there's a point when you reach the maximum amount of magic evasion, a cap, after that point adding more Meva won't produce additional chance to resist the magic effects cast on you. Thing is we dont know what macc mobs have even on a general scale, much less NMs and if some moves have more/less macc to the point it just became a general idea of; lower ilvl Trash/old content: just having malig/nyame etc teir set on is enough to ignore/heavily resist just about everything current NMs/higher ilvl trash: Load it up with bars/carols, might still not be enough in the case of NMs, i know sortie basement bosses for example alot of their stuff just lands, doesnt seem to matter how much meva/resist you have Maybe if SE could just add a meva line to /checkparam we could better ballpark how much is too much/too little, but dead horse there along with player macc Kadokawa said: » How much Magic Evasion is enough in Sets? Kaffy said: » Start with Malignance, Sakpata, Nyame, or Empyrean armors as a baseline I'd agree with this as a general answer to your question, mostly because the question was vague and we don't have concrete numbers on everything anyways. But since the sets listed by Kaffy are the most recent ones and they come with loads of meva/mdb (include the other odyssey pieces in here too), it stands to reason that SE felt players would need these levels of Magic Evasion on top of the DT to be able to adequately survive magical attacks from high level monsters. Obviously you can modify here and there with accessories if you feel (based on how much you take from stuff, you can kind of get a sense of if you need more or less) things are hitting you harder than you want. Anyways, since this thread exists, I was curious if someone has the exact set/number of maximum magic evasion possible in every slot. What's the highest number any player can get in gear only? It's going to be
Aettir/Irenic +65 Yamarang +15 Nyame Helm +123 +2 JSE earrings +12 Eabani +8 Su5 Neck +30 Nyame Body +139 Gurebu/Purity +30 Nyame Hands +112 Plat belt +15 Erilaz Leg Guards +3 +157 Erilaz Greaves +3 +157 +35 "all elements" I forgot a damn cape; +45 908 Meva +35 "all elements" (943) Likely BLM/SCH/GEO as they have the highest tier meva armor in their emp+3 and accessories are largely all jobs with some exceptions like asklepian belt and moonbow/light necklace at +20 and +10/15 respectively. But blm/sch/geo get;
Weapon: Daybreak +30 Head:+136 Neck: warder's charm+1(no actual meva for this slot) Ear1: Lugalbanda +10 Ear2: eabani/flashward +8 Body:+141 Hands:+98 Ring1:purity ring +10 Ring2: Vengeful +9 Back: JSE cape +25 Waist: Plat. Moogle Belt +15 Legs:+168 Feet: +168 Total:818 PLD can i think gets real close with priwen since sakpata's got stupid high meva and they get a couple additional meva options but still fall just short of the above BLM/SCH/GEO combo. EDIT: I forgot nyame had good meva and aettir also gave it, so likely still run like eiryl states as aettir + irenic is +65 along with runs jse stuff which makes it a winner aetir +50 irenic+1 +15 yamarang +15 nyame +123 jse neck +30 jse ear+2 +12 eabani +8 nyame +139 nyame +112 purity ring +10 vengeful +9 jse cape +45 erilaz +157 plat moogle +15 erilaz +157 Total: 892 Nyame hands have 112 meva, so they'll beat out that 98 you've got there. And Ambu capes can get +45 meva, rather than +25, if you go all in.
And... technically Diamond Aspis has +30 meva, so that's more on that slot. Not that anyone has the damn thing, but when speaking or what's possible rather than practical, I think we can include it. EDIT: On the PLD front, there's actually a Nirbiru Blade aug path with +20 meva on it, so that's 20+50 with Nibiru+Priwen aug'd for +70 total. Not that I want to use Nibiru, but.. it's a thing that exists. PLD's still waaay behind RUN in total meva though. There's just too much meva from RUN gifts, JSE neck, etc. And RUN got good meva on empy+3. PLD... did not. I forgot about the resin augment, good call.
The thing that kills me though is, I could wear every bit of meva/ele resist possible, and a trash mob in sheol C will still land dispel and take my Phalanx. -_-;
Change vengeful to Gurebus and I think that's the set
Ragnarok.Martel said: » The thing that kills me though is, I could wear every bit of meva/ele resist possible, and a trash mob in sheol C will still land dispel and take my Phalanx. -_-; Asura.Eiryl said: » The answer is; Never enough. (Meva) (*)Technically Engraved belt is a better belt... but it's element not "magic evasion" RUN beats everything hands down for MEVA / MDB even before gear due to the passive bonus's from traits and gifts. After that it all kinda depends on the job and how much offense you want to sacrifice for defense.
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