Mastery Rank Data

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Mastery Rank Data
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 Lakshmi.Avereith
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By Lakshmi.Avereith 2025-12-04 11:56:38
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Bismarck.Sterk said: »
How do you get missing Campaign Ops to show up? From searching I found a thread (from 10 years ago) that suggested spamming the highest available tier to unlock the next tier, but then I have instances like this that might be contradictory to that claim.

Edit: Well, Streetsweeper II popped after doing Streetsweeper I 5 times on 3 different characters (dunno if that means you have to do it 5 times personally or 15 times across the server), so I guess I got my answer. Still weird how Slaughterhouse has only I and IV available.
Double Edit: Can confirm it's a server effort. Did Streetsweeper II 6 times on 2 characters and SS III wasn't available. Finished SS II a 6th time on my 3rd character and SS III became available for all characters.

Gonna @Byrth on this one, lol. We did them all and he probably remembers more of the unlocking nuance than myself. Basically just tons of repetition, but some are locked based on campaign areas available or under beast men control
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 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-12-04 13:36:50
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(this is just me speculating)

I've got to believe that getting some unique large scale quests (campaign ops/coalition assignments/recovering the AC/expeditionary force) done may help you get a few points towards Mastery Rank I'd doubt anything would be a hard requirement, just because it'd be terrible game design (touche to anyone that mentions limbus NM) some of the stuff happens (seemingly) randomly, I think there was one series of coalition assignment to help setup the frontier station and basically if you didn't do them the week they came out you're pretty much never able to do them. The location of the AC is something 1 player can't control.

Because there's so many collectively if you've done them all it probably helps (I think I've done them all), but if you're just missing 1 or 2 (that are most likely completely out of your individual control, especially ones that require the server to "fail" at tasks) doing them likely means effectively nothing in the grand scheme.

Likewise "redoing" work (de-leveling crafts/tossing shields) may or may not "help", but probably isn't required.

Also I guess touche to anyone who points out they put AV and PW in the game....
 Shiva.Liam
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By Shiva.Liam 2025-12-04 14:32:13
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@Sterk the reason slaughterhouse IV is available and not II/III is because the higher ones are exclusive to the northlands whereas II/III is just a higher tier of the regular op. So if an allied nation/your nation has control of a northlands area you will get the IV/V rank ops. things like intel gathering/offensive ops are the reverse, the high tiers wont show if the allied nations have the northlands

If say, sandy has xarcabard and bastok/windy have high recon, they will also have the northlands ops available, if the nations recon score is low that week, you wont see them in the list.
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By Felgarr 2025-12-04 15:23:41
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833 RoE Complete.
801 Titles obtained.
Still Rank 7 :/
 Asura.Bulbafett
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By Asura.Bulbafett 2025-12-04 21:32:53
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Can someone make an addon that we could use to extract all that data to compare and try and get an idea what all is needed for different ranks
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By Hoboguy 2025-12-04 21:45:24
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Asura.Darksheer said: »
Before the update I was rank 5. After, I was rank four. This weekend I added 21 titles(VD HTMB) and 60ish ROE and still 4 :/

Does anyone know if the rank levels up live? Or do you have to log out/on to see an update?

Added 156 ROE, 15 titles, Rank 10 in Windy and Sandy, Max fame in every city, added two jobs for ML and got medal of altana,

Still Rank 4....
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-12-04 22:10:23
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Each Op has a few kinds of requirements to accept it:
* Zone requirements (your nation needs to / needs to not control certain zone)
* Medal rank (of course)
* Server-wide reps of other ops since the last campaign tally. Generally 10~16 of the previous rank, although some ops depend on two others.

It was really hard for me to narrow down the Medal requirements because I was basically capped medal rank to start, so there's almost no information about that here.

