Anyone Excited About Trust Npc Pts Update Soon?

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anyone excited about trust npc pts update soon?
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By nyheen 2014-06-01 22:03:55
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http://forum.square-enix.com/ffxi/threads/42258 "Alter egos will now be able to be called forth while in parties with other players".

not seeing anyone talking about it but this is great that soon you will be able to pt with trust, i cant wait for it,

i been busy mostly in RL but seeing this update will be good for anyone starting old schools pt again, i think this will bring back the traditional parties again. with RoE, FoV GoV and many xp rings etc this will make things much more interesting, so who ready for this update?
 Fenrir.Schutz
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By Fenrir.Schutz 2014-06-01 22:10:28
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I would guess it depends on how sophisticated the Trust-NPC-AI is for group-play dynamics. If the WHM's aren't very good at reacting or prioritising heals or status removals on players other than their summoner, for example, it might be tricky (especially since they are implementing it such that no one Trust can be duplicated in a party.)

Hopefully they will playtest out the AI thoroughly first, but we'll see.
 Ragnarok.Azryel
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By Ragnarok.Azryel 2014-06-01 23:13:46
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I'm not... I've never bothered with any of the trust pacts or whatever because I've been always partied up with my mule, but now it seems like I'll have to go and get them at some point.
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By Akutenshi 2014-06-02 00:01:59
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Some of the trust AI is actually pretty good. After the initial pull if you don't have say protect or shell they some put those up and are pretty quick to erase and buff. With just two competent DD, a healer trust or two, and a combination of whatever you could make a party to farm say job points or merits.

I do that now with two healers and Joachim trust. I get marches and haste plus your own haste depending on your job and go to town. Add another real player or two and you could probably get really high numbers in camps. Add gov or fov and it only gets better.

Not to mention you could take them into some bcnm fights now and skirmish too. Should be a nice update for when people don't have the numbers or friends online to get things done.

I will say that tank trusts are horrible. If you have any decent gear you will always pull aggro, which is why I usually run with two healers and do as much damage as possible.
 
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By nyheen 2014-06-02 10:26:31
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i can see this being very good for the low mid pts, even 75+ lvl pts, would make it more interesting seeing some /sh again for xp pts and just teaming up with random people in areas, the whole exp pt system die because of the trust soloing but with them in pts no one need worry about having the jobs like tanks or healers etc,

this will also bring back lot old school guys that had a hard time starting pts because of the lack of people, could be something like 4 players/ 2 trusts. if that healer player wanna join... sure replace with trust, oh one of the DD need go soon? replacement trust! it would be one of the best updates for xp pts again, and now they going to be in some bcnm? Skirmish?! sweet cakes, soon or later they will pop up in more places but this is a great start.

i was waiting for this update for a long time and iam happy! :)
 Bismarck.Chaosprime
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By Bismarck.Chaosprime 2014-06-02 10:35:04
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What limitations do Trust NPC's have? Can you take them to Sky, Nyzule, dyna, salvage etc?
 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2014-06-02 10:42:50
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Can't take them into battlefields or instances.

So that's:

Assaults
Nyzul Isle (Assault)
Salvage
Dynamis
Meeble Burrows
Abyssea
Voidwatch
Walk of Echos
Any seal BCNM
ENM
Various instances such as Bahamut v2
Legion
Delve (Fracture)
Skirmish


Probably more. They have been granted access to some mission-related battlefields, though.
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By nyheen 2014-06-02 11:02:42
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Quetzalcoatl.Kenrusai said: »
Can't take them into battlefields or instances.

So that's:

Assaults
Nyzul Isle (Assault)
Salvage
Dynamis
Meeble Burrows
Abyssea
Voidwatch
Walk of Echos
Any seal BCNM. but soon can use macrocosmic or microcosmic orbs
ENM
Various instances such as Bahamut v2
Legion
Delve (Fracture)
can use in Skirmish soon


Probably more. They have been granted access to some mission-related battlefields, though.

soon or later that list will change once the update comes out:) skirmish and macro orbs is a good start, maybe next voidwatch?
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By Akutenshi 2014-06-02 14:57:23
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Also for some of the Adoulin Story mission bcnm too.
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By Elazar1 2014-06-02 15:01:37
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nyheen said: »
Quetzalcoatl.Kenrusai said: »
Can't take them into battlefields or instances.

