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The Order: 1886... 5 Hours of Gameplay
Lakshmi.Flavin
Server: Lakshmi
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Posts: 18466
By Lakshmi.Flavin 2015-02-19 21:10:14
Bismarck.Dracondria said: »I like seeing many reviews instead of just one, might not be my opinion if I actually play it but it lets me know what a lot of real reviewers think of the game. Metacritic scores can't always be trusted either since people will rate down games that are actually good just because they think it's funny or because they dislike the developer or publisher (or even the franchise).
8-10 hours is not acceptable for a single player game released on PS4 for 60 bucks (71 here). It's acceptable for a multiplayer game because you'll be spending dozens of hours or more online. I think its acceptable. Hell its pretty common. Some of the multiplayer on those games are just boring and I've bought them solely for the single player experience. key example is uncharted which continues to get good reviews regardless of the amount of time to complete (which is about 9 hours-ish).
In any case entertainment is all about forming your own opinion about the experience for yourself. I personally don't get how anyone can sink so much time into CoD but people love it. It's always going to be worth it for some and not for others.
I kept my preorder and I'm looking forward to it getting here so I can try it out.
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Lakshmi.Flavin
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By Lakshmi.Flavin 2015-02-19 21:12:25
As for the game devs response I think the internet is more prone to hive mind and making snap judgments in this case rather then joing the new bullying front.
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Server: Valefor
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By Valefor.Prothescar 2015-02-19 21:19:49
By Kalila 2015-02-19 21:21:54
that was great lol
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By Valefor.Prothescar 2015-02-19 21:24:59
" Fantastic teaser… can’t wait for the actual game to come out." - Jim Sterling
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By Kalila 2015-02-19 21:25:37
If the hype for bloodborne turns out to be like the order or any of the other games that have flopped... :x...
Asura.Crevox
Server: Asura
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By Asura.Crevox 2015-02-19 21:37:22
If the hype for bloodborne turns out to be like the order or any of the other games that have flopped... :x...
The difference is that people have already played the Bloodborne alpha and such. They know what to expect.
By Kalila 2015-02-19 21:38:14
If the hype for bloodborne turns out to be like the order or any of the other games that have flopped... :x...
The difference is that people have already played the Bloodborne alpha and such. They know what to expect. I know I'm kinda joking, I have faith in Hidetaka Miyazaki.
Bismarck.Misao
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By Bismarck.Misao 2015-02-19 22:06:37

RAPPY!♥
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By Artemicion 2015-02-19 22:46:38
The Order: 1886 Dev Says "Internet Is The New Playground For Bullies"
Plus, Ready at Dawn offers new response for controversy surrounding the PlayStation 4 game's length.
February 18, 2015
"The Internet is the new playground for bullies," according to The Order: 1886 creator Ready at Dawn. In a new interview, the studio talks about the hate-filled nature of the Internet and again speaks out to discuss the ongoing controversy surrounding the length of the upcoming PlayStation 4 game.
Game director Dana Jan told Develop that when discussing quantity (The Order: 1886 was first pegged to only be five hours long, something Ready at Dawn has since denied), the element of quality must also factor into the equation.
"So our game is extremely focused on the gameplay to the story-telling to pretty much everything," Jan said. "Frequently I'm saying when you play our game you're going to be on a rollercoaster of variety, twists, turns, there's no filler, you're never grinding in our game."
"Why do we feel like we have to always measure things first and foremost in terms of quantity?" - Jan
Jan went on to say that The Order: 1886 has been designed so that players face off against different enemies, using different weapons, frequently through the game. It was important that players don't feel like they're doing the same things over and over again, he said.
Returning the the topic of game length in particular, Jan offered a way to think about it involving food.
"If you go and you eat a steak, if you pay $100 for a steak that tastes like the best steak you've ever had in your life but it's only 200 grams versus paying the same price for the worst steak you could want--but it's all-you-can-eat," he said. "There's an argument to be made that one is better than the other depending on who you are. If you just want to be full all the time then all-you-can-eat terrible steak, maybe that's for you?"
"I'm not saying it has to be that polarizing, I'm just asking why do we feel like we have to always measure things first and foremost in terms of quantity?" he added. "Which is why for our game we targeted a very good length for the game, but it wasn't our priority."
Jan said that when players complete The Order: 1886, they won't think it's a "short" game. In fact, he said its length will be similar to other games in the shooter genre. Facts about the game's length, which originated when someone completed a speedrun of the game in five hours, have been misrepresented, Jan argued. The game is actually in the neighborhood of 8-10 hours long, which indeed is in-line with other shooter games.
