Either way, I do appreciate the feedback. I'm always open to taking suggestions, even if I may not implement every one.
Bars - Target Bar With Lots Of Extra Goodies |
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Bars - Target bar with lots of extra goodies
Fenrir.Brimstonefox said: » Is it possible to hide the original game data for anything this addon is displaying? (mainly the enemy bar above the party in the lower right) Fenrir.Ahlen said: » Is it possible to have the SP flash separate of the NM name instead of replacing it or have it pop on a different bar that you could place like in the middle? Either way, I do appreciate the feedback. I'm always open to taking suggestions, even if I may not implement every one. I don't have any questions I just want to tell you what a huge fan I am of this addon. It has really helped me a lot. Thanks for the work you've put into it!
Bahamut.Graeme said: » I don't have any questions I just want to tell you what a huge fan I am of this addon. It has really helped me a lot. Thanks for the work you've put into it! Hey again Keylestra, just had a quick couple questions:
Am I missing some asset for the checkmark / arrow to show when skills successfully fire off? I'm just getting blank squares as seen below. ![]() Second question, what exactly is Sub Target for? Does it show your pet's target, or your target's target? I can't seem to get it to work properly either way. Thanks in advance. blucorp said: » Am I missing some asset for the checkmark / arrow to show when skills successfully fire off? I'm just getting blank squares as seen below. ![]() That means the font you are using does not have that character as a part of it, so it gets replaced with the box instead, you'd either need to edit the addon's code to change the character to one the font does have, or switch to another font Oh that makes sense. I am using a font I downloaded that's different. Thanks!
Bahamut.Daleterrence said: » That means the font you are using does not have that character as a part of it, so it gets replaced with the box instead, you'd either need to edit the addon's code to change the character to one the font does have, or switch to another font blucorp said: » Second question, what exactly is Sub Target for? Does it show your pet's target, or your target's target? I can't seem to get it to work properly either way. Thanks in advance. Update to Version 3.6
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Hey Keylestra,
Loving the Addon, have been using it for a while now and just wanted to drop some minor suggestions for settings that users can adjust. -Increasing/Decreasing the offset of the TargetActions from the Target HP Bar. Just the ability to move the text a bit further away(down) or closer(up) to the Target HP Bar. -Adjusting the distance / offset between Target HP%, Distance, and Name. -Perhaps an easier way to adjust the Height of the bar, that isn't tied directly to font size, and requires multiple other settings to get changed after. Not a big issue, just a minor hassle. -The ability to disable the Check mark and Arrow symbols in the text for TargetActions and SelfActions. Some font's don't have access to those symbols, so we're left with a square box (like my post earlier in the thread) -Italic toggle for all text elements Thanks as always. I have a number of updates for a bunch of addons I'm working through, but I will add these to the list for Bars.
