June 2016 Version Update |
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June 2016 Version Update
They Key Item Shimmering Invitation costs 15 shining stars and puts an Ephemeral Moogle in your Mog garden next to the Porter Moogle.
Which means there is absolutely 0 indication of what the item at the end of the super adoulin quest is. D= Nocki said: » They Key Item Shimmering Invitation costs 15 shining stars and puts an Ephemeral Moogle in your Mog garden next to the Porter Moogle. Which means there is absolutely 0 indication of what the item at the end of the super adoulin quest is. D= Is there an item? From what I read, it's just sparks and exp with a hint of more to come in future updates. Where is this Ygnas RoE objective in the menu? Or do you need to complete something first?
Edit: Someone said it was the new Adoulin quest which I see requires completing all the other quests before it appears. Answered my own question. Ragnarok.Slyshen said: » Asura.Catrina said: » Lakshmi.Konvict said: » Lakshmi.Buukki said: » Ragnarok.Slyshen said: » Quote:
Probably Ancient Currency: Quote: Chocobo digging has undergone the following adjustments. Name: system1.jpg Views: 0 Size: 59.7 KB •The limitations on number of items found per area have been abolished. •New items may now be found. •Beastmen-related currency may now occasionally be found. The following currencies may be found in the following areas. Currency Type Corresponding Areas Conquest Points West Ronfaure / East Ronfaure / La Theine Plateau / Valkurm Dunes / Jugner Forest / Batallia Downs / North Gustaberg / South Gustaberg / Konschtat Highlands / Pashhow Marshlands / Rolanberry Fields / Beaucedine Glacier / Xarcabard / Cape Teriggan / Eastern Altepa Desert / Western Altepa Desert / West Sarutabaruta / East Sarutabaruta / Tahrongi Canyon / Buburimu Peninsula / Meriphataud Mountains / Sauromugue Champaign / The Sanctuary of Zi'Tah / Yuhtunga Jungle / Yhoator Jungle / Qufim Island / Behemoth's Dominion / Valley of Sorrows / Carpenter's Landing / Bibiki Bay Imperial Standing(*) Wajaom Woodlands / Bhaflau Thickets / Caedarva Mire * Players are unable to receive imperial standing unless they are mercenaries registered with Salaheem's Sentinels. inb4 BOTS running chocobo's all day with 40 stacks of gyshal greens running a waypoint and digging. Lmao^ They haven't been able to do it since 2006 :P The limit per zone seems removed, not the limit per day (100). Or 100+free digs with proper gear to around 200 a day. 100 Successful digs if I remember correctly, even then though, still not profitable since philosopher stones, coral fragment, elemental ores and a few other things took a plummet in price. Yup. I still do it because I enjoy it. And for what it's worth, I got an Ordelle bronzepiece in Beaucedine (not worth digging if 100's aren't a part of trasure pool- ice areas will land you with TONS of crystals), but since there is no bird vendor, you need a raised bird. So far not impressed with items but still testing. And been unable to find any area I can actually dig in at Ro'Maeve..... Haven't tested with my highest level digger (I have several digging alts that I've been using to test the new areas). Asura.Catrina said: » Yup. I still do it because I enjoy it. And for what it's worth, I got an Ordelle bronzepiece in Beaucedine (not worth digging if 100's aren't a part of trasure pool- ice areas will land you with TONS of crystals), but since there is no bird vendor, you need a raised bird. So far not impressed with items but still testing. And been unable to find any area I can actually dig in at Ro'Maeve..... Haven't tested with my highest level digger (I have several digging alts that I've been using to test the new areas). Unfortunately I only have one character so I couldn't do too much testing. Siren.Smokinskull said: » missdivine said: » Nothing interesting. They really need to ease the orthodox game system / make it more welcoming for new players and returning players. 1. Put a search function on the AH, (the AH system is the most horrible i ever seen on any mmorpg) 2. Label vendor/important npcs so people don't have to guess where to go. 3. Make it possible to skip cutscenes (this one seems impossible to do) 4. Ability to change races and names (very possible to do with the current code). 5. Add rings/neck/earrings and back pieces available to purchase using records of eminence currency. 6.Give hints where to find items for LB quests or abolish the entire oldschool cap quests line 7. Merge/consolidate all the empty servers into 3-5 8. Add detailed information such as: critical damage %, critical hit rate, accuracy rate and so on. Not the place for this!!! 1. Stop Crying, if you don't like it go play WOW or 14. 2. Get Good 3. See Step 2 and repeat as needed. ![]() 2. Learn how to quote properly with some sense. Keep trying. Odin.Willster said: » I turned in relic ***for stage 4 on Monday and I wasn't able to get it back yet with new times. Anyone get their weapon early? Think I'll finish Kikoku and Mandau tomorrow =) /trollface Baseless speculation: tonight's maintenance is probably going to fix the antlion. It seems really unlikely that locking him out of summoning adds by leaving a whelp up is an intended mechanic.
Or maybe not. Between the dragon and the demons it's kind of hard to get a read on how difficult normal Ambuscade is supposed to be. I think tonight's is just login campaign prep
its login campaign prep and bug fixing
Wait? The antlion won't spawn more adds if you leave an add up?
volkom said: » Wait? The antlion won't spawn more adds if you leave an add up? I'm honestly not sure if there's a 'bug' or not with regards to the Antlion Ambuscade. I've more or less only done the SCH + BLM strategy on VD and it's a breeze.
The main issue I would say (that I've heard from other people) is whether the WHM is on their A-game or not, but I've personally not found anything remotely difficult about this month's Ambuscade. Having a Yagrush obviously helps a lot with removing debuffs, but as long as the WHM knows where that Curaga macro is, things should be fine. |
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