What's The Top 5 Mythic's?

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What's the top 5 Mythic's?
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 Fenrir.Ramzus
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By Fenrir.Ramzus 2015-04-14 12:16:39
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yagrush was definitely more useful during incursion, but its use has declined with the introduction of vagary since using more DD is stupid now. it's still one of the better ones imo considering you'll probably have a GEO or two standing in range for the DD (or PLD) if you have one
 Asura.Fondue
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By Asura.Fondue 2015-04-14 12:22:30
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Asura.Ccl said: »
You guys use more DD than whm or /whm to put Yagrush in such awesome state?
At most we have 2 dd wich are covered by the whm and the brd.

I'd put any top tier dd and carn as very usefull; koga was a much higher increase than I was hoping for.

Sch one is prolly awesome now too.
Did they make Sam not suck yet? :(
 Phoenix.Capuchin
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By Phoenix.Capuchin 2015-04-14 12:23:32
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Asura.Sechs said: »
Oh and for people who mentioend KKK, it is an undoubtely awesome weapon but there are some considerations to be made
  1. Despite the plethora of adjustments, it's still hard to find a place for PUPs in endgame events (hard =/= impossible)

  2. Stringing Pummel used to be one of the best WS in game, and the 30% boost from KKK just made it godly. I think it lost a few positions in the tiers list since the WS rehaul though, given how Stringing Pummel hasn't been "upgraded" as much as many other WSs (rightfully, someone could say, given how Pummel was already awesome to begin with)

  3. The Overload boost from KKK isn't that game changing anymore (altough clearly useful)

  4. On a lot of jobs keeping AM3 up is a dps loss in many situations (not sure if this is the case for PUP, given the TP exchange move from Automaton and given how Stringing Pummel is one of the few Mythic WSs who scale damage with TP)


One INCREDIBLY powerful aspect of KKK that people often overlook is the "Enhances Martial Arts", which gives a whopping H2H delay -50 (and a lower delay than a MNK with 2 higher tiers of MA trait). To put it in perspective, there are only two other pieces in the entire game with more than -10 MA delay: PUP JSE cape, with augments up to -20, and PUP 119 Empy legs at -11.

And this is on a H2H weapon which already has the lowest base delay of any viable endgame H2H, at delay+49. Only Vere at +51 really compares in that respect. Spharai are +86, Tinhaspa +96, Ohrmazd +130 before augs.

That makes it MUCH easier for PUPs to reach delay reduction cap without needing 2x Ghorn Marches, Haste II, Haste Samba, and MA gear in almost every slot you can use it.

* A non-KKK PUP or a MNK with any viable 119 weapon does not hit delay reduction cap even with Haste II, 2x Ghorn Marches, and every piece of available MA gear (though they can if you also add Haste Samba). Note that PUP has access to more MA gear than MNK, which is why it's still difficult for MNK despite 2 tiers higher MA trait (-40 reduction more than a non-KKK PUP).

* KKK PUP can hit cap pretty easily in MANY ways, allowing for much more flexibility with gear and buffs. For example: Haste 1, Ghorn March x2, and approximately -12 (actually 11.something) from MA gear (say, only adding the JSE back with MA augment, or practically there with -11 from Empy119 legs). Another example: Haste II, 2x Trust Marches (+0 songs), and -12 in MA gear.

Overload? Eh, I don't really care.

PUP Mythic WS being the best PUP WS anyway? That's damn nice.

The delay-50? Immense, and often overlooked when people think about Kenkonken.
 Valefor.Sehachan
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By Valefor.Sehachan 2015-04-14 12:26:38
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DP is the best, not even need to question it.
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 Seraph.Ramyrez
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By Seraph.Ramyrez 2015-04-14 12:27:06
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Phoenix.Capuchin said: »
* A non-KKK PUP or a MNK with any viable 119 weapon does not hit delay reduction cap even with Haste II, 2x Ghorn Marches, and every piece of available MA gear (though they can if you also add Haste Samba). Note that PUP has access to more MA gear than MNK, which is why it's still difficult for MNK despite 2 tiers higher MA trait (-40 reduction more than a non-KKK PUP).

