The Black Sacrament -- A Guide To Black Mage

Language: JP EN DE FR
New Items
2019-11-15
users online
Forum » FFXI » Jobs » Black Mage » The Black Sacrament -- A Guide to Black Mage
The Black Sacrament -- A Guide to Black Mage
First Page 2 3 ... 20 21
Offline
Posts: 489
By tyalangan 2019-06-22 22:24:11
Link | Quote | Reply
 
What does thief do for this setup? I’m genuinely curious. I went through all their abilities and the only thing that seems remotely helpful to a mage setup would be Feint but I thought that was normal melee evasion.

Accomplice for hate shed? TA for tank enmity help? I feel like those things aren’t important enough for the additional mob HP but I have not tried this method so could be totally wrong on the importance of hate with this setup.
Offline
Posts: 19
By Kainrostecello 2019-06-22 22:27:42
Link | Quote | Reply
 
tyalangan said: »
What does thief do for this setup? I’m genuinely curious. I went through all their abilities and the only thing that seems remotely helpful to a mage setup would be Feint but I thought that was normal melee evasion.

Accomplice for hate shed? TA for tank enmity help? I feel like those things aren’t important enough for the additional mob HP but I have not tried this method so could be totally wrong on the importance of hate with this setup.

Treasure Hunter obviously
[+]
Offline
Posts: 489
By tyalangan 2019-06-22 22:44:25
Link | Quote | Reply
 
For Vini?

I mean it’s fine to include TH but it seems like the point of the post was how to group specifically for BLM. It could have been left out unless it had a specific role in blm assistance. ¯\_(ツ)_/¯
Offline
Posts: 130
By monkey33333333 2019-06-22 23:58:04
Link | Quote | Reply
 
most likely useing to steal the NMs SP
 Leviathan.Comeatmebro
Offline
Server: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2019-06-23 00:20:02
Link | Quote | Reply
 
honestly, my 12th character only had thf for a while and i listed it to indicate the HP numbers and actual setup used

it is not relevant to the fights
 Bismarck.Rwolf
Offline
Server: Bismarck
Game: FFXI
user: Rwolf
Posts: 49
By Bismarck.Rwolf 2019-06-23 13:15:14
Link | Quote | Reply
 
There's ways to balance around there being no resist wall. Or better a wall that only resists on high damage numbers. It's an weird counterargument to assume they would remove it and then do absolutely nothing for balance against magic bursts.

In the present day of SMN AC/AF things to death, PUP's eating a sandwich during Overdrive, COR dropping ridiculous Leaden Salutes faster than you could prepare Death again, SCHs who can drop a massive Helix and run around in DT/Heal until the mob dies. But afraid that somehow 14 timed nukes will instantly kill all mobs and could never be balanced.
[+]
 Bismarck.Rwolf
Offline
Server: Bismarck
Game: FFXI
user: Rwolf
Posts: 49
By Bismarck.Rwolf 2019-06-23 13:22:45
Link | Quote | Reply
 
Also, Gambit and Rayke gives you a rough minute of free nuke time. I'm not advocating that BLM is useless because it obviously still gets used.

The discussion I assume wasn't about the validity of BLM but about the speed of melee/ranged/pet vs elemental magic.
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
user: Anza
Posts: 2293
By Phoenix.Capuchin 2019-06-24 15:21:31
Link | Quote | Reply
 
If nothing else, the consistent comments about G/R as a requirement make me irritated enough that I wish something was done to mitigate that or add an alternative when G/R are down.

Cascade seems like one possible target for improvement. Perhaps make Cascade reduce the resist wall for the next spell, similar to Rayke.

A lot of ways you could play with Cascade. Could do a resist wall reduction based on amount of TP, or just change the whole TP consumption aspect altogether and make the JA do a consistent effect limited only by timer... Or make it some sort of stance (maybe one that pumps up free nuke damage at the expense of Magic Burst bonus?)
[+]
 Leviathan.Celebrindal
Offline
Server: Leviathan
Game: FFXI
Posts: 1578
By Leviathan.Celebrindal 2019-06-24 15:46:28
Link | Quote | Reply
 
I have always wished that Cascade functioned like Immanence if you have 1k+ TP. Just a pipe dream nowadays since they've "fixed" BLM in their eyes.
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
user: Anza
Posts: 2293
By Phoenix.Capuchin 2019-06-24 16:11:49
Link | Quote | Reply
 
I also kinda wouldn't mind an Impetus-like equivalent for magic damage. Say, a stance where consecutive free nukes keep increasing the power of same element free nukes (up to a cap), and maybe it resets if you do a magic burst?

