Quetzalcoatl.Valli said: »
Incursion done properly:
Cape can stiill be random
Obtain X EXP while in incursion: stat+1 stat+1 stat+1 stat+1
X EXP again stat+2 stat+2 stat+2 stat+2
Clear content level 130 stat+3 stat+3 stat+3 stat+3
Clear content level 140 Stat+4 stat+4 stat+4 stat+4
Max level clear, max augs.
When you clear max level you start over and lose your KIs at 124 and work on a second cape.
(or something generally close to this)
And like Camiie said, holy ***do away with like half the god damn tp moves Velkk do. Every single thing they do is just obnoxious. The only thing they're missing is a weakness move.
Cape can stiill be random
Obtain X EXP while in incursion: stat+1 stat+1 stat+1 stat+1
X EXP again stat+2 stat+2 stat+2 stat+2
Clear content level 130 stat+3 stat+3 stat+3 stat+3
Clear content level 140 Stat+4 stat+4 stat+4 stat+4
Max level clear, max augs.
When you clear max level you start over and lose your KIs at 124 and work on a second cape.
(or something generally close to this)
And like Camiie said, holy ***do away with like half the god damn tp moves Velkk do. Every single thing they do is just obnoxious. The only thing they're missing is a weakness move.
Just like how we came up with the simple idea for Voidwatch drops, let us put it in the pool. Nope, pulse it, need 5. Always backwards *** you from SE because they think they know better.
Also, they stated the Incursion ***with TP moves, sub NIN, because it's 2004 and everyone does that again. That or have Yagrush.
Please look forward to it \( `∀´)/