[Dev1188] Job Points System

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[Dev1188] Job Points System
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 Ragnarok.Daffel
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By Ragnarok.Daffel 2014-03-07 03:53:56
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Asura.Ccl said: »
Or give it a cureskin effect

This idea I like! Just have Afflatus Solace effect it.
 Phoenix.Capuchin
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By Phoenix.Capuchin 2014-03-07 14:41:42
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Leviathan.Krysten said: »
i hope PUP get something cool not lame crap like "recast timer on role reversal" lol.

Eh, if the same stats from relic augments get enhanced it would be pretty awesome to get further Optimization/Fine Tuning enhancement. Not too hard to think of other legitimately useful PUP Job Point buffs: Maneuvers give more stat+ to automaton, Attachment effect %+, Enhance repair (potency, recast, etc.), etc.
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By ScaevolaBahamut 2014-03-07 15:04:30
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Maneuver duration.

Please, maneuver duration.
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 Cerberus.Ganlere
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By Cerberus.Ganlere 2014-03-07 15:35:15
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Would be nice for PUP to set more attachments. Give PUP a set attachment for each element, ones that go beyond the 16 spaces. That lets the players customize their auto how they want and make them more effective. Plus some more HP/MP would be nice. Longer range to use repair, wife has died so many times running in to repair and get hit by something.
 Shiva.Spathaian
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By Shiva.Spathaian 2014-03-07 15:39:41
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Cerberus.Ganlere said: »
Would be nice for PUP to set more attachments. Give PUP a set attachment for each element, ones that go beyond the 16 spaces. That lets the players customize their auto how they want and make them more effective. Plus some more HP/MP would be nice. Longer range to use repair, wife has died so many times running in to repair and get hit by something.
Repair range is pretty good, honestly. Not too hard to time your usage of repair between TP moves/Spells.

Attachments are also generally fine, sure there's one or two more attachments I'd like to equip on top of the rest once in a while but I don't feel like we need much more on top of that, I'd much rather have more attachment choices in general. MP is also non-issue thanks to ADD(or whatever people are calling it these days).

ScaevolaBahamut said: »
Maneuver duration.

Please, maneuver duration.
This, this is what we need.
 Cerberus.Cruxus
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By Cerberus.Cruxus 2014-03-07 16:01:08
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Aside from augmentation of job, for pup I'd really like to be able to set maton template that all you have to do is switch to active one as opposed to unequipping entire maton and equipping entire set of attachments again(same should/could be done for blu with different blu spell sets).

But maneuver duration to no end would be my vote...lol
 Phoenix.Brixy
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By Phoenix.Brixy 2014-03-07 16:03:04
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Some stuff I would like to see:
DNC:
  • Steps: Increase potency by a % for each point. Feel free to add this effect to Terpsichore also since "Augments step V" does nothing at all.

  • Wild Flourish: boost the skillchain damage or make higher skillchain elements possible.

  • Animated Flourish: Increase the enmity to match Provoke.

  • Striking Flourish and Ternary Flourish are garbage. Fix them. While you are fixing those, make sure to fix Climactic Flourish so I dont waste my time whiffing Rudra's Storm!

  • Fan dance: Increase enmity and minimum -pdt by a 1% for each point.

  • Saber dance: Increase double attack by 1% for each point.

  • Waltz: add an additional effect to the receiver. Maybe transfer a % healed to tp, attack, defense, mp, or stoneskin. This is not going to happen, but would be cool since they made it clear they want dnc to be support. Let's face it, we were lucky they finally split the waltz timers after years of asking...

  • Sambas: Either increase potency or add effects so each samba becomes useful. Drain samba inflicts attack down, aspir samba inflicts magic attack down, and haste samba inflicts slow. Again not going to happen, but would be cool.



It's hard to think of anything for dnc without taking something away from other jobs. Dancer is pretty much a mix of a bunch of jobs when you think about it. Dual wield from ninja, skillchains from samurai, not quite a whm but can heal rather well, can force crits like a thief, steps are pretty much a gimp version of red mage's debuffs, fan dance is basically paladin's sentinel, etc...

GEO:
  • Reduce the cost of Geocolure spells by a % for each point.

  • Increase the potency of indi/geo spells by a % for each point.

  • Radial Arcana: increase the amount of MP restored by a % for each point.

