
Sylvie UC Swimsuit Mod
Monberaux Trust mod (changed all gear, added new weapon / shield and changed idle animations to match that weapon)

Monberaux Mod
Sylvie (Unity) without Hat and Idris.

Sylvie UC Without Hat and Idris
Trust And Monster Mods. |
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Trust and Monster Mods.
Sylvie Trust Mod with Black Swimsuit and Black Corsage (think the original weapon looks better)
![]() Sylvie UC Swimsuit Mod Monberaux Trust mod (changed all gear, added new weapon / shield and changed idle animations to match that weapon) ![]() Monberaux Mod Sylvie (Unity) without Hat and Idris. ![]() Sylvie UC Without Hat and Idris ![]() Added Monberaux mod.
Asking for a friend
Have my upvote, bud
These work with XI Pivot? Thanks.
Yeah but remember to close Xipivot (//lua u xipivot and //lua l xipivot)) and reload it, to load the new file structure overlay after you add new files.
Just checking but neither Sylvie mod is working. Monberaux works fine with XI Pivot. I even added the dat right to the install dir but nothing. I tested by zoning in out of town. Also tried to use altana viewer to check but nope.
take from mod folder, goes to
rom/309/116.dat zone (if you already called her), unload and reload Xipivot (or just restart XI) Sylvie (UC) Unity trust RadialArcana said: » take from mod folder, goes to rom/309/116.dat zone (if you already called her), unload and reload Xipivot (or just restart XI) Sylvie (UC) Unity trust Will have to check again after work. Just confused why Monberaux worked fine but Sylvie didnt. RA, I exited game and installed the new DAT right into the DIR new file size is 964KB but still not working. Is it at all possible the wrong file is in the zip? Sorry to bother with this and thanks for the help.
RadialArcana said: » Thanks for the info. I did mess up sadly... forgot about load order with pivot and another overlay was messing with it. :( ![]() Looking for the wingless Selh'teus DAT for his trust - does anyone have it laying about? Thanks!
I'll make one later today or tomorrow.
RadialArcana said: » I'll make one later today or tomorrow. Amazing! Thank you :) I kinda like the wings graphic, but yeah I can see where it can majorly affect sightlines, idk radial if you are able to make an alternate version where he still has the wings, but they are more in a folded position vs. spread out? Could be cool.
Would it be possible to make a Shantoto II trust removing the orbs floating around her?
Leviathan.Draugo said: » I kinda like the wings graphic, but yeah I can see where it can majorly affect sightlines, idk radial if you are able to make an alternate version where he still has the wings, but they are more in a folded position vs. spread out? Could be cool. Yeah it's a shame, they looked awesome on the ps2 but the effect doesn't work right on PC cause it was made for a specific square screen res. They ultimately just block vision too much though. I tried making the wings smaller but there were other clipping issues, also considered giving him august wings recolored. I don't use him that much though so not much incentive to put a lot of effort into it. Zilka said: » Would it be possible to make a Shantoto II trust removing the orbs floating around her? So, are the trust .dats separate from the .dats used during CS/battles that the actual NPCs use? Or are they the same .dat regardless. It would be kinda funny to replace them with completely different models and go through the story content with them being like all mutant chocobos or something heh.
If you are just looking to remove the jaggedy glow effect there is a command for it in game. It removes the glow effects of multiple things like avatars and trust IIs.
/localsettings blureffect off Pics for comparison: Leviathan.Draugo said: » So, are the trust .dats separate from the .dats used during CS/battles that the actual NPCs use? Different files. Radial, if I may, DAT modding for XI seems to have become a lost art. Almost all of the enthusiasts on this seem to have moved on, except you, would you be willing to put together an indepth guide to us all who would like to try and pickup all the basics again? I personally am interested in ingame map editing. I know there are dats guides, I know some dats are simple 2d images (maps), 3d customizing definitely would need an advanced course fer sure. But man, the DAT modding community of XI has lost a lot of talent, it would be really really really cool if an expert in the field who is currently practicing the art (you) would be willing to create some tutorials for us laymen.
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