My notes on this kind of suck and it's stupidly complicated so this is going to be a rough ride, but here we go:
* Stock and Awe - No zone requirements AFAIK (perhaps city control). 16 reps should open the next tier as long as your medal is high enough to see it.
* Materiel Storm - No zone requirements AFAIK (perhaps city control). 16 reps should open the next tier as long as your medal is high enough to see it.
* Search and Seizure - Maybe requires both Stock and Awe and Materiel Storm to reach Rank 3. My notes say it unlocked with Stock and Awe IV available when Materiel Storm hit rank 3. Also requires that beastmen control one zone that your nation could control (including Northlands).
* Vanguard-X - Probably requires that your nation owns one non-city zone. Vanguard IV requires that you own a Northlands zone.
* Crimson Domino - Same as Vanguard-X
* Bridge Too Far - Requires both Crimson Domino and Vanguard-X be at least level 4(?). There is probably a zone requirement too, but I don't remember.
* Streetsweeper - No zone requirements AFAIK, just 16 reps
* Delta Strike - No zone requirements AFAIK, just 16 reps
* Steel Resolve - No zone requirements AFAIK, just 16 reps. IV requires control of a Northlands zone.
* Magna Cache - Unlocks at the same time as Steel Resolve tiers.
* Hazardous Materials - Requires Northlands zone control. Not sure if it also requires Steel Resolve / Magna Cache cred.
* Crystal Fist - 16 reps
* Iron Anvil - 16 reps
* Smokescreen - Local beastmen must control a non-stronghold area for Tiers I~III, but it includes their stronghold for IV.
* Stronghold fight - Your nation must control all local zones.
* Pit Spider - 16 reps
* By Light of Fire - My notes just say "Pit Spider IV"
* Kinslayer: Baileys - No notes
* Kinslayer: Keep - required Dawnlight Medal III. Also, maybe it's required that you've done Kinslayer: Baileys first?
* Fiat Lux - Obviously requires that a nation controls all the northlands zones
* Aegis Scream - My notes say "Auto unlock may depend on the number of zones owned." IV requires a Northlands zone
* Granite Rose - No notes
* Hawk Eye - Requires that a zone is lost. IV requires that a northlands zone is lost.
* Slaughterhouse - Same requirements as Hawkeye
* Prying Eyes I - Beastmen need to control their own stronghold. Appeared while I was spamming Slaughterhouse.
* Prying Eyes II - Beastmen need to control Beauc or Xarc.
* Deep Cover - No notes
* Bailey Borer - No notes
* Frozen Flame - Northlands zone needs to be controlled by beastmen. It opened for me after spamming Slaughterhouse.
* Brave Dawn - Subsequent levels of this seemed to only require 10 repeats. No notes about zone requirements.
* Cut and Cauterize - easily the worst one. No zone requirements in my notes. 16 repeats to get to the next tier.

Avereith and I multiboxed unlocked these for the server for all 3 nations. Other than Cut and Cauterize, it wasn't as bad as it sounds. Multiboxing has huge advantages here because you can turn in completions and unlock ops multiple times as quickly. I bet the main challenge you're going to have these days on populous servers is getting the beastmen some zones so you can unlock the ops like Hawk Eye. That was a problem even back on Lakshmi before Hoxne Earring.
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By Felgarr 2025-12-04 22:48:36
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Lakshmi.Byrth said: »
Each Op has a few kinds of requirements to accept it:

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 Bismarck.Sterk
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By Bismarck.Sterk 2025-12-05 07:40:28
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Lakshmi.Byrth said: »
* Pit Spider - 16 reps
* By Light of Fire - My notes just say "Pit Spider IV"
Thanks for the notes.
So far my experience has lined up with yours, but surprisingly I unlocked PS II after only 2 completions of PS I, and PS III unlocked after only 1 completion of PS II. BLoF after 2 completions of PS III.
I'm 3-boxing so you can multiply those completions by 3.
 Lakshmi.Avereith
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By Lakshmi.Avereith 2025-12-05 09:13:15
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Was cut and cauterize the npc feeding or healing one or w/e? Or was that the worm one? Or were those the same thing? I just remember the bad ones getting mixed up in my head, ha
 Bismarck.Sterk
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By Bismarck.Sterk 2025-12-05 09:17:24
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Cut and Cauterize is npc healing.
My least favorite has easily been the Crafting one since I can't do that on all 3 at the same time unlike the rest. Plus I hate alt-tab spamming.
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By Kayte 2025-12-05 14:56:54
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Lakshmi.Byrth said: »
Each Op has a few kinds of requirements to accept it:
* Zone requirements (your nation needs to / needs to not control certain zone)
* Medal rank (of course)
* Server-wide reps of other ops since the last campaign tally. Generally 10~16 of the previous rank, although some ops depend on two others.

It was really hard for me to narrow down the Medal requirements because I was basically capped medal rank to start, so there's almost no information about that here.

My notes on this kind of suck and it's stupidly complicated so this is going to be a rough ride, but here we go:

--snip--

Avereith and I multiboxed unlocked these for the server for all 3 nations. Other than Cut and Cauterize, it wasn't as bad as it sounds. Multiboxing has huge advantages here because you can turn in completions and unlock ops multiple times as quickly. I bet the main challenge you're going to have these days on populous servers is getting the beastmen some zones so you can unlock the ops like Hawk Eye. That was a problem even back on Lakshmi before Hoxne Earring.

Some of these are incorrect, I've done hundreds if not thousands of ops over the last year and have a ridiculous amount of information compiled for campaign and ops now and I still feel like it's barely scratching the surface of a system that was never and will never fully be explained to us.

