Benefits For Subs At 75 Blu |
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Benefits for subs at 75 blu
No. Your assessment of subs is questionable at times and your "ideal" gear sets are anything but. I'll get back to this thread later with a (second) detailed assessment if I have time.
gdi i keep forgetting about that... stupid auto-selects without server
you will benefit more for survival from /nin when nuking... mnk for breaths and yeahhhhh /sch elemental enfeebling and other stuff wont work for blu nukes Fenrir.Nightfyre said: No. Your assessment of subs is questionable at times and your "ideal" gear sets are anything but. I'll get back to this thread later with a (second) detailed assessment if I have time. i meant ideal as in rather easy to get... not like ultimately hard to get and the best gear... I'd still say your best bet for even /thf cannonball is koggles/shield. I generally put out more dmg doing that than any vulcan staff/strap combo unless cocoon wasn't up AND I wasn't eatting food.
Then use a term other than ideal.
why dont we call it realistically ideal and stop nitpicking him, the guide looks ok to me
Your regurgitation set...
you say 3mnd~1int so assuming that.. englightened chain would be good here. Yigit or goliard feet. Not sure which one would be better since Blu spells tend to have low base dmg values making stats much more valuable compared to MAB then it would for T4 or even T3 nukes. Yigit hands great for this. Int earring instead /war cannonball If that 5skill is breaking a tier on skill then keep relic otherwise use dusk, acheron shield is a small benefit, Heims earring in place of the min. /nin... tp I am assuming. Tiphia sting unless you happen to have the chakram active, homam hands, another str ring or maybe echo ring and the homam legs you mentioned. Big 3 set . Another triumph, again tiphia unless you happen to have the chakram active, Gnagbods helm or voyager sallet for head, for hands on FR or diseverment alky will still be more dmg and -3acc is nothing you should be eating sushi and have acc bonus and have some acc gear and latent from swd and dex etc. And cuch for the back. Also as far as campaign goes I maintain mp better as /dnc then /sch. If I am soloing a mob even with throwing alot of dmg spells the mobs still generally runs out of mp before I kill it unless it is something weak like brd. Aspir samba is just that good. Not to mention you waste alot of time switching arts around all the time and instant mp free curing and erase has saved me many a times. Quote: /BLM could open an opportunity as a magic type blu for solo/duo/event, but the shadows you can get from nin sub is much more valuable... Pros: -spamming regurgitation(hate less nuke), ideal gear set example for regurgitation: Item Set -note for regurgitation (3 MND)=(1 INT) for dmg wise -MAB II but you can always get MAB I from INT/MND+ spells like Reactor cool and Memento Mori(buff MAB), Cons: -no reliable shadows like /nin Quote: /RDM ehhhh main heal with Fast Cast II not as appealing due to the new update with [Bad Breath] + [Sub-Zero Smash] = [Fast Cast I]... /SCH would be the better choice... on the other hand this could be used to lvl parrying with phalanx ideal set to lvl parring: Pros: -Fast Cast II -Phalanx stacks with cocoon -Magic Attack Bonus I -Magic Defense Bonus I -Resist Petrify II -Clear Mind -Bio II or Dia II -another Dark based Dispel -Stoneskin(needs a lot of MND to cap due to low enhancing magic) Cons: -no reliable shadows like /nin Quote: /WAR ideal cannonball gearset for /war: Item Set (SE won't give me back my Bibiki Seashell ;_;) Pros: -Free Defense Bonus -Resist Virus II -Double Attack -Attack Bonus -Provoke -Berserk -Defender(great for repeatedly casting Cannonball and not worrying about Sneak Attack) -Warcry -note Defender Stacks with Cocoon for a great DoT farm far away spamming Cannonball Cons: -no reliable shadows like /nin Quote: /NIN a MUST NEED sub for many events/solo/duo etc. maybe even viable for tanking sub now that we can get Fast Cast I through spells... have heard of blu being crowd control in einherjar... i haven't tested that yet :X Pros: -Subtle Blow II -Dual Wield II -Resist Bind I -Stealth -Utsusemi Cons: -not a great sub to use Cannonball on Quote: /DRK go for dmg anyone? could also help with stun... but blu has other forms of stun but not all of them proc 100% of the time... but dark skill would be needed for HNM i guess? Pros: -Attack Bonus II -Arcana Killer -Resist Paralyze -Arcane Circle(+15% damage boost to both physical and magical damage) -Bio I -Stun Cons: -no reliable shadows like /nin Quote: /RNG lol believe it or not some blu spells acc based off ranged acc but ehhhh i don't like this sub just for the short amount of ranged spells there are, farming purposes anyone :D!? Pros: Cons: -no reliable shadows like /nin Quote: /SAM maybe for HNM purposes to build TP away from mobs and then SC? not good for solo cause yeah we only have 2 hander weapons lol... may seem nice for TP getting for cannonball but i think defender from war might be better + more survivability with more def? Pros: Cons: -no reliable shadows like /nin Quote: /PUP used right could help with main healing i guess? Pros: Cons: -no reliable shadows like /nin Quote: -not a great sub at all Phoenix.Airbag said: why dont we call it realistically ideal and stop nitpicking him, the guide looks ok to me Not touching the gear sets. To be honest they shouldn't even be there, each sub will make use of more than one gear set and pairing subs with sets implies otherwise. Fenrir.Nightfyre said: Tell me, how do those spells land when we have no innate racc stat? But as far as the lower racc ie having like 100-120 less racc then if you had a job with A rated range main... well that is kinda easy as long as it isn't a really evasive mob. Alot of random good peices like most the ones rngs would use if they actually needed racc... and most importantly.. Imperial Egg. And yes with a good racc set I've gotten good sleep rates with Pinecone bomb on most T/VTs. Haven't really played with it too much though. Was trying to solo moths for exuvation but with my kinda meh set I was only getting like 1/3-1/2 landing rate on that The best subjobs in no particular order for BLU are widely believed to be Scholar, Ninja, and Thief, however Warrior is also a popular choice. My favourite is Warrior by a long shot, and if I can survive a mob without shadows, like Sea Mobs, then Ill sub WAR instead and just MDT. Didnt bother to read up, Im sure someones already posted that, but SCH is great for keeping your MP and HP up, but then people make lame vampire jokes and you almost WANT to die.
i didnt finish all of them >.>; if you noticed i only fixed like 2/3... and stop pulling out the lvl 10 sub stuff... the title is for lvl 75 subs
Alexander.Jeffreyjelly said: i didnt finish all of them >.>; if you noticed i only fixed like 2/3... and stop pulling out the lvl 10 sub stuff... the title is for lvl 75 subs dude it's the internet... gotta learn most don't care...
I knew there would be replies I thought this is a decent guide, I'm just saying no one else made one... People need to know for what gear to aim for, meaning i don't have the best but I'm willing to put my ideas up I appreciate your guide jelly, haters gonna hate
/war is a good sub for ballista, using Defender. If you do not have /pld.
/pld is even better than /war for ballista. Use sentinel, extra Flash, free auto refresh, cure 1 to wake up teammates, Def bonus II, and Protect II. Between Actinic Burst, Flash, and Sentinel you can be pretty hard to take down. If you do not have /rdm /rdm I would say is probably the best ballista sub, stoneskin, phalanx, cure 1, etc etc, I am working on /rdm and currently use /pld but will be switching to /rdm when it is to 37. Edited the rest of the subs that i didn't get around to.
Added some notes to my imperfect gear sets >.> tell me what you think and /cheer on lvling rdm sub :D Well now that I put the time in to make this guide... I'm gonna go QQ in the corner lmao.
Someone needs to change the title to 99 D:! rofl lmao Personally in terms of BLU subjobs my main preference is /SCH. That isn't to say /NIN isn't good for when you're blink tanking or need to survive, and who doesn't love a 1-2k Cannonball from /THF? But a SCH subjob is honestly one of my favorites when it comes to subjobs.
