Solo Assault Guide For Captain Rank & Mythic

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Solo Assault Guide for Captain Rank & Mythic
 Cerberus.Kylos
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By Cerberus.Kylos 2021-02-15 12:00:11
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Hi folks. While building my second Mythic weapon, I enjoyed playing through the Assaults once again. To some it's a nuisance, but I find it to be one of the more fun parts about getting Captain Rank and building a Mythic. So let's get started. Please let me know if I missed out anything important, thank you.

Prerequisites

- There aren't many things you need, but an ilvl 119 job is preferred to speed things along. Dual Wield jobs with movement speed abilities are the best. There's a lot of running around, so consider having either THF, DNC, BRD, COR, or SMN (Garuda) before doing them. If you have it, the 2% movement speed cheer effect from Jumbotender (Monster Rearing) would be a nice bonus. This content is old, so you won't need to be seriously geared to defeat monsters. Some way to heal yourself (like /dnc Curing Waltz) is necessary.

Note: There are at least two Assaults where being a COR with Bolter's Roll is essential if you want the best chance of success. You can attain the maximum 60% movement speed for many minutes at a time with a simple Bolter's (5 or more) and Crimson Cuisses.


- Level 1 Weapons with decent delay are useful for some Assaults. Consider buying special Ambuscade weapons for this purpose. They can be stored away on Storage Slip after use. Other level 1 daggers include: Qutrub Knife, Esikuva, Norgish Dagger, Wind Knife, Aern Dagger, Infiltrator, Ceremonial Dagger, Chicken Knife II, Trainee Knife & Trainee's Needle -- If any of these are somehow impossible to attain, buy two Bronze Daggers for 146 gil or 50 sparks each.

- Don't forget Sanction for points. Set your Home Point at #2 outside the Commission's Agency if you want to save seconds by using a Warp Ring after fully exiting an Assault.

- Using daggers? Get yourself a Blurred (preferred) or Oynos (outdated) Knife for Haste. You'll appreciate the extra attack speed because you cannot summon trusts in Assault. A definite time saver.

- Super important to get the key item "Rhapsody of Azure" by beating Rhapsodies of Vana'Diel mission 1-16. Quality of life bonuses (like less wait time for tags) can be found in the link.

- If you are building a Mythic, bring your journals along. You must trade the right journal to each Runic Portal to get a star (*) added. Check this has worked, because sometimes it doesn't work if you hit the Treasure Chest and trade the journal too soon.

You will know when it works because you are handed the journal back like it was obtained again. Failing to do so before exit means having to do the Assault over. After completing a journal, Paparoon will take it from your inventory if you trade it.

Tip: Don't forget that Wide Scan is your friend if you're struggling to find enemies. Also, Windower's FFXIDB mini-map will help you find enemies (red dots) and key events (green dots) long before you can see them.


You can search for assaults by using CTRL+F and typing the following initials:

*PFC* (Private First Class)
*SP* (Superior Private)
*LC* (Lance Corporal)
*C* (Corporal)
*S* (Sergeant)
*SM* (Sergeant Major)
*CS* (Chief Sergeant)
*SL* (Second Lieutenant)
*FL* (First Lieutenant)
*CAP* (Captain)


Leujaoam Sanctum


*PFC* Leujaoam Cleansing (Remove all threats): Easy one. Kill all 15 worms.


*SP* Orichalcum Survey (Discover orichalcum ore): One of the toughest Assaults because of the luck factor! I did not find Field/Workers gear to be useful, although it's impossible to tell. This favours Corsair, because if your Pickaxe breaks after falling through a hole or off a cliff, you can Bolter's speed back to Mulwahah. Get used to running the stairs because every second counts! Also, don't forget to get the Pickaxe Temp Item from him before you start.



The sheer luck factor means you could do it several times before finding the Orichalcum Ore. I'm not kidding... it really is that bad for a solo player. Don't be ashamed to bring a friend along, because it will severely increase your chances of winning.

If you must solo, then I recommend going East at the start (green dots on the above map) and mining all the points you can in range of Mulwahah. After those are exhausted, fall down the nearby hole in the North East passage and do as many as you can before break. After going back to Mulwahah, fall down the cliff to the North (light blue dot path). Be ready for a LONG run if your pickaxe breaks around here! Sometimes it can break after just one use... it happened to me.

Mining Points can respawn in more friendly areas to the East of Mulwahah, so if you go the North route, don't immediately fall back that way after getting a new Pickaxe. I stress that every second counts. Don't waste time or you will feel it later.


*LC* Escort Professor Chanoix (Protect the professor): An escort quest? Ew. Don't assume you need /whm to Protect/Shell and heal this random professor (who has no idea where he's going) though, because it's not difficult to run ahead and kill any skeletons/ghosts in his path.


*C* Shanarha Grass Conservation (Protect the vegetation): You have to protect vegetation from the bunnies, and sadly they cannot be picked up on Wide Scan. The quicker you kill them at the start the easier it is, because they will run away from you after a while. They go in North and South directions and take breaks along their paths to vegetation, so it shouldn't be too difficult.