As Byrth says, there's at least three components to the requirements for an op being available, one is player based (a minimum medal ranking), one is region based (a zone can require to be under your nation control, any allied control, or beastman control) which only updates on conquest tally, and a server based component which is mainly impacted by the number of completions.

By default with no modification, this number is about 20, but having things like the corresponding tactical assesment strategy in place or the commander picked will drop this as low as only ~5 clears needed, and I'm fairly certain that nation stats (supplies, etc) play a part in this as well.

Some ops in a category are also "linked" in that once you unlock tier II or tier III, a paired op series also unlocks that tier, so you essentially share progress by completing one or the other, and can focus on the less terrible one.

Anyways, some corrections (other than it's actually ~20, not 10-16 for each unless you have a matching strategy in place):

* Search and Seizure - Doesn't require beastman control one of your nation's zones, but any of the non-northland non-stronghold ones. You can go do it in a Garlaige if you're with Sandy, etc.
* Vanguard-X, Crimson Domino, Magna Cache, Steel Resolve - Requires your nation owning your four nation outdoors zones (not the dungeon zone, not the stronghold). Only one is needed, but you can only do this op to the ones they hold. IV requires your nation specifically to own either Beauc or Xarc.
* Smokescreen - I-IV all require beastman control of a zone, stronghold irrelevant. V requires them to control one of the four northlands zones.
* Stronghold fight - Nation needs to control all 7 of their zones, which means taking over the stronghold, which also isn't possible unless they control all 6 non-stronghold the prior week. So basically you need to have control of all 6 to unlock taking over the stronghold but additionally keep control of the previous 6 for a second week in a row as well.
* By Light of Fire - This unlocks the same time as Pit Spider III, just needed II completions.
* Kinslayer: Baileys, Keep - Requires the Baileys/Keep under beastman control
* Aegis Scream - I-IV require owning nation zones as you need to do defensive campaign battles in them. V requires owning the northland zones instead.
* Hawk Eye, Slaughterhouse - Beastman controlled outdoors zones. IV is northlands as mentioned.
* Prying Eyes II - Beastmen need to control one of the Zvahl zones.
* Bailey Borer - Allies need to control one of the Zvahl zones.

There may be a fourth requirement of certain nation stats like reconnaissance and the like for some to even appear. Sometimes an op that should be available isn't right after reset, but shows up later in the week. These stats may be what "actually" unlocks some ops as opposed to repeated completions, and completions of ops just happen to increase the relevant stats needed for the next tiers.

My theory on this is because in the last Vanabout, there were objectives several times for Material Storm and Stock and Awe only, but despite 99% of people only doing these, I saw many other ops in other categories getting unlocked as well. It's possible people were doing them on their own but given how rarely I see a single change in that menu without someone I know actively doing them, I'm a bit suspect on that.

While repeating escorts or cut and cauterize is mind numbing, the bigger issue is often zone control, as unless you're micromanaging campaign all week, your nation will oft lose zones unless you're in Sandy which apparently just permanently owns everything (which causes issues itself for doing beastman-owned ops lol).

On Bahamut, Xarc and Beauc have been held by Sandy for like 3 months now and it's like 50x harder to turn an allied zone over to your control than taking it over from beastmen. Bastok and Windurst also have the issue of rarely managing to hold all 6 regular zones two weeks in a row for the stronghold ops.

It's nice to see more interest in it again though because the more people working on it the less headache it is for everyone doing it. I'd reccommend bouncing between all three cities weekly and seeing what ops are unlocked already because it might save people the effort of doing hours of repeats. Last week I caught Cut and Cauterize I/II/III already open and wanted to cheer, doing that 40x myself previously was hell and I was purposefully avoiding it again lol.
 Bismarck.Sterk
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By Bismarck.Sterk 2025-12-05 17:00:26
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Is region control done purely through Campaign Battles in the corresponding area or do Campaign Ops that take place in those areas also work?
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By Kayte 2025-12-05 19:51:34
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It's purely through Campaign Battles afaik, though doing ops does affect nation and beastman stats so maybe that has an impact. You're "supposed" to influence it by participating in battles, but the actual best way to quickly raise it is to mass murder campaign mobs without getting tags.

However, you can only do this when you're trying to take over a beastmen-owned zone, as it will keep respawning the defenders while you ignore the fortifications. The beastmen that attack a allied/nation owned zone will just end the battle and stop coming once you wipe out all the attackers once.

This is why taking a zone from the beastmen is super easy but defending one already owned, or worse, trying to take it over from an allied nation, is very much a pain in the ***. You'd have to camp the zone nonstop defending it, and that really only stops the beastmen from raising their bar, and barely raises your own since you kill so few.
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