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[Dev1188] Job Points System
Cerberus.Cruxus
Server: Cerberus
Game: FFXI
Posts: 333
By Cerberus.Cruxus 2014-03-06 10:46:33
Also, I hate the mindset that just because you leech a job to 99 it means you are terrible/don't know how to play the job properly.
I understand not all people who leech are bad at X job, but from experience there a lot more who are than aren't. I give props to those who actually spend the time after a burn to learn the job but that doesn't detract from the ones you do see who half *** a job and don't know how it works at all/be proficient at said job.
But yes, terrible player who grinds job 1~99 still = terrible player.
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Server: Asura
Game: FFXI
Posts: 4,307
By Asura.Ackeronll 2014-03-06 11:07:33
Hmmm. Depending on what this does for SMN it could be great for them if it has BP recast time and/or power. Maybe some job traits for avatars. .... Who am I kidding? That's like saying PUPs will become core to fights or that RDMs are gonna melee bosses.
Server: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2014-03-06 11:31:04
My Japanese is rusty but it looks like the one in the screenshot says roughly:
"Berserk: While under Berserk your attack will be raised by 3 for every one point spent."
So if they're only going to cap it at 10 for now that means 300k EXP for 30 more attack per point while Berserk is active. Not major but nice to have I guess. Further points spent may increase attack more than 3 too.
The one above it says "Mighty Strikes effect up." So that could be critical hit damage up I'd guess. That one could be pretty strong.
Edit: So it looks like it might be a system to enhance the level 1 1hr abilities for each job and then 1 other job ability (to start). I wouldn't expect new spells or abilities to come out of this system but perhaps certain jobs may get potency boosts to certain enhancements or enfeebles.
I could see Composure being boosted for RDM, hopefully making melee more engaging/worthwhile.
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Shiva.Gib
Server: Shiva
Game: FFXI
Posts: 1,264
By Shiva.Gib 2014-03-06 11:39:26
Hmmm. Depending on what this does for SMN it could be great for them if it has BP recast time and/or power. Maybe some job traits for avatars. .... Who am I kidding? That's like saying PUPs will become core to fights or that RDMs are gonna melee bosses. I've got a Recast BP of 38 seconds and I average 9-10k Flaming Crushes in Ka'Skirmish.
Don't group me with the gimps plz :3
By Ophannus 2014-03-06 12:02:57
They said a while back they want to make sp1 meritable to 30min so I think that's what the mighty strikes enhancement is. Being able to use SP1 twice in a delve makes for some powerful options
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2014-03-06 12:04:33
The people butthurt about the exp leeching are still around? Man, stfu already.
Server: Bahamut
Game: FFXI
By Bahamut.Demoncard 2014-03-06 12:08:45
I hope this puts an end to job bandwagoning. People should stick with the jobs they have, instead of going out and partying as something else poorly for the fact that the job's popular or coveted by parties.
I almost wrote something that condemned Red Mages by insulting jacks of all trades. Hopefully, with JP, it's pimping time.
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Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2014-03-06 12:09:40
The problem isn't that people wanna be bandwagon, but rather that non-bandwagon jobs aren't taken to events at all. At least the top tier ones.
Lakshmi.Zerowone
Server: Lakshmi
Game: FFXI
Posts: 6,949
By Lakshmi.Zerowone 2014-03-06 12:13:42
Sylph.Dasanuffadat said: »So if they're only going to cap it at 10 for now that means 300k EXP for 30 more attack per point while Berserk is active. Not major but nice to have I guess. Further points spent may increase attack more than 3 too.
you may want to look at that screenshot a little closer.
its 0/30 per enhancement category.
edit: with each job holding a cap of 200 Points at 30k/ points. No indication on a point distribution cap per job though.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1,831
By Valefor.Sapphire 2014-03-06 12:17:45
never been butthurt about xp leeches, I just consider it a failure of core gameplay design if people xp/merit in an aby worm party as the defacto solution for xp until the game dies.