Does this remain true even with the new gloves in Vagary? Just curious, I honestly have no idea, stopped giving monk much attention a long time ago, and never cared about PUP.

Phoenix.Capuchin said: »
The delay-50? Immense, and often overlooked when people think about Kenkonken.

I think the bigger issue is people often overlook puppetmaster entirely, therefore also overlook their weapon.
 Asura.Ccl
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By Asura.Ccl 2015-04-14 12:27:06
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Asura.Fondue said: »
Asura.Ccl said: »
You guys use more DD than whm or /whm to put Yagrush in such awesome state?
At most we have 2 dd wich are covered by the whm and the brd.

I'd put any top tier dd and carn as very usefull; koga was a much higher increase than I was hoping for.

Sch one is prolly awesome now too.
Did they make Sam not suck yet? :(

Are you coming back for the last missions ?!?
 Sylph.Safiyyah
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By Sylph.Safiyyah 2015-04-14 12:29:07
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It's awesome that it's 2015 and we're still having this argument.

With Yagrush and Carn devalued in current content, the DPS weapons start to climb the list. Koga and Tizona take two of the top damage dealing jobs and make them substantially better. They are in the top 5 mythics, IMO. Possibly Terpsichore as well, since dancer should still be a top-tier DD with PK- Terp is just less of a boost to dancer than Koga or Tizona are to samurai and blue mage.

fillerbunny9 said: »
I think that as far as the largest boost to what a job does, I would give that to Kenkonken before Ryunohige, and this is speaking as someone who HAS a Ryunohige.

Kenkonken is awesome but ultimately it lets an awesome puppetmaster do as much damage as an average monk.
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By Caliber 2015-04-14 12:29:46
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Asura.Ccl said: »
Asura.Fondue said: »
Asura.Ccl said: »
You guys use more DD than whm or /whm to put Yagrush in such awesome state?
At most we have 2 dd wich are covered by the whm and the brd.

I'd put any top tier dd and carn as very usefull; koga was a much higher increase than I was hoping for.

Sch one is prolly awesome now too.
Did they make Sam not suck yet? :(

Are you coming back for the last missions ?!?
IDK MAN

I want to but idk, I want that body with the wings D:<
are you coming back for heavensward?
 Fenrir.Shznittle
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By Fenrir.Shznittle 2015-04-14 12:31:33
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I'm a believer of "spend your gil on whatever the hell pleases you", however i'm also not interested in reading bias posts about PUP mythics and any other jobs that are irrelevent at the moment...its a great weapon for PUPs, done...enough said. The truth is nobody really cares about PUPs for events. Nobody's out there asking for PUPs. If you're a PUP and want to /shout in jeuno for a group then good for you. So, please stop trying to convince us that Kenkoken is in the top 5 for whatever reason...

P.S. nobody cares about PUPs
 Valefor.Sehachan
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By Valefor.Sehachan 2015-04-14 12:32:32
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Siren.Kenesu said: »
for overall best use to the job
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2015-04-14 12:32:40
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I PUP'd your mother.
Then I Aymur'd all over her Gastrophetes.
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 Asura.Failaras
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By Asura.Failaras 2015-04-14 12:34:48
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Quote:
I'm a believer of "spend your gil on whatever the hell pleases you", however i'm also not interested in reading bias posts about PUP mythics and any other jobs that are irrelevent at the moment...its a great weapon for PUPs, done...enough said. The truth is nobody really cares about PUPs for events. Nobody's out there asking for PUPs. If you're a PUP and want to /shout in jeuno for a group then good for you. So, please stop trying to convince us that Kenkoken is in the top 5 for whatever reason...
The reason people will talk about Pup is that it is a large boost to the job, much like Conqueror or Nirvana, so if you ignore current job balance and simply look at "what mythic adds the most to its job" you can start to argue for those weapons. It's just an alternative way to looking at the use of mythics as opposed to through the lens of current job balance.
 Phoenix.Capuchin
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By Phoenix.Capuchin 2015-04-14 12:35:57
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Seraph.Ramyrez said: »
Phoenix.Capuchin said: »
* A non-KKK PUP or a MNK with any viable 119 weapon does not hit delay reduction cap even with Haste II, 2x Ghorn Marches, and every piece of available MA gear (though they can if you also add Haste Samba). Note that PUP has access to more MA gear than MNK, which is why it's still difficult for MNK despite 2 tiers higher MA trait (-40 reduction more than a non-KKK PUP).

