Fujito Ruined The Game!

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2026-01-06
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Fujito ruined the game!
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 Asura.Iamaman
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By Asura.Iamaman 2026-02-02 11:26:48
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Asura.Sensarity said: »
Turn them to 3 day events, like how most events in the golden age of FFXI were. Dynamis, Limbus, even HNMs were set up as 3 day events. it made logging in each day feel unique.

I really wish they'd triple the reward rate of Segs/Muffins/Limbus units and make them once per 3 days so that I, as a casual player, am not forced to choose which 6 month grind I want to fall behind on every single day.

The problem with having a 3 day window is that it further limits participation as 6 man content. It's already hard enough, at times, to involve everyone in the content when it runs daily ("I already used my KI today"), spreading it across 3 days seems like it would compound that problem further. I also don't think leaving it open for 90 minutes daily is going to be a good idea either, I think the one hour is bad enough for most but 90 minutes would lead to more burnout. Maybe re-introduce the enraged system they did away with before and give you a once every 3 day pass for the content at a higher difficulty with higher rewards?

I'm probably in the minority in that I feel the value of Sheol A/B/C farms is reasonable. Odyssey has a fairly clear and achievable end, meaning that aside from Bumba at v25, moderate+ groups can probably burn through and max everything out in several months. In the process, you get gil, hides/scales/wings, and the commitment for segments is only 30 minutes. It doesn't feel like an endless grind when you start averaging 11k+ runs and esp full clears. There are options for groups to improve and become more efficient as they go and the content is skippable if someone has access, meaning capping the gear out isn't an unachievable seeming grind. There is a defined end and efficiency improves as you go along. If you skip a day or two, the cost isn't significant and you move on.

The problem for me has always been Sortie and now to an extent Limbus. Sortie feels like even the most effective 9/9 is a drop in the bucket compared to what you need to progress. It is monotonous, repetitive, and the hour it takes just feels exhausting. I have differing feelings on Limbus, I don't hate it, but mainly because my life has me in casual mode these days and the ability to cut in/out or do it at will is nice, I also don't hate the model of just going and smashing stuff. OTOH I can see how it'd get insanely old doing it every night but the more casual nature of it just kinda mitigates that issue for me. Either way, both of these are drawn out content that feels like you make progress at a snails pace and I am not sure this helps retention.

Personally, I'd rather they just boost the rewards for the time commitment period if they do anything. Yea I know, "but people will finish everything and not play anymore", but I think the number of people that fall into that category is much smaller than the number of people who just can't see themselves doing the content to any level of success and give up.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-02 11:33:47
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Veydal1 said: »
Read the full post. I stated 'Making them worthwhile outside of doing so for CN objectives' and 'But for the time / effort it takes to kill one, and the little progress made...it just doesn't seem worth it.' regarding bonus chest.
Theres more than just "CN Objectives"

If you dont clear the NM's for the monthly tally, you aint getting *** all for Matter from the boxes. Again, I play on a server that lost out on a month because of this. I think I got 2 or 3 matter across 6 chars over 4 climbs. There was no point doing Limbus for that month. This has essentially been fixed by implementing CN and requiring the NM's to be killed, so its unlikely this situation will ever happen again.

Additionally, you get credit for a free box from killing the NM's.
 Asura.Sechs
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By Asura.Sechs 2026-02-02 13:21:38
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Quetzalcoatl.Lews said: »
It doesn’t have to be an either-or situation.
I like your ideas of having a larger amount of time but no additional objective. What would a "pro" group do with additional time in Sheol C? Nothing, but a less elite group would be able to do a full clear and get capped Segs.
Likewise for Odyssey fights, like 20 mins instead of 15, a lot of groups would be able to win instead of timing out. Would be a keen way to make the content easier without resorting to direct nerfs.

For stuff like sortie though I would do the opposite. Instead of raising the total time, keep it 60 mins but add PROPER teleporters to the boss rooms. Even doing it only for the upstairs floor, would allow you to save ~15 mins of useless running around. And what can a "pro" group do with those 15 more mins? Not much, farm like 5k more Galli, big deal.
But what could an average group do instead? Do a 9 boss run instead of an 8, big difference!


Felgarr said: »
I also don't like having to select the floor every time.
I couldn't agree more, hated that part and how me or someone else always picks the wrong floor at least once every run.
But if you use the Superwarp addon, you can just "//li port" and it will bring you to the next floor, or exit if you're on the last.
There! Problem solved! Personally I love it and made my Limbus experience sooooo much better.
Still boring but at least without the menus frustration/annoyance
 Asura.Sechs
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By Asura.Sechs 2026-02-02 13:24:29
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Asura.Iamaman said: »
It's already hard enough, at times, to involve everyone in the content when it runs daily ("I already used my KI today")
You got a fair point there, but I feel that only applies to the current model of "one KI per day".
If you could store KIs kinda like Omen ones, then I feel the scenario would be soooo much better.

But we all know they don't want to do it.
Like someone on the previous page questioned, I too honestly question if this model they followed for the last few years REALLY works or if it doesn't actually obtain the opposite effect.
I wonder... are they right? Maybe they are I don't know, but without solid data to support their approach I remain skeptic about its real long term utility.
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By Shichishito 2026-02-02 13:42:46
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From a solo perspective there are imho too many daily grinds that all demand 30-60+ minutes each daily. Adding another daily 60+ minute grind wasn't what I was looking for.

