Thanks for nothing SE. :/
Ankusa Gloves Still Call Beast +2 ..... |
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Ankusa Gloves still Call Beast +2 .....
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Posts: 1593
Thanks for nothing SE. :/
Lakshmi.Buukki
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Look at the bright side. You get Charm+13. BIS for lolcharm (Please tell me they understand Charm is near useless at this point in the game)
they dont, also reward must be +1000000 but cap at what +50 lol
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yeah, I remember conversation about Reward on the OF too. "We would like players to try different combinations to enhance their Reward values", or some to that effect. They are so completely ***-backwards.
If reward gave a "lv up" effect after each use for say 5 mins and potency was based on reward+ gear that would make sense :D
Charm was so much fun back in the day. ;.;
ironically, w/ the reward commens There is not really going to be variety. The status removal of Jackcoat means there will be almost no deviations. but they also have pretty much capped reward. I reward over 4k. I think i can get up to 4.5k optimizing MND gear, but ~400 hp is not worth keeping track of 2 different reward sets. Unless pet HP gets an unexpected HUGE boost, there wont' be a point in removing the 50% cap. Marginal increases in MND on gear will eventually make it a full cure. its almost a full cure already. but yes, it means there is a ton of useless reward+ gear out there. Lakshmi.Buukki
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Bring back Useful Charmable monsters.
Felgarr said: » Thanks for nothing SE. :/ Elazar1 said: » I should have known it was you fel, lol it’s ok nobody really plays bst now anyways what!? trollin stupid now Offline
Posts: 703
Since that part only addresses a negative to begin with, I doubt that increasing it to "Call Beast +3" would actually do anything.
I will admit that I was rather hoping that they'd tack on a new/ extra few "Pet level +x" though.. Look forward to further increases to stats that do nothing on the remaining pieces of Ankusa as well! ... =_=;; Offline
call beast +3 would in fact not do anything because among other reasons call beast +2 already does nothing on anything ilvl
I would be happy w/ more potent Killer Effect bonus on Helm, but they failed to upgrade Totemic legs +3 Killer effects, so I'm not holding my breath for more on Ankusa helm +3.
Base trait + Merits: 15% Killer Effect Killer Instinct JA: 15% Killer Effect (+other bonuses) HQ Killer Effect food: 12% Gear: 18% but really 15% for gear you actually willing to use. so can't quite cap it out comfortably. I'd prefer not to use Killer Effect Food anymore. Mochi is a better option 99% of the time. so with food, its easy to cap. Without food, you either juggle the shield and bow 3% which I think is too tedious. rest of the gear is not so tedious, axe, helm, legs and ring are 15% So without food, I'd say 45% is the reasonable level to take Killer Effects to. I'd like if we had a good way to cap it. Best way would have been to buff up totemic legs and ankusa helm imo. Would be nice if they reworked Ankusa body somehow. Having 2x reward bodies is pretty silly. Give totemic body 10% pet -dt is awesome, but makes me wonder if anything good will happen with Ankusa body. Lakshmi.Buukki
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Don't worry when they release Dynamis Divergence - Tavnazia/Valkurm/Buburima, they will drop a whole new line of JSE waist gear. You'll get your "Pet Level +1" stat in due time.
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99.9% sure on bst and about 99% sure on drg that they will never get pet level+ just because of how they've handled the pet level systems
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