*S* Counting Sheep (Buy black sheep): This is random, but easy. Get some tools from two of the Qiqirn's, mine for Bronze, Silver, Gold pieces, and harvest for food. When you have as many as you can, trade them with the Qiqirn's. You shouldn't need to bother with the gambler. One of the Shepherd's will want a random food item or paying in money, so when it is compensated it will start following you.

Take the Shepherd to an Ice Wall and watch it plant a mine. Once you are through, find a sheep and click on it so it disappears. You only need one to finish. Repeat these steps if you want more AP, otherwise you can end this.


*SM* Supplies Recovery (Retrieve the supplies): This is possible to fail if you are not quick and unlucky with Imps dropping supplies. There are three Imps in the first big room, so take those out quickly, then head south west and take out the next two in the corridor. There are a few more further on, but the Blue Mage duo may have a supply by now, and you need several to ensure they can't get more than you.


*CS* Azure Experiments (Become a test subject): Talk to the NPC, get your "enhancement", kill the Lamia's that spawn. Do this a few more times. The NPC will follow you around, so wait for her after each set of Lamia you kill. Use Wide Scan to find each wave.


*SL* Imperial Code (Retrieve the OGMA): You can fail if you do not take care with the Kudagitsune (Bhoot). These blue ghosts can do a move called "Perdition". If you are stood close (less than 8 yalms) and even if you're i119... it can KO you. I forgot about this and didn't have Reraise on. So if you can't avoid aggro, at least pop a Reraise item.

The objective here is to avoid them entirely and kill three Ninja bosses (Oko, Danzo & Saizo) and click the ??? which spawn in their place. Their Kusa friends are nothing to worry about. Use Wide Scan to find the bosses.


*FL* Red Versus Blue (Defeat Raubahn): You don't need to wait for your Red team to get started. Head to the very North and you will find Raubahn chilling with his merry blue men. Kill him to end this.


*CAP* Bloody Rondo (Defeat the count): Defeat the Vampyr.


Mamool Ja Training Grounds


*PFC* Imperial Agent Rescue (Rescue the agent): This used to infuriate people! But it's not as tough as some think. Bring level 1 weapons, round up a bunch of Mamool Ja and take them to a door. Line them up so any Firespits or throwing moves hit the door, especially the target you are currently fighting. Do not weapon skill. The point of this is to encourage them to do TP moves.

After four Firespits or one throwing move connects with the door, it will crumble. Hit the pot hatch inside. You may need to take your Mamools out of the room for a moment, just to confirm if Brujeel is inside. If so, dialogue will appear and the mission will end shortly after. If not, go to the next door and repeat til you find Brujeel. Try not to kill too many Mamools as they do not respawn.


*SP* Preemptive Strike (Destroy the assassins): There are 13 Mamool Ja to kill and Puks can be ignored. Be careful about dropping down if you do not have a ranged attack or spells, because some Mamools are up on ledges that you cannot get back too if you fall to the floor.


*LC* Sagelord Elimination (Defeat Sagelord Molaal Ja): You can find Sagelord chilling in the area to the North. Get some TP on some other Mamools, then run up and Weapon Skill it. You should knock Sagelord down to 1%, where it will spout some dialogue before warping out. If you don't WS, you risk it popping "Flee" and running around the area like a lunatic.


*C* Breaking Morale (Steal the supplies): Use Invisible, find a chest, take the supplies, invisible back up, and return to the start. You only need one. I got the one on the ledge to the East, but any of them is fine.





*S* The Double Agent (Apprehend the spy): If you have kids, this is one you could involve them in. You talk to the Qiqirn's to figure out who is the liar. Ask around and gather intel on who the actual spy is. If you don't care about AP, you can choose as many spies as you want as the culprit without failure. But where's the fun in that?!


*SM* Imperial Treasure Retrieval (Recover the treasure): This is good practice for another, much tougher Assault in another area. All you need to do is find one coffer, get a jewel out of it, and bring it back to the start. Sounds easy, right? The difficulty comes with the fact that the NPC Mamool Ja's will chase you if they see you with a jewel.



If they "tag" you, then you will lose it. Don't be afraid to take huge detours to avoid being tagged, or take notice of how many supplies they are stealing. The only thing that matters is you find a way back to the start with one jewel, which is enough to complete this. I get mine from I-7.


*CS* Blitzkrieg (Annihilate the enemy): This is fun! Kill 200 super weak enemies and win. If you can find a nice small passageway, you should be able to kill and auto target on to newly aggro'd targets, rather than having them running around you in circles.


*SL* Marids in the Mist (Neutralize the marids): Find Marids. Kill Marids. Win.


*FL* Azure Ailments (Gather pathological data): Get your low level weapons again because Azure Ailments highly encourages it. Not only that, but take out all gear with any Evasion and Magic Evasion. Why? Because Evasion means your targets hit you less (therefore less TP), and Magic Evasion stops you being enfeebled.

