Fujito Ruined The Game!

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2026-01-06
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Fujito ruined the game!
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By Dodik 2026-02-03 02:51:01
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Ranoutofspace said: »
it's going to take me like 4 months of doing Limbus daily to get enough EP to get one job to 50.

It will take a year to R30 a single full set of armor so that's like.. Three jobs at ML50!

Fun design.
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By Shichishito 2026-02-03 03:01:14
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The whole odyssey moogle mastery system that was supposed to make the content more approachable for solo play is a parody.
It takes so long to upgrade that even REMA grind pales in comparison.
Then there are the solo dong blocks sprinkled in like some NMs (Kuk, Taniwha, Gloios and what ever C throws at you) that can't be soloed or only on very specific niche jobs. Don't get me started on the coffers and gold chests or the 3 jobs system for gaol.

You'll be long done with all unity upgrades you're after before getting any meaningful MM progress and even after this long grind it only opens up a tiny part of gaol for solo clears.

Odyssey wasn't good for solo play, it had interesting basic approaches but completely failed at execution.
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By Asura.Sechs 2026-02-03 03:08:11
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The amount of time/effort is a bit insane atm.
It was the same for Odyssey RP (and initially it was capped at R15...) but then they released the Amplifiers, which worked even more in favour of players (and I doubt SE planned for that) with the "5% RP runs".
That made what would've been an insanely intense amount of grind, into something that's still intense but nowhere close to what it could've been.
This is just a pure, lucky coincidence. SE clearly didn't plan for that, but players found it, and SE was either too slow to react to the point they decided to leave it be, also because it was de facto "fixing" the issue without requiring any further work on their side.


Limbus is in a similar situation? Better than the pre-amplifier Odyssey I would say, but still very intense.
Will anything change in the future? I sure hope they're planning for something.
It's good having things to do in FFXI and not getting bored afk because you have "nothing to do". But too much is too much, between the "forced" daily logins, the amount of efforts to coordinate V25 kills in Odyssey, the amount of time spent to farm segments (unless you're one of the lucky ones like me who farmed enough already), the amount of time spent in daily >1hr in the walking simulator that is Sortie, which for an average group of 8bosses run it's tonna take you ~10 months to complete a weapon.

I mean... it's hard to balance things out, but it's easy going from one extreme "nothing to do" to the other "omg this is stressing me out, too many things to do at the same time I feel overwhelmed".

If anything, it's about time they should do some catch up campaigns for Odyssey, maybe soon for Sortie too.
Content has been out long enough to justify something of the sorts without making the "day one" pro players too angry about the noobs catching up to them, eventually.
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By Shichishito 2026-02-03 04:00:57
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The whole odyssey moogle mastery system, that was supposed to make the content more approachable for solo play, is a parody.
It takes so long to upgrade that even REMA grind pales in comparison.
Then there are the solo dong blocks sprinkled in like some NMs (Kuk, Taniwha, Gloios and what ever C throws at you) that can't be soloed or only on very specific niche jobs. Don't get me started on the coffers and gold chests or the 3 jobs system for gaol.

You'll be long done with all unity upgrades you're after before getting any meaningful MM progress and even after this long grind it only opens up a tiny part of gaol for solo clears.

Odyssey wasn't good for solo play, it had interesting basic approaches but completely failed at execution.
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