March 2022 Version Update |
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March 2022 Version Update
I can see crawler's nest being used for mass pulls for cleaving if everything is sound aggro, which will be super annoying for normal groups there. I'm definitely doing PLD there. I will just wait for good time when there won't be much people there.
Cerberus.Kylos said: » Yes they all link, it's very crowded and dangerous if you get a lot on you. Pullers are going to need to be careful. The cool thing is that I'm killing them alright on DRK with just trust buffs (no Corsair as I'm using a tank for safety), and I'm not even using food. Apex Hornfly and Apex Lugcrawler dont seem to link, cant say about the rest tho. also dint test it, but i would watch the beetles that family is traditionally sight agro
Cerberus.Kylos said: » 4) Empty Apex mobs in the crags. They have different elemental weaknesses which makes chaining slightly harder, but they aren't a bother (do little damage and no enfeebles) and camps will always be available The bigger ones in Holla have an AoE Blind that gives roughly -60 Acc. It's certainly not a big deal but considering they already need what, >1550 acc to cap? Well, you get the idea. Also the small flying Empty are certainly not a danger in term of TP moves BUT They hit hard and have very high Accuracy (evasion builds not very good for pullers there), watch out if you're not a tank and want to pull 20000. Also they can't be slept with Lullaby, but Sleepga lands just fine, except on the dark based ones which are obviously immune. Last but not least they do have an AoE TP move. It's not exactly very dangerous but if you're fighting like 4 of them at the same time it means that you can't really expect to survive with a trust healer or just regen5, you're gonna need proper healing. The specific monster of Mea instead is a big guy (the ones that use occultation) that can slow down your kills thanks to that. Also they can't be debuffed. If you debuff them they will "spread" their debuffs to anybody around. I don't remember what the specific monster of Dem is, but there's barely any viable camp in Dem anyway. In Mea there's a good camp at the beginning and then nothing until you get to floor 4 where there are 2 good camps. For comparison Holla has more viable camps. 1-2 at start on floor 1, and then a couple on floor 2, think there's 1-2 more on the last floor. Ooooh I forgot about Vahzl! But frankly it takes so much time to get there I never bothered to go and check.
I wonder if there's any nice camp in there? Probably, and I bet it's less crowded than the other promys. Asura.Zetaking said: » Apex Hornfly and Apex Lugcrawler dont seem to link, cant say about the rest tho. also dint test it, but i would watch the beetles that family is traditionally sight agro Thanks for testing this :) I have to log in and test some of the rest myself as well! I am curious :) renalaa said: » in crawlers nest be slept? That's the real ques Shiva.Larrymc said: » renalaa said: » in crawlers nest be slept? That's the real ques Yeah, that it what is good and bad about this camp. I can see this being a huge problem for Bahamut and Asura. Few groups will try to EP there in peace and there will be people trying to claim 40+ mobs for cleave. SimonSes said: » Shiva.Larrymc said: » renalaa said: » in crawlers nest be slept? That's the real ques Yeah, that it what is good and bad about this camp. I can see this being a huge problem for Bahamut and Asura. Few groups will try to EP there in peace and there will be people trying to claim 40+ mobs for cleave. over 1/2 of the new zone is unsuitable for blue cleaving at least because of the crawlers - so there will still be plenty of mobs for everyone (I think). What's wrong with the crawlers exactly that makes cleaving not feasible? Only tried Leaden but they seemed to take OK damage...
Shiva.Larrymc said: » SimonSes said: » Shiva.Larrymc said: » renalaa said: » in crawlers nest be slept? That's the real ques Yeah, that it what is good and bad about this camp. I can see this being a huge problem for Bahamut and Asura. Few groups will try to EP there in peace and there will be people trying to claim 40+ mobs for cleave. over 1/2 of the new zone is unsuitable for blue cleaving at least because of the crawlers - so there will still be plenty of mobs for everyone (I think). You realize there is more than just blu cleaving right? Aeolian Cleaving for example. Also forcing people to go kill specific mobs only because you or someone is cleaving 40 mobs is bad enough. What if there are already groups on beetles etc.? You will force them to switch to different camps by stealing mobs around them? You are also talking about 1 cleave group. On Asura and Bahamut you will have few at once probably. Like I said it's great and super bad at the same time. I will try to set up cleave only in low congestion times, which is easy for me, since Im in EU timezone and most players are from NA and JP. I don't think everyone will try to be nice about it tho XD Interesting design map the story and lore creator made during planning was added to the interview website today.