It is crucial you are enfeebled with three different status effects (not all at the same time) and feed them to the Soulflayer NPC Garjham. Equipment with Defense and Damage Taken is acceptable. There are many targets to pick from. The Pit Lundworm raptors to the East can give you two. "Foul Breath" gives Disease, and "Chomp Rush" induces Slow (although the latter kept missing my THF). To the south, Huge Spider's "Spider Web" gives Slow if Chomp Rush doesn't work.

The closest enemies to Garjham are leeches to the North, although the "Acid Mist" Attack Down move is rare. You might need two or three Leeches to see it. Aside from that, Poroggo is another you can rely on for their Bio. It's an easy one if you under power yourself and do away with all Magic Evasion.


*CAP* The Susanoo Shuffle (Defeat Oroch): Defeat the Hydra.


Lebros Cavern


*PFC* Excavation Duty (Remove the obstructions): Back in the day, I always found this to be very relaxing for some reason. It's simple though, find Brittle Rocks and destroy them. Don't forget the sneaky one at G-6. Also, the Runic Portal is way back at F-10, so save your Flee for the long run.


*SP* Lebros Supplies (Deliver the Provisions): One of the worst Assaults in the game to solo. Seriously, if you have any friends at all, or know anyone who is also getting Captain Rank/Mythic, team up on this because it is a real pain in the backside. If you have no accomplices or like a challenge? Then here's how I go about getting it completed. I have only ever beaten this on Corsair with Bolter's Roll.



The aim is to reach a tally of 7 points for each soldier so they can be adequately fed. Each time you click a soldier with a food item, they will be automatically fed. You only get one food item at a time from Yazuhma. Sometimes, she is annoying and won't hand out the best food, which can make or break your run. Preferably, you want two Seafood Stewpots so you can feed the groups of three to the West and East. This does not always happen though.

Crawlers are annoying because they are True Sound, but only aggro if you are close. They have a good amount of HP, so wasting time killing them is not advised. If you must, use two Quick Draw shots as that will take off most of their HP. In some cases, you can avoid being hit by them so you don't lose your Bolter's Roll. It is better to avoid them and keep your Roll as long as possible, but eventually you will get to a situation where it's unavoidable.

I go for the South soldiers first, just because it's the easiest Crawler to avoid. If at any point you get a Stewpot, you must go to the West or East camp to get them fed. You've got to make this up as you go along, and you need to remember the values for each soldier you have fed. You don't have time to be writing it down, so you need to use memory.

When I get to a camp I always feed the spiked shield Soldier's first, this way I remember my values easier. I do the Gold Bucklers second and Balance Bucklers last... but the way you do this is on you. Try not to overfeed them. For example, if a soldier has three points, he only needs four to be satisfied, so wait til you get a Coeurl Sub to feed him. Don't use a Bison Steak on them, because you could put the five points in to someone else.

Top movement Speed, getting around corners, avoiding crawlers, having a good memory, and most importantly luck, are all contributing factors to winning this challenging and often frustrating Assault.


*LC* Troll Fugitives (Destroy the Troll fugitives): Find and kill all the broken Trolls, all of which have less than 100% HP.


*C* Evade and Escape (Discover alternate route): Find the three switches and click them all on within five minutes of each other, or you have to start over. So it makes sense to find where they are first, then pop Flee and get them all clicked on. Don't worry about the Dahaks, they are easy to kill and don't have much HP. If any are in the way, kill them.





*S* Siegemaster Assassination (Assassinate Borgerlur): Borgerlur is disguised as an Old Troll and it's impossible to tell which one, so simply kill all you can find til he is revealed. If you take too long, the Old Trolls will respawn, so don't let that happen.


*SM* Apkallu Breeding (Match the apkallu): Luckily, this isn't as annoying as the other Apkallu Assault in another area. Ok, so you only need to match one male with one female to complete this. Head to a male area, talk to an Apkallu and match the S+Q's to the one shown on the map below. Depending on who it is, you then need to escort this fella to his compatible mate:

Blue - Sky
Cod - Fish
Heat - Fire
Moon - Star
Orange - Apple
Rain - Cloud
Snow - White
Song - Sound

When you get to the area there might be several female Apkallu together. Click on them til you find the one you are looking for and match her with your male. Once love is in the air, you are done here.





*CS* Wamoura Farm Raid (Remove the threat): Kill the Wamouracampa. If you take too long, some might Pokemon evolve in to Wamoura. Kill all targets and you win.


*SL* Egg Conservation (Drive out the hunters): It's like Campaign, only this time you are protecting Apkallu from small waves of Qiqirn's from the west and east sides. The rats take some time to respawn, so be patient and alert.


*FL* Operation: Black Pearl (Rescue Princess Kadjaya): This one catches some players out because there are mechanics they are unaware of. First, the crucial thing is no monster hits the Princess or it's game over.

Second, You have three protectors guarding the three paths, and each will call out when a wave of monsters is incoming. You can Protect/Shell and cure these NPCs if you want. It's best they are not allowed to die, because all it takes is one hit on the Princess and her guardians can take many hits.

