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Troll Ambuscade V1
Ragnarok.Jukiro
Server: Ragnarok
Game: FFXI
Posts: 206
By Ragnarok.Jukiro 2020-10-18 14:53:09
While the sword is pulling, the red is fluffy
I think this is the key :p
That's a failure from the original screenshot in capturing the correct character.
フうズル (second character is "u", making it fuazuru)
vs
フラズル (second character is "ra", making it furazuru)
Translator couldn't handle it, hence fua = fluffy.
Maybe one day we can rely on google sensei.
Bahamut.Balduran
Server: Bahamut
Game: FFXI
Posts: 285
By Bahamut.Balduran 2020-10-24 11:19:45
Trollbuscade COR method ~2min Clear (Similar to Xolla except 1 less COR)
Job: RUN COR(DP) COR(Foma) GEO BRD SCH
Distortion > Leaden GG!
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By Afania 2020-10-25 03:35:07
While the sword is pulling, the red is fluffy
I think this is the key :p
That's a failure from the original screenshot in capturing the correct character.
フうズル (second character is "u", making it fuazuru)
vs
フラズル (second character is "ra", making it furazuru)
Translator couldn't handle it, hence fua = fluffy.
Maybe one day we can rely on google sensei.
Google sensei is pretty accurate when it comes to European languages (English, French etc) but soooo bad at Chinese/Japanese.
How'd "RDM casts frazzle" got translated to "red is fluffy" is beyond me.
Asura.Jdove
By Asura.Jdove 2020-10-26 05:30:48
Here's a SMN Strat video since noone posted one yet.
https://www.youtube.com/watch?v=xbfmxDY3vus
Ragnarok.Jukiro
Server: Ragnarok
Game: FFXI
Posts: 206
By Ragnarok.Jukiro 2020-10-29 13:52:51
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Xolla pwning some more, this time with a COR only spamming leaden to avoid Head Snatch.
Necro Bump Detected!
[1075 days between previous and next post]
Asura.Eiryl
By Asura.Eiryl 2023-10-10 00:44:15
Trollbuscade
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10999
By Asura.Sechs 2023-10-10 08:19:23
Wait wat wut
So what are the suggested setups/approaches for Trollbuscade?
By Dodik 2023-10-10 11:43:44
Darkness SCs and kill boss under 30secs I'm seeing.
By Sylph.Thelona 2023-10-10 17:04:15
Ran it a bunch in VD this morning.
General roles:
1-2 dd
1 tank
2-3 support with aeolian edge and circle blade spam.
1 healer with elemental seal silence for the dahak.
Open pull with tank, sending to corner to get slapped around, healer es silences dahak, dd drop dahak first then dd target boss full damage.
support target rangers for tp and spam on those so not to interrupt dd chaining off.
Hate reset will throat stab tank. just heal up and save a hate tool for it.
Easy month.
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 522
By Phoenix.Logical 2023-10-11 06:48:48
Been a few years since we've seen this one so here's a fresh video on it to remind soloers how to take this one out and give parties idea's for group strategies. Have a good month all!
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10999
By Asura.Sechs 2023-10-11 07:25:53
1 healer with elemental seal silence for the dahak. The WHM I was with yesterday managed to land silence on first cast on VD in both attempts.
I as GEO/RDM managed to land Silence on first cast but I had indi-focus on. Not sure if this is all a streak of good luck or if it's really that easy but it's worth investigating maybe, before considering the absolute necessity for stuff like Elemental Seal.
With that said, someone will correct me if I'm wrong but I think there's 4 main ways to handle the Dahak.
1) A single DD destroys it in mere seconds with SCs or CDs or whatever else. He will hardly have time to use Nullsong but it's still a potential risk
2) Someone silences it. He will still be able to use TP moves but no Nullsong.