So that's:

Assaults
Nyzul Isle (Assault)
Salvage
Dynamis
Meeble Burrows
Abyssea
Voidwatch
Walk of Echos
Any seal BCNM. but soon can use macrocosmic or microcosmic orbs
ENM
Various instances such as Bahamut v2
Legion
Delve (Fracture)
can use in Skirmish soon


Probably more. They have been granted access to some mission-related battlefields, though.

soon or later that list will change once the update comes out:) skirmish and macro orbs is a good start, maybe next voidwatch?
God I hope not I really do hate this npc lag fest.i just wish they where for pre 75 only.
 Shiva.Onorgul
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By Shiva.Onorgul 2014-06-02 15:07:23
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Elazar1 said: »
God I hope not I really do hate this npc lag fest.i just wish they where for pre 75 only.
a.) How shitty is your PC that you're lagging while playing a game built on DirectX 8? It's a PS2 game, for heaven's sake: I was emulating PS2 games on a middle-of-the-road gaming PC 5 years ago.

b.) The more people are using Trusts, the fewer people who are involved. It's a fairly simple design: party size is always going to be 6 and the majority of things people do requires a party or less. So if Trusts are somehow magically lagging you worse than the equivalent number of players, just get more real humans involved.

c.) Virtually everything in that list is instanced. Please see point A as you shouldn't be lagging in 6-man instanced content.
 Quetzalcoatl.Jhedin
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By Quetzalcoatl.Jhedin 2014-06-02 15:25:07
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It's necessary, simple as that.

I generally consider the primary purpose of Trust to be to give players a viable solo method of leveling. Trust accomplishes that, but until this patch comes, it does so at the expense of duoing/trioing with other real players. Let's be honest - if you and your friend are level 20 and leveling, you both will level way more efficiently solo with Trusts than duoing without. This is the necessary change that, to me, completes the primary vision of Trust (that it's primarily for leveling) - it opens it up so that you and your friend can level efficiently together with Trust NPCs.

I concur with some others here; I wish they'd add them to certain event instances, such as Assault or Einherjar or Walk of Echoes, but I've always considered anything like that to be a bonus that came out of the original idea - that Trust is primarily to make leveling easier, and it does that beautifully.

I'd argue, as well, that this is probably a progressive step towards putting Trust into other situations. Putting them into party situations may be part of establishing the framework to allow them into instanced events. Given that they're being added to the SKCNMs and Skirmish, I think it's only a matter of time.
[+]
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By Elazar1 2014-06-02 15:37:15
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Shiva.Onorgul said: »
Elazar1 said: »
God I hope not I really do hate this npc lag fest.i just wish they where for pre 75 only.
a.) How shitty is your PC that you're lagging while playing a game built on DirectX 8? It's a PS2 game, for heaven's sake: I was emulating PS2 games on a middle-of-the-road gaming PC 5 years ago.

b.) The more people are using Trusts, the fewer people who are involved. It's a fairly simple design: party size is always going to be 6 and the majority of things people do requires a party or less. So if Trusts are somehow magically lagging you worse than the equivalent number of players, just get more real humans involved.

c.) Virtually everything in that list is instanced. Please see point A as you shouldn't be lagging in 6-man instanced content.
My pcs are fine have you been in a wrk with 30 40 of these things running around? Tell me you don't lag :p only people who want these shitty npcs are the ones who are incapable of doing anything in game.
 Shiva.Onorgul
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By Shiva.Onorgul 2014-06-02 15:59:47
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Elazar1 said: »
have you been in a wrk with 30 40 of these things running around?
Do you imagine that would be lag-free if an equal number of players were there?
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By Elazar1 2014-06-02 16:22:36
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Well your the 1 going on about shitty pc please, and by looks of it don't look like you have played in years either to really comment. Anyways bored wanted to just say I don't like them should up to 75 done. And never go into a event's prime point namis if you can't do 75 content 25 lvls over you need help.
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By Sieha1 2014-06-02 16:23:29
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Elazar1 said: »
Shiva.Onorgul said: »
Elazar1 said: »
God I hope not I really do hate this npc lag fest.i just wish they where for pre 75 only.
a.) How shitty is your PC that you're lagging while playing a game built on DirectX 8? It's a PS2 game, for heaven's sake: I was emulating PS2 games on a middle-of-the-road gaming PC 5 years ago.

