Dev Tracker - Discussion |
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Dev Tracker - Discussion
Sylph.Funkworkz said: » Fixed bug where morbol apron could not be equipped I'm pretty sure this is about removing the "Cannot equip headgear" from the Morbol Apron. The JP were complaining about that since there's absolutely no reason for that to be the case. Looked up the Grounds of Valor pages 6-8 monsters. They encompass the entire Map 2 area, so this is where the Locus monsters will be added. Inb4 killing Vrtra to keep that EXP chain.
![]() The locus mobs around Vrtra will likely have 3-4+ times as much HP, defense, and evasion as him, which I find mildly funny.
Phoenix.Iocus said: » 10k muffins is nothing. I'm already 5/5 on 2 jobs and 3/5 on another. Even if you did all 16 weapons, that's just 3 jobs 5/5 and 1 more. My guess would be 10k muffins buys you a starting KI like the malformed weapons for Aeonic, and you can't start another until you finish the one you're on. It's a safe bet they'll add some other form of currency to Sortie needed for the final form. Safest bet is going to be instrument.
When's the last time bard hasn't used a new instrument REMA? gargurty said: » hope the new geo relic will be worth it making. Sylph.Funkworkz said: » 16 types of weapons, including instruments and shields would make me a sad sad panda. I would love a new bell :)
gargurty said: » would make me a sad sad panda. I would love a new bell :) It wont be bell, it will be a club It's been over 8 years since we got a new handbell.
Your text to link here... SimonSes said: » there are no shield/instrument mythics/ergons. there are for relics. I'm just trying to get ahead of SE and try and squeeze in a handbell(it's an instrument) prime before it's too late. lol nice link to the text. Too bad the guy seems like a typical geo that needs to know more about the job lol
Geo can do way more if it puts the effort and time in it:) Also we dont realy need more pet dt gear, idris and gloves is cap. Its way too late. Primal were designed probably around 2 years ago?
They could palette swap anything, BUT them saying 16 when there are 16 regular weapons + shield + brd albatross just makes it seem unlikely.
gargurty said: » lol nice link to the text. Too bad the guy seems like a typical geo that needs to know more about the job lol Geo can do way more if it puts the effort and time in it:) Also we dont realy need more pet dt gear, idris and gloves is cap. Ya, we can cure: just time it between attacks or keep petDT cap'd during it. Can we melee? not without giving up on our bubble lasting the full 10min blaze of glory ecliptic attrition, and losing bog ea bubble is going to be a greater dps loss than the geo not melee'ing at all. DT+petDT is to ensure our most glaring fault for melee geo is reduced. still gotta wear a regen+15 cape to have any hope of the bubble surviving, but with a handbell like that, a hybrid melee set would be possible. There should be a Prime handbell for no other reason than that the game would be more interesting and rewarding - and over all just better - if there were. It's a thing for GEO players to care about. That's reason enough.
I hope its not you who wrote that on official forum? Because the thing about Wyvern dying or and big gear sacrifices is very inaccurate.
Chimerawizard said: » Can we melee? not without giving up on our bubble lasting the full 10min blaze of glory ecliptic attrition, and losing bog ea bubble is going to be a greater dps loss than the geo not melee'ing at all. You can melee with Idris, AF+3 gloves and JSE+2 neck? Pretty sure JSE+2 neck will keep it alive, but you can also add empy+2 head for master DT and accuracy and pet Regen. Also pet: regen+5 on cape if you want. You also now have Empy+2 feet with high acc and -10%DT. It's perfectly possible to melee with capped pet DT, 9 pet regen, 10% absorb damage on pet and high master DT. You would sacrifice storeTP for it, but it's not the end of the world for support job. You at least doesn't need to cast anything like melee WHM, you can spend whole time on dps. ScaevolaBahamut said: » There should be a Prime handbell for no other reason than that the game would be more interesting and rewarding - and over all just better - if there were. It's a thing for GEO players to care about. That's reason enough. That I can agree with :) Well, i do know very little about drg. i know SMN pet dies easy. PUP gives up on the master doing anything in exchange for a pet that can't die, and BST needing to wear petPDT get so their pet doesn't die between rewards.
It was my post. PUP can cap pet pDT with ambu cape + r15 Handler's earring rocking double Armor Plates soooo they're fine. How well the auto can tank or do dmg is another question but the master can certainly do dmg while capping pet pDT.
Asura.Mcdoogle said: » PUP can cap pet pDT with ambu cape + r15 Handler's earring rocking double Armor Plates soooo they're fine. How well the auto can tank or do dmg is another question but the master can certainly do dmg while capping pet pDT. puppet doesn't see much love outside of SP or tanking. PUP is awful. Basically MNK -1 at this point in any content with other people
Was hoping for +3 emp zone to be another big zone (like the current one) but in Inner Ra'kaznar.
Instead it's "only" gonna be a Zone E added in the currently existing one. Meeeh... I mean it's good, I was just expecting too much maybe, I dunno. Wrong expectations, let's say. Lakshmi.Buukki said: » Did not expect them to release +3 so soon. That's a good development. I wonder if the new area in Sortie will open up after completing x amount of objectives, and killing # of bosses, then [Pluoton] area opens up somewhere like walls in Delve. Sucky thing about new weapons is they aren't showing the final forms. Choosing now and not nowing the end result makes me a bit sad
Eager to know if BLU/DNC/SCH/PUP/GEO/RUN get a tag on the weapons. With so many jobs on each one, it seems like they won't be ultra job-specialized like the most recent Bonanza weapons have been.
Leviathan.Stamos said: » PUP is awful. Basically MNK -1 at this point in any content with other people Then perhaps you should play the job like PUP instead of trying to play it like a pseudo-MNK. While it's not on the same level as MNK in terms of DPS, there's several things it can do that MNK cannot replicate. Bahamut.Belkin said: » Eager to know if BLU/DNC/SCH/PUP/GEO/RUN get a tag on the weapons. With so many jobs on each one, it seems like they won't be ultra job-specialized like the most recent Bonanza weapons have been. There's no way post-CoP jobs get locked out. ToAU came out 16 years ago! Not even SE's that parochial. Bahamut.Belkin said: » Eager to know if BLU/DNC/SCH/PUP/GEO/RUN get a tag on the weapons. With so many jobs on each one, it seems like they won't be ultra job-specialized like the most recent Bonanza weapons have been. They for sure wont be as specialized as mythics even without those jobs and those jobs will be there for sure. What they can do tho, is taking jobs off from some and leaving every job on only one Primal. Meaning PLD will only get Shield and BRD Instrument. RNG only Bow. SAM only GKT. RDM only Sword. DRK only Scythe. WAR only Great Axe. This could allow for at least some kind of job specific buffs maybe, since only shared weapons would be H2H by MNK/PUP, Sword by RDM/BLU, Dagger by THF/DNC, Club by WHM/GEO and Staff by BLM/SMN/SCH. I bet Asurans are happy about yells turning from "4 REMA BRD only" into "5 REMA BRD only".
Bahamut.Belkin said: » Eager to know if BLU/DNC/SCH/PUP/GEO/RUN get a tag on the weapons. With so many jobs on each one, it seems like they won't be ultra job-specialized like the most recent Bonanza weapons have been. You're likely looking at emp/aeonic style weapons that might have 1 or 2 unique factors on them, wouldnt expect anything truly specialized unless they opt to do some kind of path split on the weapons either via the upgrade process or through augments, like how the dyna D weapons(sword/dagger/staff) all share the same models but have different end-stats |
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