It wouldn't kill SE to further incentivize people to mix things up a bit, RoE Vanquish:Aquans or whatever at least has been a step in the right direction.
Thankfully enough people see the extra value in doing varied voidwatch runs for xp lately instead of playing "afk aby worm party:the game" if they want lots of merits.
SE honestly probably did this to sell more copies of the expansion than out of concern for people xping only in abyssea.
Phoenix.Elizabet
Server: Phoenix
Game: FFXI
Posts: 22
By Phoenix.Elizabet 2014-03-06 12:17:57
The problem isn't that people wanna be bandwagon, but rather that non-bandwagon jobs aren't taken to events at all. At least the top tier ones.
If we could bring any jobs on account of them being played by skilled players, instead of them being say... a bard... As long as tank, dd, support and heals roles covered... Wouldn't it be great if the actual detail of the job brought would matter less than than who's playing them?
Lakshmi.Aelius
VIP
Server: Lakshmi
Game: FFXI
By Lakshmi.Aelius 2014-03-06 12:20:11
I like this.
Lakshmi.Zerowone
Server: Lakshmi
Game: FFXI
Posts: 6,949
By Lakshmi.Zerowone 2014-03-06 12:20:30
The problem isn't that people wanna be bandwagon, but rather that non-bandwagon jobs aren't taken to events at all. At least the top tier ones.
If we could bring any jobs on account of them being played by skilled players, instead of them being say... a bard... As long as tank, dd, support and heals roles covered... Wouldn't it be great if the actual detail of the job brought would matter less than than who's playing them?
bard is quite possibly the hardest job to play. It's probably the only job that requires real skill and attention when played right. There are not a lot of good bards though.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2014-03-06 12:24:36
It blows my mind how many bards are able to *** up the simpliest tasks. I guess a lot of people just hit the panic button under pressure.
Phoenix.Elizabet
Server: Phoenix
Game: FFXI
Posts: 22
By Phoenix.Elizabet 2014-03-06 12:28:51
bard is quite possibly the hardest job to play. It's probably the only job that requires real skill and attention when played right. There are not a lot of good bards though.
Oh I know, I meant that ppl will take any shitty BRD they don't know blindy on account that what they seek is a BRD and nothing else to fill a 6th spot. That shitty bard could spell doom for their event, while a more skilled player on another class might have prevailed.
What I'd like is for that to change and job spots to become less prevalent over player skills when you seek ppl out to make a run for w/e.
#wishfullthinking.
Cerberus.Weissberv
Server: Cerberus
Game: FFXI
Posts: 155
By Cerberus.Weissberv 2014-03-06 12:33:44
So if it increases each time from 1-5 points 30k (or 1 point extra) exp each time to upgrade and then stays the same value as 5 (150k per upgrade) from there on then it would be the equivalent of 4.2 million exp (140 'job points') = capping your 30/30 merits up to 14 times. So much "fun" to be had; I totally can't wait. If it doesn't increase each time from 1-5 then it would be a simple 900k exp for 30 points... Considering you have 200 slots I highly doubt the upgrades will be 1 point each level.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2014-03-06 12:35:34
I just hope VW works for it cause I've always been a slow grinder and it would take me four years to cap a single job knowing my pace.
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1,998
By Asura.Ccl 2014-03-06 12:38:20
A lot of people missed the merit party part of this game, if there are enough camp to support this, this is awesome!
Can't wait to KC rng X3 brd cor whm pt in marjami!
Fenrir.Atheryn
Server: Fenrir
Game: FFXI
Posts: 1,665
By Fenrir.Atheryn 2014-03-06 12:41:08
Sylph.Dasanuffadat said: »So if they're only going to cap it at 10 for now that means 300k EXP for 30 more attack per point while Berserk is active. Not major but nice to have I guess. Further points spent may increase attack more than 3 too.
you may want to look at that screenshot a little closer.
its 0/30 per enhancement category.
edit: with each job holding a cap of 200 Points at 30k/ points. No indication on a point distribution cap per job though.