Game ended up being very different but nice to see the original ideas they were having, can see the train idea they had too. ![]() https://we-are-vanadiel.finalfantasyxi.com/post/?id=306&lang=en SimonSes said: » Shiva.Larrymc said: » SimonSes said: » Shiva.Larrymc said: » renalaa said: » in crawlers nest be slept? That's the real ques Yeah, that it what is good and bad about this camp. I can see this being a huge problem for Bahamut and Asura. Few groups will try to EP there in peace and there will be people trying to claim 40+ mobs for cleave. over 1/2 of the new zone is unsuitable for blue cleaving at least because of the crawlers - so there will still be plenty of mobs for everyone (I think). You realize there is more than just blu cleaving right? Aeolian Cleaving for example. Also forcing people to go kill specific mobs only because you or someone is cleaving 40 mobs is bad enough. What if there are already groups on beetles etc.? You will force them to switch to different camps by stealing mobs around them? You are also talking about 1 cleave group. On Asura and Bahamut you will have few at once probably. Like I said it's great and super bad at the same time. I will try to set up cleave only in low congestion times, which is easy for me, since Im in EU timezone and most players are from NA and JP. I don't think everyone will try to be nice about it tho XD Of course, was just providing some good information for fellow blues for cleaving. This camp is excellent. I don't even see any potential problems BLU cleaving them.
Entomb doesn't do good dmg to crawlers? okay, [insert multiple other spells here]. I'm thinking along the lines of tank + geo to hold the mobs & increase dmg/macc w/ BLUs dealing & BLM pulling in all directions. Shiva.Larrymc said: » Of course, was just providing some good information for fellow blues for cleaving. This camp is excellent. Yep it is. Let's see if people will overuse that fact tho. Also I don't think resisting Entomb is anything that would hold BLU. Entomb is not the best damage spell anyway. You can easily set up Crush, Floe and 1-2 other AoE spells with right element and easily do crawlers too. Asura.Sechs said: » Ooooh I forgot about Vahzl! But frankly it takes so much time to get there I never bothered to go and check. I wonder if there's any nice camp in there? Probably, and I bet it's less crowded than the other promys. That zone has as much or more mobs then Holla, on all four floors. "The issue in Ambuscade wherein Monberaux’s alter ego would not act properly under certain conditions when fighting against Splendid Sakura."
Always impresses me that people notice these things. I wouldn't lol Cerberus.Kylos said: » ![]() I really like the coloring for some reason. I want this as a mount instead. SimonSes said: » Shiva.Larrymc said: » Of course, was just providing some good information for fellow blues for cleaving. This camp is excellent. Yep it is. Let's see if people will overuse that fact tho. Also I don't think resisting Entomb is anything that would hold BLU. Entomb is not the best damage spell anyway. You can easily set up Crush, Floe and 1-2 other AoE spells with right element and easily do crawlers too. Not really, unless you have a tank. For just pure blue cleaving entomb is extremely useful - not 100% necessary but highly desired. SimonSes said: » Also I don't think resisting Entomb is anything that would hold BLU. Entomb is not the best damage spell anyway. You can easily set up Crush, Floe and 1-2 other AoE spells with right element and easily do crawlers too. ofc you can always try and throw in a tenebral crush for the decent damage but don't be surprised if you get instantly mauled when 40 mobs attack you simultaneously. Fenrir.Melphina said: » The devs have been going crazy lately with the paint jobs. I like it! ![]() Levels in the zone that I captured ran from 130 with the lowest crawlers up to 140 for the 6 Knight crawlers in the far west room. Isn’t there weather in that zone sometimes? Nobody mentioned anything about the apex water or fire elementals in the dats. They must spawn when weather is active.
maybe a attempt at anti botting.
Doubtful. The original zones all had elementals that only spawned when weather was up. Back in the early days we had to actively pay attention to weather related elemental spawns in the dunes, pashow marshlands, la thienne plateau.. etc. There were spawns at the strange apparatus camp back then too. I believe sky is the first storyline instance where you encounter elementals that don't despawn naturally. This is nothing new.
Magic aggro and blood aggro were so terrifying back in the day.
It would be interesting if they brought that back for conventional camps. I think Shichishito meant as in the weather is an inevitable occurance. At some point in X hours, it's gonna rain.
So botters would find themselves with a sudden bunch of elementals after so long there. There really aren't enough to accomplish that task. It's like two. And they're in specific spots.
Assuming they're the same as the original like the rest. it would be a poor attempt anyway. even gearswap can detect weather, it would only need a if condition to hold casting and maybe DNC for emergency heals if weather pops mid mob.
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