Been Gone For A Year Or So... |
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Been gone for a year or so...
Asura.Drizztdourden
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Been gone for around a year and only play off and on for a year befor that. Was just woundering what the gear for PLD is these days.....
Asura.Drizztdourden said: » Been gone for around a year and only play off and on for a year befor that. Was just woundering what the gear for PLD is these days..... Here's a gearswap file, not 100% sure it's optimal but has most of the gear you'd want. Code function get_sets() sets.weapons = {sub="Burtgang",main="Xiutleato",ammo="Excalibur"} sets.aegis = {sub={name="Aegis"}} sets.ochain = {sub={name="Ochain"}} sets.priwen = {sub={name="Priwen"}} current_shield = {name="Ochain"} sets.items = {sub="Echo Drops"} sets.Enmity = {ammo="Paeapua", head="Hero's Galea",neck="Katipo Charm +1",ear1="Trux Earring",ear2="Pluto's Pearl", body="Creed Cuirass +2",hands="Cab. Gauntlets +1",ring1="Eihwaz Ring",ring2="Provocare Ring", back="Earthcry Mantle",waist="Creed Baudrier",legs="Cab. Breeches +1",feet="Creed Sabatons +2"} sets.precast = {} sets.precast.FC = {ammo="Impatiens", head="Cizin Helm +1",neck="Orunmila's Torque",lear="Loquacious Earring",hands="Buremte Gloves", lring="Prolix Ring",rring="Veneficium Ring",legs="Blood Cuisses",feet="Ejekamal Boots"} sets.midcast = {} sets.midcast['Shield Bash'] = set_combine(sets.Enmity,sets.aegis,{hands="Caballarius Gauntlets +1",rring="Fenian Ring"}) sets.midcast.Chivalry = {head="Reverence Coronet +1", body="Reverence Surcoat +1",hands="Reverence Gauntlets +1",ring1="Leviathan Ring",ring2="Aquasoul Ring", back="Weard Mantle",legs="Reverence Breeches +1",feet="Whirlpool Greaves"} sets.midcast.Sentinel = {feet="Cab. Leggings +1"} sets.midcast.Rampart = set_combine(sets.Enmity,{head="Cab. Coronet +1"}) sets.midcast.Invincible = set_combine(sets.Enmity,{legs="Cab. Breeches +1"}) sets.midcast.Fealty = {body="Cab. Surcoat +1"} sets.midcast['Holy Circle'] = {feet="Reverence Leggings +1"} sets.midcast.Cover={ head="Rev. Coronet +1", body={ name="Cab. Surcoat +1", augments={'Enhances "Fealty" effect',}}, hands={ name="Cab. Gauntlets +1", augments={'Enhances "Chivalry" effect',}}, legs={ name="Cab. Breeches +1", augments={'Enhances "Invincible" effect',}}, feet="Scamp's Sollerets", } sets.midcast['Chant du Cygne'] = { head="Yaoyotl Helm",neck="Aqua Gorget",ear1="Moonshade Earring",ear2="Brutal Earring", body="Cab. Surcoat +1",hands="Umuthi Gloves",ring1="Ramuh Ring +1",ring2="Rajas Ring", back="Rancorous Mantle",waist="Windbuffet Belt +1",legs="Cab. Breeches +1",feet="Huginn Gambieras"} sets.midcast.Atonement = set_combine(sets.Enmity,{neck="Aqua Gorget",ear1="Moonshade Earring", body="Phorcys Korazin",waist="Aqua Belt",legs="Ogier's Breeches"}) sets.midcast['Knights of Round'] = { head="Yaoyotl Helm",neck="Light Gorget",ear1="Steelflash Earring",ear2="Bladeborn Earring", body="Phorcys Korazin",hands="Buremte Gloves",ring1="Ifrit Ring +1",ring2="Rajas Ring", back="Atheling Mantle",waist="Light Belt",legs="Reverence Breeches +1",feet="Reverence Leggings +1"} sets.midcast.Resolution = { head="Yaoyotl Helm",neck="Soil Gorget",ear1="Moonshade Earring",ear2="Brutal Earring", body="Cab. Surcoat +1",hands="Cizin Mufflers +1",ring1="Ifrit