Also in the interview, Jan says Ready at Dawn has been facing an uphill battle with The Order: 1886 as it relates to public perception. Gamers always find something negative to say about the title, which Jan says is actually representative of the hate-filled nature of the Internet.
"We have this uncanny 'haterade' for our game no matter what," Jan said. "People are looking for something to throw at our game, some reason to hate it. I'm excited to hear what people who have actually played the game think about it, how do they feel about the quality and the quantity? I think by and large that most people are going to be satisfied."
"I just feel like these days it's so easy to be negative and I think the Internet is the new playground for bullies."
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By Kalila 2015-02-19 22:50:53
 TotalBiscuit @Totalbiscuit
Order devs please, dont speak to the press for a while. It'll just end up looking like sour grapes. I get it, you worked really hard on a game and its getting middling reviews at best, thats gotta be a really hard thing to stomach, but a lot of the consumer ill-will built up prior to this was a result of your bumbling interviews. You can't lie to people on the internet, they will never forget it. All that nonsense about cinematic vision and 30fps, rather than just coming right out and saying "look we prioritised graphical fidelity over framerate and resolution, because we were working with limited hardware" hurt you. Consumers are not stupid, they see right through the FUD and every interview you did was laden with it. You were thrown out there as a sacrificial lamb to deflect criticism from Sony themselves and you suffered the consequences. Going to a site and telling it that the internet is full of bullies and we shouldn't care about game length 24 hours before your games reviews were coming (which you probably knew were not going to be good) was one of the worst things you could have done. You worked hard on your game but your customers work hard to. They're guys working jobs they hate just to get by and the limited free time they have they wanna spend with a good product that gives them value for money. Yours didnt, you arrogantly assumed that 5 hours was enough for a $60 videogame and that 2 hours of those being cutscenes was totally ok because MUH CINEMATIC VISION. It's astonishingly disrespectful to the millions of consumers with very limited entertainment budgets and they will remember it. I hope they didnt preorder.
The absolute best thing you can do right now is shut up. People want to hate your game right now because you riled them up prior to release. Let that phase pass, get to work on something else and STOP TALKING TO THE PRESS.
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-02-19 22:52:38
Oh don't get me wrong, I think the first post showing 5 hours is helpful.
It actually made me NOT buy the damn game.
I do however find it hilarious that their response to "your game is too short" is to call us all bullies, cos ya know the internet lets us do that.
it is now my mission to tell her to her face how badly her game sucks and she should feel bad
By Artemicion 2015-02-19 22:56:10
♫ Just keep digging, just keep digging♫
GET EM WHILE THEY'RE HOT!

Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-02-19 22:58:33
 TotalBiscuit @Totalbiscuit
Order devs please, dont speak to the press for a while. It'll just end up looking like sour grapes. I get it, you worked really hard on a game and its getting middling reviews at best, thats gotta be a really hard thing to stomach, but a lot of the consumer ill-will built up prior to this was a result of your bumbling interviews. You can't lie to people on the internet, they will never forget it. All that nonsense about cinematic vision and 30fps, rather than just coming right out and saying "look we prioritised graphical fidelity over framerate and resolution, because we were working with limited hardware" hurt you. Consumers are not stupid, they see right through the FUD and every interview you did was laden with it. You were thrown out there as a sacrificial lamb to deflect criticism from Sony themselves and you suffered the consequences. Going to a site and telling it that the internet is full of bullies and we shouldn't care about game length 24 hours before your games reviews were coming (which you probably knew were not going to be good) was one of the worst things you could have done. You worked hard on your game but your customers work hard to. They're guys working jobs they hate just to get by and the limited free time they have they wanna spend with a good product that gives them value for money. Yours didnt, you arrogantly assumed that 5 hours was enough for a $60 videogame and that 2 hours of those being cutscenes was totally ok because MUH CINEMATIC VISION. It's astonishingly disrespectful to the millions of consumers with very limited entertainment budgets and they will remember it. I hope they didnt preorder.
The absolute best thing you can do right now is shut up. People want to hate your game right now because you riled them up prior to release. Let that phase pass, get to work on something else and STOP TALKING TO THE PRESS.
WAIT!!!!
I get to bust this out again, Thanks Kalika.
For those wanting the short version to the above....
By Kalila 2015-02-19 23:00:04
and how is it stupid?