Does this remain true even with the new gloves in Vagary? Just curious, I honestly have no idea, stopped giving monk much attention a long time ago, and never cared about PUP.

Yep, still true.

MNK has access to so little MA gear, so even with reforged Empy+1 body (Delay -6) and Count's Cuffs (Delay -5), you need capped magical haste AND samba to get to cap. Marches/Haste and gear alone won't quite get there.

Examples: Vere MNK with both of the above mentioned pieces and capped magical haste will be at delay 100 (minimum for H2H is 96). Even if you added Shaolin Belt, which you shouldn't, would bring you to 96.875 and alllllmost there.
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By Wordspoken 2015-04-14 12:39:09
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Sylph.Safiyyah said: »
It's awesome that it's 2015 and we're still having this argument.
++
 Seraph.Ramyrez
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By Seraph.Ramyrez 2015-04-14 12:39:46
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There's definitely an argument to be made there for a job with no other "tricks" getting less of its own mechanic than a job for whom H2H is a secondary (at least, theoretically) priority.

But it's SE we're talking about and they've never really understood or properly utilized several jobs they themselves have created. Soooo.
 Asura.Ccl
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By Asura.Ccl 2015-04-14 12:42:57
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Caliber said: »
Asura.Ccl said: »
Asura.Fondue said: »
Asura.Ccl said: »
You guys use more DD than whm or /whm to put Yagrush in such awesome state?
At most we have 2 dd wich are covered by the whm and the brd.

I'd put any top tier dd and carn as very usefull; koga was a much higher increase than I was hoping for.

Sch one is prolly awesome now too.
Did they make Sam not suck yet? :(

Are you coming back for the last missions ?!?
IDK MAN

I want to but idk, I want that body with the wings D:<
are you coming back for heavensward?

We can 6-7 man that body with the wings!(or 2 triobox+1 dual box!) I might dimpson and kese are trying to make me play that again by making an EU coil lol
 Phoenix.Capuchin
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By Phoenix.Capuchin 2015-04-14 12:45:47
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Sylph.Safiyyah said: »
Kenkonken is awesome but ultimately it lets an awesome puppetmaster do as much damage as an average monk.

This is straight up wrong, but people sure like to say it. Was true back in the days before PUP got H2H skill raised to A+, but people never reconsidered that 2008-era "common knowledge". Now, a KKK PUP should destroy an "average" MNK and fall short of a Glanz MNK (as it should be, IMHO). A good Vere PUP will beat most non-Mythic/Empy MNKs too.

Each has their own quirks to be sure. MNK has better defense thanks to counters and HP, and formless for whenever that helps. In addition to strong DD, PUP has legitimate support utility with mage puppets (RDM enfeebles and haste II/phalanx on master, WHM frame helping for regen/cure/-na on party members) and can make up some damage with DD puppets (which are admittedly fairly lackluster on stuff that matters, but it's something).
 Asura.Fondue
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By Asura.Fondue 2015-04-14 12:47:42
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I saw winrie shouting for hpb lol are you making idris?
 Asura.Ccl
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By Asura.Ccl 2015-04-14 12:50:29
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I have no idea who that winrie person is!
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By Cyleena 2015-04-14 12:54:04
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Asura.Reichleiu said: »
Seriously.. all of you need to get off the Yagrush and Carn are OP and game-breaking BS-wagon.

Yagrush and Carn just allow you to be LAZY.. nothing more.

Yagrush is only good for 18 man content
Carn is only good when you aren't getting dispelled

Neither one is worth the time or money compared to the others.

Wow really? Yagrush allows you to be lazy lol. Totally bs. I work my arse off on whm, and am far from lazy. You can ask anyone I run with and they can tell you that. A good whm is never lazy....
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 Asura.Fondue
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By Asura.Fondue 2015-04-14 13:02:30
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Asura.Ccl said: »
I have no idea who that winrie person is!