3) DD on Dahak has enwater granted by a SCH/RDM or a RDM/SCH
4) GEO carefully casts timed water1 on the Dahak as it's being meleed by the DD, making the risk of Nullvoid very low if not even close to none.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10999
By Asura.Sechs 2023-10-11 10:18:59
What is the purpose of the constant stream of AoE btw?
I get 2 trolls get their Aura removed by physical AoE, the other 2 trolls are procced by magical AoE.
Ok so what? What does removing those trolls aura do?
Prevent the main boss from using the dangerous TP moves, like the one that gives you losta unremovable 7+ mins debuffs?
And I guess you are supposed to TP on the trolls, to reduce the TPfeed on the main boss?
Asura.Eiryl
By Asura.Eiryl 2023-10-11 10:25:51
Aura gives regen and dt and opens terribad tp moves
TP feed on the boss is suboptimal, yes, doesn't really matter but headsnatch can be bad.
Also that half a second where it has tp and aura starts, instant Pleiades Ray. whomp whomp.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1174
By Fenrir.Jinxs 2023-10-11 11:00:04
On vd is it all auras on the 4 ads?
2 magic and 2 physical?
Or is it simpler and it's just proc and remove on 2 of the same type or 2 types of aura?
I am wondering if someone kites the boss and another tanks the adds.
if 2 people with AOE ws magical and physical can remove the auras.
By Ultimaetus 2023-10-11 15:43:52
Water damage like any Dahak/Dragon will keep reducing its tp right?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10999
By Asura.Sechs 2023-10-11 16:05:13
Water damage like any Dahak/Dragon will keep reducing its tp right? Yes I mentionedi it a few posts above, it works fine!
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10999
By Asura.Sechs 2023-10-12 05:45:08
Since I found the old posts a bit confusing and since I had vague memories of doing this the AoE WSs way and the BLM death MB way, I did several successful runs yesterday and want to add very detailed way to successfully perform this on VD.
Some of the steps I'll mention might not be necessary, if you see any please let me know so I can fix the post.
Overall flow of the fight
1) Pull them behind initial corner
2) Slaughter Dahak
3) Kill megaboss (Bruiser)
4) Kill the adds
Now a bit more details on the key steps
Killing the DahakDahak has access to typical TP moves but what we want to avoid are Nullsong and Voidsong.
If you're fast enough with strong DDs you can kill it before he uses any of them or just be lucky, but it's still a potential risk.
If you want to avoid this risk there are two routes basically:
1) Silence it (he'll still use regular TP moves, but no *song)
2) Deal constant water damage to it. Can be done with Enwater or with another job being /RDM or /SCH constantly casting water1 on it as the DDs kill it.
Killing the bossFirst things first a small but important aspect.
The moment the boss takes even just 1hp damage, a 15 seconds timer starts. If at the end of this timer there's Auras up and he has TP, he's gonna use one of the 3 "bad" TP moves that basically mean failure.
Because of this we don't want to start this timer until the moment DDs engage on him. So avoid stuff on tank that could deal damage to the boss, like Battuta, spikes, maybe Reprisal I dunno.
With this said and done, how do we prevent the boss from regularly using those dangerous TP moves each time the timer cycle is over?
Need to remove Auras from the 2PLD and 2RNG adds.
And how do you do that?
Physical WS for RNG ones, Magical WS for PLD ones.
Basically a very efficient way to do that is having secondary job engaged on the boss, one spamming physical AoE WS and the other spamming Magical AoE WS (two notable examples being Aeolian Edge and Circle Blade)
While these "secondary" jobs do this, the main DD or DDs can engage and slaughter the boss.
Which can still use his "regular" TP moves, that can be annoying but nothing that will generate a failure.
One key aspect: Make sure the tank pulls boss and adds so that they are VERY stacked together.
You need to make 100% sure that the AoE WSs hit all relevant targets, if one target ends up not being hit, his aura will not be cancelled and boom, failure.
If you kill boss, you basically just won the ambuscade.
