Magic Accuracy Skill?

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Magic Accuracy Skill?
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By Aelogis 2014-02-04 17:20:35
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Can anyone tell me what it is and what it does? I'm getting interested in the game again and want to know what Magic Accuracy Skill is.
 Cerberus.Vanderbilt
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By Cerberus.Vanderbilt 2014-02-04 18:15:53
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http://wiki.bluegartr.com/bg/Magic_Accuracy
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By Aelogis 2014-02-04 19:01:39
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I'm talking about http://wiki.bluegartr.com/bg/Apocalypse_%28Level_119_II%29. Below the Parrying Skill.
 Siren.Kyte
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By Siren.Kyte 2014-02-04 19:16:58
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As far as anyone can tell, it is point-for-point the same as +magic accuracy. However, it is only active when in the main hand. Ranged weapons also gain magic accuracy skill from the main-handed weapon, at least for now.
 Cerberus.Vanderbilt
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By Cerberus.Vanderbilt 2014-02-04 19:19:05
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It adds 215 magic acc. skill to your stats if your ilvl weapon is equipped. This way, your drain spell or whatever it is you cast will actually have a good chance to land on a level 119 mob.
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By Aelogis 2014-02-04 20:19:16
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So the only difference between magic accuracy SKILL and magic accuracy is that magic accuracy SKILL is only activated when the weapon is drawn?
 Shiva.Onorgul
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By Shiva.Onorgul 2014-02-04 21:04:51
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Magic Accuracy Skill appears to be an analogue for the effect that leveling up normally provided, namely, to reduce the level check penalty. All the iLevel gear is essentially designed around the concept of making players into, for instance, level 110 without actually allowing us to gain those extra 11 levels.

That said, it is functionally the same as Magic Accuracy. Weapon doesn't need to be drawn, it's just that weapons are the primary method of ascertaining player level. Offensive maneuvers tend to rely more or less exclusively on weapon iLevel whereas defensive considerations (e.g., what difficulty a mob will check as) seem to be drawn from the conglomeration of all equipped gear or, at least, all visibly equipped gear, which is the stuff that gets iLevel notation.

Also worth noting that the reason for Magic Accuracy Skill appearing on every iLevel weapon appears to be a fix for things like weapon procs and weaponskill added effect procs that would otherwise be resisted as a consequence of level correction. The efficacy of this fix is open to debate, particularly as regards Bravura and Metatron Torment.
[+]
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By Aelogis 2014-02-04 21:50:04
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Ah, I see! Thank you very much! That was very informative. Great spelling, grammar, and word usage by the way.
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By Sieha1 2014-02-04 21:55:14
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Shiva.Onorgul said: »
Magic Accuracy Skill appears to be an analogue for the effect that leveling up normally provided, namely, to reduce the level check penalty. All the iLevel gear is essentially designed around the concept of making players into, for instance, level 110 without actually allowing us to gain those extra 11 levels.

That said, it is functionally the same as Magic Accuracy. Weapon doesn't need to be drawn, it's just that weapons are the primary method of ascertaining player level. Offensive maneuvers tend to rely more or less exclusively on weapon iLevel whereas defensive considerations (e.g., what difficulty a mob will check as) seem to be drawn from the conglomeration of all equipped gear or, at least, all visibly equipped gear, which is the stuff that gets iLevel notation.

Also worth noting that the reason for Magic Accuracy Skill appearing on every iLevel weapon appears to be a fix for things like weapon procs and weaponskill added effect procs that would otherwise be resisted as a consequence of level correction. The efficacy of this fix is open to debate, particularly as regards Bravura and Metatron Torment.

Damn man, I had to google half that to see what you were sayin. That said, this should be on the wiki somewhere.
 Quetzalcoatl.Kyrial
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By Quetzalcoatl.Kyrial 2014-02-04 22:25:51
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Shiva.Onorgul said: »
Magic Accuracy Skill appears to be an analogue for the effect that leveling up normally provided, namely, to reduce the level check penalty. All the iLevel gear is essentially designed around the concept of making players into, for instance, level 110 without actually allowing us to gain those extra 11 levels.

That said, it is functionally the same as Magic Accuracy. Weapon doesn't need to be drawn, it's just that weapons are the primary method of ascertaining player level. Offensive maneuvers tend to rely more or less exclusively on weapon iLevel whereas defensive considerations (e.g., what difficulty a mob will check as) seem to be drawn from the conglomeration of all equipped gear or, at least, all visibly equipped gear, which is the stuff that gets iLevel notation.

Also worth noting that the reason for Magic Accuracy Skill appearing on every iLevel weapon appears to be a fix for things like weapon procs and weaponskill added effect procs that would otherwise be resisted as a consequence of level correction. The efficacy of this fix is open to debate, particularly as regards Bravura and Metatron Torment.
Beautiful explanation. I may just have to favorite this post to link people to whenever they ask this question (which is quite common, since like just about everything, SE just suddenly introduced it and didn't explain it whatsoever).
 Bahamut.Grouf
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By Bahamut.Grouf 2014-02-05 00:23:59
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Akihiko_Matsui explains Magic Accuracy Skill +

Matsui says Magic Accuracy Skill+ is different from Magic Accuracy + and that when Magic Accuracy Skill+ is converted to Magic Accuracy it will have a different value. However, in 2 of the 3 examples Matsui uses the skill and stat are the same. I'm not sure if the 3rd example is suppose to be different or if it is a typo.

The February 18, 2014 update will introduce "text commands that allow you to check parameters that are currently not shown". Hopefully one of these stats is Magic Accuracy and we can finally know what the mysterious iLvl weapon stats do.
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