I SAW WINRIE DIE!
 Asura.Loire
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By Asura.Loire 2015-04-14 13:10:32
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Asura.Fondue said: »
Asura.Ccl said: »
You guys use more DD than whm or /whm to put Yagrush in such awesome state?
At most we have 2 dd wich are covered by the whm and the brd.

I'd put any top tier dd and carn as very usefull; koga was a much higher increase than I was hoping for.

Sch one is prolly awesome now too.
Did they make Sam not suck yet? :(
Only if you don't like playing samurai mage.
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By Namonaki 2015-04-14 13:26:04
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Has any Mythic been made on utility/what is good for the LS as opposed to the person's interest lately? Idk, I love my LS but Yagrush and Carnwenhan will mean more to me than what they want out of it lol.

Idris is probably the only Mythic-lite I would say that is insanely broken right now and a high contender. Burtgang, Ryunohige and Kenkonken from a melee perspective, definitely Nirvana too.
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By Cyleena 2015-04-14 13:30:26
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Idris is amazing, Burt is great for pld, Tupsimati is great for sch. Depending kinda on what you doing. Yag helps a lot especially if you do stuff without many healers. I have done 18 man runs with only me whm, and am definitely glad of the yag in that scenario.
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2015-04-14 13:54:03
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With all of the mentioning of Tupsimati, are we forgetting that Laev is equally as good for BLM? Same exact stats as Tups. The only difference is SCH has weather based enmity-20, which after this last update, is close to meaningless, while Laevatein gives MDMG+10% when ES is used.
 Asura.Failaras
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By Asura.Failaras 2015-04-14 14:04:48
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Asura.Vafruvant said: »
Lakshmi.Zerowone said: »
Sometimes I feel like the mythic staves are sorely underrated.
Just had this discussion the other day. For SCH, Tupsimati is nearly unrivaled in any high-level content, IF you need the M.Acc. The 255+30 M.Acc is just disgusting, along with MAB+40 and M.Dmg+248. Keraunos can have an edge, depending on your gear thanks to the native and augmentable INT, but falls short on M.Acc and M.Dmg.

As for Laevateinn, it has the biggest MAB pool with +60, as well as 255+10 M.Acc and 248 M.Dmg. Again, we run into the lack of INT as the biggest downside here. Keraunos (if I recall) can get +25 MAB or M.Acc, or +20 to both, but for the sake of comparison, we'll go +25 MAB.

Laev: +60 MAB, +265 M.Acc, +248 M.Dmg
Ker(max): +37 INT, +53 MAB, +228 M.Acc, +217 M.Dmg (plus another magic-related augment)

Ker has the edge here, pushing your base damage beyond what the 31 difference would be, but requires max augments.

Obviously Nirvana is BIS for SMN, though, regardless, but it's still SMN and has limited ability thanks to blood pact timer.
Tupsi vs Laev was mentioned a few pages back. A weapon without INT that favors Magic Damage really hurts a job with VI nukes. Also Magic Accuracy has seen a huge upswing in usefulness lately and Tupsi gets +20 more Macc.
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By Sylph.Ice 2015-04-14 14:22:37
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Yagrush
Koga
Idris
Carn
Whothefuckcares

In that order.
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 Asura.Loire
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By Asura.Loire 2015-04-14 14:27:10
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Asura.Failaras said: »
Asura.Vafruvant said: »
Lakshmi.Zerowone said: »
Sometimes I feel like the mythic staves are sorely underrated.
Just had this discussion the other day. For SCH, Tupsimati is nearly unrivaled in any high-level content, IF you need the M.Acc. The 255+30 M.Acc is just disgusting, along with MAB+40 and M.Dmg+248. Keraunos can have an edge, depending on your gear thanks to the native and augmentable INT, but falls short on M.Acc and M.Dmg.

As for Laevateinn, it has the biggest MAB pool with +60, as well as 255+10 M.Acc and 248 M.Dmg. Again, we run into the lack of INT as the biggest downside here. Keraunos (if I recall) can get +25 MAB or M.Acc, or +20 to both, but for the sake of comparison, we'll go +25 MAB.

