Sinister Reign First Timer.

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Sinister reign first timer.
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 Asura.Wickedbass
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By Asura.Wickedbass 2016-04-13 03:27:53
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Looking for help with going on a few SR runs. I have never been and have found out that shouts aren't really willing to take new guys. I am looking for someone that might be interested in showing me the ropes and doing a few runs.

Thank you
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2016-04-13 07:42:42
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What job(s) and gear level are you currently at?
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By oldman 2016-04-13 08:06:13
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Melee need about 1100 ACC before food and buffs to be effective. Less than that and the fights tend to drag out quite a bit (and losing becomes much more common).

A good set up is PLD BLU BLU COR GEO WHM. If the BLUs are well geared you can leave out the PLD and add in a third BLU.

Pull the Tiger, Morimar, Arciela (third wave), and the dragon to the edge. That prevents the tiger, Morimar, and the dragon's knock back from becoming an issue. It also gives you enough room to run when Arciela summons the nakuuls. When she does everyone but the tank should run out of range.

The COR should be doing SAM and Chaos roles while the GEO puts up Fury and Frailty. With decently geared BLUs this set up and strat should clear SR with minimal hiccups in about 5-7 minutes per run.

Dream Flower (or any sleep) is useful for the plant (second wave). Sleep the adds and go to town on the main boss. Winds of Promy is useful for dealing with bind. Magic Barrier is useful if one of the BLUs takes hate from Ingrid. Occultation is also extremely useful. The WHM should be ready to curega when fighting the dragon and cursna when Arciela 2 calls the tree.
 Asura.Calatilla
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By Asura.Calatilla 2016-04-13 08:31:45
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Ingrid can be terrorized with Absolute Terror, and is usually dead before it wears.
 
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By 2016-04-13 08:59:53
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 Asura.Calatilla
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By Asura.Calatilla 2016-04-13 09:06:57
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I'm guessing they all probably can be, barring maybe the dragon, but the groups I've gone with have only used it on her.
 Asura.Isiolia
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By Asura.Isiolia 2016-04-13 09:12:02
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My impression with the tiger is that Attunement and Barblizzard will usually reduce the likelyhood of Darrculin terroring you to the point he's easy to burn down anyway. However, most of the SR I've done recently was dual box (until Trust campaign ended ; ; ) so kill speed was likely slower. Still, might be preferable to using an Unbridled timer.

I could see Terror being particularly useful for Teodor if it worked on him though.
 Siren.Sieha
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By Siren.Sieha 2016-04-13 09:16:13
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Or don't admit you're new and wing it the first few times. If people complain then just blame a cat or something.
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By 2016-04-13 09:34:35
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2016-04-13 10:04:55
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Sieha, just stahp.

Couple of things to add to Oldman's post:

You don't need to pull all of the monsters to the corner, just arciela II. the others die so fast with a good setup that its not required. Also, Naakual's Vengence from AII can be stunned on third wave from a good GEO, so running out of range isn't needed if you have a good geo/blm.

Darcuilln is a joke, but will spam stalking prey every 20%. Vex/attunement is fine, but as mentioned above, you can straight zerg him down and he's pretty much a cakewalk.

And we keep saying BLU + PLDs are the setup, but in all honesty, any job that can fill the above criteria of tank, DD 1100+ acc, buffer, healer would work. So you can invite DRKs and SAMs and WARs too, as long as they are intelligent. RUN can also tank this pretty easily as well, and I'm gathering NIN can as well (with 7 shadows and all). Apururu is also more than capable of healing a good DD group.

So depending on your job, I would recommend just getting really good support and DD, and you fill in where you can. Plus, I'm on asura, so you can shoot me a tell in game and if I'm free, I can help. I need a few things from there too.

edit: Oh, and I just bought your severely underprice EJ Necklace +1 this morning.
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By 2016-04-13 10:20:24
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 Asura.Isiolia
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By Asura.Isiolia 2016-04-13 10:20:34
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Asura.Floppyseconds said: »
Barthunder and barpetrify.

No reason to use attunement. With great BLUs the entire fight is over in ~2 minutes.

Hm, is the element for Terror definitely Thunder? Seems attached to various ones. I went off of Spectral Floe having it. Either way, I saw it not stick at all, or stick for far less time by doing that, versus using Fury. With an actual WHM with potent barspells though, sure, I can see Attunment becoming gratuitous. Whichever works though, not like he's hard either way.
 
