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Misc Blue Magic Questions
Server: Asura
Game: FFXI
Posts: 163
By Asura.Snapster 2023-07-08 01:30:11
I have questions about some blue magic spells that I hope someone knows the answers to.
There are several spells with "Accuracy varies with TP" in their description. Some weapon skills (Sidewinder, Slugshot, Pentathrust at one point) had similar descriptions and incurred accuracy penalties. Is it known if any of the following Blue Magic spells suffer from a similar disadvantage?
Disseverment
Terror Touch
Asuran Claws
Empty Thrash
Goblin Rush
Spinal Cleave
Jet Stream
Bludgeon
Heavy Strike has a verified accuracy penalty but does not have "Accuracy varies with TP" in its description.
Similarly, there are several spells with "Chance of critical hit varies with TP" in their description.
Foot Kick
Power Attack
Quadrastrike
Screwdriver
Sickle Slash
Can these weapon skills crit without Chain Affinity?
Lastly, Acrid Stream and Blazing Bound use the player's Magic Defense Bonus to increase their damage (instead of Magic Attack Bonus). Do we know if the mob's Magic Defense Bonus (or Magic Attack Bonus) is used when determining the damage? I also noticed that both spells lack secondary mods (at least according to https://wiki.ffo.jp). They are both Voragean spells. Leafstorm is another spell that lacks secondary mods (according to the JP Wiki). Although it is not a Vorageon spell, it was added on the same update as the other two. Has anyone noticed this spell scaling on MDB instead of MAB?
Thanks!
Server: Asura
Game: FFXI
Posts: 160
By Asura.Bynebill 2023-07-08 02:25:25
Physical spells that have a TP mod use said TP mod when you are under the effects of chain affinity and/or efflux as well as Azure lore.
Chain affinity will cause the ability to consume all of your current TP, which is used to determine the boost it gains from TP, Efflux and Azure lore simply give the spell a TP bonus and do not consume your actual TP.
For example The physical spell tourbillion has defense down duration varies with TP, If you use tourb without chain affinity/efflux/azure lore, it will have a 60sec duration.
If you use said spell with 3k TP + Chain affinity, it will consume your TP and tourbillion will have a 120~ second duration.
If you use Efflux only, the Spell will get a modified duration as if you consumed 1k TP on it (1800 with emp+3 legs).
I believe in most cases Physical spells will not gain any of their TP related bonuses unless you use Chain affinity/azure lore/efflux. IE Quadrastrike chance to critically strike varies with TP = the spell cannot critical strike unless you use one of the JAs.
Cerberus.Jinz
Server: Cerberus
Game: FFXI
Posts: 30
By Cerberus.Jinz 2023-07-08 04:13:50
(1.A) How many Dual wield spells do I need to set for capped dual wield on Blu and /blu?
-Blu/war With:
*Carmine legs +1 DW augments
*Suppanomimi
*Gerdr Belt+1
*Reiki Yotai
(1.B) Blu/nin with the above available gear options
2. Are all dual-wield traits equal? Which spells are the best?
By Shichishito 2023-07-08 06:14:18
At the top of this link is a table that shows how much dual wield you gain for each tier. At the bottom you'll find a table that shows you how much dual wield in gear you'll need depending on how much haste you receive and which dual wield job trait tier you've set.
Any tiers of dual wield that you set via BLU point spells do not add up with tiers you get from /NIN or any other sub job with native dual wield, only the highest tier counts. For instance if you sub /nin at lvl 99 you'd receive dualwield tier 3, if you then set tier 1 as BLU you still have tier 3 dual wield, not tier 4, afaik that is also the case for all the other job traits you can set on BLU mage.
The link also provides a list of spells to set for the dual wield trait, the lowest level requirement for one of those spells is 79 so to my knowledge there is no way to gain dual wield from /BLU.
Assuming you're BLU lvl 99 with at least 1200 job points you'd gain tier 3 dual wield just by setting tier 1 due to the job gift, further assuming you're gear haste is capped (~25%-26%) and magic haste is also capped, further-further assuming i'm reading the table correctly, you'd still need 11% dual wield in gear.
You'd reach the exact 11% with carmine legs +1 or Adhemar jacket +1 + Suppanomimi but afaik most people wouldn't sacrifice the defense a piece of malignance would provide for dual wield purposes, instead ppl usually go the suppa + belt or suppa + Eabani Earring route and put up with over or undershooting the 11% dual wield by 1-2%.
If you want to foster a gill seller go for the gerdr belt +1.
[+]
By drakefs 2023-07-08 13:22:01
You'd reach the exact 11% with carmine legs +1 or Adhemar jacket +1 + Suppanomimi but afaik most people wouldn't sacrifice the defense a piece of malignance would provide for dual wield purposes, instead ppl usually go the suppa + belt or suppa + Eabani Earring route and put up with over or undershooting the 11% dual wield by 1-2%.
