kk here's what I'm thinking. I wanna see everyone style for handling a situation. I mean I can look a dude's or ladies job and sub job and get a thin grasp on it but I want to know whats making the wheels turn for that selection. The how and why are very dear to me and yet I dont get that from alot of people. I see like 6 or 7 dd walk out with /nin thinking "oh they must dual wield." But then they tell me they do it for the utsusemi since they obviously cant dual wield great katanas or great axes or scythes. I personally dont find utsusemi that great of an ability to dedicate something as vital to the situation as your sub job entirely to it. I mean you gotta ask yourself, when the shit truly hits the fan because you know it will "ultimate defense" or not, how will those 6 shadows save your team and all the effort put forth in that moment? Or are you gonna let the ppl who get called by there actual job to save ya? I mean there is no beat all gear set right? So in retrospect there is no beat all sub job as well surving your purpose to the absolute pinacle in every situation. That would be kinda silly. Anyway the point im getting at is I see a very very small amount of "style" being put forth by my fellow dd's what with there pretending to be a ninja with a very large weapon (go watch some anime and you'll know it never works out very well for those guys). So I want to start a thread for showing what would you sub for the 4 major styles in most rpg's, zerging, tanking, support, and healer. The rules are include your main job and a sub job for the 4 styles and a reason why it would work for each style. you gotta include all 4 even if you dont actually perform that role often (or at all).
Esample:
Main job Dark Knight
zerging: would be a tie with either /sam or /war, while /sam does give meditate and hasso and store tp for dding as well as seigan for when you attract to much hate /war gives more dps since it allows a drk to have either a constant wheel of attack buffs or stack them to make one hell of a damage spike. If your in a situation where endurance is more important then "kill it now" /sam wins otherwise /war.
Tanking: /blu here because cocoon can allow a drk to obtain a 600+ defense rating not to mention there is alot of tanking gear avaliable to a drk (though alot of it isnt used because its main focus is zerging) damage can be reduced to an extrodinary degree with absorb Vit and a tav taco and further more so with gear such as the abyss helemt or the HQ chaos body. /blu also offers access to spells such as headbutt for spamming a form of stun (unreliable it maybe compared to an actual stun its still convenient as hell) wild carrot ( equivlant to a cure II) auto regen, various killer traits, and if you need to start dding you can stack all physical blu spells with souleater ( though it will probably piss your healer right off since blood weapon does not stack with them). Note: that last bit obviously isnt for when your tanking but still good to know when you need to switch gears from reducing damage to dealing it.) This sub is best used for mega boss fights and the like. it probably has no conventional use in an actual zerg strategy since everything will be dieing to fast to bother with getting fancy.
support: Again for me its a tie with /blm and /brd. /brd will allow you to hand out enahance your parties overall performance even if you are using low level brd spells that only means that if you already have a bard you wont be overwriting him since hes using higher tier versions. /blm on the other hand is more for crowd control since drks actually have an enfeebling skill they can use sleepga effectively especially in areas such as dynamis where a lack of sleeping can cause some pretty heavy havoc. they can also make use of there elemental line better what with the increased int and again having a natural elemental magic skill. they still wont be able to nuke like main job mages but thats pretty apparent.
healing: /whm, though no natural healing or enhancing skill will make you look fairly poor in comparison to red mages, white mages, dancers, and scholars. Its still semi useful during situations where raises are few and far between (though some ppl will say they should have reraise, stuff does happen where it could have gotten used up in a bad aoe timing or dispelled because of certain of mobs or just wore off at a bad time), as well as when your healers mp is low and they need to rest you can still help out with what little you got. Seriously, if your arm is ready to fall off and your caughing up liters of blood would you really say "naw not that guy, lets wait for the dude with the coat to come back he seems way more legit".
Anyway that's all there is too it. Even though me typing this was kinda time consuming and will probably do nothing but get the trolls out of there caves. Who am I kidding I enjoy trolls. They're so silly. ^^