Third, each wave contains a Troll Combatent or two. Do Not Kill These Together! When a Combatent dies, a new wave immediately spawns and charges down a randomly chosen path. So it's best to kill the wave you are on without using AoEs, and when there are only Combatent's left, kill only one and leave the other to attack you while focusing on the next wave. Beware of auto targeting!

After a while of repeating this method, the Princess will speak up and warn of an incoming NM called Jorporbor the Hellraker. Once he is defeated, all other monsters will despawn and you win.


*CAP* Better Than One (Defeat Black Shuck): Defeat the Cerberus.


Periqia


*PFC* Seagull Grounded (Escort the prisoner): Excaliace is a douchey Corsair, but it's not a bad escort quest. Stay close to him. If he does run off, do not allow him to escape. You also need to stay behind him, because if you go ahead, he doesn't like that and will stop in his tracks. 1-3 yalms behind is acceptable.

Along the corridor he will enter rooms for no reason at all, and he picks them at random. When he encounters monsters he will run away. You have time to kill one or two, so long as you have flee or movement speed to catch him up... he runs pretty fast. When you catch up, get in front of him or he won't stop.

The annoying part is figuring out what to do when he says you smell of garlic; hinting at some "social distancing". If you stand too far away, he will assume it's his moment to escape. If you stand too close, he will just repeat the fact you stink. I found the sweet spot to be 4-5 yalms. If you stand nearby, but not too far away, he will like that and continue on his path. Get used to this, because there's another escort assault which makes this look like child's play.


*SP* Requiem (Destroy the undead): All you need is to kill the undead and you win. Do not try getting through the doors as they are sealed.


*LC* Saving Private Ryaaf (Find the survivors): You need to find three NPCs and two fomors are disguised to fool you. But it's not much of a trap because they are easily defeated. You won't fail if they are spawned. If you want, there is a way to tell them apart.

Fomors will always face East, so unless you go to the East Room, this is a dead giveaway. However, some NPCs can also look East depending on the pattern used. See the BGwiki for the table if you are interested, but it's not a big deal either way. There are five possible locations, the North, West, East, South and Center.

The biggest giveaway is if you're using the FFXIDB mini map. NPCs will appear as green dots, while Fomors appear red. Kinda destroys the whole point of the Assault, but there you go.


*C* Shooting Down the Baron (Eliminate the Black Baron): To be safe, get some TP on Pugils, TP Roll, Regain, Meditate, or any other method so you have enough for a Weapon Skill. Black Baron can teleport around the zone if you do not kill it quick enough, so after you find it (doesn't show up on Wide Scan), smash it in the face to complete.


*S* Building Bridges (Activate the bridge): For fans of Metal Gear Solid, this shouldn't be anything you haven't seen before. But for newbies to the art of tactical espionage, allow me to share as many tips as I can.

I'm going the extra mile by making my own map, adapted from FFXIcyclopedia's. Many players struggle with this, so don't feel disgruntled if it takes many attempts. To make it tougher, I'm doing this on THF with 20% movement speed (I could be on COR with 60%). Why? To prove it can be done.



Forgive my epic Paint skills. One of the worst things about this Assault is you only have 15 minutes to click on four switches and reach the end. So we have an average of 3 minutes to hit each milestone. As you can see from my rainbow pathing, I like to go to the South switch first, and work my way around anti-clockwise.

During today's run I went 1/1 and that's not a brag. It really wasn't as simple as you think, and I based the map on what happened:

1) The first hiding spot is essential, so get used to how that works. The second is along the red path and at least two Lamia come by here. It's best to follow Lamia's if you can, but you never know when another will come the other direction. If you're struggling to reach #1, keep practicing because your next attempt will benefit.

2) On the orange path, you can see how I circled around in H-9. That was to avoid a Lamia. It's perfectly fine to do things like this to avoid aggro. Once I got away I headed quickly over to #2, but it was a close call. Much of the pathing requires timing down to the second, which is why more movement speed is lovely.

3) It took a while to get out of this area, because two Lamia make it tough to head North East to #3 along the Purple path. Be patient, because you can't afford to be warped back after making it this far.

4) I go this way along the pink path because a Lamia circles the North East area in a clockwise fashion. At this point, I had not been warped and had ten minutes remaining. But this is where it gets even more difficult.

5) The black path was a dangerous, bold move by me to reach the exit quickly. And it's tricky because there are 3 or 4 Lamia working their way around this area. There might be a hide spot around here but I didn't get to one. Yes, I was warped back to the start from the H-8/I-8 border.

6) I wasted the next five minutes trying to go along the Blue path and was warped twice. There was maybe one or two attempts left to get this in the bag. Luckily, I found the hide spot to the west of the Runic Portal and watched a Fatedealer float by. After that, I quickly ran around the corner and made it in time.

There is no shame in failing Building Bridges because it is one of the toughest quests for many people. Movement speed, having a plan, knowing when to run, making good use of hiding spots, and keeping calm is the best way to finish this nightmare.