Or perhaps since they're seeking to boost the BLM debuff/DoTs, maybe make those help erode the strength of nuke wall for that element (perhaps not even Rayke strength, but SOMETHING).

But like you said, we're just talking about unrealistic hypotheticals at this point since BLM already got their update...
 Asura.Eiryl
Offline
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-06-24 16:13:33
Link | Quote | Reply
 
If you *** complain on the OF they will 'fix' more. Doing it here does nothing.

Seriously. Tell them about ***you think is bad/broken/fail (I mean, if you can, sense most semi-functional people got banned already)
necroskull Necro Bump Detected! [86 days between previous and next post]
Offline
Posts: 502
By Felgarr 2019-09-19 03:22:40
Link | Quote | Reply
 
Can someone put together a list of Ambuscade capes for BLM? What I have so far:

1.) INT+30 M.Acc/M.Dmg+20 MAB+10 (for free nuking and bursting)
2.) FastCast +10, MP+80 (for death/FC/comet/etc)
3.) ???

I'm primarily looking for nuking/bursting respectively, but all options are welcome. Is there anything else?
Offline
Posts: 862
By Chimerawizard 2019-09-19 03:43:50
Link | Quote | Reply
 
1)elemental spells: INT mACC MAB
2)precast: MP mEVA FC PDT
3)death: MP mACC haste OR MAB
done
4)enfeeble: MND mACC
5)occult acumen: mACC sTP
6)melee: NO
7)Shattersoul: NO
[+]
 Sylph.Cossack
Offline
Server: Sylph
Game: FFXI
user: sandman16
Posts: 443
By Sylph.Cossack 2019-10-03 13:31:08
Link | Quote | Reply
 
The only thing better than casting Burn and watching my enemies die slowly is the knowledge that the same 25 mp will be doing 30ish points of damage for the next three minutes!! Go Go group 2 merits!! Thank you for making BLM awesome again SE, you guys are so awesome and sagacious.
 Asura.Ramsy
Offline
Server: Asura
Game: FFXI
user: Ramsy
Posts: 159
By Asura.Ramsy 2019-10-18 01:30:47
Link | Quote | Reply
 
Just curious if the sets on the 1st page are still up to date?
 Bahamut.Shozokui
Offline
Server: Bahamut
Game: FFXI
user: Shozokui
Posts: 289
By Bahamut.Shozokui 2019-10-18 01:46:51
Link | Quote | Reply
 
Asura.Ramsy said: »
Just curious if the sets on the 1st page are still up to date?

I see Freke ring, seems like they are.
Offline
Posts: 862
By Chimerawizard 2019-10-18 11:43:01
Link | Quote | Reply
 
some sets are, some aren't.
edit: now with details.
Starter: your first Lv.99 job, not yet ready to spam ambuscade.
(so still questing AF/relic/empy and working on getting access to 5 trusts probably)
These are all out of date as they require content beyond sparks gear. This is supposed to be the phase where you get you catch up on pre-iLv content and don't need more than sparks at most.
LQ: is difficult to quantify, because do you have to solo or are people carrying you?
NQ: mostly old, could update some with new HTBF accessories, ambu armor+2/weapon/grip or nq Ea instead of nq amalric or merlinic.
(meh~good augment merlinic is what I consider NQ, if it's a great aug. I consider it HQ)
Standard ... is another name for NQ, right?
HQ: mostly correct, some sets should include new HTBF accessories, the ambu grip, and DT sets could swap in Su5 or malignance pole. (DT out of date in general)
HTBF accessories: sacro cord, malignance earring, and Freke ring.
[+]
First Page 2 3 ... 20 21
Log in to post.