If you want to talk about a TRUELY OP job, it's Geomancer. But noone wants to see it nerfed because it allows for all the degenerate strategies everyone seems to think are so OP. Geomancy enables all this broken crap. But no one wants to see Geomancy nerfed.
Agreed. Ever since geomancer is so nice and my 4 song ghorn bard took a back seat to geo I never ever thought of asking geo to be nerfed so my bard can shine again. Too much crybabies in this game.
I hope they nerf BST so people realize how OP sch sc+ manaburn setup are.
at least this one requirs some coordination and a tank actually! Obviously also buffs and is only viable in 50% of the current content where magic dmg doesnt suck. there is plenty of content where the magic burst setup with SCH doesnt work at all due to magic immunity or the mob haveing som.acc mdt/mdb traits.me insane high
Besides on really high end stuff you need at least 2 geos to even get remotly good results on nukes and if the tank goes down there isnt a pet holding stuff off from you.
so yeah not comparable to BST setups that circumvent 90% of all the gimmicks.
Current relevant content: Vargary/escha/SR magic work for all of them and is most likely the best/easiest.
Also T3 have been done with manaburn setup + trust tank!
SR used only a melee setup (never mana burn), because arciela and teodor can be a ***.
some escha T2 resist magic to hell and dont even take much magic dmg.
90% hardmode mission battles are not MB friendly on T+
Vagary Fomor room is doable like that, but chances are your mages are gonna get slaughtered with one mistake.
List goes on.
90% of Hard mode mission are not current content :( We do fomor zone in vargary and have no issue!
Wich T2 resist magic ? Only one I recall resisting magic is pazuzu; it's just crazy people want bst dmg nerf but not magical ranged ws nerf nor mb nerf.
*** just give all nm a death aura and be done with it, that'll fix everything, all jobs will be as equally useless!
We were just talking about having more mobs/NM with endeath like Wrathare last night in my LS. Make one that shadows do not absorb it. That would be fun!
5 yalm draw in aura + death + dispel all(RR included) and 99.99999 DT(1 dmg cap) with 100M HP and the elitist epeen can grind it out for the ultimate in game weapon with a name "I have big epeen" on it.
If you want to talk about a TRUELY OP job, it's Geomancer. But noone wants to see it nerfed because it allows for all the degenerate strategies everyone seems to think are so OP. Geomancy enables all this broken crap. But no one wants to see Geomancy nerfed.
THIS gets to the heart of it. GEO needs a nerf. The problem is, no one wants the party to end.
The problem with "Buff melee, don't nerf BST" (at least from SE's perspective) is that the level of buffs required to redress the balance between BST/pets and melee would be even more unbalancing than BST is currently.
THIS gets to the heart of it. GEO needs a nerf. The problem is, no one wants the party to end.
Actually this could be better dealt with by buffing other jobs. Someone made a suggestion of making minuets percentage based to help brd scale better with ilvl. Another thing that could be done is make DD party buffs that war, drg, and thf have be able to full time. wouldn't need so much accuracy support if feint and conspirator could be full timed, and wouldn't need as much defense down support if war and drg could full time angon and warcry.
Everything below these needs a buff, whether slight (DRG) or major (DRK, WAR, NIN).
I'll kindly disagree, I see more strats used now than ever before. For SR and Escha, two of the bigger end game events I've seen and successfully used:
* DD Setup with BRD and GEO both, PLD or RUN to tank. DD's have been RDM, BLU, THF, WAR, DRK, NIN and all do fine and have different strengths and weaknesses, one of the fastest clears I had was actually just a BLU and NIN doing DD and the NIN had two Ochu's (not max) and some other gear wasn't like super top gear and did very well
* Pet setup, BST and SMN both work, my SMN has outdone BST, and then there's the 5 supports 1 SMN strategy you can see be very effective in the Summoner forum
* Mage setup, either with a self chaining DD or SCH to setup nukes, then magic bursting the way to victory, GEO along pretty important to lower magic evasion, COR really helpful as well, as well as SMN
* Ranger and COR setup, with PLD or RUN tank
All these favor whm healer but others can function, and is mostly needed for the DD party as they need heavy -na attention though BLU is very good at helping in that department.
I am seeing these diverse strategies work on most anything in the game. Each takes different setups and buffs, but often you want both GEO and BRD. GEO while potent is not able to do 11 songs of buff/debuff like Bard can, and I've had 1343 accuracy with just madrigals, food and a high accuracy set. If a GEO uses either of it's buffs/debuffs that's enough to melee t3 in escha as they require 1400.
As for specific jobs:
DRK I feel is very under rated, from a pure DD perspective they can pull ahead, not all the time but if they definitely can top the parse all things equal. On top of that, why don't people want a DD that can act as a stun gun as well as DPS? I don't get it. Stun recast can be super low, and they have weapon bash, I've fought Balmora in Skirmish before and the entire last 50% of her hp she was stun locked. That's very useful especially considering if you can stun moves in this game a lot of things become insanely easy.
NIN is also very underrated, I've seen them both tank Incursion and top the parse. That's pretty awesome in my book.
DRG is so underplayed I feel bad for it, but I have played with one good one on low level content, would like to see on in high level content.
