This idea I like! Just have Afflatus Solace effect it.
[Dev1188] Job Points System |
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[Dev1188] Job Points System
Asura.Ccl said: » Or give it a cureskin effect This idea I like! Just have Afflatus Solace effect it. Leviathan.Krysten said: » i hope PUP get something cool not lame crap like "recast timer on role reversal" lol. Eh, if the same stats from relic augments get enhanced it would be pretty awesome to get further Optimization/Fine Tuning enhancement. Not too hard to think of other legitimately useful PUP Job Point buffs: Maneuvers give more stat+ to automaton, Attachment effect %+, Enhance repair (potency, recast, etc.), etc. Would be nice for PUP to set more attachments. Give PUP a set attachment for each element, ones that go beyond the 16 spaces. That lets the players customize their auto how they want and make them more effective. Plus some more HP/MP would be nice. Longer range to use repair, wife has died so many times running in to repair and get hit by something.
Cerberus.Ganlere said: » Would be nice for PUP to set more attachments. Give PUP a set attachment for each element, ones that go beyond the 16 spaces. That lets the players customize their auto how they want and make them more effective. Plus some more HP/MP would be nice. Longer range to use repair, wife has died so many times running in to repair and get hit by something. Attachments are also generally fine, sure there's one or two more attachments I'd like to equip on top of the rest once in a while but I don't feel like we need much more on top of that, I'd much rather have more attachment choices in general. MP is also non-issue thanks to ADD(or whatever people are calling it these days). ScaevolaBahamut said: » Maneuver duration. Please, maneuver duration. Aside from augmentation of job, for pup I'd really like to be able to set maton template that all you have to do is switch to active one as opposed to unequipping entire maton and equipping entire set of attachments again(same should/could be done for blu with different blu spell sets).
But maneuver duration to no end would be my vote...lol Some stuff I would like to see:
DNC:
It's hard to think of anything for dnc without taking something away from other jobs. Dancer is pretty much a mix of a bunch of jobs when you think about it. Dual wield from ninja, skillchains from samurai, not quite a whm but can heal rather well, can force crits like a thief, steps are pretty much a gimp version of red mage's debuffs, fan dance is basically paladin's sentinel, etc... GEO:
Geo they need to buff the Ra spells they cost alot and do barly anything lol
all the PUP idea i like, id like anything cool to be added :D but yes Duration would be a HUGE + Wish they had something that would buff the nukes so theyd be on par or at least Semi on par with BLM again.
when there doing 2k tier II spells its hard haha. Shiva.Spathaian said: » ScaevolaBahamut said: » Maneuver duration. Please, maneuver duration. Not that you're wrong that it would be awesome... but I think that should just be an across the board job adjustment, and NOT require spending Job Points to fix what's really a fundamental issue. The 3min duration for RUN runes (which feel very similar to maneuvers) has it right, need to bring that to PUP. I'm fine with maneuvers having to be re-applied if consumed by an attachment, but they really need a longer duration otherwise to avoid unnecessary DoT loss from JA delay. You cannot gain the job points via merit party in Abusea it seems. SE is trying their darndest to move people out of AFK worm party lol. Gonna see the comeback of old school party set up or all DD/dancer roaming killing everything in Adoulin starter areas.
People are crazy if they think actual JP parties are going to be a thing. With trust, DDs simply don't have any reason to share their XP with supports.
Quote: Not that you're wrong that it would be awesome... but I think that should just be an across the board job adjustment, and NOT require spending Job Points to fix what's really a fundamental issue. You could say that about any genuinely great JP/merit enhancement. I wonder what the range of bonuses will be. So far we only know Berserk's (+90 Attack for Berserk at max level). I can't see them buffing some JAs where the final effect is signifcantly stronger than the initial JA. Some one sugested +1% DA for Sabre Dance, yeah I doubt they'd let you boost a 50-25% DA JA to be 85%. They might add Attack or ACC to it but +1% per boost when there's 30 boosts would be kind of strong.