  • Maybe augment Luopans to give geomancer a % of damage they take to mp. Seriously... geomancer needs something for their mp when luopans die every 10 seconds, and no SE 10 min abilities are not the answer.

  • Enhance ra spells to have additional effects. Idk about this one, ra spells are already pretty awesome.

  • Enhance Cardinal Chant by 1% for each point.

  • Add some way to have multiple indi or geo spells active. Not going to happen but we can dream.

 Leviathan.Krysten
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By Leviathan.Krysten 2014-03-07 16:41:50
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Geo they need to buff the Ra spells they cost alot and do barly anything lol
 Leviathan.Krysten
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By Leviathan.Krysten 2014-03-07 17:52:36
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all the PUP idea i like, id like anything cool to be added :D but yes Duration would be a HUGE + Wish they had something that would buff the nukes so theyd be on par or at least Semi on par with BLM again.

when there doing 2k tier II spells its hard haha.
 Phoenix.Capuchin
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By Phoenix.Capuchin 2014-03-07 18:14:18
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Shiva.Spathaian said: »
ScaevolaBahamut said: »
Maneuver duration.

Please, maneuver duration.
This, this is what we need.

Not that you're wrong that it would be awesome... but I think that should just be an across the board job adjustment, and NOT require spending Job Points to fix what's really a fundamental issue.

The 3min duration for RUN runes (which feel very similar to maneuvers) has it right, need to bring that to PUP. I'm fine with maneuvers having to be re-applied if consumed by an attachment, but they really need a longer duration otherwise to avoid unnecessary DoT loss from JA delay.
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By Luvbunny1 2014-03-07 18:15:59
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You cannot gain the job points via merit party in Abusea it seems. SE is trying their darndest to move people out of AFK worm party lol. Gonna see the comeback of old school party set up or all DD/dancer roaming killing everything in Adoulin starter areas.
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By ScaevolaBahamut 2014-03-07 19:36:17
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People are crazy if they think actual JP parties are going to be a thing. With trust, DDs simply don't have any reason to share their XP with supports.

Quote:
Not that you're wrong that it would be awesome... but I think that should just be an across the board job adjustment, and NOT require spending Job Points to fix what's really a fundamental issue.

You could say that about any genuinely great JP/merit enhancement.
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By Ophannus 2014-03-07 20:16:53
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I wonder what the range of bonuses will be. So far we only know Berserk's (+90 Attack for Berserk at max level). I can't see them buffing some JAs where the final effect is signifcantly stronger than the initial JA. Some one sugested +1% DA for Sabre Dance, yeah I doubt they'd let you boost a 50-25% DA JA to be 85%. They might add Attack or ACC to it but +1% per boost when there's 30 boosts would be kind of strong.

Also I kind of feel like they won't add Job Mastery bonuses to merit abilities since Job Mastery is a separate system and is supposed to assume you didnt merit anything(for the sake of not locking certain people out of certain merits). I'm confident that the Job Mastery enhancements will be for job abilities from 1-99(excluding merits) and job related traits or properties separate from what Merit Group I covered(meaning probably no DA for WAR, TA for THF)

Examples to exemplify what I mean:
WAR:
Berserk(+3att per upgrade)
Defender(+1% PDT per upgrade)

THF:
Conspirator(+1% Critical Hit Rate per upgrade)
Sneak Attack(+1 bonus DMG per upgrade)
Trick Attack(+1 enmity per upgrade)

RDM:
Fast Cast(+1% Fast Cast per upgrade)
Composure(+1 Accuracy/+1 Magic Accuracy per upgrade)
Temper Effect(+3 attack per upgrade)

WHM:
Afflatus Solace(+1% Stoneskin Bonus per upgrade)
Afflatus Misery(+2MAB per upgrade)

BLM:
Conserve MP(+1% activation rate per upgrade)
Magic Damage(+2 Magic Damage per upgrade)
Mana Wall(+1% PDT per upgrade)

MNK:
Chakra(+1% effect per upgrade)
Impetus(+3 accuracy per upgrade(((i hope they don't make this DIRECTLY stronger)

DRG:
Accuracy(+2 accuracy per upgrade) (we used to be the most accurate DD now we're meh)
Jump TP Bonus(+0.5 TP to >>>ALLLL JUMPS<<< per upgrade)
Wyvern HP (+20 HP per upgrade)

