Ideas For New Blue Mage Spells (July Update) |
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Ideas for new Blue mage spells (July update)
It's not Primal Drill, but Sinker drill, which comes from Acroliths.
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Bismarck.Bloodrose said: » It's not Primal Drill, but Sinker drill, which comes from Acroliths. Guess even more hopes that the author of this thread will update the information. But sad to know its not my UFO. :( I want his knowledge. Figures this gets released on the same day I finish my GA mythic -.-
I could have learned all 4 regular spells in one Salvage run lol... Caitsith.Mahayaya said: » I'd be happy if they gave a side-grade Cure V to Scholar and Red Mage. A Cure V potent cure with the same hate calculations as Cure IV. This would ***-block you from spamming it in a situation where you're just there for healing, but would still give them the opportunity to do it. Then again, SE clearly doesn't want Red Mage to be able to tank anymore, so that may never happen. Also, I want Restoral on Blue Mage! Self-target only Cure for like 1k+ plox. Caitsith.Mahayaya said: » I still want: Restoral - Cure V self target only (our first cure was pollen, let's make our last cure self-only too). Mighty Gaurd - Protect and Shell, at least IV level. All you doubters... I love it. Depending on the MP cost/SC relation on sinker drill, looks to be another good spell we get from a monster we got nothing from in the past.
Rail Cannon is also from Gears (Restoral), and judging from the recast, it looks like its going to be a really strong Laser! Very excited to try this stuff out. I'm not completely sure if they are paying attention to this particular thread (or other BLU cries), but they are certainly giving BLUs spells that were apparently missed, overlooked and forgotten from the past, as well as a few from the current. And I couldn't be happier. I wonder how the damage from Sinker Drill will be, and if this can SC light.
75 seconds recast sucks, I hope it's good damage with EF+CA. Also, isn't Uproot supposed to be Earth damage, not Light? Lakshmi.Buukki said: » I love it. Depending on the MP cost/SC relation on sinker drill, looks to be another good spell we get from a monster we got nothing from in the past. Rail Cannon is also from Gears (Restoral), and judging from the recast, it looks like its going to be a really strong Laser! Very excited to try this stuff out. I'm not completely sure if they are paying attention to this particular thread (or other BLU cries), but they are certainly giving BLUs spells that were apparently missed, overlooked and forgotten from the past, as well as a few from the current. And I couldn't be happier. My guess is that it's Restoral from Gears and Rail Cannon from Gear. Kind of like the different types of Trolls and Mamools would give different spells based on their type. Good eye Mahayaya. That's cool they didn't skip the triple Gears and gave us spells from both. I hadn't even thought that one through.
December 2014 upcoming update
New blue magic spells are learnable. Molting Plumage (Lv.99 Recast time: 25 sec.) Deals wind elemental damage in a fan-shaped area originating from caster. Nectarous Deluge (Lv.99 Recast time: 45 sec.) Deals water elemental damage to enemies within range. Additional effect: Poison. Sweeping Gouge (Lv.99 Recast time: 120 sec.) Delivers a twofold attack. Additional effect: Paralysis. Additional effect duration varies with TP. Atramentous Libations (Lv.99 Recast time: 180 sec.) Steals HP from enemies within range. Ineffective against undead. meh. sweeping gouge likely the only good one. the enormous recast time betrays its strength
The maximum accuracy of one-handed weapons equipped as the main weapon will be increased from 95% to 99%.
What does that mean? Just one handed weapons getting boost to new accuracy cap or is this a translation problem? I would like to see these BLU spells added:
Bacon III Turtlesandwich IV and Senzu Bean Bahamut.Dannyl said: » December 2014 upcoming update New blue magic spells are learnable. Molting Plumage (Lv.99 Recast time: 25 sec.) Deals wind elemental damage in a fan-shaped area originating from caster. Nectarous Deluge (Lv.99 Recast time: 45 sec.) Deals water elemental damage to enemies within range. Additional effect: Poison. Sweeping Gouge (Lv.99 Recast time: 120 sec.) Delivers a twofold attack. Additional effect: Paralysis. Additional effect duration varies with TP. Atramentous Libations (Lv.99 Recast time: 180 sec.) Steals HP from enemies within range. Ineffective against undead. Another AoE drain spell? That one interests me, (sweeping gouge looks cool too). What's atramentous libations from anyway? Is that from dullahans? And Phoenix.Komugichan said: » The maximum accuracy of one-handed weapons equipped as the main weapon will be increased from 95% to 99%. What does that mean? Just one handed weapons getting boost to new accuracy cap or is this a translation problem? It looks like one handed weapons get an accuracy cap increase. Insert threads of mostly bandwagon SAMs bitching that they can't get an accuracy cap increase. I like this, wonder if it'll apply to casting physical spells when you're at 99% accuracy cap with your main hand weapon. Hopefully they remember how to make good elemental spells for this round. I'm looking at you, Diffusion Ray.
So what mobs teach tbese new spells?
tulfaire snapweed raaz dullahan
Asura.Sabishii said: » Bahamut.Dannyl said: » December 2014 upcoming update New blue magic spells are learnable. Molting Plumage (Lv.99 Recast time: 25 sec.) Deals wind elemental damage in a fan-shaped area originating from caster. Nectarous Deluge (Lv.99 Recast time: 45 sec.) Deals water elemental damage to enemies within range. Additional effect: Poison. Sweeping Gouge (Lv.99 Recast time: 120 sec.) Delivers a twofold attack. Additional effect: Paralysis. Additional effect duration varies with TP. Atramentous Libations (Lv.99 Recast time: 180 sec.) Steals HP from enemies within range. Ineffective against undead. Another AoE drain spell? That one interests me, (sweeping gouge looks cool too). What's atramentous libations from anyway? Is that from dullahans? And Phoenix.Komugichan said: » The maximum accuracy of one-handed weapons equipped as the main weapon will be increased from 95% to 99%. What does that mean? Just one handed weapons getting boost to new accuracy cap or is this a translation problem? It looks like one handed weapons get an accuracy cap increase. Insert threads of mostly bandwagon SAMs bitching that they can't get an accuracy cap increase. I like this, wonder if it'll apply to casting physical spells when you're at 99% accuracy cap with your main hand weapon. Yeah, the AoE drain is the only one that really interests me all that much, though I'm sure Gouge will be nice. Our nukes are pretty much all the same, so unless these are really low set point costs, they'll probably be worthless in comparison to Subduction due to the posted recast times. If the AoE drain gives a good job trait, or is reasonable on set points, and fast to cast, it may be somewhat useful. I'm worried they will make it 5+ set points though and ruin it. Tbh, if you need to heal badly then Restoral will cost the same set points (almost guaranteed that all new spells will be 5-6) and will likely be more potent when fighting single/lessthanthree targets. Otherwise there's Sanguine Blade or Bloodrake.
As for the acc cap working for spells, no. It only works for main hand, so no blue magic or sub (was confirmed in JP dev tracker) The description on Sweeping Gouge was changed:
Sweeping Gouge (Lv.99 Recast time: 120 sec.) Delivers a twofold attack. Additional Effect: Decreases defense. Additional effect duration varies with TP. (Corrected on Nov 27, 2014) http://forum.square-enix.com/ffxi/threads/45216 |
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