Torzak said: »
It's not about a *need* for more Apex camps. It's about having more options and giving themselves a way to do something with Conquest Points and Imperial Standing. It's about giving me reasons to go some place instead of standing in front of the AH.
There are two people at most working on FFXI. More Apex CP camps will not keep you any more interested/less bored than you are right now. It would be a meaningless addition and people opt to bot their CP rather than participate in it, because it's a roadblock. It would just be more zones people chose to bot. nothx
Torzak said: »
I'm not sure what you mean by uncap it, but I don't think they need to do anything particularly huge to reduce the amount of time it takes to get to Master
They don't. But I'm at like 14(?) jobs master, and it's the same cycle. I would love to purchase a KI or have an option to uncap my CP/kill to reduce the amount of time spent doing that for the 15th time. 300k CP on a kill, fine. Or reduce the amount of CP required per JP after you've mastered x amount of jobs. I really shouldnt need to kill 1050 monsters over and over again just to be done with it. It's not like clearing an aeonic, or making a different REMA weapon. That can be engaging. After the 10th master, talk to an NPC > "Yes, I would like to be a master job" >>DING >> YOU'RE DONE
Torzak said: »
It's an old game with a small crew and *I* want more ***to do. I don't want to see a bunch of significant short cuts added to a game that sees very little in the way of new content to do once you're done with what's there already.
So again, with the skeleton crew they have now, you want them to invest their time into adding Apex camps to repeat what we can already do, rather than something meaningful (like empyrean +3)? You will get bored of wailing on rabbits and lizards soon enough anyways.