b.) The more people are using Trusts, the fewer people who are involved. It's a fairly simple design: party size is always going to be 6 and the majority of things people do requires a party or less. So if Trusts are somehow magically lagging you worse than the equivalent number of players, just get more real humans involved.

c.) Virtually everything in that list is instanced. Please see point A as you shouldn't be lagging in 6-man instanced content.
My pcs are fine have you been in a wrk with 30 40 of these things running around? Tell me you don't lag :p only people who want these shitty npcs are the ones who are incapable of doing anything in game.

I dont lag when there is even more of them.

also this just in, you can turn them off now!
 Leviathan.Chaosx
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By Leviathan.Chaosx 2014-06-02 16:29:36
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Hopefully they'll adjust the AI a little more. Some of them are great, while others are kinda lame. For instance the whm spams cures, but is good with the status removals. Drk stuns right on time too.

Would be nice if they had settings or something similar to that effect.

Quetzalcoatl.Kenrusai said: »
Can't take them into battlefields or instances.

So that's:

Assaults
Nyzul Isle (Assault)
Salvage
Dynamis
Meeble Burrows
Abyssea
Voidwatch
Walk of Echos
Any seal BCNM
ENM
Various instances such as Bahamut v2
Legion
Delve (Fracture)
Skirmish


Probably more. They have been granted access to some mission-related battlefields, though.
Add Fields of Valor elite training to that list. They disappear suddenly when spawned.

However they stay for other quest related spawns I've seen so far. Specifically AF quests.
 Leviathan.Chaosx
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By Leviathan.Chaosx 2014-06-02 16:32:04
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Angierus said: »
Lemme take these things into salvage and I will have a purpose for them, otherwise they're not worth my time to collect and obtain /:
I wanted to take 'em into Dynamis when I get there :/
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2014-06-02 17:51:30
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Just let us set gambits on them, allow them in all zones and call it FFXI.V
 Asura.Vafruvant
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By Asura.Vafruvant 2014-06-03 07:12:15
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Leviathan.Chaosx said: »
Add Fields of Valor elite training to that list. They disappear suddenly when spawned.

However they stay for other quest related spawns I've seen so far. Specifically AF quests.
Elite training regimes are considered "Confrontations", along with ANNM, certain missions in A Crystalline Prophecy or A Moogle Kupo d'Etat, and bosses in Dynamis (though Dynamis is locked out anyway.) Any other pop NM that doesn't restrict your level and allows outside help won't be affected.

What will be interesting to see is if they allow them in Level Sync groups. I don't see why they wouldn't, but knowing SE, there will be a "Known Issue" in the update details.
 Leviathan.Chaosx
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By Leviathan.Chaosx 2014-06-03 07:16:04
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I foresee a dropping of confrontation restrictions then.
 Asura.Vafruvant
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By Asura.Vafruvant 2014-06-03 08:56:05
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Leviathan.Chaosx said: »
I foresee a dropping of confrontation restrictions then.
If you mean removing them altogether, I don't, actually, and I'll tell you why. Confrontation allows SE to place a battlefield effectively anywhere in the game. It locks out outside players but also outside enemies. This is particularly useful inside Dynamis where someone in your party can spawn the boss and allow you to ignore every mob along the way to the spawn point (also useful for losing a train of enemies.) For things like Fields of Valor elite regimes, some of them level cap you and might otherwise make you vulnerable to outside aggro.