*SM* Stop the Bloodshed (Exterminate the chigoes): Kill 35 Chigoes. Most of them can be found in dead end rooms. Be sure to check on top, and around the back of cages. Lamia are not needed.


*CS* Defuse the Threat (Clear the mine fields): It is very much like the Chocobo Hot and Cold game from FFIX, but with bombs. When you get in range, you'll have a limited time of getting close to the bomb so you can target it to deactivate. It is believed you need to defuse at least one to get the win. Discover all 15 to end the Assault, so remember where you have traveled.


*SL* Operation: Snake Eyes (Locate the generals): Another easy one. Kill the Qutrubs. Find the Merrow 16 fighting the General before she dies. Destroy Lamia 14. The only part you can fail is the last.



General Umarid is charmed and will fight you. DO NOT KILL HIM. The best way to avoid killing him is to take off your weapons and punch him down to 50% so Lamia 17 appears. Switch target to Lamia 17 and kill it to end the quest.


*FL* Wake the Puppet (Retrieve the Mark-IIs): There are four emotes you will need to remember for this.

/salute activates a Puppet
/clap moves a Puppet to your location
/hurray turns the Puppet in to offense mode
/goodbye deactivates a Puppet

You need to escort four Puppets to the starting NPC from their rooms. The easiest way to do this is to activate a puppet, turn it in to offense mode, attack a Wight, bring it to the puppet, then drag the Wight to the starting NPC as the puppet fights.

If done right, the Puppet will follow you and the Wight back, without the annoying gimmick of keeping its emotions in check. Beware of other Wights distracting it along the way. If they do, attack any aggro and drag it to the NPC.

Once there, kill all Wights and deactivate the Puppet to consider it returned; the name will turn green when it has. Also, let it be known that if your Puppets are close to death, you can heal them up with Curing Waltz.


*CAP* The Price is Right (Assassinate King Goldemar): Kill the Dvergr


Ilrusi Atoll


*PFC* Golden Salvage (Recover the figurehead): Look around for chests. The wrong ones will transform in to Mimics when you get close, so you know you have the right one when it doesn't.


*SP* Lamia No.13 (Eliminate Lamia No.13): Do a wide scan, find Lamia 13 and kill it.


*LC* Extermination (Exterminate all monsters): Kill all enemies. One of them will randomly come back as an "undead", so watch out for that.


*C* Demolition Duty (Demolish the shipwrecks): Talk to the NPC at the start to get an Automaton to follow you. Yes, you do not have to use one because it's possible to take down blocked paths with AoE WS and spells (only by using them on enemies), but you can't begin the Assault properly without talking to the NPC.



I found that Imps don't last long enough to get good TP on, so it's probably best to get an Automaton anyway. Just be careful not to run too far away from it, or it will turn in to a NPC and "reset" itself. In other words, it will despawn and you have to go back to the start for a new one.


*S* Searat Salvation (Save the Qiqirn Divers): This can be quite difficult and frustrating, but just remember you only need to get one Qiqirn to the end to earn a pass.



There are places you can hide, and much of it boils down to good timing, but one thing you need is good movement speed. If Qiqirn's get scared, they run away with incredible speed and can go very far. You should recover them, especially if it's early.

Use your Wide Scan to locate any you have lost. I had a tough run after getting to H-5 as they spread out across the map. Somehow, I managed to find one and escort it to the end in time. Stay patient, make good choices, and it should be fine.


*SM* Apkallu Seizure (Capture the apkallu): Here we go. Seriously, if you have never done this before, or you have tried and would like some tips to get you over the line, watch the video. Practicing the technique is crucial. Don't get upset if it takes many attempts, because there are strict conditions which aren't easy to pull off.

YouTube Video Placeholder



*CS* Lost and Found (Find the ring): Players can sometimes struggle here. It's not too bad if you understand that when Tian Tian says something is there, you need to move around inch by inch while scanning around for new targets. The ??? targets for the clues are hidden til you are next to them. I find that their targets disappear if you are directly on top, but will appear if you are standing still 1-3 yalms away. You really want to find three clues so Tian will give you a direction and yalm calculation to the ??? target for the Ring itself. Before then, she is only helping you look for clues.

The ring target works differently. As BGwiki says, you have to be within 1 yalm for it to appear. Therefore, it's way more difficult to stumble upon by accident, than it is to find clues. So put all your effort in to finding all three so you have time to get the ring. Tian's range for clues is pretty good. Because of this, as a guideline, you should be moving at least 40 yalms between each search. She does not take any cliffs or walls in to account, so if there is a ledge nearby you might want to check it out.


*SL* Deserter (Locate the agents): All you have to do is break the weapon of one Lamia or Merrow. I used my low level daggers & Mummu gears, and it worked like a charm on the first Lamia. This isn't necessary, but underpowering yourself means you won't kill them too quickly. Critical hits give more of a chance of a break happening.

When you do this and return to Raubahn, he will ask if you want to "Abort Mission". Don't be alarmed like I was. If you abort the mission with one weapon broke it will count as a win. Other Assaults simply ask if you want to "End The Mission", so that's why it threw me off.