Reiki Yotai + Eabani Earring = 11% DW
Server: Asura
Game: FFXI
Posts: 163
By Asura.Snapster 2023-07-08 18:19:33
Physical spells that have a TP mod use said TP mod when you are under the effects of chain affinity and/or efflux as well as Azure lore.
Chain affinity will cause the ability to consume all of your current TP, which is used to determine the boost it gains from TP, Efflux and Azure lore simply give the spell a TP bonus and do not consume your actual TP.
For example The physical spell tourbillion has defense down duration varies with TP, If you use tourb without chain affinity/efflux/azure lore, it will have a 60sec duration.
If you use said spell with 3k TP + Chain affinity, it will consume your TP and tourbillion will have a 120~ second duration.
If you use Efflux only, the Spell will get a modified duration as if you consumed 1k TP on it (1800 with emp+3 legs).
I believe in most cases Physical spells will not gain any of their TP related bonuses unless you use Chain affinity/azure lore/efflux. IE Quadrastrike chance to critically strike varies with TP = the spell cannot critical strike unless you use one of the JAs.
I was able to find the following information on bg-wiki.
Quote: Ranged Blue Magic does not stack with Sneak Attack, but can critically hit without outside effect.
Only three of these (Feather Storm, Queasyshroom, and Pinecomb Bomb).
Quote: Melee Physical Blue Magic spells cannot score a critical hit without Sneak Attack or Chain Affinity if it has the description of "Chance of critical varies with TP."
This supports what you said regarding melee spells.
So I've only got two questions left, then. Do any accuracy mod spells have inherent accuracy penalties, and is something up with Leafstorm?
Necro Bump Detected!
[757 days between previous and next post]
By Galkapryme 2025-08-03 10:35:04
Adding to the Misc. BLU questions:
Are magical BLU spells impacted by whatever the element/type AND Blue Magic Skill? That is, would Cruel Joke accuracy be impacted by both Dark Magic Skill and Blue Magic Skill?
By SimonSes 2025-08-03 10:51:20
Adding to the Misc. BLU questions:
Are magical BLU spells impacted by whatever the element/type AND Blue Magic Skill? That is, would Cruel Joke accuracy be impacted by both Dark Magic Skill and Blue Magic Skill?
Obviously not.
It's obvious because BLU has no native dark magic skill, so it wouldn't make sense at all.
By Galkapryme 2025-08-03 10:55:39
Adding to the Misc. BLU questions:
Are magical BLU spells impacted by whatever the element/type AND Blue Magic Skill? That is, would Cruel Joke accuracy be impacted by both Dark Magic Skill and Blue Magic Skill?
Obviously not.
It's obvious because BLU has no native dark magic skill, so it wouldn't make sense at all.
BLU has no native dark affinity, but my understanding is that blue magic spells are impacted by Blue Magic Skill. And Cruel Joke is a Blue Magic Spell. Since it also has a dark element, I'm wondering if stacking Dark Magic enhancing gear on top of Blue Magic Skill gear would help or not.
By Shichishito 2025-08-03 11:06:26
I'm not sure but I think I've read before that affinity only affects damage and does nothing in terms of macc?
By Nariont 2025-08-03 11:18:33
It has dark element, that isnt the same as dark magic. Impact is dark but it is elemental magic, few debuffs are dark element but use enfeebling etc.
Dark affinity gear is generally +% dmg like pixie hairpin or o.sash, a few also give macc but thats thats just flat macc and none of that is ilvl i think.
Stack blu skill and macc
By SimonSes 2025-08-03 11:22:06
Adding to the Misc. BLU questions:
Are magical BLU spells impacted by whatever the element/type AND Blue Magic Skill? That is, would Cruel Joke accuracy be impacted by both Dark Magic Skill and Blue Magic Skill?
Obviously not.
It's obvious because BLU has no native dark magic skill, so it wouldn't make sense at all.
BLU has no native dark affinity, but my understanding is that blue magic spells are impacted by Blue Magic Skill. And Cruel Joke is a Blue Magic Spell. Since it also has a dark element, I'm wondering if stacking Dark Magic enhancing gear on top of Blue Magic Skill gear would help or not.
You are confusing two different things.
Dark Magic skill is something completely different than Dark affinity. Dark affinity affects damage of spells that do dark element damage, so for example Tenebral Crush. It doesn't affect anything else beside damage though, so it does nothing for cruel joke.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-03 11:44:29
He's probably thinking about something like Archon Ring's unique "Dark Element: Accuracy+5" trait. Even still, from his original post, he's confusing the two terms. Dark Magic Skill has nothing to do with landing Cruel Joke, as Cruel Joke is a Blue Magic spell, not classified as Dark Magic. They're completely different arts. Also, a spell being "Dark" element is not necessarily related to a spell being classed as "Dark Magic", although nearly all of "Dark Magic" spells are of the dark element.
In any case, from my experience, Cruel Joke has like two states: either it will land or it will not (there is no partial resist), so you would normally just stack as much Magic Accuracy as possible. This assumes the monster is even susceptible to doom to begin with.