One point I make is to campaign beastman-controlled areas so I can solo a beastman mob with little competition or 'help.' With /SCH, Aspir and Drain are real lifesavers, and you'd be surprised at how efficiently you can land Sleep with Dark Arts up. Naturally Sheep Song and the such are better but it's useful if you need it. Dispel is arguably useful too. I also took /SCH to Nyzul; if I had a link? I could sleep it with Dark Arts -> Addendum: Black -> Sleep. I also had a Dispel if my RDM was busy healing or in the middle of another spell. Not to mention Light Arts + Magic Fruit + MND set worked wonders if I had MP and the mages needed to rest. You're not doing much damage anyway on those bosses (My Disseverments were only doing like... 2-400 on bosses ;_; ) so it really does help to be available for a backup role. Especially on Cerby- help your RDM dispel Magma Hoplon since it takes two dispels. >_> Kujata.Kensagaku said: I also took /SCH to Nyzul; if I had a link? I could sleep it with Dark Arts -> Addendum: Black -> Sleep. I also had a Dispel if my RDM was busy healing or in the middle of another spell. Not to mention Light Arts + Magic Fruit + MND set worked wonders if I had MP and the mages needed to rest. You're not doing much damage anyway on those bosses (My Disseverments were only doing like... 2-400 on bosses ;_; ) so it really does help to be available for a backup role. Especially on Cerby- help your RDM dispel Magma Hoplon since it takes two dispels. >_> I did Nyzul 1-100 as Blu/nin, and You are right that on the bosses, Blu isn't that great but on the normal floors I found that Blu/nin rocked! Between Pinecone, SheepSong, Soporific, Blank Gaze, Chaotic Eye, etc.. I don't see the need for sleep or dispel from /sch. Valefor.Grozny said: Kujata.Kensagaku said: I also took /SCH to Nyzul; if I had a link? I could sleep it with Dark Arts -> Addendum: Black -> Sleep. I also had a Dispel if my RDM was busy healing or in the middle of another spell. Not to mention Light Arts Magic Fruit MND set worked wonders if I had MP and the mages needed to rest. You're not doing much damage anyway on those bosses (My Disseverments were only doing like... 2-400 on bosses ;_; ) so it really does help to be available for a backup role. Especially on Cerby- help your RDM dispel Magma Hoplon since it takes two dispels. >_> BLU is decent on bosses, especially when you have a no white magic floor like i did last nyz. Thankfully we had a blu and won. Blu is definitely awsm in nyz. I love going blu.
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Valefor.Grozny said: /war is a good sub for ballista, using Defender. If you do not have /pld. /pld is even better than /war for ballista. Use sentinel, extra Flash, free auto refresh, cure 1 to wake up teammates, Def bonus II, and Protect II. Between Actinic Burst, Flash, and Sentinel you can be pretty hard to take down. If you do not have /rdm /rdm I would say is probably the best ballista sub, stoneskin, phalanx, cure 1, etc etc, I am working on /rdm and currently use /pld but will be switching to /rdm when it is to 37. Stick to /PLD, /RDM will only win in special cases against mage-only teams but /PLD is overall better. For /RDM Stoneskin will only give you about 200-300 more effective HP and Phalanx (from 37 RDM) will only reduce damage taken by 9 (without merits), which isn't a lot and won't protect you against heavier hitting players. The only benefits /RDM really offers is the Fast Cast, Silence, Bind (you can bind with Blastbomb instead), Gravity spells. But unless you plan on running away from a single opponent, these won't see much use (aside from silence). On the other hand, /PLD gives you a second Flash, Auto-refresh w/o setting Plasma Charge (always keep Actinic Burst), a bit more defense, more base HP, Shield Bash (instant stun you can perform while running and ignores shadows/third eye/etc!), Sentinel (HUGE physical damage reduction, will save your life if you are being ganged up on), and you still get Protect II, Cure III etc. Sentinel alone makes this the best sub in ballista for most cases. I have since finished /rdm and I have been enjoying it more than /pld. I still like /pld for the reasons I stated, and you restated. There are times I miss the extra flash and Sentinel, but I just seem to survive better as /rdm. I am sure I will mix it up in different matches.
Quote: /rdm I would say is probably the best ballista sub I suppose /RDM might have a use in smaller matches like 3v3. But if you try 8v8 matches or something, when you get overwhelmed by several physical players at once, only Sentinel will let you last long enough to run or something (or if you happen to be lucky and carry a Carnal Incense).
Unfortunately my server's ballista scene has died down in the last few years. Before the server merge we were lucky to get a 3v3 to happen. Now after the merge we are getting uncaps to happen more frequently, and got a 6v6 last week. I still love /pld, but I am also enjoying /rdm.
Just to nitpick - Quote: only Sentinel will let you last long enough |
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