A full-on ranged SS/SS setup for ranged attacks with proper buffs could probably do enough damage to Arebati and Xevioso within the time limit.
How come? Please elaborate further so we can get on the same page.
You're losing 3 earth capacity and gaining 1 wind and 2 water.
This is the setup you suggested for the previous approach of Valorhead/Sharpbody
Inhibitor 2
Flame Holder
Magniplug 2
Attuner
Turbo Charger 2
Truesights
Armor Plate 4
Steam Jacket
Mana Jammer 4
Optic Fibers 1+2
ARK 4
Total necessary elemental capacity:
7 Fire
4 Wind
5 Earth
6 Water
8 Light
And this is the setup Skald suggested
Valoredge/Sharpshot
Magniplug I+II
Flame Holder
Inhibitor II
Attuner
Turbo Charger II
Optic Fiber I+II
Auto-Repair Kit IV
Armor Plate IV
Mana Jammer IV
Steam Jacket
Total elemental capacity:
8 Fire
3 Wind
5 Earth
6 Water
8 Light
Both work pretty nice. There's also this setup that I used (Sharphead/Sharpbody) that worked pretty fine on V20 but inferior to the previous two provided by Aerix and Skald
Tension Spring IV
Attuner
Flame Holder
Magniplug I + II
Optic Fiber I + II
Auto Repair Kit IV
Mana Jammer IV
Turbo Charger II
Truesights
Stabilizer V
Total elemental capacity:
10 Fire
4 Wind
5 Thunder (spoiler: stabilizer wasn't necessary at all)
5 Water
8 Light
Total capacity of frames
Total capacity ValorHead/Sharpbody
10 Fire
10 Wind
10 Thunder
9 Light
6 Ice
10 Earth
7 Water
6 Dark
Total Capacity Sharphead/Sharpbody
10 Fire
11 Wind
10 Thunder
9 Light
6 Ice
7 Earth
9 Water
6 Dark
Let's take the setup Aerix suggested but with a few modifications
Inhibitor 2
Inhibitor 1
Flame Holder
Attuner
Drum Magazine
Repeater
Armor Plate 4
Steam Jacket
Mana Jammer 4
Optic Fibers 1+2
ARK 4
This would leave us with ranged attacks every 5 seconds. A >65% doubleshoot rate (unclear if Optic Fibers work on that, I couldn't find any detailed tested, that could easily bring us to 100% double shoot, supposing there's no cap) and ~113 Store TP.
All the while you get a silly 10 regain from Othas.
Would that be enough TP generation? Ehr... no, I think it would still take at least 2 ranged attacks to gain enough TP for a WS, right? And that would kill Inhibitor AI, making him shoot always the same WS, but in that case it would be every ~10 seconds so the WS wall wouldn't be an issue I guess lol
II thought about using Barrage Turbine and Heat Capacitors, but they have an internal cooldown of 2 mins, don't they? Making them ultimately a waste of attachment slot I'm afraid.
At V20 these mobs have ~3,2m HP, so they gotta have at least 4m at V25, let's say 4,5.
5% damage in 3,5 mins would mean 225k damage, let's say 250k to assume worst case scenario.
My automaton WS on V20 spiked as high as 25k, but here damage is gonna be lower because no Truesight, no Magniplug and higher defense/stats from the mob.
Assuming a scenario of 1 WS every 10 seconds, we get at least 21 WS during Overdrive.
This means t hat if you can get an avg WS damage of 12k per WS, it might just be enough to deal 5% damage during Overdrive.
I can't deny I'd be very curious to test this out but realistically I don't see this happening without a COR for... uhm... Beast Roll and Companion's Roll I guess?