However, if you mean removing that restriction from where to summon Trust, I completely agree.
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By nyheen 2014-06-03 11:02:44
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Asura.Vafruvant said: »
What will be interesting to see is if they allow them in Level Sync groups. I don't see why they wouldn't, but knowing SE, there will be a "Known Issue" in the update details.

i almost forgot about that part, normal npc are not allow in level sync, i hope they fix that!. would be kinda silly if trust can pt with other players now but cant level sync.
 Ragnarok.Exavion
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By Ragnarok.Exavion 2014-06-03 12:58:42
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Always surprised how many people don't know about commands like /hidefaith, /lockstyle, /checkparam. If you care enough about the game to discuss it on forums you should care enough to read the damn patch notes.

This feature might help the most for people who go and do grounds tomes. Can also see it being pretty damn useful for merit/job points in SoA. Everytime I see someone try to start a Woh Gates group it fizzles out before it reaches 6 people.
 Leviathan.Chaosx
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By Leviathan.Chaosx 2014-06-03 13:36:40
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Asura.Vafruvant said: »
Leviathan.Chaosx said: »
I foresee a dropping of confrontation restrictions then.
If you mean removing them altogether, I don't, actually, and I'll tell you why. Confrontation allows SE to place a battlefield effectively anywhere in the game. It locks out outside players but also outside enemies. This is particularly useful inside Dynamis where someone in your party can spawn the boss and allow you to ignore every mob along the way to the spawn point (also useful for losing a train of enemies.) For things like Fields of Valor elite regimes, some of them level cap you and might otherwise make you vulnerable to outside aggro.

However, if you mean removing that restriction from where to summon Trust, I completely agree.
Yeah the 2nd one. I was looking forward to doing Dynamis with them.
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By Kell 2014-06-05 16:34:23
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Definitely liking the ability to call them for macrocosmic BCs, it might make it easier to get tales for those less wanted jobs.
 Asura.Vafruvant
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By Asura.Vafruvant 2014-06-07 03:49:53
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Kell said: »
Definitely liking the ability to call them for macrocosmic BCs, it might make it easier to get tales for those less wanted jobs.
They need to improve the damage output of Trusts. Unless you can tank everything (PLD or maybe BST with a good pet PDT set), your Trusts won't be able to support the damage and accuracy you will need to down them solo.

I was using some in Kamihr Drifts just the other day (with a 119 weapon on my PLD) and one handed weapons were doing 20-30 damage, with two handed occasionally breaking 100. One Handed weaponskills (even by dual-wielding Aldo) possibly breaking 300 (with Sneak Attack and Assassin's Charge). Tenzen was the only "viable" DD as his WS's were pushing 600-700! >.> I ended up just using Joachim, Ulmia and Cherukiki, was pretty awesome then; otherwise, very lackluster.
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By Aikawa 2014-06-07 08:03:53
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Asura.Vafruvant said: »
Kell said: »
Definitely liking the ability to call them for macrocosmic BCs, it might make it easier to get tales for those less wanted jobs.
They need to improve the damage output of Trusts. Unless you can tank everything (PLD or maybe BST with a good pet PDT set), your Trusts won't be able to support the damage and accuracy you will need to down them solo.

I was using some in Kamihr Drifts just the other day (with a 119 weapon on my PLD) and one handed weapons were doing 20-30 damage, with two handed occasionally breaking 100. One Handed weaponskills (even by dual-wielding Aldo) possibly breaking 300 (with Sneak Attack and Assassin's Charge). Tenzen was the only "viable" DD as his WS's were pushing 600-700! >.> I ended up just using Joachim, Ulmia and Cherukiki, was pretty awesome then; otherwise, very lackluster.
and do you think that you will going to do Normal, D, or VD w/ trust?... its VE only...
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By Luvbunny1 2014-06-07 12:41:05
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Trust for SKCNM 20 Normal mode is viable method. We all know, BRD and WHM is very lacking in the game. Now players can easily call forth their trust. What you want to do once you engage is to make sure to give a bit of time for your WHM trust to regain their mp back after every pull of the mob. Obviously, you do not want your main tank to call his/her WHM trust. One of the DDs can call the WHM trust (and bard trust).
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