*FL* Desperately Seeking Cephalopods (Collect ahtapot): I'm not a fan of fishing, but this Assault requires you fish successfully. No, you don't need any fishing skill or equipment other than a rod and bait. Don't want to get any? The ranger Qiqirns aggro well and drop Willow Rods/Fly Lures like it's going out of style. You can get super lucky and accidentally fish up the Orobon you need to kill, but there is a proper method. Fish up 4 or 5 enemies and kill them. After that, go around and talk to the fisher NPCs. You need to find someone who is really enjoying their day of fishing. Their enthusiasm is a clue that the Orobon is nearby.

Fish in the same area til you either find the Orobon, or you kill 5-6 more enemies. When you have fished up enough without the Orobon, your enthusiatic fisher will begin telling you where the good spot is. Listen to them, because they are pointing you to the exact place the Orobon lives. This Assault is tough on time if you can't pinpoint the right area. Also, if you have never fished before, the mini-game takes some getting used too. Remember to press the action button when you deplete your catch's HP bar to zero. When you fish up the Orobon and kill it, take the Ahtapot to the start NPC to find the Runic Portal.


*CAP* Bellerophon's Bliss (Defeat Khimaira 14X): Defeat the Khimaira. You may need to attack the Moblin leader Martial Maestro Megomak til he warps out.


~~FIN~~
[+]
 Cerberus.Kylos
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By Cerberus.Kylos 2021-02-15 15:13:00
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In case anyone is wondering, I might be able to get Periqia completed in the next 24 hours, but Ilrusi Atoll would likely come later in the week as I'll be busy from late Tuesday to Thursday. Will keep you guys updated.

I have yet to do these Assaults for my work in progress Death Penalty, which is why I didn't include them today. Thanks for appreciating the effort. I thought it was strange there were no guides for this content on the forum. If you need one badly, Korvana has one posted on ffxicylopedia
 Cerberus.Darkvlade
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By Cerberus.Darkvlade 2021-02-15 19:41:44
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did we forget about this guide?

https://ffxiclopedia.fandom.com/wiki/Solo_Assault_Guide_by_Korvana

Now these tips are good to have:

Cerberus.Kylos said: »
Hi folks. While building my second Mythic weapon, I enjoyed playing through the Assaults once again. To some it's a nuisance, but I find it to be one of the more fun parts about getting Captain Rank and building a Mythic. So let's get started. Please let me know if I missed out anything important, thank you.

Prerequisites

- There aren't many things you need, but an ilvl 119 job is preferred to speed things along. Dual Wield jobs with movement speed abilities are the best. There's a lot of running around, so consider having either THF, DNC, BRD, COR, or SMN (Garuda) before doing them. If you have it, the 2% movement speed cheer effect from Jumbotender (Monster Rearing) would be a nice bonus. This content is old, so you won't need to be seriously geared to defeat monsters. Some way to heal yourself (like /dnc Curing Waltz) is necessary.

Note: There are at least two Assaults where being a COR with Bolter's Roll is essential if you want the best chance of success. You can attain the maximum 60% movement speed for many minutes at a time with a simple Bolter's (5 or more) and Crimson Cuisses.


- Level 1 Weapons with decent delay are useful for some Assaults. Consider buying special Ambuscade weapons for this purpose. They can be stored away on Storage Slip after use. Other level 1 daggers include: Qutrub Knife, Esikuva, Norgish Dagger, Wind Knife, Aern Dagger, Infiltrator, Ceremonial Dagger, Chicken Knife II, Trainee Knife & Trainee's Needle -- If any of these are somehow impossible to attain, buy two Bronze Daggers for 146 gil or 50 sparks each.

- Don't forget Sanction for points. Also, set your Home Point at #2 outside the Commission's Agency if you want to save seconds by using a Warp Ring after fully exiting an Assault.

- Super important to get the key item "Rhapsody of Azure" by beating Rhapsodies of Vana'Diel mission 1-16. Quality of life bonuses (like less wait time for tags) can be found in the link.

- If you are building a Mythic, bring your journals along. You must trade the right journal to each Runic Portal to get a star (*) added. Check this has worked, because sometimes it doesn't work if you hit the Treasure Chest and trade the journal too soon.

You will know when it works because you are handed the journal back like it was obtained again. Failing to do so before exit means having to do the Assault over. After completing a journal, Paparoon will take it from your inventory if you trade it.

Tip: Don't forget that Wide Scan is your friend if you're struggling to find enemies. Also, Windower's FFXIDB mini-map will help you find enemies (red dots) and key events (green dots) long before you can see them.
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By Asura.Cordyfox 2021-02-15 19:46:34
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Cerberus.Darkvlade said: »
That guide is outdated, tbh. Funnily enough, I just started writing my own solo assault guide after Assault #200.
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By LightningHelix 2021-02-15 19:49:04
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Having done this recently, there are a few things things you don't mention (actually, the first one is the best tip and it's not in the Korvana guide either...):
-Level sync to 70 for Azure Ailments (DNC if you have it, they can survive forever on the trash mobs). Level syncing Assaults is an option everyone forgets but it's perfect for lowering your meva!
-In Operation Black Pearl, killing the Troll Combatants spawns the next wave but also despawns the current wave that they spawned with, so it might be superior depending on your kill speed and your movement options.
-In Imperial Treasure Retrieval, you can "tag" a Mamool to steal its jewel, which is a perfectly viable strat if you don't wanna go hunt down a chest and then stealth (still have to stealth back, though.)

