http://forum.square-enix.com/ffxi/threads/42945
★Head Wind BCNM
I do welcome you with open arms :o
The Return Of X's Knife ? |
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The Return of X's Knife ?
A) Fail on the link. You linked your own thread.....
B) This is the thread you wanted to link C) X's knife is nice and all that, but I highly doubt it will trump izhiikoh. Asura.Kingnobody said: » A) Fail on the link. You linked your own thread..... B) This is the thread you wanted to link C) X's knife is nice and all that, but I highly doubt it will trump izhiikoh. Lakshmi.Buukki
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Depends on if they make the crit damage substancial on the dagger (4% would be great). It's going to be 119 anyways, so it likely won't even be too far behind.
They could do some justice with this knife, by removing BST from it, and adding RDM, RNG, COR, BRD, DNC, etc. This would allow RNG's to drop a Hurlbat for added crit damage if needed, or it may become a better sub-of-choice for Izhi users. I agree with Buukki with the right amount of Crit rate or damage I'd be happy to sub it out.
That damn knife...
Did that bcnm a couple of times, got the z and y weapons but never the x. But oneiros knife is similar, just a lot harder to get (at that time). Going to assume you wont be able to duo this one.
Pantafernando said: » That damn knife... Did that bcnm a couple of times, got the z and y weapons but never the x. But oneiros knife is similar, just a lot harder to get (at that time). Quetzalcoatl.Wakmidget
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We need the new 119 dagger to be 150 delay too, we haven't had a good 150 delay dagger in a long time. :(
Cerberus.Shadowmeld
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Original X's knife was +10% crit damage. If they put an iLevel one in this fight, why would they only make it 4%?
Cerberus.Shadowmeld said: » Original X's knife was +10% crit damage. If they put an iLevel one in this fight, why would they only make it 4%? Offline
Posts: 933
and lets put a 0.02% drop rate on the new X-knife. BARANCE!
You'll experience less of that when you suckless and do D~VD, fran.
Lakshmi.Buukki
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Cerberus.Shadowmeld said: » Original X's knife was +10% crit damage. If they put an iLevel one in this fight, why would they only make it 4%? Oh, I was just throwing an arbitrary number out there, but just because the previous version was 10% does not mean the 119 version will be. THF could stack tons of crit+% gear to inordinate amounts if this were the case, though I wouldn't dispute its rightfulness. Remember at 75 cap, there was hardly ever any crit+ gear available. Now there are tons, plus augmentable gear. This game has a few examples of gear that was later upgraded to higher levels, but did not retain certain stats. They don't always follow the same model when upgrading gear. Compare the two below: http://www.ffxiah.com/item/15672/abs-sollerets-1 http://www.ffxiah.com/item/10737/abs-sollerets-2 Cerberus.Shadowmeld
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I would agree with you except for one thing. X's knife was a job defining knife. Abyss Sollerets were not.
Before it was easy to get Mandau, land wars were started in asia over blau + Sirocco vs. Blau + X's. Offline
Posts: 885
It doesnt matter if an item is job defining or not. SE still screws with the stats for the sake of making everything suck vs what we want.
Lakshmi.Buukki said: » Cerberus.Shadowmeld said: » Original X's knife was +10% crit damage. If they put an iLevel one in this fight, why would they only make it 4%? Cerberus.Shadowmeld said: » land wars were started in asia over blau + Sirocco vs. Blau + X's. Asura.Kingnobody said: » Cerberus.Shadowmeld said: » land wars were started in asia over blau + Sirocco vs. Blau + X's. but in all seriousness. we could just tell Kim Jong Un he's a fat little marshmallow who happens to look like he was left on the weenie roaster too long |
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