DRK:
Attack(+2 attack per upgrade) (DRK should have the highest attack)
Drain/Aspir:(+1% effect per upgrade)
Last Resort(+3 attack per upgrade)
Endark(+1 attack per upgrade_

PLD:
Defense(+1 Defense per upgrade)
Reprisal(+1second duration per upgrade)
Enlight(+1 accuracy per upgrade)
Palisade(+1 second duration per merit)

BLU:
Blue Magic Points(+1 per upgrade)
Efflux(+1% Bonus TP added to Efflux)
Learn Rate(+1% learning rate per upgrade)
(i cant think of anything better and since I dont see them adding redundant upgrades from merits, I dont see them adding more physical potency, although i'd love more blue physical spell attack power increases.

SAM:
Meditate(+0.5 TP per upgrade)
Skill Chain Bonus(+1% per upgrade)
Weapon Skill Accuracy(+1% per upgrade) (sams dont need strong upgrades but watch SE give them TP Bonus or Save TP)
 Remora.Brain
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By Remora.Brain 2014-03-07 20:19:56
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Trust NPCs are amazing, but when it comes to long term exp, they're clearly inferior to proper support.

Haste spell, not blowing their MP load unnecessarily, pulling, crowd control, and not dying are all aspects of a good party that trust NPCs just can't do.
 Asura.Tymoris
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By Asura.Tymoris 2014-03-07 20:34:19
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Remora.Brain said: »
Trust NPCs are amazing, but when it comes to long term exp, they're clearly inferior to proper support.

Haste spell, not blowing their MP load unnecessarily, pulling, crowd control, and not dying are all aspects of a good party that trust NPCs just can't do.

You must have been been very privileged during your ff11 life^^

Npcs are so much like actual party members that is scary sometimes:P
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By Ophannus 2014-03-07 20:41:17
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Just wish you could set thresholds on NPCs for healing. Casting Cure VI on me when I'm 1234/1821 is a little ridiculous. Also, the AI logic algorithim for BRD songs is a little hazy. Sometimes Ulmia/Joachim are smart and will cast when I'm DRG/RDM with 50/330MP, March March Minuet Madrigal. Another time it'll be March Madrigal Ballad Ballad(even when I'm 330/330 MP.
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By Tymoris 2014-03-07 20:47:01
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SE just tries to bring you the real party experience all players have enjoyed from level 10 and upwards. So no need to set different thresholds in working as intended features!
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By Ophannus 2014-03-07 20:49:14
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At first the sarcasm was annoying but then it dawned on me that what you guys are saying is so true that it actually hurts.
 Asura.Calatilla
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By Asura.Calatilla 2014-03-07 22:03:03
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SMN should be able to increase Avatar HP, even at ilvl Avatar HP is shite.
 
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 Valefor.Prothescar
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By Valefor.Prothescar 2014-03-07 22:34:44
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Asura.Calatilla said: »
SMN should be able to increase Avatar HP, even at ilvl Avatar HP is shite.

honestly that's okay. compare it to any other pet job, yours are much less finite than theirs.
 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2014-03-07 22:42:46
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Ophannus said: »
Just wish you could set thresholds on NPCs for healing. Casting Cure VI on me when I'm 1234/1821 is a little ridiculous. Also, the AI logic algorithim for BRD songs is a little hazy. Sometimes Ulmia/Joachim are smart and will cast when I'm DRG/RDM with 50/330MP, March March Minuet Madrigal. Another time it'll be March Madrigal Ballad Ballad(even when I'm 330/330 MP.


Something I've noticed when they're both out: If Ulmia and Joachim cast the same song at the same time, their AI locks up. Ulmia will not sing, and Joachim will not sing after that song lands. Joachim will cast cures when necessary. However, if you go idle for a couple of ticks the AI resets and then they work fine.
 Asura.Calatilla
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By Asura.Calatilla 2014-03-07 22:57:36
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Valefor.Prothescar said: »
Asura.Calatilla said: »
SMN should be able to increase Avatar HP, even at ilvl Avatar HP is shite.

honestly that's okay. compare it to any other pet job, yours are much less finite than theirs.
Yea I know Avatars are supposed to be basically spike dmg but even at lv117 they barely have 2k HP, I don't know how much exactly but it isn't much. Doesn't have to be a big increase but an increase would be nice, just so they last that little bit longer.
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By Otomis 2014-03-07 23:06:36
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Angierus said: »
Tymoris said: »
SE just tries to bring you the real party experience all players have enjoyed from level 10 and upwards. So no need to set different thresholds in working as intended features!