And of course, cheating like hell makes almost everything trivial (first run through Azure Ailments, Lost and Found, and Orichalcum Survey are still bad) but that's not really something to put in a guide, right?
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By Cerberus.Kylos 2021-02-15 19:59:49
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Cerberus.Darkvlade said: »

I mentioned this in the post just above yours.

LightningHelix said: »
Having done this recently, there are a few things things you don't mention (actually, the first one is the best tip and it's not in the Korvana guide either...):
-Level sync to 70 for Azure Ailments (DNC if you have it, they can survive forever on the trash mobs). Level syncing Assaults is an option everyone forgets but it's perfect for lowering your meva!
-In Operation Black Pearl, killing the Troll Combatants spawns the next wave but also despawns the current wave that they spawned with, so it might be superior depending on your kill speed and your movement options.
-In Imperial Treasure Retrieval, you can "tag" a Mamool to steal its jewel, which is a perfectly viable strat if you don't wanna go hunt down a chest and then stealth (still have to stealth back, though.)

And of course, cheating like hell makes almost everything trivial (first run through Azure Ailments, Lost and Found, and Orichalcum Survey are still bad) but that's not really something to put in a guide, right?

Knew about the Level Sync one, but didn't find it necessary because it's very doable without. Remove your gear.

The tagging of Mamool too, but I never tried it that way. More detail on benefiting from that (which path do you take, which Mamool do you target, or is it random?) would be great though, for anyone struggling to do it the way I described.

Wasn't aware of the Troll Combatent thing. I assume most players who use this guide would want to do this Assault as safely as possible, so taking it easy by timing waves is the safest option. If you want speed, then sure... fire away and kill as many Combatent's as you can handle.

Cheating is not good for a guide. I only mentioned the FFXIDB minimap because several may already have this as a quality of life thing. You shouldn't have to cheat to do any content, it defeats the point of the game.

-- While I'm here, I'll be adding a line about getting a Haste dagger in the opening notes. Blurred Knife is preferred.
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By Asura.Aeonova 2021-02-15 20:12:07
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LightningHelix said: »
of course, cheating like hell makes almost everything trivial

Don't forget the almighty: "if you can't solo something, pay someone to carry you" method.

It almost sounds like I'm joking, but I have never been able to do Ilrusi Atoll Sergeant's "Apkallu Seizure". I have had to pay someone to merc this one both times for me when I have been able to solo (or lowman on the find-the-invisible ??? one) the rest. I believe all comes down to the 1 second delay on doing something in it which I simply cannot land (probably 100% likely due to latency).

Interesting guide, but I seriously doubt anyone is going to come to FFXI's forums to find a guide for this when BGwiki and FFXIclopedia (still a good source for old content guides; even if the site is ad-heavy and slow to load) already have guides people have been using for years. Good on you for making the effort, however.
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By Cerberus.Kylos 2021-02-15 20:24:38
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Asura.Aeonova said: »
LightningHelix said: »
of course, cheating like hell makes almost everything trivial

Don't forget the almighty: "if you can't solo something, pay someone to carry you" method.

It almost sounds like I'm joking, but I have never been able to do Ilrusi Atoll Sergeant's "Apkallu Seizure". I have had to pay someone to merc this one both times for me when I have been able to solo (or lowman on the find-the-invisible ??? one) the rest. I believe all comes down to the 1 second delay on doing something in it which I simply cannot land (probably 100% likely due to latency).

Interesting guide, but I seriously doubt anyone is going to come to FFXI's forums to find a guide for this when BGwiki and FFXIclopedia (still a good source for old content guides; even if the site is ad-heavy and slow to load) already have guides people have been using for years. Good on you for making the effort, however.

Thanks. I didn't make this to reach the masses though, it was made for the forum. So if players on the forum get something from it, that's the main thing. It's also good for future reference if I decide to make a third Mythic. There's more to add though, which I am still working on.
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By Cerberus.Kylos 2021-02-15 23:37:34
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Periqia has been added. Although, I think Building Bridges could use more testimonials because of its difficulty. I'm not saying my method is the best way to go, it's just the way I go about doing it. Due to the margin for error, I'd be encouraged to see others share their experiences more than any other assault posted so far.
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By Shiva.Anoq 2021-02-16 02:00:30
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Thanks Kylos. Just started working on my first finally. I'll take all the resources I can get. All the feedback with additional tips/tricks is appreciated as well.
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By Bahamut.Suph 2021-02-16 02:22:19
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Azure Ailment is much easier if you takes a multibox mule or a friend with you, you can go all out with your 119 armors (with onion/weak weapons) while your mule/friend go in on their level 49 subjob and stay in AoE range to get the ailments.
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By drakefs 2021-02-16 08:13:30
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Bahamut.Suph said: »
Azure Ailment is much easier if you takes a multibox mule or a friend with you, you can go all out with your 119 armors (with onion/weak weapons) while your mule/friend go in on their level 49 subjob and stay in AoE range to get the ailments.