Potential setups:
I find this ambuscade has a lot of flexibility in term of jobs, as long as you achieve the goal of the physical and magical AoE which is clearly the key.
An example can be
1x Tank
1x BRD
1x COR
1x healer
2x DDs
Don't really need a WHM. The most dangerous AoE damage is Body slam from the Dahak, which is dead fast. I've done some runs with the BRD/WHM healing lol, just saying. This is especially true if you have a PLD tank, thanks to Majesty.
Speaking of tank, both PLD and RUN work no problem.
In several of my runs we also had a RDM, who was using circle blade and hasting while the BRD healed.
This also works with a single DD, provided he's properly buffed and he's a strong one.
I've done runs without a tank, but at that point you really need a proper healing and I found it was a bit messier, especially at start.
edit:
Another small detail, someone asked if the 2 jobs using the AoE WS should TP on the trolls or on the megaboss.
Pros and cons both ways. If you decide to TP on the trolls, make sure it's the RNG ones because the PLD ones can use invincible, which would make you unable to gain TP.
Also make sure to have Barfire and Baramnesia, the RNGs can use a move that gives amnesia, making you unable to use the AoE WSs.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10999
By Asura.Sechs 2023-10-13 04:33:40
Notes for RDM debuffs on megaboss (Bruiser):
I was easily able to land Sabo Frazzle3, Slow2, Paralyze2, Blind2.
Gotta say slow and para kinda make for a noticeable difference.
Could never land Distract3, not that I really tried that hard, but it always got resisted. Might be possible with macc food and/or other buffs and/or elementalseal I dunno, but I suspect you'd need Stymie to land it.
Bismarck.Indigla
Server: Bismarck
Game: FFXI
Posts: 347
By Bismarck.Indigla 2023-10-15 14:00:18
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By tallica 2023-10-21 01:38:33
If anyone cares, no aura has to be up for Head Snatch.
Necro Bump Detected!
[717 days between previous and next post]
Quetzalcoatl.Wakmidget
Server: Quetzalcoatl
Game: FFXI
Posts: 1495
By Quetzalcoatl.Wakmidget 2025-10-06 14:20:57
Premature bump for next week.
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 463
By Quetzalcoatl.Jakey 2025-10-14 07:29:51
I attempted to duo VD with NIN + BRD, had no problem silencing the dahak with brd/whm in a great mag acc set (mostly AF+4), problem was once I switched to the boss it was too much aura spam and had to use nearly all my tp from both characters to keep auras down and not much dps was getting done so it just kind of stalled out and couldn't make much progress from there eventually it would get a bad move off.
Full groups should easily zerg it down, could probably 3 man it pretty easily, just need one person doing some damage on top of the set up I had and I think it would have been fine.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1174
By Fenrir.Jinxs 2025-10-14 11:52:36
Golden fist
Seems to be the trigger for auras?
Anyone know why my ls members are reporting that they are being decimated by head snatch?
I don't seem have an issue
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4753
By Cerberus.Kylos 2025-10-16 20:14:26
Yeah, my group kept spamming Circle Blade and Aeolian Edge but Head Seize kept creeping through anyway. Not understanding why. We got a win by simply zerging the boss from the start and getting lucky with Wild Card.
Not ideal, but got us a win. Keeping the aura off so it doesn't do anything stupid seems almost impossible, unless something is missing.