Also I kind of feel like they won't add Job Mastery bonuses to merit abilities since Job Mastery is a separate system and is supposed to assume you didnt merit anything(for the sake of not locking certain people out of certain merits). I'm confident that the Job Mastery enhancements will be for job abilities from 1-99(excluding merits) and job related traits or properties separate from what Merit Group I covered(meaning probably no DA for WAR, TA for THF) Examples to exemplify what I mean: WAR: Berserk(+3att per upgrade) Defender(+1% PDT per upgrade) THF: Conspirator(+1% Critical Hit Rate per upgrade) Sneak Attack(+1 bonus DMG per upgrade) Trick Attack(+1 enmity per upgrade) RDM: Fast Cast(+1% Fast Cast per upgrade) Composure(+1 Accuracy/+1 Magic Accuracy per upgrade) Temper Effect(+3 attack per upgrade) WHM: Afflatus Solace(+1% Stoneskin Bonus per upgrade) Afflatus Misery(+2MAB per upgrade) BLM: Conserve MP(+1% activation rate per upgrade) Magic Damage(+2 Magic Damage per upgrade) Mana Wall(+1% PDT per upgrade) MNK: Chakra(+1% effect per upgrade) Impetus(+3 accuracy per upgrade(((i hope they don't make this DIRECTLY stronger) DRG: Accuracy(+2 accuracy per upgrade) (we used to be the most accurate DD now we're meh) Jump TP Bonus(+0.5 TP to >>>ALLLL JUMPS<<< per upgrade) Wyvern HP (+20 HP per upgrade) DRK: Attack(+2 attack per upgrade) (DRK should have the highest attack) Drain/Aspir:(+1% effect per upgrade) Last Resort(+3 attack per upgrade) Endark(+1 attack per upgrade_ PLD: Defense(+1 Defense per upgrade) Reprisal(+1second duration per upgrade) Enlight(+1 accuracy per upgrade) Palisade(+1 second duration per merit) BLU: Blue Magic Points(+1 per upgrade) Efflux(+1% Bonus TP added to Efflux) Learn Rate(+1% learning rate per upgrade) (i cant think of anything better and since I dont see them adding redundant upgrades from merits, I dont see them adding more physical potency, although i'd love more blue physical spell attack power increases. SAM: Meditate(+0.5 TP per upgrade) Skill Chain Bonus(+1% per upgrade) Weapon Skill Accuracy(+1% per upgrade) (sams dont need strong upgrades but watch SE give them TP Bonus or Save TP) Trust NPCs are amazing, but when it comes to long term exp, they're clearly inferior to proper support.
Haste spell, not blowing their MP load unnecessarily, pulling, crowd control, and not dying are all aspects of a good party that trust NPCs just can't do. Remora.Brain said: » Trust NPCs are amazing, but when it comes to long term exp, they're clearly inferior to proper support. Haste spell, not blowing their MP load unnecessarily, pulling, crowd control, and not dying are all aspects of a good party that trust NPCs just can't do. You must have been been very privileged during your ff11 life^^ Npcs are so much like actual party members that is scary sometimes:P Just wish you could set thresholds on NPCs for healing. Casting Cure VI on me when I'm 1234/1821 is a little ridiculous. Also, the AI logic algorithim for BRD songs is a little hazy. Sometimes Ulmia/Joachim are smart and will cast when I'm DRG/RDM with 50/330MP, March March Minuet Madrigal. Another time it'll be March Madrigal Ballad Ballad(even when I'm 330/330 MP.
SE just tries to bring you the real party experience all players have enjoyed from level 10 and upwards. So no need to set different thresholds in working as intended features!
At first the sarcasm was annoying but then it dawned on me that what you guys are saying is so true that it actually hurts.
SMN should be able to increase Avatar HP, even at ilvl Avatar HP is shite.