Bismarck.Lizk
Server: Bismarck
Game: FFXI
Posts: 56
By Bismarck.Lizk 2015-02-19 23:28:27
So... this is the power of sony
By Artemicion 2015-02-19 23:35:10
Censoring user scores on metacritic? Pretty classy.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2015-02-20 00:04:35
Watched a livestream for about 30 minutes, beautiful graphics, best looking game out there. Looks to be too easy even on Hard, the guy took so many bullets and didn't go down.
By Kalila 2015-02-20 00:06:05
Well, after all that talk about cinematic vision I would hope so.
By Artemicion 2015-02-20 00:23:45
I hope this is a hard lesson learned for RaD.
They were aspiring for something so movie-like that they nearly forgotten the medium at which their form of entertainment really was: a game.
Formulas that typically grant success for film do not necessarily equate or even correlate to what makes a successful, let alone a fun game. Players want value out of their games considering they're dropping the $60 premium for a new title, which is supposed to bring them fun and enjoyment for a lot more than 5 hours; especially in a non-multiplayer scenario.
Shiva.Gib
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Posts: 1264
By Shiva.Gib 2015-02-20 01:09:35
The Order: 1886 Dev Says "Internet Is The New Playground For Bullies"
Plus, Ready at Dawn offers new response for controversy surrounding the PlayStation 4 game's length.
February 18, 2015
"The Internet is the new playground for bullies," according to The Order: 1886 creator Ready at Dawn. In a new interview, the studio talks about the hate-filled nature of the Internet and again speaks out to discuss the ongoing controversy surrounding the length of the upcoming PlayStation 4 game.
FILLER...FILLER
"I just feel like these days it's so easy to be negative and I think the Internet is the new playground for bullies." LOLOLOLOL
THE INTERNET IS CALLING US OUT ON OUR MASSIVE DISAPOINTMENT OF A GAME WAAAAAAAAAA.
You know what REALLY cracks me up about this? The Game Lair, remember that one? after the game came out and people torn it a new A-hole cause it was unplayable, and then the Lair Devs basically did a big whine fest post *Close to this one* where one of the head devs said basically "Even my Dad could play the game just fine". I mean, there is damage control, and then there is just sacking up.
Also, Internet troll 101, Feeding the troll fire is the worst thing to do.
Server: Valefor
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By Valefor.Prothescar 2015-02-20 03:35:01
I hope this is a hard lesson learned for RaD.
no way. they've been so remarkably arrogant and stubborn that I doubt theyve learned a single thing
Shiva.Gib
Server: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2015-02-20 10:47:05
Valefor.Prothescar said: »I hope this is a hard lesson learned for RaD.
no way. they've been so remarkably arrogant and stubborn that I doubt theyve learned a single thing yeah, the fact that they weren't humble about the short comings of their game, but instead called people bullies that didn't like it... pretty much
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-02-20 11:11:27
Not your post, the fact that the people who made this game honestly think 3 hours gameplay is acceptable and that then calling customers bullies is a good business model, is VERY stupid.
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Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2015-02-21 22:50:18
Gamefly sent mine out today C: rentals still useful for something
By Kalila 2015-02-21 22:52:46
I will say this, the game does look good.
By fillerbunny9 2015-02-22 00:46:38
sounds like you shouldn't spend more than $18.86 for it....
By Kalila 2015-02-22 00:58:43
I joke about the game, but saying the game should only cost ~20 dollars (even if you joke about 18.86) is pretty bad. It shouldn't be 60 dollars, but when I look at the game I just think back to Assassin's Creed Unity, and the girl who spent 2 years researching and building the Notre Dame in game, only to have the game bomb and get ripped apart by critics and fans (for good reason).
I don't like seeing hard work to make something that detailed go to waste. From the screenshots you see she obviously had a lot of passion for what she did.
Yea yea, "it's only graphics!", but someone worked on those, especially high detailed passion projects like the Notre Dame in Unity that Caroline Miousse made, that unfortunately ended up being in a game like Unity.
YouTube Leak Derails Launch Of Big PS4 Exclusive
On February 14, a YouTube account called PlayMeThrough uploaded a series of videos titled "The Order: 1886 Gameplay Walkthrough." The title was rather literal—the videos, which were separated into 16 parts, walked viewers through the entirety of The Order: 1886, from prologue to final boss.