Laev: +60 MAB, +265 M.Acc, +248 M.Dmg
Ker(max): +37 INT, +53 MAB, +228 M.Acc, +217 M.Dmg (plus another magic-related augment)

Ker has the edge here, pushing your base damage beyond what the 31 difference would be, but requires max augments.

Obviously Nirvana is BIS for SMN, though, regardless, but it's still SMN and has limited ability thanks to blood pact timer.
Tupsi vs Laev was mentioned a few pages back. A weapon without INT that favors Magic Damage really hurts a job with VI nukes. Also Magic Accuracy has seen a huge upswing in usefulness lately and Tupsi gets +20 more Macc.
And both are getting beat by keranos with near perfect augs unless tups has am2 up with over 2300 tp. Or completely beat on magic burst
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By Asura.Failaras 2015-04-14 15:08:18
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Asura.Loire said: »
Asura.Failaras said: »
Asura.Vafruvant said: »
Lakshmi.Zerowone said: »
Sometimes I feel like the mythic staves are sorely underrated.
Just had this discussion the other day. For SCH, Tupsimati is nearly unrivaled in any high-level content, IF you need the M.Acc. The 255+30 M.Acc is just disgusting, along with MAB+40 and M.Dmg+248. Keraunos can have an edge, depending on your gear thanks to the native and augmentable INT, but falls short on M.Acc and M.Dmg.

As for Laevateinn, it has the biggest MAB pool with +60, as well as 255+10 M.Acc and 248 M.Dmg. Again, we run into the lack of INT as the biggest downside here. Keraunos (if I recall) can get +25 MAB or M.Acc, or +20 to both, but for the sake of comparison, we'll go +25 MAB.

Laev: +60 MAB, +265 M.Acc, +248 M.Dmg
Ker(max): +37 INT, +53 MAB, +228 M.Acc, +217 M.Dmg (plus another magic-related augment)

Ker has the edge here, pushing your base damage beyond what the 31 difference would be, but requires max augments.

Obviously Nirvana is BIS for SMN, though, regardless, but it's still SMN and has limited ability thanks to blood pact timer.
Tupsi vs Laev was mentioned a few pages back. A weapon without INT that favors Magic Damage really hurts a job with VI nukes. Also Magic Accuracy has seen a huge upswing in usefulness lately and Tupsi gets +20 more Macc.
And both are getting beat by keranos with near perfect augs unless tups has am2 up with over 2300 tp. Or completely beat on magic burst
I largely agree with you and would really like SE to take a look at their mythic staves and tack some INT on them because it really makes no sense for them to not have it right now. However I do think it is much easier to find a situations that Tupsi is useful in because of its unrivaled Macc than Laev is useful in because of it's lack of INT on a staff that is made for nuking hard with large Matk bonuses.
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By Asura.Reichleiu 2015-04-14 15:39:40
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Cyleena said: »
Wow really? Yagrush allows you to be lazy lol. Totally bs. I work my arse off on whm, and am far from lazy. You can ask anyone I run with and they can tell you that. A good whm is never lazy....

A Good WHM isn't lazy. You are not lazy and you are a good WHM Cyleena. But a good WHM doesn't "Need" a Yagrush to do a good job. The point is that it doesn't give a large enough boost to be considered as OP as everyone thinks it is.

Cyleena said: »
Idris is amazing, Burt is great for pld, Tupsimati is great for sch. Depending kinda on what you doing. Yag helps a lot especially if you do stuff without many healers. I have done 18 man runs with only me whm, and am definitely glad of the yag in that scenario.

This is a fair point. If I were bringing only 1 WHM with me to 18 man content, I would want them to have a Yagrush. But really.. who is actually doing this consistently?

Let me rephrase what I said earlier about Yag and Carn letting people be lazy:

If you are good at your job you are naturally not lazy and are going to do all of the little things well. Yagrush and Carn make it much more efficient for you to do all of these other things, obviously. But we aren't talking about good players, we are talking about weapons. The weapons themselves should not be considered overpowered. They slightly change one mechanic for each job, so if you are not good enough to take full advantage of this, then yes.. all they will do is allow you to be lazy. Those that can take full advantage of their efficiency will benefit exponentially – but that's a lot to ask of the average BRD or WHM as i'm sure you know. Most would rather do the bare minimum.
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