Nerf BRD |
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Nerf BRD
Tank geo sch and 15 blms you'd be able to push out something like 4.5 million dmg in 15-20seconds or so on anything not super resistant to every element.
Is there any content where this still matters? Maybe not, there is a reason they put the nuke wall in to begin with though. Carbuncle.Maletaru said: » Do you think dynamis [d] with a party of coordinated players is more difficult than 12 BLMs doing a timed -ja and killing [as many mobs as your tank can hold] in one nuke is more difficult? ![]() not sure what the other 11 blms are supposed to do. Worst part of fighting this way is drops going everywhere and having to try to sort stuff at the end. I think one "fix" to the nuke wall to better encourage multiple jobs nuking while still eliminating BLM alliances (lmao) would be to just make the wall job-specific, if that's even possible.
It'd help make more things viable for Ongo, at the very least. Just useless conjecture that'll never happen though. We'll be lucky to see any more job adjustments at all. Quetzalcoatl.Jakey said: » Carbuncle.Maletaru said: » Do you think dynamis [d] with a party of coordinated players is more difficult than 12 BLMs doing a timed -ja and killing [as many mobs as your tank can hold] in one nuke is more difficult? ![]() not sure what the other 11 blms are supposed to do. Worst part of fighting this way is drops going everywhere and having to try to sort stuff at the end. How'd you manage to get such high damage on Cata? I've never seen it do anywhere remotely that high, and it looks like the Dyna D mobs in question only take +25% damage to magic, so it can't just be a Dyna D thing. Asura.Sensarity said: » How'd you manage to get such high damage on Cata? I've never seen it do anywhere remotely that high, and it looks like the Dyna D mobs in question only take +25% damage to magic, so it can't just be a Dyna D thing. BLM massive mab + Nyame + double weather proc + Dynamis Sandoria SCH Nyame + Empy feet+3 + Klimaform + double weather proc + dynamis Sandoria Also probably Malaise right? SimonSes said: » Asura.Sensarity said: » How'd you manage to get such high damage on Cata? I've never seen it do anywhere remotely that high, and it looks like the Dyna D mobs in question only take +25% damage to magic, so it can't just be a Dyna D thing. BLM massive mab + Nyame + double weather proc + Dynamis Sandoria SCH Nyame + Empy feet+3 + Klimaform + double weather proc + dynamis Sandoria Also probably Malaise right? Ya but not every mob had the bubble active on them in that screen shot. Also I think wizards roll. Both were using mythic with maxed out AM2s Carbuncle.Nynja said: » Just curious, when did you give Eiryl your ffxiah acct info? He doesn't like BLM thats for sure, better to have tank geo cor brd and either schx2, or any DDx2 with neaglings, either way, you definitely need a brd. Theres content you can do without a tank, theres content you can do without a healer, there isn't any content you can do without a brd, but somehow blm is over powered? Sorite was suppose to be the bone tossed to blm, but its turned into naegling cor soloing fusion sc's, and two sch's burning strats, cause blm is overpowered. The same resist wall should be applied to weapon skills.
Asura.Cossack said: » there isn't any content you can do without a brd Excuse me, hyperbole police? I'd like to report a violation. Touche, but your hypocrisy is palpable, We don't have to nerf all weaponskills, we could just nerf two, like ohhh, say savage blade and leaden salute.
Asura.Cossack said: » Touche, but your hypocrisy is palpable, We don't have to nerf all weaponskills, we could just nerf two, like ohhh, say savage blade and leaden salute. Could you be more explicit about the hypocrisy you're seeing? Genuinely don't understand what the problem is. For the record, I have never said anything like "BLM is over powered". My stance is, and always has been: -Removing the nuke wall would require re-balancing of magic damage, because instead of hitting 99k -> 70k -> 40k, you'd be doing 99k -> 99k -> 99k. This would trivialize a lot of fights, even in party-level content. -Removing the nuke wall would trivialize any content where an alliance is allowed in. Sure, all of this content may already be trivial (for highly geared, highly optimized, organized groups of elite players), but it would be EVEN EASIER -The game (and all games) are balanced on more than one axis. BLM and RNG have to have some kind of downside otherwise there would be no reason to ever bring a melee to anything. Why would you risk your DD being enfeebled or killed by a mob's TP move when you can have everyone other than your tank out of range of every TP move? I understand this is frustrating because right now the meta is basically melee everything in sight, but frankly I see that as a meta and community issue. If you want to bring a BLM to every piece of content in this game, you can and you will be successful (except Ody which is a weird beast). If you want to never play with a single BRD, you can and you will be successful (except Ody which is a weird beast). I don't see the hypocrisy in this at all. For the record, I have a mastered BLM, SCH, GEO, WHM, RDM, SMN. I'm not some melee only goober who just loves Savage Blade and hates Thundaja or something. I don't think BLM should do the same damage as WAR, sorry. WAR gives the mob way more TP, has to stand in range of all their TP moves and spells, risks pulling threat, and introduces all kinds of other problems. BLM has none of those problems, can also stun, sleep, break. If melee and magic damage was 1-for-1, you'd be a maniac for bringing WAR, SAM, DRG, DNC, THF, NIN, BLU, BST, DRK to any content. Open to other ideas, but my main point across this and other threads is: balance is a lot more complicated than people give credit, and if you actually try to implement any of the ideas most people put forth, it would create a new, even less desirable meta and/or a worse general experience. Cool...
