Those turbans look largely unappealing. None of them will be a particularly preferred option for most end game areas as none of them bring any DT to the table, all of them are only 3MDB.
The Haste one might be useful for some mage jobs or new players - decent accuracy (60) and haste.
The Magic Crit II version of the Turban and the stats included makes it basically only useful for enspell with almost no other considerations that I can think of readily. And to use it effectively it looks like some strange maneuvering of other gear slots. If you're willing to do that sort of maneuvering and gear collection, you can probably manage without the Turban and make something else work better when you consider balancing Haste/DT while still boosting enspell damage output (whether through actual enspell boosts or multi attack)
The StoreTP one, again like the Haste Turban, might be useful for mage jobs or new players, as it brings 60acc and StoreTP.
We've been waiting for these besieged updates and what the currency will be used for, and I think for a LOT of the player base these hats are dead on arrival except for lockstyle options, new players, and niche to extremely niche use scenarios failing any augment system or synergy system.
So if this is it for these hats, I think that's a let down, but one I'm not surprised by.