Ring +1",ring2="Rajas Ring", back="Atheling Mantle",waist="Soil Belt",legs="Cab. Breeches +1",feet="Reverence Leggings +1"} sets.midcast.Torcleaver = { head="Yaoyotl Helm",neck="Light Gorget",ear1="Moonshade Earring",ear2="Brutal Earring", body="Cab. Surcoat +1",hands="Cab. Gauntlets +1",ring1="Ifrit Ring +1",ring2="Rajas Ring", back="Atheling Mantle",waist="Light Belt",legs="Cab. Breeches +1",feet="Scamp's Sollerets"} sets.midcast['Ground Strike'] = { head="Yaoyotl Helm",neck="Soil Gorget",ear1="Moonshade Earring",ear2="Brutal Earring", body="Cab. Surcoat +1",hands="Cizin Mufflers +1",ring1="Ifrit Ring +1",ring2="Rajas Ring", back="Atheling Mantle",waist="Soil Belt",legs="Cab. Breeches +1",feet="Reverence Leggings +1"} sets.midcast.WS = { head="Yaoyotl Helm",neck="Aqua Gorget",ear1="Moonshade Earring",ear2="Brutal Earring", body="Phorcys Korazin",hands="Buremte Gloves",ring1="Ramuh Ring +1",ring2="Rajas Ring", back="Rancorous Mantle",waist="Windbuffet Belt +1",legs="Reverence Breeches +1",feet="Ejekamal Boots"} sets.midcast.WS_Day = { head="Gavialis helm" } sets.midcast.Cure = { neck="Phalaina Locket",body="Reverence Surcoat +1",hands="Buremte Gloves",ring2="Meridian Ring",ring1="Eihwaz Ring",legs="Rev. Breeches +1",feet="Cab. Leggings +1"} sets.midcast.Cure_4 = { neck="Phalaina Locket",body="Reverence Surcoat +1",hands="Cab. Gauntlets +1",ring2="Meridian Ring",ring1="Eihwaz Ring",legs="Rev. Breeches +1",feet="Cab. Leggings +1"} sets.midcast.Phalanx = {sub="Priwen",legs="Reverence Breeches +1"} -- 386 is the next tier (21 skill away) -- Could get there with And earring, Col. Torque, Olympus Sash, and Merciful Cape, but it seems like a waste of space and durability. sets.midcast.Enlight = {body="Rev. Surcoat +1",ear1="Divine Earring"} -- This set puts me exactly on the next tier. Would need another 20 points of divine skill to reach the next tier. sets.midcast.Stoneskin = {neck="Stone Gorget",hands="Stone Mufflers",waist="Siegel Sash"} sets.aftercast = {} TP_sets = {'DD','DT'} TP_ind = 1 sets.aftercast.non_DW = {sub=current_shield,ammo="Angha Gem", head="Reverence Coronet +1",neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring", body="Cab. Surcoat +1",hands="Rev. Gauntlets +1",ring1="Defending Ring",ring2="Rajas Ring", back="Atheling Mantle",waist="Windbuffet Belt +1",legs="Reverence Breeches +1",feet="Ejekamal Boots"} sets.aftercast.DW = {ammo="Ginsen", head="Gavialis Helm",neck="Lacono Necklace +1",ear1="Suppanomimi",ear2="Brutal Earring", body="Cab. Surcoat +1",hands="Cizin Mufflers +1",ring1="Ifrit Ring +1",ring2="Rajas Ring", back="Rancorous Mantle",waist="Shetal Stone",legs="Cab. Breeches +1",feet="Ejekamal Boots"} sets.aftercast.Ragnarok = {ammo="Ginsen", head="Yaoyotl Helm",neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring", body="Cab. Surcoat +1",hands="Cizin Mufflers +1",ring1="K'ayres Ring",ring2="Rajas Ring", back="Atheling Mantle",waist="Goading Belt",legs="Cab. Breeches +1",feet="Ejekamal Boots"} sets.aftercast.DD = sets.aftercast.non_DW function sets.aftercast.wield(equip_sub) if equip_sub == 'Aegis' or equip_sub =='Ochain' then sets.aftercast.DD = sets.aftercast.non_DW elseif equip_sub == 'Bloodrain Strap' then sets.aftercast.DD = sets.aftercast.Ragnarok else sets.aftercast.DD = sets.aftercast.DW end end sets.aftercast.DT = {sub=current_shield,ammo="Angha Gem", head="Reverence Coronet +1",neck="Twilight Torque",ear1="Steelflash Earring",ear2="Bladeborn Earring", body="Cab. Surcoat +1",hands="Reverence Gauntlets +1",ring1="Patricius Ring",ring2="Dark Ring", back="Mollusca Mantle",waist="Flume Belt +1",legs="Cab. Breeches +1",feet="Reverence Leggings +1"} Idle_sets = {'Idle','Kiting','Supertanking'} Idle_ind = 1 sets.aftercast.Idle = {sub=current_shield,ammo="Angha Gem", head="Reverence Coronet +1",neck="Twilight Torque",ear1="Steelflash Earring",ear2="Bladeborn Earring", body="Cab. Surcoat +1",hands="Cizin Mufflers +1",ring1="Defending Ring",ring2="Meridian Ring", back="Mollusca Mantle",waist="Phasmida Belt",legs="Reverence Breeches +1",feet="Ejekamal Boots"} sets.aftercast.Kiting = {sub=current_shield,ammo="Angha Gem", head="Reverence Coronet +1",neck="Twilight Torque",ear1="Steelflash Earring",ear2="Bladeborn Earring", body="Cab. Surcoat +1",hands="Cizin Mufflers +1",ring1="Defending Ring",ring2="Meridian Ring", back="Mollusca Mantle",waist="Phasmida Belt",legs="Blood Cuisses",feet="Ejekamal Boots"} sets.aftercast.Supertanking = {sub=current_shield,ammo="Angha Gem", head="Reverence Coronet +1",neck="Twilight Torque",ear1="Steelflash Earring",ear2="Bladeborn Earring", body="Cab. Surcoat +1",hands="Cizin Mufflers +1",ring1="Defending Ring",ring2="Meridian Ring", back="Mollusca Mantle",waist="Flume Belt +1",legs="Caballarius Breeches +1",feet="Reverence Leggings +1"} sets.pretarget = {} sets.pretarget.HP_Down = set_combine(sets.aftercast.Idle, {head="Lithelimb Cap",body="Cab. Surcoat +1",hands="Cizin Mufflers +1",ring2="Dark Ring",waist="Flume Belt +1",legs="Cab. Breeches +1",feet="Phorcys Schuhs"}) sets.manual = {main="Buramenk'ah",sub="Aegis",head="Twilight Helm"} Cure_force = false send_command('input /macro book 20;wait .1;input /macro set 1') disable('main','sub') lock_mode = false end function pretarget(spell) if spell.name == 'Cure IV' or spell.name == 'Cure III' and player.max_hp - player.hp < 328 and spell.target and spell.target.name == player.name then equip(sets.pretarget.HP_Down) end end function precast(spell) sets.aftercast.wield(player.equipment.sub) if player.equipment.head == 'Twilight Helm' and player.equipment.body == 'Twilight Mail' then disable('head','body') end if spell.action_type == 'Magic' then equip(sets.precast.FC) end end function midcast(spell) midaction(false) if player.status =='Engaged' then equip(sets.aftercast[TP_sets[TP_ind]]) else equip(sets.aftercast[Idle_sets[Idle_ind]]) end if spell.type == 'JobAbility' then equip(sets.Enmity) end if sets.midcast[spell.name] then equip(sets.midcast[spell.name]) day_equip(spell) elseif spell.type == 'WeaponSkill' then equip(sets.precast.WS) day_equip(spell) elseif string.find(spell.name,'Cure') then if spell.name == 'Cure 4' and spell.target.name == player.name then equip(sets.Enmity,sets.midcast.Cure_4) else equip(sets.Enmity,sets.midcast.Cure) end end end function day_equip(spell) if not spell.skillchain_a or spell.skillchain_a == '' then return end if (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fusion") or check_sc_properties(spell, "Liquefaction")) and world.day_element == 'Fire' then elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fusion") or check_sc_properties(spell, "Transfixion")) and