It's capped at 10 for the time being. From Stephenjd's post on the previous page:
Bismarck.Stephenjd said: »It should be noted that because this is content in development, it may be different than the screenshot shown. In the March Update, it is currently planned to go up to level 10, rather than level 30 for each category as the development screenshot shows. The cap is planned to be raised in future updates, so please stay tuned!
By Pantafernando 2014-03-06 12:43:10
The problem isn't that people wanna be bandwagon, but rather that non-bandwagon jobs aren't taken to events at all. At least the top tier ones.
If we could bring any jobs on account of them being played by skilled players, instead of them being say... a bard... As long as tank, dd, support and heals roles covered... Wouldn't it be great if the actual detail of the job brought would matter less than than who's playing them?
bard is quite possibly the hardest job to play. It's probably the only job that requires real skill and attention when played right. There are not a lot of good bards though.
Nah. Whm is way more hard to play, unless you just bot it.
I won already with one brd ragequitting at entrance. Doubt anyone can survive with whm both bad geared or unexperienced. Need both to have sucess in any kind of event.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6,385
By Carbuncle.Nynja 2014-03-06 12:45:39
I just hope VW works for it cause I've always been a slow grinder and it would take me four years to cap a single job knowing my pace. If RoE doesnt work, its very possible VW or FoV/GoV wont work either.
Server: Odin
Game: FFXI
Posts: 18
By Odin.Tiffytazzy 2014-03-06 12:50:50
Also, I hate the mindset that just because you leech a job to 99 it means you are terrible/don't know how to play the job properly.
Getting to 99 quicker and then experimenting with ALL your job abilities and gear swaps actually makes it quicker to get better at a job. You get a better feel of your full potential on the job when you can go out and use it at LV 99.
You must be that leech, eh? Good luck with that. Great philosophy. You should read an entire book on Law in one night. I'd be curious to see if you would pass the Bar exam the next day... Better yet. Have someone else read it to you. That will help even more.
Server: Lakshmi
Game: FFXI
Posts: 10,394
By Lakshmi.Sparthosx 2014-03-06 12:52:33
Implying XI is as complicated as the American legal system. lol
Lets be serious, the hardest parts of XI is setting up all your third-party tools like spellcast and gearsets in order to optimize for the event at hand. Having prior knowledge of monsters, patterns of attack, where to stand are also ideal but have nothing to do with understanding how a job is supposed to function.
I don't need a dictionary to understand how to play Bard, Corsair, Geomancer, Warrior or Monk.
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Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2014-03-06 12:55:18
Also, I hate the mindset that just because you leech a job to 99 it means you are terrible/don't know how to play the job properly.
Getting to 99 quicker and then experimenting with ALL your job abilities and gear swaps actually makes it quicker to get better at a job. You get a better feel of your full potential on the job when you can go out and use it at LV 99.
You must be that leech, eh? Good luck with that. Great philosophy. You should read an entire book on Law in one night. I'd be curious to see if you would pass the Bar exam the next day... Better yet. Have someone else read it to you. That will help even more. Oh please, what a joke.
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Server: Lakshmi
Game: FFXI
Posts: 10,394
By Lakshmi.Sparthosx 2014-03-06 12:59:53
Also, if this isn't Abyssea'd I might actually resub. Doing meripo after all these years would be fun and excite.
Job diversity should also be better considering that all the jobs are far more powerful than they were at lol75.
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2014-03-06 12:59:59
I've got a Recast BP of 38 seconds and I average 9-10k Flaming Crushes in Ka'Skirmish.
Don't group me with the gimps plz :3 Wow! A whole 263 damage per second! Nah, that's not gimp damage at all....
SMN's getting Arise-ga is what interests me way more than their damage.
Oh I know, I meant that ppl will take any shitty BRD they don't know blindy on account that what they seek is a BRD and nothing else to fill a 6th spot. That shitty bard could spell doom for their event, while a more skilled player on another class might have prevailed.