Yep, so good.


Thf for life, been my life for 10+ years, lol.
 Leviathan.Krysten
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By Leviathan.Krysten 2014-03-08 03:12:13
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PUP - "Adds Hundred Fists to Master During Overdrive"
 Bahamut.Demoncard
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By Bahamut.Demoncard 2014-03-08 04:28:47
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Valefor.Sehachan said: »
The problem isn't that people wanna be bandwagon
It's always a problem.

That the influx of White Mages and Bards after Seekers of Adodo was because people wanted to be invited. They're both jobs that anyone can play at an ok level, and they're pretty straight forward in what they bring to a party. People these days don't gear them properly, show up in whatever they can find washing up in their mog garden, perform sloppily and take home loot.

The jobs that don't get invited, don't get invited because the party leader doesn't know what they do, or because the strat he/she/mithra found on the internet doesn't involve them, and the party leader's too chicken to try them.

If JP takes a long time to accumulate, I hope people spend it all on making their favourite job useful, even if it's Dragoon, rather than clinging to jobs they've levelled exclusively for pugs or trying to max everything a la merits.
 Valefor.Sehachan
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By Valefor.Sehachan 2014-03-08 05:03:08
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Oh yeah totally pups, bsts and co. don't get invited to endgame cause leaders don't know what they do, not cause there's better options. Sure.
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 Ragnarok.Daffel
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By Ragnarok.Daffel 2014-03-08 05:10:57
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Bahamut.Demoncard said: »
Valefor.Sehachan said: »
The problem isn't that people wanna be bandwagon
It's always a problem.

That the influx of White Mages and Bards after Seekers of Adodo was because people wanted to be invited. They're both jobs that anyone can play at an ok level, and they're pretty straight forward in what they bring to a party. People these days don't gear them properly, show up in whatever they can find washing up in their mog garden, perform sloppily and take home loot.

This is horse ***. Rag has some of the best WHM's I have ever seen.
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 Bahamut.Demoncard
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By Bahamut.Demoncard 2014-03-08 06:39:15
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Valefor.Sehachan said: »
Oh yeah totally pups, bsts and co. don't get invited to endgame cause leaders don't know what they do, not cause there's better options. Sure.
Because those jobs aren't particularly required in those circumstances, doesn't mean that other jobs are better options period. They can still fill the role of DD.

If that means less time standing in Jeuno shouting, but more time in a battlefield because they're dealing less damage, then so be it.
 Valefor.Sapphire
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By Valefor.Sapphire 2014-03-08 06:43:17
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Bahamut.Demoncard said: »
Valefor.Sehachan said: »
The problem isn't that people wanna be bandwagon
People these days don't gear them properly, show up in whatever they can find washing up in their mog garden, perform sloppily and take home loot.

The jobs that don't get invited, don't get invited because the party leader doesn't know what they do, or because the strat he/she/mithra found on the internet doesn't involve them, and the party leader's too chicken to try them.

I think it has more to do with people not taking the time anymore to sort out and remember players by name and which jobs those people play smartly.

Back at 75 cap you could get invites without your flag up even by jp if you put work into your gear and were a job like Nin that knew how to Ni->Ichi tank and manually count your shadows. People would bring things like drks or rangers into xp parties if they had a reputation for not being suicidal idiots when playing the job because mages had to take a knee for mp instead of being bottomless pits of mana like they are now which covers up alot of sloppy play.

Now that sort of player filtering and finding out who is good at what is just too much damned work. Now people expect to win stuff just by bringing certain jobs, completely ignoring the skillful play factor of the person controlling it.

As a result I get some crap oatmnk that manages to parse 40% accuracy on an AA HM pug and another one that dies to a swiftblade because they're bad at shadow tanking, and another that dies due to poor reaction time to swap to full -dt or wont stop ws'ing when they need to put their shadows back up.

Lower server population,the impatience of party builders, narrow minded party setups, and people flocking to jobs for the sake of invites without putting in the work to play them at a high level of competence will all be factors in killing off this game.
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