Jack Of All Trades: A Guide To Red Mage

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Jack of All Trades: A Guide to Red Mage
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By SeekerStar 2018-08-08 16:03:36
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Timers fails to take VitiBody +3 into account, so it's not gonna be accurate.
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By Asura.Chiaia 2018-08-08 17:48:50
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SeekerStar said: »
Timers fails to take VitiBody +3 into account, so it's not gonna be accurate.
We are not talking about Timers plugin for these numbers being wrong...

I'm currently updating the Timer's plugin and noticed a mistake in the game, Composure capping bar spells to 30 minutes, and then someone else noticed Gain Spells were not adding up either with Composure either.
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By Asura.Sechs 2018-08-08 18:34:11
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Offtopic but if you're updating Timers please update Bihu Body +3 bonus as well. Currently Timers doesn't recognize it and doesn't add the proper additional amount of duration.
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By Asura.Chiaia 2018-08-08 19:02:51
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Asura.Sechs said: »
Offtopic but if you're updating Timers please update Bihu Body +3 bonus as well. Currently Timers doesn't recognize it and doesn't add the proper additional amount of duration.
All +2/+3 Relic has been added and a bunch of other gear that was missing or incorrect. Mostly at this point I'm down to incorrect math or outdated "hard caps" SE use to have. If anyone else knows any weird spells or interactions with JAs let me know. As for gear please wait because I probably added it already :)
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By Asura.Cair 2018-08-08 22:02:16
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:)

remember to smile and have fun!
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By Anna Ruthven 2018-08-09 10:03:05
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Off topic but... I've cleaned up the thread a little bit, take the arguing and enchanted *** fencing to PMs.
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By Aerix 2018-08-12 01:55:52
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Not sure who updated the ComposureOTHER set of the guide, but Vitiation tabard +3 gives about 15 seconds duration fewer on Haste II than Lethargy Sayon+1 due to how the bonuses are multiplied (confirmed via stopwatch testing).

ItemSet 359616

Also, since none of our buffs on other people actually scale with Enhancing skill (aside from Phalanx II up to 500), there's no point in wearing gear for it over Fast Cast for better recasts. Furthermore, Duration sets should include Colada as it can be augmented with Enhancing magic duration+4.

So my proposed BiS set for ComposureOTHER for Haste II/Flurry II/Storm would be this:

ItemSet 353581

For ComposureOTHER Refresh:

ItemSet 360510

For ComposureOTHER Phalanx II (cape requires a +6-10 skill augment to cap):

ItemSet 360514

This one for Enhancing Duration on Self and Protect/Shell on others:

ItemSet 353580

Assuming master+merits, the above set has easily more than the 500 skill required to cap Gain-spells and Barspells especially if you swap out pieces for potency+ as both have skill+ on them (Viti. Gloves +2/+3 and Shedir Seraweels). And Temper II/Phalanx use their respective full sets for potency over duration.

Lastly, for Refresh on Self:

ItemSet 353591

Inspirited Boots and Grapevine Cape are considerably worse for duration than our alternatives.
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By waffle 2018-08-12 14:21:30
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Aerix said: »
So my proposed BiS set for ComposureOTHER for Haste II/Flurry II/Protect/Shell/Storm would be this:

Protect and Shell aren't affected by composure. So when you cast them on others you should use a full enhancing duration set rather than the set you use for haste and flurry.
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By Aerix 2018-08-12 16:10:18
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waffle said: »
Aerix said: »
So my proposed BiS set for ComposureOTHER for Haste II/Flurry II/Protect/Shell/Storm would be this:

Protect and Shell aren't affected by composure. So when you cast them on others you should use a full enhancing duration set rather than the set you use for haste and flurry.

Ah, my bad. I think I actually noticed that myself not too long ago, not sure why forgot about that. I'll edit my post.
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By Boshi 2018-08-12 17:17:42
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The composure others set is at 491 (with capped cape) skill so for Phalanx2 on others you wanna toss in 10 more skill on an accessory.

base 456 + feet25 = 481 + cape0~10 = 481~491
so depending on cape need + 9-19 range skill from accessories.

If you have a really good cape aug can do a Stikini+1 on the fc2 ring to maximize fc, or can do Incanter's to add the 1% mp proc.
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By Aerix 2018-08-12 20:52:30
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Boshi said: »
The composure others set is at 491 (with capped cape) skill so for Phalanx2 on others you wanna toss in 10 more skill on an accessory.

base 456 + feet25 = 481 + cape0~10 = 481~491
so depending on cape need + 9-19 range skill from accessories.

If you have a really good cape aug can do a Stikini+1 on the fc2 ring to maximize fc, or can do Incanter's to add the 1% mp proc.

Good point. I actually thought Phalanx II scaled beyond 500 like Temper II, but apparently I was wrong.

But Stikini Ring +1 is only +8 skill, so 491+8 would be 1 point short of the cap. Andoaa+Stikini+1 seems like the best option and gives a little bit of leeway with Ghostfyre augments.

I'll edit a Phalanx II set into my post above.
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