Sortie Custom In-game Maps

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Sortie Custom In-game Maps
 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2024-09-22 13:39:37
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First, it's important to note that the full map images we shared can't be used directly in FFXI. The game divides the map into several smaller parts, so each section of the map must be modded individually and then repacked into separate .DAT files.

So you have to convert .DAT into DDS
then Modding youre map in a image editor.
then Repack each part into a .DAT

The .DAT for Sortie Map are in:
ROM/311/110-125
 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2024-09-22 13:48:03
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Phoenix.Gavroches said: »
Don’t think Aminon is where you placed it, just saying

Carbuncle.Maletaru said: »
Correct picture, name should be Gartell. Aminon should be where Botulus's picture is.

Thanks for the feedback! I made this a long time ago, and I don’t think I knew where Aminon was at the time, haha xD

I’ve corrected the map now. Let me know if anything else is wrong! :)



 Cerberus.Kylos
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By Cerberus.Kylos 2024-09-22 15:02:30
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Carbuncle.Tetsouo said: »
Phoenix.Gavroches said: »
Don’t think Aminon is where you placed it, just saying

Carbuncle.Maletaru said: »
Correct picture, name should be Gartell. Aminon should be where Botulus's picture is.

Thanks for the feedback! I made this a long time ago, and I don’t think I knew where Aminon was at the time, haha xD

I’ve corrected the map now. Let me know if anything else is wrong! :)




Love this style! They are much cleaner than mine. Would you mind if I added them to my Sortie Guide?
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2024-09-22 15:09:27
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Cerberus.Kylos said: »
Love this style! They are much cleaner than mine. Would you mind if I added them to my Sortie Guide?

Of course, no problem at all!
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-09-22 15:16:26
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Carbuncle.Tetsouo said: »
Phoenix.Gavroches said: »
Don’t think Aminon is where you placed it, just saying

Carbuncle.Maletaru said: »
Correct picture, name should be Gartell. Aminon should be where Botulus's picture is.

Thanks for the feedback! I made this a long time ago, and I don’t think I knew where Aminon was at the time, haha xD

I’ve corrected the map now. Let me know if anything else is wrong! :)




Much better but...that's still not a picture of Aminon lol.
 Cerberus.Kylos
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By Cerberus.Kylos 2024-09-22 15:21:39
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Carbuncle.Tetsouo said: »
Cerberus.Kylos said: »
Love this style! They are much cleaner than mine. Would you mind if I added them to my Sortie Guide?

Of course, no problem at all!

Added them just now. Merci beaucoup.
 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2024-09-22 15:28:09
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Carbuncle.Maletaru said: »
Much better but...that's still not a picture of Aminon lol.

Oh, lol...

Alright, I'll look into changing that! :)
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2024-09-22 17:37:24
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I've made several updates to the map, including improvements to the fonts, monster placements, and color consistency. You can see the updated version below.

Please let me know if you notice any other errors or if there’s anything else that needs to be corrected!

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necroskull Necro Bump Detected! [36 days between previous and next post]
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By DaneBlood 2024-10-29 01:02:55
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Carbuncle.Tetsouo said: »
Hello,

I created these two maps for my linkshell a while ago, and I hope they can help others as well. Here they are!

Best regards,

Anyway to get these from original source into a .png format rather than the destructive .jpeg?

JPEG is really unoptimal for thise kind of images
necroskull Necro Bump Detected! [187 days between previous and next post]
 Asura.Jokerdoom
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By Asura.Jokerdoom 2025-05-04 10:14:20
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The maps work in-game; There is a reason why the font looks awful. Have you seen the old ToAu assault maps? Now that font is strait up illegible but they tried to pack so much information on the maps themselves. Unlike stand alone or other 3rd party maps, these will work with your minimap of choice or you can open up in big in-game map. No need for alt-tabbing or a 2nd monitor.

The maps are actually genius:

1) Say you are doing zone A, you do not need to see all the garbage information in zone B,C,and D. All the non-useful info is removed and gradually added when you are edging a new zone. Brilliant thinking!

2) Upper zones and lower zones use adjacent colors. ie, blue>dark blue so you know they are stacked.

3) The map is meant to be noob-friendly, meaning it intentionally does not use "Gadget" but says "Boss" to let newer players know, "If I touch this, I am going to the boss room". Similiarly, instead of "Bitzer", it just says "Warp" to explain function. There is even a noob-proof legend of what zones go where.
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