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By 2016-04-13 10:25:01
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 Asura.Isiolia
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By Asura.Isiolia 2016-04-13 10:40:01
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Ah, okay. It just seemed to work for me is all, but that's anecdotal and not a sure thing. I may well be wrong as well. I'd simply narrowed down strategies for each that worked for me, using BLU/RUN and GEO/WHM with trusts, but that's not to say I can't improve on 'em.
 
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By 2016-04-13 11:04:35
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 Ragnarok.Afania
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By Ragnarok.Afania 2016-04-13 11:14:00
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Asura.Floppyseconds said: »
I haven't taken a tank in a long time to SR. Waste of a spot.

Once again. Don't bother using Vex and Attunement, lol.


I don't see a reason not to use vex attunement tbh, you should kill faster with it.
 
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By 2016-04-13 11:16:30
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 Ragnarok.Afania
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By Ragnarok.Afania 2016-04-13 12:21:45
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Asura.Floppyseconds said: »
Ragnarok.Afania said: »
Asura.Floppyseconds said: »
I haven't taken a tank in a long time to SR. Waste of a spot.

Once again. Don't bother using Vex and Attunement, lol.


I don't see a reason not to use vex attunement tbh, you should kill faster with it.

DD DD DD GEO COR WHM is what I go as is why I don't see a reason for it.


You can still change geo buff to vex attunement on certain nm though. I've seen your SR video, and I recalled there's one run that you're terrored for quite long. You'd probably kill faster if terror didn't land. With DDs output nowadays terror probably last longer than killing the nm.
 
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By 2016-04-13 12:55:37
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By 2016-04-13 13:07:50
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 Asura.Isiolia
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By Asura.Isiolia 2016-04-13 13:26:24
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Asura.Floppyseconds said: »
Don't sub RUN either O.o cutting DPS for no reason. The light damage from the dragon and things matters more that you break his scales than using dark runes or something.

If you really need Tenacity then set it with Salvo.

May well be that I play too conservatively at times. I've certainly found that to be the case with HTBs as I got better geared and got more JPs.
That said, I wouldn't say it's trading off DPS for no reason. In a full party with a ton of buffs and other DDs there in case something bad happens...sure. Go all out. In my case, rolling in a little more survivability is nice. Practically speaking, it's not a huge tradeoff either. Doesn't make or break it either way, just different perks.


There are a fair number of things that Vex/Attune can help with. Not getting Amnesia'ed, Silenced, Terror'ed, Petrified, Charmed, etc is kinda nice and helps DPS. If your group isn't running into problems with them, then cool. Kill fast enough, and you're not going to see many TP moves anyway.
Slower setups, which might also include folks new to the event like the OP, may benefit from a little more defense. Better to slow down a little and succeed than wipe.

I would still swap to at least Vex/Entrust Attunement for Rosulatia, as mentioned. Charm is bad, whether it means Trusts go away, or that you've got a split second to sleep a buffed DD before they cream your WHM.
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By 2016-04-13 13:28:34
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 Ragnarok.Afania
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By Ragnarok.Afania 2016-04-13 14:28:39
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Asura.Floppyseconds said: »
Ragnarok.Afania said: »
Asura.Floppyseconds said: »
Ragnarok.Afania said: »
Asura.Floppyseconds said: »
I haven't taken a tank in a long time to SR. Waste of a spot.

Once again. Don't bother using Vex and Attunement, lol.


I don't see a reason not to use vex attunement tbh, you should kill faster with it.

DD DD DD GEO COR WHM is what I go as is why I don't see a reason for it.


You can still change geo buff to vex attunement on certain nm though. I've seen your SR video, and I recalled there's one run that you're terrored for quite long. You'd probably kill faster if terror didn't land. With DDs output nowadays terror probably last longer than killing the nm.

That was back like before MG existed.

I did one now and the tiger was dead in like 15 seconds. Figured I should upload it as "I used to be someone".

Getting GEOs to do stuff is like trying to teach a blind person to be an air traffic controller. Getting a dia from someone can be hard. I just tell them to frailty and fury.

Doesn't start terrorizing until it is SCed anyway.

Yes and my point is that, if you spend 15 sec killing an NM, and one charm, terror, amnesia move goes off so you can't DD for 20 sec, you'll ended up spending 35 sec on that NM instead of just 20.
 
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By 2016-04-13 14:30:48
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 Asura.Isiolia
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By Asura.Isiolia 2016-04-13 15:42:49
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Asura.Floppyseconds said: »
Entrusting it is good. I am generally used to Carrot using Barfira and Bar amnesria to resist that.

Can't remember the last time I got charmed in SR. She does that? I don't think I ever ever have been now that I think of it. Just the WHM getting petrified and stuff thus killing people.