Quote: -Increasing/Decreasing the offset of the TargetActions from the Target HP Bar. Just the ability to move the text a bit further away(down) or closer(up) to the Target HP Bar. Quote: -Adjusting the distance / offset between Target HP%, Distance, and Name. Code 100% 2.66 Auction Counter Code 100% 2.66 Auction Counter Quote: -Perhaps an easier way to adjust the Height of the bar, that isn't tied directly to font size, and requires multiple other settings to get changed after. Not a big issue, just a minor hassle. Quote: -The ability to disable the Check mark and Arrow symbols in the text for TargetActions and SelfActions. Some font's don't have access to those symbols, so we're left with a square box (like my post earlier in the thread) Quote: -Italic toggle for all text elements Quote: Do you mean going from like Code 100% 2.66 Auction Counter Code 100% 2.66 Auction Counter Yep, that's exactly what I meant. Not a huge deal, just a minor Quality of life. Quote: The "main" or "primary" bar is the Target Bar, so when I started building the addon that was the bar that took the main addon position that is saved automatically in the settings file, then everything else was built out around that. My thinking when building it out was all the rest of the bars would be centered around the main bar (Target),and it would be simple enough to position the Target bar where you wanted it, then use any of the other settings to wiggle the other bars around to your preference. Moving them each independently didn't really cross my mind if I'm honest lol. I can change it so that they are all positioned individually (not tied to the Target bar position). In fact that kinda goes right along with another change I'm planning (adding a little more flexibility to the positioning of the recently added Party Actions) Sounds awesome! Quote: In the settings file, go to options > show_action_status_indicators and set it to false, that will disable them. I might add the ability to change the symbols used, but I use them in a few places as if/then checks for things so I'd have to make sure not to break that stuff if I did that. Quote: Honestly never considered that anyone would want to make things italics, but I can work with it. Are you wanting like a blanket "turn everything italics" settings, or like per bar or something? I also just realized another small one. The ability to possible stack the Focus and Sub-Target bars vertically, instead of horizontally? Or just the ability to position them all separately like you mentioned earlier would work as well. I have a weird UI set up, and right now they kind of overlap with each other and alliance frames(which I can't move, because they are hiding the default alliance frames). ![]() Oh and maybe the ability to scale down the size of the Focus and Sub targets, as well as their action text size. As always, Thanks for all the great work you do! Love this addon. I think what I'll end up doing is setting up a section inside the options in the settings file for each bar, and each will have settings for their position, bar width, sizes, bold, italics, vertical offsets for the text attached to each bar, etc. This would cover pretty much all of the above and the Focus/Sub-Target bar thing you just brought up too. I can also setup options for the horizontal spacing in the text too. So all in all I should be able to cover everything you brought up :thumbsup:, just gonna take me a little bit to get to it while I clear out these other updates I've been working on.
Little update, started working on moving all the different bars into their own settings sections. First thing I did was work on the party actions, here I've got them integrated and matching with my XIVParty layout (props to Ragnarok.Tylas for that sweet addon).
Valefor.Keylesta said: » I think what I'll end up doing is setting up a section inside the options in the settings file for each bar, and each will have settings for their position, bar width, sizes, bold, italics, vertical offsets for the text attached to each bar, etc. This would cover pretty much all of the above and the Focus/Sub-Target bar thing you just brought up too. I can also setup options for the horizontal spacing in the text too. So all in all I should be able to cover everything you brought up :thumbsup:, just gonna take me a little bit to get to it while I clear out these other updates I've been working on. Here's some more progress! Since every section has it's own separate positions, the current `//bars pos` command wasn't gonna cut it any more. I could just split that into multiple commands, but this is way better.
Another progress update! This time showing 2 new options: Floating TP and Bar Pulse.
Floating TP was a random idea I had when I kept moving my eyes back and forth from the TP meter moving to the right to the TP number back on the left. Bar Pulse works on the TP Bar when TP is ready to use, and the HP, MP, and Pet bars when they are critically low (<25%). As usual, both new options can be disabled in settings, and the Bar Pulse can be edited to a degree: max alpha (brightness), and multiplier (speed).
Valefor.Keylesta said: » Here's some more progress! Since every section has it's own separate positions, the current `//bars pos` command wasn't gonna cut it any more. I could just split that into multiple commands, but this is way better. ![]() Holy smokes, that is so slick! Valefor.Keylesta said: » Another progress update! This time showing 2 new options: Floating TP and Bar Pulse. Floating TP was a random idea I had when I kept moving my eyes back and forth from the TP meter moving to the right to the TP number back on the left. Bar Pulse works on the TP Bar when TP is ready to use, and the HP, MP, and Pet bars when they are critically low (<25%). As usual, both new options can be disabled in settings, and the Bar Pulse can be edited to a degree: max alpha (brightness), and multiplier (speed). ![]() Ok, this looks amazing as well. Quote: I might add the ability to change the symbols used, but I use them in a few places as if/then checks for things so I'd have to make sure not to break that stuff if I did that. !! Can't wait to try that update, thanks ^^
I also had a suggestion : think you could add a locked-on design? Something like ![]() Again, thanks a lot ^^/ Carbuncle.Gabvanstronger said: » !! Can't wait to try that update, thanks ^^ I also had a suggestion : think you could add a locked-on design? Something like ![]() Again, thanks a lot ^^/ Jhoo said: » Morning, this lua shows Tp boss ? Kadokawa said: » I love your addon bro :D Todays addition, Target Lock!
