Nerf BRD |
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Nerf BRD
SE doesn't give a single ***about what you want and will not be making any major adjustments on a 20 year old game that just went into maintenance mode. This entire thread is pissing into an ocean of piss. A complete waste of time. You done now?
Quote: SE doesn't give a single ***about what you want and will not be making any major adjustments on a 20 year old game that just went into maintenance mode. This entire thread is pissing into an ocean of piss. A complete waste of time. This definitely is the lens through which I view their actions and also how I see a lot of ffxi conjecture that will never happen. Some good nuggets of info though and people just like imagining things. Would be cool for someone to write up party compositions as a guide that achieve haste etc like maybe a flippantry style drop down menu that has jobs and outputs haste possibilities. On topic: Bard finished well on its FFXI run (this final endgame meta) but it doesn't need to be nerfed, buff some other job. Can we talk about making BLM great again, trashing the resist wall and the mtdr yet?
Unpopular opinion:
All main brds are Mariah Carey divas. (not an attack, based on experience) zixxer said: » Unpopular opinion: All main brds are Mariah Carey divas. (not an attack, based on experience You mean, that they can't sing? :> Like her or not she is objectively a great singer, and I'm not even a fan of hers. Mariah Carey has a pair of nice jugs.
Onimaru said: » zixxer said: » Unpopular opinion: All main brds are Mariah Carey divas. (not an attack, based on experience You mean, that they can't sing? :> Like her or not she is objectively a great singer, and I'm not even a fan of hers. Screw that, I want my BRDs to be either Tina Turner or Freddie Mercury. At least I know who in the party is bringing the Coke. Asura.Cossack said: » Can we talk about making BLM great again, trashing the resist wall and the mtdr yet? It's already really good in Sortie, though I agree in removing the resist wall as it's kinda dumb. Asura.Saevel said: » Asura.Cossack said: » Can we talk about making BLM great again, trashing the resist wall and the mtdr yet? It's already really good in Sortie, though I agree in removing the resist wall as it's kinda dumb. I did feel that BLM deserved some gifts along the way that made them stronger against the wall than other nukers, to help preserve their place. Considering what SCH is capable of nuke-wise these days with their JA's and gear, at times I wonder if the biggest reason I'm even brought on BLM is for top-tier Burns and Manawell>Impacts ;) YouTube Video Placeholder
Bahamut.Celebrindal said: » Asura.Saevel said: » Asura.Cossack said: » Can we talk about making BLM great again, trashing the resist wall and the mtdr yet? It's already really good in Sortie, though I agree in removing the resist wall as it's kinda dumb. I did feel that BLM deserved some gifts along the way that made them stronger against the wall than other nukers, to help preserve their place. Considering what SCH is capable of nuke-wise these days with their JA's and gear, at times I wonder if the biggest reason I'm even brought on BLM is for top-tier Burns and Manawell>Impacts ;) BLM has the highest elemental output, they can do Ja -> VI -> V and hit 99's on each of them. SCH can hit 99K on a V and IV by burning strats buts just during TR otherwise they run out pretty quickly. Also the wall reduction happens before the 99,999 cap is applied, so BLM's can power through it with extra Oomph. Honestly, removing the wall would probably benefit SCH/RDM/GEO but would let multi-nuker strategies be more desirable. oh I agree with all you say^^ Maybe its just my old BLM brain still struggling to view 99's as potential territory for other bursters :)
The nuke wall is just an extremely boring and unfun mechanic, sucks just having to stand there on non black mage jobs in a lot of instances, Or in other cases all that gear you worked hard for producing a magic burst at like sub 50% effectiveness because of a stupid old "band-aid" mechanic.
I understand why they had a problem with an alliance full of blms throwing out a chain of 99ks from max range, but given they have shifted endgame content back to 6man they really should remove it, even if only for sortie/odyssey. Been away from game and also FFXIAH for some time, just got back and see this post on the top.... lol wtf
Think this is one of top 10 of dumbest post in here, congratz!/cheer Dodik said: » No nuke wall means blm alliances again. Pass. Quetzalcoatl.Jakey said: » Dodik said: » No nuke wall means blm alliances again. Pass. FTFY. We have GF, Vagary, Dynamis [D], Omen, and probably a handful of other things (DM HTBF ironically). Also: even in a party, removing the nuke wall (without re-balancing all the nukes) would be a disaster. If we're already able to smash the content with the nuke wall, without it, everything would be a complete joke to a nuking setup. Oh, I guess after removing the nuke wall we should just re-balance all the numbers on every nuke in the game to make sure that it's strong, but not overtuned. Seems like a simple project. Why don't you just re-do the magic damage calculation real quick, should be pretty simple TBH. No I mean we don't have alliance content. The content where you can bring an alliance is all very beatable with 1 party or less, heck most of it would be soloable if not for 3 man requirements to enter.