My Alt has a level 75 PLD, with some relic gear and the Rsv. Cpt. Lance, I nomarlly walk out out after a few minutes (I help LS mates with Azure Ailments a lot hehe). No problem hitting them and the PLD with minimum gear takes hits just fine.
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By Cerberus.Kylos 2021-02-18 14:13:52
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I'm glad to say I may be able to finish this guide tonight with the addition of Ilrusi Atoll.

And also, for those who are waiting for Apkallu Seizure, I have gone the extra mile by making a video showing my attempt from today. Hopefully, this will be more of a help than me explaining it only with words. Should be here in the next 3-4 hours.
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By Cerberus.Kylos 2021-02-18 20:11:01
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**Ilrusi Atoll has been added!**

Therefore, this guide is considered finished. I'm open to adding more if I have missed anything substantial.
Thanks for reading and watching! Happy hunting for your Captain Ranks and Mythic Weapons. Ciao!
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By Cerberus.Kylos 2021-04-27 14:32:14
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Two months since I made this. Wanted to ask if anyone has had any issues using it? If not, I am glad it has been helpful.
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By Asura.Geriond 2021-04-27 15:47:58
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Not an issue, but Azure Ailments can be done more easily with our new knowledge of elemental resistance; equip a bullwhip belt or something else that reduces your resistances to below 0, and you can't resist the ailments regardless of how much MEVA you have.
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By Leviathan.Andret 2021-04-27 15:48:24
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The only thing I really like to add is to trade your ring for the 18% flee ring just for these assaults and nyzuls and other things. It will save you from a lot of pain and suffering.
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By Cerberus.Kylos 2021-06-21 17:03:41
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Uploaded the Building Bridges map to the site so it will never disappear from the guide. Wish it could be clearer, but it's more about practice, knowing when to run, and having a good idea of Lamia's pathing. Good luck.
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By Cerberus.Kylos 2021-09-04 18:48:37
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Updated the guide by spacing things out, bolding assault names, along with adding a find function for anyone trying for Captain Rank. You're better off using CTRL+F with stars next to the initials, especially on ranks like *C*, *S* or *CAP*.
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By Cerberus.Kylos 2022-09-29 22:28:01
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Awesome to know players are still using this. I'm open to adding more tips if they make sense. Completely forgot that I made this until somebody pointed it out, lol.
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By Quetzalcoatl.Jakey 2022-09-29 22:40:11
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bullwhip belt or other -element resist gear for azure ailments. As long as relevant element resist is in the negative magic debuffs land 100% regardless of mag eva or lvl which makes it trivial.
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By Vaerix 2022-09-29 23:12:32
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Tristan's breastplate and weathering shield are my particular favorites for it.
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By Cerberus.Kylos 2022-09-30 15:14:58
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Quetzalcoatl.Jakey said: »
bullwhip belt or other -element resist gear for azure ailments. As long as relevant element resist is in the negative magic debuffs land 100% regardless of mag eva or lvl which makes it trivial.

I believe this was covered by others in the replies, and I said it would make it easier but is not essential. If you're struggling with it, I would recommend.
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By Cerberus.Kylos 2022-10-01 12:15:06
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I wanted to mention that, for those trying some of the hardest assaults without access to these jobs, it could be worth bringing somebody along who has Corsair, Bard, Dancer (55+), or Summoner.

Either Bolter's Roll/Chocobo Mazurka/Chocobo Jig/Garuda's Fleet Wind) and some movement speed equipment (Thief's Poulaines, Jute Boots, Carmine Cuisses, Skadi's Jambeaux, Herald's Gaiters, etc.) should cap you at 60% movement speed. Bolter's Roll stacks with Chocobo Jig or Mazurka, but you likely won't need this. If using Windower, there is an addon that tells you what your current speed is. With these abilities, so long as you are not getting hit by an enemy, they will remain for a considerable amount of time.

If you have these jobs, they might be worth using over my preferred choice of Thief, if only because you can keep the extra movement full-time instead of waiting on the Flee recast. You shouldn't need to take extra items, though, like Powder Boots. Something's wrong if you're feeling the need to go that far for any of the assaults. The only exception would be Lebros Supplies, but that's only if you're struggling and have no access to movement speed from job abilities (other than Flee).

Like I said above, that Assault can be done on Thief but requires some luck and quick reactions, so if you absolutely cannot get Bolter's Roll, or the others, you may have to resort to finding other forms of speed if you're repeatedly timing out. Or better yet, ask someone to do it with you. However, I would not find this useful on Building Bridges, because having to pop Flee or Boots on top of timing your runs often makes it harder.
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