Given that The Order: 1886, a highly-anticipated PS4 game, doesn't come out until Friday, this immediately kicked off a number of furious discussions. The loudest and most inane of these discussions involved the game's length, which clocked at around five hours according to the video leak. Gamers desperate for as much information as possible about The Order fretted that the game was too short while the developers frantically tried, and failed, to control their message.
http://www.gamespot.com/articles/the-order-1886-dev-denies-five-hour-claim/1100-6425343/
It's funny. As often happens during those strange weeks before a game comes out, we're in a bit of a stasis period, where reviewers are currently playing The Order: 1886 but can't actually talk about it until the publisher-dictated review embargo is up on Thursday. So as the headlines came fast and spurious—"Report: The Order: 1886 is five hours long?"—no outlet could give an answer the question people really want to know: is this game worth playing? Is it worth our time? (Check Kotaku on Thursday for our answer to that question.)
Game leaks are common, so common that it's not even that surprising that someone was playing the game a week before release. Early bootlegs of many major games wind up on the web thanks to torrents, review copies going astray, and rogue leakers at various companies. What's unusual is the convergence of this latest game leak and the culture of Let's Play videos. Five years ago, it'd be barely imaginable that you'd be able to watch a full playthrough of any video game online; today it's just unusual that you could watch one this early. Many publishers have tolerated post-release playthroughs because they see those videos as good marketing or because they choose not to enforce copyright claims. YouTube is full of playthroughs even from other Sony games, like Infamous: Second Son.
And just as post-release Let's Plays have changed how people see games, so too, now, has a pre-release Let's Play, one whose first chapter was viewed by 100,000 people before it got shut down.
One early leak has changed the entire narrative of this game. Days before it's out, gamers across the world are talking about how long it might be, how many quick-time events it has, and how it apparently reuses boss battles in embarrassing fashion. The world won't play the game until Friday, and reviewers can't contextualize any of these conversations until Thursday, so the game's narrative currently revolves around the footage and opinions of a single YouTube leaker.
Floating around the front of r/games yesterday, for example, was this thread about the playthrough, offering firsthand details that nobody else has to offer. "Took me a little over 5 hours on my first playthrough," wrote the person behind PlayMeThrough. "Not much replayability. You can't level up any skills or anything and there is no New Game+." As expected, the reactions were harsh. Said one Redditor: "This caused me to cancel my preorder. I'd still very much like the play the game but I'll rent or wait until it's $20."
Quote: Youtuber PlayMeThrough completed Order 1886 and answered questions about the game.
No spoilers.
Took me a little over 5 hours on my first playthrough (including all cutscenes)
Not much replayability. You can't level up any skills or anything and there is no New Game+. And you cannot skip cutscenes either, so it would be the exact same experience I'm afraid. Pretty much the only side thing you can do is looking for collectibles, but that's it. No challenges or whatever.
Well maybe it's 2 hours or 2,5. I didn't measure the time, but the majority of it is cutscenes. So 1,5 hours or 2,5 hours doesn't seem like a big difference either way. Obviously depends on the player.
If you really get into finding collectibles I'm sure you can spend much more time with it. Or if you play on hard difficulty (which I wasn't). But my best guess, based on what I have captured it's around 1,5h-2h gameplay and rest was cutscenes. Take the first 4 chapters for example, maybe 35% of that was gameplay. Some chapters consist only of cutscenes. And often times there are these "interactive" cutscenes with QTEs where you need to press some buttons, but I wouldn't count that as gameplay.
It's more of an interactive movie to me, which isn't a bad thing. Hence the film stripes.
Well sort of... the game doesn't always tell you where to go or what to do exactly. Sometimes you have to figure that out on your own (like moving a cart to climb up to the next area). Or you have to interact with certain objects or need to wait for your teammates to do something. But all in all it doesn't require too much thinking and all objects you can interact with are highlighted when you stand close to them.
Over on GAF there's an Order: 1886 thread with several hundred posts worth of discussion—not over the characters, or the gameplay, or any of the other game aspects that Sony is pushing so hard on people, but over the fact that PlayMeThrough's playthrough took five hours.
What's more, because this specifically is a video game that was primarily marketed based on looks rather than, say, innovative gameplay, it's far more difficult to justify stepping back and wondering just how different the experience is when you play it rather than watch it on YouTube. So the reactions are even more polarized.
It's not quite clear just how The Order: 1886 escaped its release cage so early. At some point in the past 24 hour, the developers at Ready At Dawn filed a takedown notice and got all the videos removed, and the YouTube account has been suspended, but we don't know whether this was a pirated copy or just a rogue video-maker breaking embargo. (Our reviewer, Kirk Hamilton, got his copy of the game last Friday.) It does suck for the folks behind the game, as many have noted.
What we do know is that this one set of videos has dominated the pre-release coverage of The Order: 1886, and that all anyone can do is sit back and watch as we wait to see whether this game will be worth all the attention.
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