Asura.Calatilla said: » SMN should be able to increase Avatar HP, even at ilvl Avatar HP is shite. honestly that's okay. compare it to any other pet job, yours are much less finite than theirs. Ophannus said: » Just wish you could set thresholds on NPCs for healing. Casting Cure VI on me when I'm 1234/1821 is a little ridiculous. Also, the AI logic algorithim for BRD songs is a little hazy. Sometimes Ulmia/Joachim are smart and will cast when I'm DRG/RDM with 50/330MP, March March Minuet Madrigal. Another time it'll be March Madrigal Ballad Ballad(even when I'm 330/330 MP. Something I've noticed when they're both out: If Ulmia and Joachim cast the same song at the same time, their AI locks up. Ulmia will not sing, and Joachim will not sing after that song lands. Joachim will cast cures when necessary. However, if you go idle for a couple of ticks the AI resets and then they work fine. Yea I know Avatars are supposed to be basically spike dmg but even at lv117 they barely have 2k HP, I don't know how much exactly but it isn't much. Doesn't have to be a big increase but an increase would be nice, just so they last that little bit longer.
PUP - "Adds Hundred Fists to Master During Overdrive"
Valefor.Sehachan said: » The problem isn't that people wanna be bandwagon That the influx of White Mages and Bards after Seekers of Adodo was because people wanted to be invited. They're both jobs that anyone can play at an ok level, and they're pretty straight forward in what they bring to a party. People these days don't gear them properly, show up in whatever they can find washing up in their mog garden, perform sloppily and take home loot. The jobs that don't get invited, don't get invited because the party leader doesn't know what they do, or because the strat he/she/mithra found on the internet doesn't involve them, and the party leader's too chicken to try them. If JP takes a long time to accumulate, I hope people spend it all on making their favourite job useful, Oh yeah totally pups, bsts and co. don't get invited to endgame cause leaders don't know what they do, not cause there's better options. Sure.
Bahamut.Demoncard said: » Valefor.Sehachan said: » The problem isn't that people wanna be bandwagon That the influx of White Mages and Bards after Seekers of Adodo was because people wanted to be invited. They're both jobs that anyone can play at an ok level, and they're pretty straight forward in what they bring to a party. People these days don't gear them properly, show up in whatever they can find washing up in their mog garden, perform sloppily and take home loot. This is horse ***. Rag has some of the best WHM's I have ever seen. Valefor.Sehachan said: » Oh yeah totally pups, bsts and co. don't get invited to endgame cause leaders don't know what they do, not cause there's better options. Sure. If that means less time standing in Jeuno shouting, but more time in a battlefield because they're dealing less damage, then so be it. Bahamut.Demoncard said: » Valefor.Sehachan said: » The problem isn't that people wanna be bandwagon The jobs that don't get invited, don't get invited because the party leader doesn't know what they do, or because the strat he/she/mithra found on the internet doesn't involve them, and the party leader's too chicken to try them. I think it has more to do with people not taking the time anymore to sort out and remember players by name and which jobs those people play smartly. Back at 75 cap you could get invites without your flag up even by jp if you put work into your gear and were a job like Nin that knew how to Ni->Ichi tank and manually count your shadows. People would bring things like drks or rangers into xp parties if they had a reputation for not being suicidal idiots when playing the job because mages had to take a knee for mp instead of being bottomless pits of mana like they are now which covers up alot of sloppy play. Now that sort of player filtering and finding out who is good at what is just too much damned work. Now people expect to win stuff just by bringing certain jobs, completely ignoring the skillful play factor of the person controlling it. As a result I get some crap oatmnk that manages to parse 40% accuracy on an AA HM pug and another one that dies to a swiftblade because they're bad at shadow tanking, and another that dies due to poor reaction time to swap to full -dt or wont stop ws'ing when they need to put their shadows back up. Lower server population,the impatience of party builders, narrow minded party setups, and people flocking to jobs for the sake of invites without putting in the work to play them at a high level of competence will all be factors in killing off this game. |
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