I get that limbus had to be simple in order to encourage more party play but from what I see most people still prefer to stay solo so the content is boring for no good reason.
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By GetHelpNerd 2026-02-02 13:47:31
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Shichishito said: »
From a solo perspective there are imho too many daily grinds that all demand 30-60+ minutes each daily. Adding another daily 60+ minute grind wasn't what I was looking for.

I get that limbus had to be simple in order to encourage more party play but from what I see most people still prefer to stay solo so the content is boring for no good reason.
what were you looking for? a 5min boss fight once a week?

im just curious what you think you were looking for
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By RadialArcana 2026-02-02 14:27:34
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Matsui come back and add Ambu +3, I just want stupid ***to grind that's not lame limbus crap.
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By GetHelpNerd 2026-02-02 14:29:10
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lmao
 Asura.Tarquine
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By Asura.Tarquine 2026-02-02 14:51:32
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Asura.Sechs said: »
If you could store KIs kinda like Omen ones, then I feel the scenario would be soooo much better.

Being able to store entries would fix soooo many problems!
By fractalvoid 2026-02-02 14:53:50
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Felgarr said: »
Enmity issues cause Progress-bar credit to be 0.


what does this mean? i haven't encountered this - curious what the conditions were?
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By Shichishito 2026-02-02 15:11:25
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GetHelpNerd said: »
what were you looking for? a 5min boss fight once a week?

im just curious what you think you were looking for

For old content? Catch up mechanics or at least some way to conserve/collect KIs so the constant missing out everywhere stops.

For new content? I liked abyssea and voidwatch (although I don't see allience shouts happening these days nor do I want that aspect back) during 99 cap, had a lot of variety both in enemies and gear to acquire. Also had space for both solo play and group content. I'm also still waiting for solo friendly besieged REMAs and that pulse armor gets the same treatment ambuscade weapons got.

If you ask me what I'd like to be different about Limbus? A lot shorter runs and more variety than just running from porter to porter and killing trash mobs.

I also don't see the necessity to restrict AoE or half damage other than making it more boring and drag it out even longer. FFS, the only reason most of us keep grinding is so number gets bigger. What were they thinking slapping 50% -DT on everything?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-02 15:18:11
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Id strip out two floors from each of Teme-NEW, drop it to 5 floors instead of 7.
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By Shichishito 2026-02-02 15:33:44
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Also if you want to get the solo crowd to party play you need to get rid of the tedium of forming/organizing parties. With limbus you're restricted to 3 trusts and the content is easy enough pretty much anyone can participate -> Force auto grouping within limbus for players who enter solo or in groups of 2 or less players without desummoning trusts. Everyone is free to leave the party or kick a member but then they get auto grouped with a different player.
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2026-02-02 15:45:59
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Asura.Sensarity said: »
Quetzalcoatl.Lews said: »
It doesn’t have to be an either-or situation. They can make small changes that do not impact the 10-hr/day players too much, but that make a significant difference to the 5-hr/week players. Server congestion, in my opinion, is not really an issue, except possibly on Asura for these events.
For instance:
• Make Odyssey 45 minutes per run. This would enable solo players to get enough segments in a run to obtain a Mogphone II plus an amp, while full-clear groups can still do full clears, and groups that are close to full clears can now achieve them. It’s a win/win with little downside—maybe a bit more gil entering the economy (lower the gil reward, SE, if that’s the bottleneck).
• Get rid of the requirement for Mog amps entirely. All this does is add a second segment gate that serves no real purpose other than increasing the effective cost of a Mogphone II from 3,000 to 4,500 segments. Removing this helps casual players without much impact on the 10-hr/day players who already have all their gear capped.
• Make Sortie 90 minutes per day instead of 60 minutes. Casuals get more gallimaufry, and 10-hr/day players hit 9/9 (or higher) more frequently than before. Increasing the rate of hardcore stage-5 primes isn’t a bad thing, because those players will keep doing them (there are a lot), whereas casuals who currently see a massive wall just to reach stage 3—and therefore don’t even start—might actually play more because it becomes more feasible.
• Limbus literally takes about 20-hours plus to do the 5 climbs each for a causal – that’s not causal…
As a casual who plays from time to time and tends to quit after 30–45 days due to the overwhelming daily requirement grind, these changes would help someone like me stay longer.
I’m also curious whether SE has ever done an analysis to determine whether “daily” requirement events actually hurt retention rather than improve it. I’d be interested to see the results, as I’m not a dopamine-junkie type of player. Once I start feeling the itch of addiction, my brain forcibly shuts it down. I’ve deleted my characters many times because of the forced “wait until the monthly update” period to undelete characters.
These are all good suggestions, but I'd honestly like to go further.

Turn them to 3 day events, like how most events in the golden age of FFXI were. Dynamis, Limbus, even HNMs were set up as 3 day events. it made logging in each day feel unique.

I really wish they'd triple the reward rate of Segs/Muffins/Limbus units and make them once per 3 days so that I, as a casual player, am not forced to choose which 6 month grind I want to fall behind on every single day.

I kinda feel like they should for segs/galli have a ki multiplier that upgrades ever 24 hrs you don't enter. That rewards double or triple the segs/galli (or maybe 1.95x/2.9x or just gives a 10% bonus if you went in the last 30 hrs or something) this still makes going daily the "best" (plus you get more gil or chances at +1 cases) but for more casual players or just groups that like to rotate content the ability to make progress with less burnout.

Or maybe just add segs/galli to copper vouchers.
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