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2175
By Bahamut.Bojack 2025-10-17 00:48:58
I think the main move you're trying to avoid is Pleiades Ray. He will repeatedly put the aura back on but as long as you're removing it quickly enough I don't think he will be able to use that one because I believe he only does it after the aura is on too long. Personally haven't seen it in 25-30 runs. Head Seize though I don't think is really possible to completely prevent because he can use it any time the aura is active. Since he is spamming TP moves there's always a small window where his aura is active he might manage to use it. Only things I can think of to make it easier to deal with is making sure you have a PLD with good DT/Phalanx and if you have a WHM try to keep a cureskin on them or have the PLD sub something so they can stoneskin themselves. I have died a couple times on PLD to the other adds after Head Seize but usually the boss dies soon enough after that that it doesn't matter.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3844
By Carbuncle.Maletaru 2025-10-17 01:07:35
Troll Ambu:
PLD DD DD BRD COR WHM
(can probably go without a healer, can sub a DD out for a GEO, could use RUN in place of PLD, quite flexible)
Tank pulls mobs back, does a JA/spell for hate. Absolutely nobody should hit the boss with any damage, including Reprisal, Shield Bash, or anything which brings him below 100% HP
DDs kill the Dahak. Safest strat involves silencing the Dahak (should only take 1-2 tries from SCH or WHM) to avoid Nullsong, but it might die so fast as to not matter. Can also use Enwater from SCH/RDM or RDM/SCH to make it safer, but this guy's a pussy.
COR and BRD engage RNGs and do Aeolian Edge & Circle Blade spam while the main DDs kill the boss. You need to WS every few seconds, so make sure you remove flash from these guys, and try to avoid getting conal amnesia'd by the boss
Once boss is dead, kill the little trash adds, the fight is already over
My notes from a couple years ago when this one rotated last. It seems like the aoe WS should be enough to keep all the auras down all the time. Haven't tried it this month though I don't think they said anything about changing it?
It's been a while but I remember it being pretty uneventful and relatively easy, even back then.
By Moonlightagb 2025-10-17 01:18:32
Can you just spam Circle Blade and Aeolean Edge on cooldown and it'll prevent the mob's auras from ever coming up? We've been having proccers waiting until the aura comes up then immediately using the appropriate ws depending on if its the rngs or plds auras that appear. There's a small window where the auras are up before they react so if spamming the aoe ws outright prevents that, that's more favorable
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10999
By Asura.Sechs 2025-10-17 01:56:14
I confirm it can be done without a healer (especially if you have PLD on tank).
There's not much damage going on, aside from that move which brings your HP to like 1 and resets hate.
Healer is not a big deal AS LONG as you manage to proc both auras each time.
If you fail even once, it's gonna be a bit more complicated to recover, without a healer.
The people in charge of doing Aeolian Edge and Circle Blade need to be smart and position themselves so that their AoE hits ALL FOUR TARGETS.
I cannot stress how many times I've seen the Boss manage to use its bad TP move because one of the targets was out of range and was not hit by its respective AoE.
Other than that, the post I've written in 2023 is still valid.
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Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4753
By Cerberus.Kylos 2025-10-17 12:55:58
I believe what we didn't do is tell the PLD not to use Reprisal, which was bringing up the aura immediately after pull. Everyone jumping on the dragon to down that without the aura being up would make that easier. I'd have to check with the PLD to see what their phalanx is like.
And yes, we were just spamming WS instead of waiting for the aura to reappear. Anything to lower the chance of Head Seize or the Pleiades Ray. Thanks for the feedback.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3917
By Phoenix.Capuchin 2025-10-17 13:39:40
Carbuncle.Maletaru said: »Troll Ambu:
PLD DD DD BRD COR WHM
(can probably go without a healer, can sub a DD out for a GEO, could use RUN in place of PLD, quite flexible)
Great post, especially the Reprisal/don't damage boss before killing Dahak tip.
We've had some times where some BRDs/CORs/RDMs (lighter DDs doing AoEs) had a harder time keeping up with TP to remove auras immediately. If that's happening to you, having the heavier DDs ready to do some AoEs too can help. Remind the PLD that they can also Circle Blade if they have TP and see Sharpshooter's phys aura come up.
Setups are indeed pretty flexible, I personally like WAR a lot here in the DD slot. Been using Chango and TPing on the Bruiser. Can slip in a Fell Cleave if needed to hit a physical proc and actually do respectable damage (at least, more than Circle Blade or whatever), Upheaval when you have TP and your other phys proccer(s) are doing fine or you have plenty of time before next aura. Armor Break is nice too.