world.day_element == 'Light' then elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fragmentation") or check_sc_properties(spell, "Detonation")) and world.day_element == 'Wind' then elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fragmentation") or check_sc_properties(spell, "Impaction")) and world.day_element == 'Lightning' then elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Distortion") or check_sc_properties(spell, "Reverberation")) and world.day_element == 'Water' then elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Distortion") or check_sc_properties(spell, "Induration")) and world.day_element == 'Ice' then elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Gravitation") or check_sc_properties(spell, "Scission")) and world.day_element == 'Earth' then elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Gravitation") or check_sc_properties(spell, "Compression")) and world.day_element == 'Dark' then else return end equip(sets.midcast.WS_Day) end function check_sc_properties(spell,str) if spell.skillchain_a == str or spell.skillchain_b == str or spell.skillchain_c == str then return true end return false end function aftercast(spell) if player.status =='Engaged' then equip(sets.aftercast[TP_sets[TP_ind]]) else equip(sets.aftercast[Idle_sets[Idle_ind]]) end end function status_change(new,old) if T{'Idle','Resting'}:contains(new) then equip(sets.aftercast[Idle_sets[Idle_ind]]) elseif new == 'Engaged' then equip(sets.aftercast[TP_sets[TP_ind]]) end end function buff_change(new,bool) if new == 'Reprisal' and bool then if current_shield.name == 'Ochain' then table.reassign(current_shield,sets.priwen.sub) equip({sub=current_shield}) end elseif new == 'Reprisal' and not bool then if current_shield.name == 'Priwen' then table.reassign(current_shield,sets.ochain.sub) equip({sub=current_shield}) end end end function self_command(command) if command == 'toggle TP set' then if TP_ind == 1 then TP_ind = 2 send_command('@input /echo SOLO SET') elseif TP_ind == 2 then TP_ind = 1 send_command('@input /echo DD SET') end elseif command == 'toggle Idle set' then if Idle_ind == 1 then Idle_ind = 2 send_command('@input /echo KITING SET') elseif Idle_ind == 2 then Idle_ind = 3 send_command('@input /echo SUPERTANKING SET') elseif Idle_ind == 3 then Idle_ind = 1 send_command('@input /echo NORMAL SET') end elseif command == 'toggle LOCK mode' then lock_mode = not lock_mode if lock_mode then send_command('input /echo MAIN/SUB SWAPPING ENABLED') enable('main','sub') else send_command('input /echo MAIN/SUB SWAPPING DISABLED') disable('main','sub') end elseif command == 'DT' then equip(sets.DT) elseif command == 'PDT Shield' then if buffactive['Reprisal'] then current_shield = table.reassign(current_shield,sets.priwen.sub) else current_shield = table.reassign(current_shield,sets.ochain.sub) end if not lock_mode then send_command('input /equip sub '..current_shield.name) else equip({sub=current_shield}) end elseif command == 'MDT Shield' then current_shield = table.reassign(current_shield,sets.aegis.sub) if not lock_mode then send_command('input /equip sub '..current_shield.name) else equip({sub=current_shield}) end end end It's not a bad basis to start with (I've changed mine a tad using Bryths Template). |
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