What I'd like is for that to change and job spots to become less prevalent over player skills when you seek ppl out to make a run for w/e. You can also be a completely horrible bard and still be better in that 6th slot than the most skilled player in the game on any other job. How hard is it to sing double marches?
I for one, like the ease at which they've made job leveling because of how they design content. Every event has it's "ideal" jobs. That being the case, I think it's stupid that not every job is viable for every event, but if that is to be how this game is designed, then I want the opportunity to still do every event without having to spend weeks/months worth of xp grinding to do it.
Phoenix.Elizabet
Server: Phoenix
Game: FFXI
Posts: 22
By Phoenix.Elizabet 2014-03-06 13:22:37
You can also be a completely horrible bard and still be better in that 6th slot than the most skilled player in the game on any other job. How hard is it to sing double marches?
That's my point, cast 2 song and your are more of an asset than a skilled player on another job. How *** up is that?
Asura.Pixel
Server: Asura
Game: FFXI
Posts: 22
By Asura.Pixel 2014-03-06 13:23:50
Lakshmi.Sparthosx said: »Also, if this isn't Abyssea'd I might actually resub. Doing meripo after all these years would be fun and excite.
From what was said earlier in the thread... it's not.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2014-03-06 13:49:30
Lakshmi.Sparthosx said: » I don't need a dictionary to understand how to play Bard, Corsair, Geomancer, Warrior or Monk.
Given most of the information about the job is readable on the screen's description bar, I think you'd be just fine.
Quote: You should read an entire book on Law in one night. I'd be curious to see if you would pass the Bar exam the next day... Better yet. Have someone else read it to you. That will help even more.
Get over it. You act like people who leech their jobs and overnight their skills are somehow disadvantaged vs players who level 1-99 the "conventional way". Levelling is a means to get your job in optimal shape, level-wise. Give that argument a rest. Bad and Good Players exist regardless of the way you level your job. I have seen overnight bots skill their geomancy/healing/enhancing/summoning skill for days. Did they need to seriously stand there for every cast to grasp some advanced concept of the job? You act like players cant do a quick wiki or bg search to learn about their job.
Being a lazy, bad player is not a result of how you levelled your job. Its a result of being lazy and bad. Levelling, at this point in FFXI is a means to an end. Stop acting like this has somehow caused the 'downfall of elite players'. There have always been crappy players and good players alike, before and after aby.
BRB as I turn in imps for exp. But hey, that's not frowned upon either, right?
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Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2014-03-06 13:58:01
Good players will be good regardless of how they got to 99.
Bad players will be bad regardless of how they got to 99.
Fin.
A new category of points for enhancing level 99 characters, called job points, will be introduced. These points may be accrued for each job by defeating enemies as that job. For example, players will need to set warrior as their main job if they wish to accumulate job points that may be used to enhance warrior attributes.
Speak to the nomad moogle in Ru'Lude Gardens after fulfilling the following conditions to receive the "Job Breaker" key item and begin the trek to completely mastering Vana'diel's myriad professions.
*Be in possession of the "Limit Breaker" key item
*Currently be a job of level 99
Vanquishing foes while in possession of the "Job Breaker" key item will grant players capacity points in addition to experience. For every 30,000 capacity points players amass, they will receive one job point.
Players can view their job points under the eponymously named "Job Points" menu, which is situated within the "Status" menu, while in their Mog Houses. Expending these points from within the aforementioned menu will enhance certain aspects specifically related to one's profession.

(Mighty Strikes effect + and Berserk effect +; thanks to Cairthenn(Jinjo) over on BG for the translation)
The only limit on the jobs one may refine is the number of them Vana'diel has to offer, so enhance to your heart's delight, whether with one job or many.
Destroy monsters, gain EXP, earn job points. It's that simple.
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http://forum.square-enix.com/ffxi/threads/40509
Sorry Kali, don't mean to steal your thunder, I'm just excited and didn't want to wait!
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