As for RUN all you really get is Tenacity which you already can set. Then runes with pflug. So unless you really need pflug to resist something past vex and attunement then I don't see the point.

She does AoE Charm. Always has that I recall - though I've also always killed the adds. If you typically don't, maybe it's conditional on that?
It has fairly low accuracy, and with Vex/Attune it's not uncommon to resist it every time. Troublesome if it does land though.


Setting a spell for Tenacity means removing something else, for one. /RUN gets it for free. MDB II as well, if relevant, though that's perhaps a tradeoff for DEF bonus from /WAR. Also Vallation, which is a nice boost (though for SR I use Amchuchu anyway, so she has Valiance up when possible, Vallation can just fill the gaps).
As mentioned, I also burn down Rosulatia's adds, and having Aquaveil is nice for that, which /RUN gives me. Better than needing to use an Unbridled timer for it.

Gives decent tools for if things go sideways too. Flash (with buffs up) has a shorter timer than provoke, and a longer range. Also has barspells and Prot/Shell II if we really want to stretch it =P

Swordplay is an okay alt to Aggressor, and I'd tend to favor Nature's Meditation over Berserk if I was getting hit with a lot of AoEs or winding up tanking much anyway.

I think it offers a decent bit, particularly given that SR has a lot of magic damage and enfeebling effects. Obviously, it's a tradeoff, but what does /WAR really offer if I'm not wanting to use Berserk? DA? On top of multi-attack I have in gear and AM3, that's not exactly a game changer.

Again, it's a tradeoff, and I'm simply tend towards playing a little more defensively there when dual boxing it. A full party would be different.
 Ragnarok.Afania
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By Ragnarok.Afania 2016-04-13 15:51:32
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Asura.Isiolia said: »
Asura.Floppyseconds said: »
Entrusting it is good. I am generally used to Carrot using Barfira and Bar amnesria to resist that.

Can't remember the last time I got charmed in SR. She does that? I don't think I ever ever have been now that I think of it. Just the WHM getting petrified and stuff thus killing people.

As for RUN all you really get is Tenacity which you already can set. Then runes with pflug. So unless you really need pflug to resist something past vex and attunement then I don't see the point.

She does AoE Charm. Always has that I recall - though I've also always killed the adds. If you typically don't, maybe it's conditional on that?
It has fairly low accuracy, and with Vex/Attune it's not uncommon to resist it every time. Troublesome if it does land though.


Setting a spell for Tenacity means removing something else, for one. /RUN gets it for free. MDB II as well, if relevant, though that's perhaps a tradeoff for DEF bonus from /WAR. Also Vallation, which is a nice boost (though for SR I use Amchuchu anyway, so she has Valiance up when possible, Vallation can just fill the gaps).
As mentioned, I also burn down Rosulatia's adds, and having Aquaveil is nice for that, which /RUN gives me. Better than needing to use an Unbridled timer for it.

Gives decent tools for if things go sideways too. Flash (with buffs up) has a shorter timer than provoke, and a longer range. Also has barspells and Prot/Shell II if we really want to stretch it =P

Swordplay is an okay alt to Aggressor, and I'd tend to favor Nature's Meditation over Berserk if I was getting hit with a lot of AoEs or winding up tanking much anyway.

I think it offers a decent bit, particularly given that SR has a lot of magic damage and enfeebling effects. Obviously, it's a tradeoff, but what does /WAR really offer if I'm not wanting to use Berserk? DA? On top of multi-attack I have in gear and AM3, that's not exactly a game changer.

Again, it's a tradeoff, and I'm simply tend towards playing a little more defensively there when dual boxing it. A full party would be different.

Honestly you don't need sub run, at least not when going with supports which is probably what OPs aim for. More DA is still more dmg, and I doubt Tizona is ideal in SR anyways, since you still need 3000 tp to activate AM, and AM3 may not last entire run with long cool down between pops.(have to check with Spicy on Tizona experience in SR though)
 
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By 2016-04-13 15:53:54
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 Asura.Wickedbass
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By Asura.Wickedbass 2016-04-13 16:01:56
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Wow thank you for the wealth of info. I am currently best geared as the and blm but jp are low on blm. I have some reading to do later, thank you.
 Odin.Llewelyn
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By Odin.Llewelyn 2016-04-13 16:02:43
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I must still be the only one that just alternates Absolute Terror everything. :/ Renders them immobile for their entire HP pool 90% of the time. No Vex/Attunement or other defensive abilities needed. Only "issue" I run into is sometimes if you're killing too fast the recast isn't back up for a short while.
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