I've had our 4 song bard switch to pld and we use a geo instead so we could keep doing SR, and the fight took 3x as long with the geo as it did the bard. The GEO's gear wasn't terrible, but it can make a huge difference the gear, and the setup. GEO isn't just always better than BRD that's silly and I often find myself asking the question, why not both?
/end text wall of ranting
Well that's my 2 cents anyway. I'm pretty happy with game balance at the moment. And if BST bandwagon keeps their attention off nerfing the jobs I enjoy, let BST reign I say.
Geomancer essentially allows us to ignore the mechanics of a fight, or drastically reduce them to the point to where they are irrelevant.
Vir'ana is a pretty good example of this. Does anyone actually know how to proc this *** to remove it's insane evasion? Sathicus told me they did it once but have no idea how they did it.
It's irrelevant to them to investigate how because it's far more efficient to do GEO GEO SCH COR PLD WHM, and ignore the mechanics of the fight and kill it with magic bursts that have been boosted to hell and back.
Beastmaster's are guilty of the same thing to an extent. Frailty adds an insane amount of damage to a Beastmaster's ready moves, and allows for some degree of silliness.
Using a melee strategy? Boost the hell out of magic evasion and drop the targets magic accuracy enough to ignore the mechanics of the fight and just zerg it.
I ain't complaining though. I'm just pointing out the obvious. Geomancer is incredibly powerful, no one can disagree with that. It's by far the best job in the game and is useful in 100% of situations.
Its not easy to say that a support job like brd/geo/cor need to be nerfed. Most people are upset because their job is no longer the alpha dog in the game or that its no fun because x job has taken away from the difficulty level that they enjoyed. So it makes narcing on another job who receives a huge benefit from support jobs alot easier than narcing on the support jobs themselves (because that would directly effect their own favorite job).
Really thinking about your post trulusia i think you hot the nail on the coffin.
Geomancer essentially allows us to ignore the mechanics of a fight, or drastically reduce them to the point to where they are irrelevant.
Vir'ana is a pretty good example of this. Does anyone actually know how to proc this *** to remove it's insane evasion? Sathicus told me they did it once but have no idea how they did it.
It's irrelevant to them to investigate how because it's far more efficient to do GEO GEO SCH COR PLD WHM, and ignore the mechanics of the fight and kill it with magic bursts that have been boosted to hell and back.
Beastmaster's are guilty of the same thing to an extent. Frailty adds an insane amount of damage to a Beastmaster's ready moves, and allows for some degree of silliness.
Using a melee strategy? Boost the hell out of magic evasion and drop the targets magic accuracy enough to ignore the mechanics of the fight and just zerg it.
I ain't complaining though. I'm just pointing out the obvious. Geomancer is incredibly powerful, no one can disagree with that. It's by far the best job in the game and is useful in 100% of situations.
Quote:
Geomancy Resistance (9/7)
Aside from abilities like Saboteur having adjusted effects on NMs, are Geomancy or Enfeebling spells themselves subject to adjustments when cast on NMs?
Currently, there are no notorious monsters which reduce the effects of Geomancy spells. However, it is certainly possible that future content will contain notorious monsters which do have some resistance to Geomancy spells. This is currently only something that’s been discussed, so please only use this answer as a reference.
Instead of nerfing one job, and limiting existing tactics on beating content (since SE wants to make things super easy for us), how about they buff other jobs, so they increase the available methods of defeating content.
Yes, buffs, buffs for everyone. Sure, why not. It's not like we're already ridiculously powerful and the vast majority of content is laughably easy. Let's make it so everyone has 9,999 accuracy, 9,999 attack, 9,999 evasion, 9,999 magic evasion, 9,999 MAB, 9,999 defense, and 999 in all stats. Because actually having to use your brain to figure out any remaining difficult content is apparently too much for people to handle.
Anyone who demands a nerf for any job shows to the world how much of a bad player they are.
"Hey all, I suck, so instead of me trying to get to your level, why not bring everyone down to mine instead? It's easier to do that, and I don't have to do anything!"
Anyone who demands a nerf for any job shows to the world how much of a bad player they are.
"Hey all, I suck, so instead of me trying to get to your level, why not bring everyone down to mine instead? It's easier to do that, and I don't have to do anything!"
That doesn't change the fact that you can throw pets at something and sit back or you can enfeeble a NM drastically without any chance of resistance.
If they want to make the game more accessable for all jobs, they need to buff other jobs. If they want to preserve challenge in high tier content, they need to nerf certain ones. If they don't want to take either course of action, it means they don't care at all.
No matter how good your WAR or DRG or w/e might be, it has no place in current meta for a good reason. Why would I spend time to improve one of those jobs for it to only collect dust?
Anyone who demands a nerf for any job shows to the world how much of a bad player they are.
"Hey all, I suck, so instead of me trying to get to your level, why not bring everyone down to mine instead? It's easier to do that, and I don't have to do anything!"
That doesn't change the fact that you can throw pets at something and sit back or you can enfeeble a NM drastically without any chance of resistance.
If they want to make the game more accessable for all jobs, they need to buff other jobs. If they want to preserve challenge in high tier content, they need to nerf certain ones. If they don't want to take either course of action, it means they don't care at all.
No matter how good your WAR or DRG or w/e might be, it has no place in current meta for a good reason.
Can always play batmaster or the overpowered jobs like blue Mage scholar geomancer