Dev Tracker - Discussion |
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Dev Tracker - Discussion
I think it is a near certain bet that they will do it again in May this year, it brought more players back to the game (read: revenue for SE) than anything in over 10 years. There is no way they won't do it again.
Did it last though? Iirc they did it during free login, how many resubbed, and for how long?
Carbuncle.Nynja said: » Did it last though? Iirc they did it during free login, how many resubbed, and for how long? Following this free log-in campaign, we're sitting at a 109k active count, which is really good for a post-campaign period. Like 2nd best, only to the Bonanza campaign, in over a decade iirc. And the Bonanza population boost was months ago. Keep in mind, there were a number of reasons for this population growth, between a down-tick in FFXIV quality, the Raid series introducing people to FFXI, and the Limbus hype around the same time as the Bonanza giveaway. Carbuncle.Nynja said: » Did it last though? Iirc they did it during free login, how many resubbed, and for how long? I don't have any hard data or numbers. But one of their main tricks SE uses to get people to resub is when a returner realizes all of his gear is locked behind wardrobes during a "Free Play" campaign. Dangling a bonanza weapon that the user can play around with for a few weeks is fun up to a point, but its basically bait to convince them to unlock their wardrobes (invalidating their free login and resubbing in the process). So in the end, far more people resub to the game when they do freebies like bonanza weapons or whatever, even if just for a month, because they can't really enjoy the game like they used to without access to their locked gear. I think it has a huge effect on player numbers, even if temporary. I'm even more certain they would redo the bonanza weapon freebie this time around, because they can advertise all the new content updates they've pushed out since last year, which is a lot. Can confirm, I redownloaded the game for free login and ended up resubbing because it was impossible to play without wardrobes.
Doubt I will continue past this month because the new Limbus is, without a doubt, the most dogshit lazy content SE has put out in years. I'll probably spend the rest of my sub organising my wardrobes so that I can play all my main jobs with just the free ones next free login. As a show of good faith towards all the customers that have remained faithful, SE should just make all 8 Mog Wardrobes part of the normal game.
Quetzalcoatl.Wakmidget said: » As a show of good faith towards all the customers that have remained faithful, SE should just make all 8 Mog Wardrobes part of the normal game. As a show of good faith SE should recode the way inventory loading works so I don't have to spend 30 minutes downloading my inventory when I zone. Better yet, replace wardrobe 1 with job specific wardrobes.
22 storages worth of space, but the game only has to load ONE, for whatever job you're currently on. Stick your all jobs or shared gear in 2-8. I'll do one better. Just change the order that inventories load in so you don't always load Safe 1 (inaccessible) before Wardrobe 1 in every zone.
Meeble said: » Better yet, replace wardrobe 1 with job specific wardrobes. 22 storages worth of space, but the game only has to load ONE, for whatever job you're currently on. Stick your all jobs or shared gear in 2-8. In this case, if you had rare tagged jse in this theoretical job storage while on another job and got a second copy in your inventory, I assume the game would simply stop you from being able to change to that job until you dropped the second piece of rare tagged gear? You could solve it in two ways:
1. Only let JSE gear be placed in it. 2. Treat it as a normal inventory for the purpose of Rare, so rare gear can only exist in one of your inventories (including JSE wardrobes.) 2 is better value for players, but more confusing to use for the uninitiated. I would probably go with option 1. It saves maybe 15 slots per job, but there is no longer as much of a penalty for playing a lot of different jobs. Yeah, would probably have to limit it to mono job JSE or people would be augmenting multiple sets of Nyame.
Alternatively, could limit it to existing storable JSE only, where you load gear into it like a storage slip but those items remain usable like a wardrobe. There's no issue with a player having multiples of those items. That would be less useful since you couldn't stick ambu capes, most REMA(anything R15 should be storable, dammit), or things like Divergence Augment gear in, but it would still be a massive inventory improvement over what we have now. Remember those old armor storage NPCs we had before storage slips? They gave you a KI that said you were storing a whole set? Wouldn't it be neat if they brought those back for JSE and the KI also gave you some kind of low-grade, always-active, cheer-like effect when you were on that job? Clean up your inv and get buffed doing it? Cause the math nerds to have something new to argue about? Sign me up!
Could give folks a reason to re-do them and keep +1, +2, +3 sets in storage while keeping the important +4 pieces out for macros. Or hell, doesn't have to be based on a whole set. Call it "job equipment mastery" and for each piece of JSE stored, you gain a level of buff stored on a KI. Lots of creative ways to solve this issue. Phoenix.Enochroot said: » Remember those old armor storage NPCs we had before storage slips? They gave you a KI that said you were storing a whole set? Wouldn't it be neat if they brought those back for JSE and the KI also gave you some kind of low-grade, always-active, cheer-like effect when you were on that job? Clean up your inv and get buffed doing it? Cause the math nerds to have something new to argue about? Sign me up! Could give folks a reason to re-do them and keep +1, +2, +3 sets in storage while keeping the important +4 pieces out for macros. Or hell, doesn't have to be based on a whole set. Call it "job equipment mastery" and for each piece of JSE stored, you gain a level of buff stored on a KI. Lots of creative ways to solve this issue. This is a *wonderful* idea. Even something minor like, dunno, 2% permanent Double Attack boost by having 5/5 war af stored, 2% permanent Crit Rate boost by having war 5/5 relic stored, 1% change at double melee damage by having 5/5 empy war stored, would make this incredibly nice. Also a lot of money, which would make everyone complain :-P Hot damn, Abyssea trophies are back on the menu, boys. 500 points each, so you can buy five per character. Rev up those alts and *** skip Chloris!
http://www.playonline.com/ff11us/campaign/login/login151.html Something that actually matters
Empyrean drops I guess I'm going to throw my credit card down in attack mode this month with my army of alts, since Abyssea drops are too good to turn down.
And they nerfed the getting 500 on first log in so no more deleting mules after getting item to get extra points, just nice easy log in every day profit.
yeah, but at 500 points you get 80
Deleting and restarting every 5th day the old way resulted in less total. (and it was a bigger pain in the ***) Ya im not complaining. When they did the change one of my thoughts was maybe we get empy drops again now that we can't game the system. The surprise is they lowered the cost so we get even more than we did before while being far less anoying.
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