Apologies for lack of OP updates last month and a delay this month as IRL has a hold on me (completely forgot about an update until I noticed there was one when I logged in today). I hate to disrupt the good conversation flow on the old thread but for longevity I think a new thread is preferable.
BG Ambuscade Archive:
https://www.bg-wiki.com/bg/Ambuscade_Archive#Troll
Old Thread:
https://www.ffxiah.com/forum/topic/52958/ambuscade-volume-1-november-2018/4/#3547986
Key Item Locations:
Troll Fugitives Superior Private (Rank 3) Assault.
Survival Guide (Mamool Ja Savagelands) to Wajaom Woodlands at (C-8).
HP mount zhayolm south to Halvung
VW warp Mount Zhayolm and head a bit to the west.
Videos:
VD Melee BLM & COR En-water Using Dahak TP Battery - 3:26 via Indigla
Key Notes:
Bozzetto Bruiser:
Uses the following moves:
Two-Hour ability Hundred Fists
Diamondhide: Status Enhancement (AoE) Gains a potent Stoneskin.
Overthrow: Physical Damage (Conal) Damage (based on enemy's remaining HP) and Knockback.
Haymaker: Physical Damage (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.
Head Snatch: Physical Damage Critical damage (-90% HP) and resets enmity. Ignores shadows.
Incessant Fists: Physical Damage 5-hit damage. Absorbed by five shadows.
Sledgehammer: Physical Damage Damage, Petrification, and Knockback. Absorbed by multiple shadows.
Uses the following moves only while aura is active:
Pleiades Ray: Magical Damage (AoE 10') Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.
Supersonic: Status Enhancement (AoE) Gains an undispellable magic absorption shield and regen effect.
Also uses the following move while the aura is active on Very Difficult:
_____________________________________________________
~15 seconds after aggroing the monsters, each will gain an aura.
The aura will reduce damage taken and provide regen to the trolls.
The potency of this will increase based on the difficulty of the fight.
Removing the aura from both of the trolls will remove the aura from the Bruiser:
The Bozzetto Justiciar's aura is removed via preforming magical weapon skills.
The Bozzetto Sharpshooter's aura is removed via preforming physical weaponskills.
Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it's aura removed.
The aura will return in ~30 seconds.
Once the Bozzetto Bruiser has been defeated the auras will cease.
Bozzetto Justicar (PLD):
Uses the following moves:
Uses the following Spells:
Banish II
Protect IV
Shell IV
Bozzetto Sharpshooter (RNG):
Uses the following moves:
Very Difficult Only:
Zahhak (WAR):
Uses the following moves:
Body Slam: Physical Damage AoE (15') Damage.
Petro Eyes: Magical Damage Element: Earth Conal gaze, inflicts petrification.
Nullsong: Magical Damage AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled.
Voidsong: Magical Damage AoE Dispels all buffs.
Strategies:
VE-D
tl:dr
Tank tanks, 1 person spams aoe physical, 1 person spams aoe magical. get tp from the boss. That's literally it. Boss dies, kill adds. VD Standard Setup
Need to Silence the Zahak as soon as it's pulled, if it does Nullsong it's a wipe.
DD's get on the MB, Bruiser.
Tank calls out Auras on other trolls when they see them, then DD have to respond with an AoE physical or magic WS. VD SMN Setup
Still semi burnable.
2 SMN RUN GEO
Volt Strike.
Boss > dahak > 2x RNG during conduit, dont burn on pld either because it can block and at half HP it will use invincible
Conduit clears boss and leftover to kill dahak and one add, then normal BPs to deal with the rest. Confirming En-Water on Dahak
To confirm - running the note at 0:36 through OCR translation gives
"Dahak has the property to decrease TP when water attribute damage is inflicted, so use accession on rdm/sch and apply water"
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