The size, color, underline width, and the icons themselves can be changed via the settings file. Thanks to Carbuncle.Gabvanstronger for the idea! I think most of the major additions and changes have been finished now, I just need to go through top to bottom and do some cleanup and double-checking of things. Once I finish that going to pass copies to a few people to give them a day or two with it before I release the update.
I started playing FF11 2 weeks ago and tried this addon. I don't think I can play FF11 without it anymore I'm a former FF14 player, and the UI/UX of FF11 kept me from playing it for years. The new update looks great. Thank you, Keylesta
Epicenter said: » I started playing FF11 2 weeks ago and tried this addon. I don't think I can play FF11 without it anymore I'm a former FF14 player, and the UI/UX of FF11 kept me from playing it for years. The new update looks great. Thank you, Keylesta Been a little bit but I've had a few people testing for me and I've been implementing some feedback I've gotten, all the while working on the latest effect that I'm ready to show off...
Bar Drain! ![]() As part of this addition, I've also increased the bar meter granularity by 10 times. Realistically you mostly won't notice the difference, but it enables the smooth motion on the drain effect. It also enabled another update you can barely notice in the above gif (since its quick and the gif frame rate is poo). The Self Action meter is now way smoother than it was before; instead of moving along in chunks, the meter smoothly increases as you're casting. I should have this next update ready to pass out to my few testers within the next day and see how it goes after a few days of testing it out. If all goes well I'm hoping to get this pushed out officially by early next week! Version 4.0 is come!
Lots more customization, lots more polish! The bars are no longer glued to each other. Move each one to wherever you want it, customize each one's size, length, text, however you want. So pretty and fancy now :holds back tears:. New Bar Drain and Bar Pulse animations. Super High-Def, not-AI-powered bar meters (read: smoother)! PLEASE NOTE: If you are upgrading from a previous version, you MUST delete your settings file and start fresh. Changelog
macy85 said: » 1. showing lvl of the enemy 2. showing icons of debuffs present on enemy (not interested really much in timers but just in presence or not of the debuff on enemy, so it should keep track of landing debuffs and wearing off). I got this "targetbar" addon from this Brixy post. I set the font size to 0 (for mob name and health) then I moved the Bars 4.0 bar inside of it and now it looks like its doing both those things pretty seemlessly. I do like 4.0 and I was able to move things around still tweaking and playing with it. If anyone is interested I could potentially post screen shots or settings. Valefor.Keylesta said: » Version 4.0 is come! Lots more customization, lots more polish! Hi, any idea why this green bar is floating on my screen? I've tried to turn most things off, so I only have Targetbar and Target_lock left. It's not draggable either, when I turn on //bars ui unlock And it has no name or description. It goes away if I reload the addon, then comes back when I WS. ![]() Edit: It was the self action bar, that was not turning off for some reason, reloaded, turned false, again, and it stopped appearing. Bahamut.Noscrying said: » Edit: It was the self action bar, that was not turning off for some reason, reloaded, turned false, again, and it stopped appearing. Fenrir.Brimstonefox said: » I got this "targetbar" addon from this Brixy post. I set the font size to 0 (for mob name and health) then I moved the Bars 4.0 bar inside of it and now it looks like its doing both those things pretty seemlessly. I do like 4.0 and I was able to move things around still tweaking and playing with it. If anyone is interested I could potentially post screen shots or settings. |
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