They're not changing the nuke wall so it doesn't matter anyways, its a weak nerf as far as ffxi nerfs go that's just been used as an excuse to not use BLM on content which was already built to be unfriendly to BLM. Quetzalcoatl.Jakey said: » No I mean we don't have alliance content. The content where you can bring an alliance is all very beatable with 1 party or less, heck most of it would be soloable if not for 3 man requirements to enter. They're not changing the nuke wall so it doesn't matter anyways, its a weak nerf as far as ffxi nerfs go that's just been used as an excuse to not use BLM on content which was already built to be unfriendly to BLM. The nuke wall does doesn't effect BLM directly as its applied before the 99,999 cap. With the amount of MBB, MBBII, INT and MAB that BLM has not to mention -ja boosting, they could be hitting 140~150K+ bursts so the wall isn't as big a deal. The people who are really impacted are SCH/RDM/GEO and since several of those are required for bursting strategies it limits the overall effectiveness of that strategy, making it less desirable. Melee WS spam strategies will always have the highest DPS output, it's just a matter of risk and feasibility. Carbuncle.Maletaru said: » FTFY. We have GF, Vagary, Dynamis [D], Omen, and probably a handful of other things (DM HTBF ironically). Vagary: doable with half a party, no trusts Dyna-D: Doable with one party Omen: Doable with one party DMHTBF: ngl I never cared for this fight, so I needed a reference point to *** party size, so heres a 6 yr old video of a PUP soloing it on N,. And to no surprise, Mischief soloing it on VD 3 yrs ago. Not exactly the most sterling argument for "It will bring back blm alliances" when all the alliance content doesnt need more than 6. Carbuncle.Nynja said: » Carbuncle.Maletaru said: » FTFY. We have GF, Vagary, Dynamis [D], Omen, and probably a handful of other things (DM HTBF ironically). Vagary: doable with half a party, no trusts Dyna-D: Doable with one party Omen: Doable with one party DMHTBF: ngl I never cared for this fight, so I needed a reference point to *** party size, so heres a 6 yr old video of a PUP soloing it on N,. And to no surprise, Mischief soloing it on VD 3 yrs ago. Not exactly the most sterling argument for "It will bring back blm alliances" when all the alliance content doesnt need more than 6. My argument wasn't "There is a ton of content which requires 18 players" it was "there is content where you can bring 16 BLMs and abuse the lack of a wall." Which do you think is more difficult, doing what Mischief did, or bringing 18 BLMs and timing a single -ja nuke at a specific time? Do you think dynamis [d] with a party of coordinated players is more difficult than 12 BLMs doing a timed -ja and killing [as many mobs as your tank can hold] in one nuke is more difficult? It's not a matter of clearing otherwise-impossible to clear content. It's a matter of turning all that content into "make one SC, burst it with 15 BLMs" or "don't bother with SCs, just aoe nuke it all down". Inb4: but BLU can already do that. From melee range, without infinite MP, without stacking debuffs increasing their own damage, and without enmity douse/manawall. Maybe with no burst wall, BLM would still be irrelevant because Savage Blade is faster a lot of the time. But it sure as ***would be a whole lot simpler to have only tank in range with no concerns about threat, getting debuffed, or dying in 1shot. Quote: Do you think dynamis [d] with a party of coordinated players is more difficult than 12 BLMs doing a timed -ja and killing [as many mobs as your tank can hold] in one nuke is more difficult? Quote: It's not a matter of clearing otherwise-impossible to clear content. It's a matter of turning all that content into "make one SC, burst it with 15 BLMs" or "don't bother with SCs, just aoe nuke it all down". Carbuncle.Nynja said: » Quote: It's not a matter of clearing otherwise-impossible to clear content. It's a matter of turning all that content into "make one SC, burst it with 15 BLMs" or "don't bother with SCs, just aoe nuke it all down". Instead its "just spam Savage, Fudo, Leaden Salute" You're right, it would be much more engaging to stand at 21' and cast Firaja, Fire VI, Fire V, Firaja, Fire VI, Fire V while standing still until the enemy dies. Make BLM great again! |
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