Nerf bard and remove nuke wall... The end Carbuncle.Maletaru said: » Asura.Cossack said: » Touche, but your hypocrisy is palpable, We don't have to nerf all weaponskills, we could just nerf two, like ohhh, say savage blade and leaden salute. Could you be more explicit about the hypocrisy you're seeing? Genuinely don't understand what the problem is. For the record, I have never said anything like "BLM is over powered". My stance is, and always has been: -Removing the nuke wall would require re-balancing of magic damage, because instead of hitting 99k -> 70k -> 40k, you'd be doing 99k -> 99k -> 99k. This would trivialize a lot of fights, even in party-level content. -Removing the nuke wall would trivialize any content where an alliance is allowed in. Sure, all of this content may already be trivial (for highly geared, highly optimized, organized groups of elite players), but it would be EVEN EASIER -The game (and all games) are balanced on more than one axis. BLM and RNG have to have some kind of downside otherwise there would be no reason to ever bring a melee to anything. Why would you risk your DD being enfeebled or killed by a mob's TP move when you can have everyone other than your tank out of range of every TP move? I understand this is frustrating because right now the meta is basically melee everything in sight, but frankly I see that as a meta and community issue. If you want to bring a BLM to every piece of content in this game, you can and you will be successful (except Ody which is a weird beast). If you want to never play with a single BRD, you can and you will be successful (except Ody which is a weird beast). I don't see the hypocrisy in this at all. For the record, I have a mastered BLM, SCH, GEO, WHM, RDM, SMN. I'm not some melee only goober who just loves Savage Blade and hates Thundaja or something. I don't think BLM should do the same damage as WAR, sorry. WAR gives the mob way more TP, has to stand in range of all their TP moves and spells, risks pulling threat, and introduces all kinds of other problems. BLM has none of those problems, can also stun, sleep, break. If melee and magic damage was 1-for-1, you'd be a maniac for bringing WAR, SAM, DRG, DNC, THF, NIN, BLU, BST, DRK to any content. Open to other ideas, but my main point across this and other threads is: balance is a lot more complicated than people give credit, and if you actually try to implement any of the ideas most people put forth, it would create a new, even less desirable meta and/or a worse general experience. SC+MB needs one person to open WS, another person (or same) person close WS, and then no one is WSing while mages are nuking. Theres likely to be a DPS dip relying on SC/MB even without the nuke wall. The odds of s-e doing any form of job rebalancing at this point are extremely low. We don't even know if we're getting any new content beyond sortie. Until the devs announce some plans for new stuff to do or some kind of roadmap I'm not sure what to expect. Yes the meta is a mess, but it has been for a while. If you ask me right now the devs highest priority should be in retaining player interest so that people don't leave before grinding out these new weapons they want us to devote our time toward. They just completed a story arc that took 4 years to develop, and "new" interest in oddysey is low, so without anything to capture people's attention they risk people getting bored and unsubscribing. They clearly want us to grind out prime weapons, but without new content to use them in motivation will decline. Giving us a reason to keep doing our dailys should be more important to them than tweaking jobs imo.
Or stop being such a scrub and lvl BRD and COR, but you probably still won't get a party unless put in some effort.
Asura.Melliny said: » We don't even know if we're getting any new content beyond sortie. Until the devs announce some plans for new stuff to do or some kind of roadmap I'm not sure what to expect. Continued ambuscade rotation, an epilogue to TVR and a master trial. That's our roadmap and should be the scope of our expectations. On topic: BRD are versatile in group play and we play/sing beautiful music to entertain the party. It's customary that you pass all of the fire crystals and beastmen's seals as retainer for services rendered. Oh, and please stop crying that you can't hear the music if you're not standing on the dancefloor :P |
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