By Galkapryme 2025-08-03 15:59:46
He's probably thinking about something like Archon Ring's unique "Dark Element: Accuracy+5" trait. Even still, from his original post, he's confusing the two terms. Dark Magic Skill has nothing to do with landing Cruel Joke, as Cruel Joke is a Blue Magic spell, not classified as Dark Magic. They're completely different arts. Also, a spell being "Dark" element is not necessarily related to a spell being classed as "Dark Magic", although nearly all of "Dark Magic" spells are of the dark element.
In any case, from my experience, Cruel Joke has like two states: either it will land or it will not (there is no partial resist), so you would normally just stack as much Magic Accuracy as possible. This assumes the monster is even susceptible to doom to begin with.
This was the answer I was looking for. Thank you. And thank everyone else for the corrections (i.e., dark affinity, dark element, dark magic).
By Galkapryme 2025-08-03 16:22:16
To be clear, though, prioritize BMS over M.Acc? Or vice versa (after reading Nariont's and Buukki's responses)?
By Nariont 2025-08-03 16:27:37
skill is 1:1 macc or very close, so whichever is higher. lot of your skill pieces are also macc pieces these days so not too many areas you need to pick and choose
By Kaffy 2025-08-03 16:28:07
some buff spells scale off of skill, macc fine for offensive spells.
Server: Asura
Game: FFXI
Posts: 650
By Asura.Dexprozius 2025-08-03 18:02:34
Adding to the Misc. BLU questions:
Are magical BLU spells impacted by whatever the element/type AND Blue Magic Skill? That is, would Cruel Joke accuracy be impacted by both Dark Magic Skill and Blue Magic Skill?
Obviously not.
It's obvious because BLU has no native dark magic skill, so it wouldn't make sense at all.
While I agree you're correct... I think it's a bit much to say "Obviously". BLU magic modifiers can be quite confusing.
Case in point, Magic fruit is modified by Healing Magic Skill. I can see where people can draw incorrect conclusions after learning this
By Nariont 2025-08-03 18:07:41
I remember in the before times it was speculated dark skill worked on blu drains/aspirs. Pretty sure they dont but also wouldnt surprise me if it did
By SimonSes 2025-08-04 04:13:34
Adding to the Misc. BLU questions:
Are magical BLU spells impacted by whatever the element/type AND Blue Magic Skill? That is, would Cruel Joke accuracy be impacted by both Dark Magic Skill and Blue Magic Skill?
Obviously not.
It's obvious because BLU has no native dark magic skill, so it wouldn't make sense at all.
While I agree you're correct... I think it's a bit much to say "Obviously". BLU magic modifiers can be quite confusing.
Case in point, Magic fruit is modified by Healing Magic Skill. I can see where people can draw incorrect conclusions after learning this
You are right. My mistake for using the obvious part. Now I think with "cure" spells it's some kind of spaghetti code. I really doubt that's intended. Even following that logic though, drain/aspir blue spells could be affected by dark magic skill (but I would guess only for potency, simply because again drain and aspir have dark magic skill calculated for potency and they could spaghetti included that for BLU), but if anything cruel joke would be most likely affected by enfeebling magic rather than dark magic. That being said I think other magic arts can only affect potency of BLU spells and never magic accuracy, because I believe again potency of some of them are simply spaghetti copied from different spells of different arts, but they are still coded as blue magic, so only blue magic skill and regular macc can increase the chance of effect to land. So I still think no other magic skill than blue can effect cruel joke magic accuracy.
I have questions about some blue magic spells that I hope someone knows the answers to.
There are several spells with "Accuracy varies with TP" in their description. Some weapon skills (Sidewinder, Slugshot, Pentathrust at one point) had similar descriptions and incurred accuracy penalties. Is it known if any of the following Blue Magic spells suffer from a similar disadvantage?
Disseverment
Terror Touch
Asuran Claws
Empty Thrash
Goblin Rush
Spinal Cleave
Jet Stream
Bludgeon
Heavy Strike has a verified accuracy penalty but does not have "Accuracy varies with TP" in its description.
Similarly, there are several spells with "Chance of critical hit varies with TP" in their description.
Foot Kick
Power Attack
Quadrastrike
Screwdriver
Sickle Slash
Can these weapon skills crit without Chain Affinity?
Lastly, Acrid Stream and Blazing Bound use the player's Magic Defense Bonus to increase their damage (instead of Magic Attack Bonus). Do we know if the mob's Magic Defense Bonus (or Magic Attack Bonus) is used when determining the damage? I also noticed that both spells lack secondary mods (at least according to https://wiki.ffo.jp). They are both Voragean spells. Leafstorm is another spell that lacks secondary mods (according to the JP Wiki). Although it is not a Vorageon spell, it was added on the same update as the other two. Has anyone noticed this spell scaling on MDB instead of MAB?
Thanks!
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