AH Limit Increase?

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AH limit increase?
 Bismarck.Danz
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By Bismarck.Danz 2014-01-29 22:55:31
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it has come to my attention that low value items are being phased out of exsistance on the AH. Mainly crafting mats. sadly i have a mule dedicated just for hording common crafting mats not sold or sold at very unfair prices on NPCs. Just for the reason the AH is an unreliable means of them. why? because the 7 item limit. my thoughts where if this limit where to be removed (or greatly increased). (along with the time limit items remain on the AH) this action would allow for a much easier time finding mats and being able to sell large quantities of items at those low prices rather than just trashing them on a NPC. i personally would love to see a well stocked AH?

admit it. its been looking a bit bear recently. even crystals are
staring to be scarce.
what are your guys's opinion on this? wish SE would do this?
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 Bismarck.Danz
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By Bismarck.Danz 2014-01-29 22:58:42
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PS: make ores/logs stack ****it
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 Odin.Calipso
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By Odin.Calipso 2014-01-29 23:00:21
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For most people, it's just not worth the time/effort to put stuff on the ah when the ah is sometimes not only cheaper than the vendor prices, and usually not much higher than them. Think that's more the root of the problem than the 7 auction limit. Stackable logs and ores would be nice though =/
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2014-01-29 23:07:35
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While lazy is a factor for me some of the time, biggest issue is that I have so much crap I can't possibly AH it all even if I wanted to. Most of it sells slowly. I mean putting ***on the AH is annoying as it is, but I agree, more slots would increase the amount people put on and thus increase availability. It may also drop prices slightly but I'm okay with that.

But SE will be unlikely to do it. The AH is apparently a lag causer and one of the primary reasons they dropped the total slots from 8 to 7 was due to the unusual amount of lag it caused.

So... depending on where this lag would present, I think I'd be hesitant to request it unless they were able to resolve the lag issues.

On a similar note, as much as I love more inventory and I would never give up my satchel, sack or case, I think it's pretty damn apparent to everyone how much zoning lag increased with the introduction of the mog case. Literally 18 seconds of waiting for our inventory to pup up now. They have some serious kinks to work out before they can expand anything.
 Bismarck.Danz
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By Bismarck.Danz 2014-01-29 23:29:53
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i don't recall it ever being 8. that was probably way back when the game had 6k on a single server commonly. with the population hovering around 500-1k now. and how bear the AH has been lately. i don't see any reason not to increase it. it should be able to handle far more than what is currently up on it.
 Bahamut.Snapshot
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By Bahamut.Snapshot 2014-01-29 23:35:30
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SE won't do anything that may reduce the amount of mules.
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 Valefor.Sapphire
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By Valefor.Sapphire 2014-01-29 23:47:25
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Experienced players make most of their money with skc/bcnm/dyna/salvage/AA lately, Not since the heyday of voidwatch have people really bothered listing 10k valued or less items on the AH. A majority of meaningful items of value to people are either sold in bazaars on mules, and only high value high demand items go to the AH (if they can be listed).

More AH slots just means more potential low value items that get kicked back to me if they dont sell, so most people opt to npc them instead if its something like mythril ore.
Stuff that stacks like ingots/cloth/thread I just send them off to my craft specific mules that hoard them instead of selling them.

Making logs and ore stack would probably not help their availability much, more people would mass-buyout what gets listed, or mule them off for storage/crafting given the limited inventory situation.

I don't even bother with my fully leveled up mog garden anymore because stopping to gather each section and toss/npc/ah the items is a terrible use of my time as far as making gil is concerned.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2014-01-30 00:08:03
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Bismarck.Danz said: »
i don't recall it ever being 8. that was probably way back when the game had 6k on a single server commonly. with the population hovering around 500-1k now. and how bear the AH has been lately. i don't see any reason not to increase it. it should be able to handle far more than what is currently up on it.

It predated me. Either in alpha/beta or at the least very early on. The only reason I even know about it is because I read an update note about it at some point. I can't find the alpha and beta update note info but even these are interesting to read over and remember just how different the game was back then.

http://www.playonline.com/pcd/verup/ff11us/update.html
 Bismarck.Danz
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By Bismarck.Danz 2014-01-30 01:55:34
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Valefor.Sapphire said: »
Experienced players make most of their money with skc/bcnm/dyna/salvage/AA lately, Not since the heyday of voidwatch have people really bothered listing 10k valued or less items on the AH. A majority of meaningful items of value to people are either sold in bazaars on mules, and only high value high demand items go to the AH (if they can be listed).

More AH slots just means more potential low value items that get kicked back to me if they dont sell, so most people opt to npc them instead if its something like mythril ore.
Stuff that stacks like ingots/cloth/thread I just send them off to my craft specific mules that hoard them instead of selling them.

Making logs and ore stack would probably not help their availability much, more people would mass-buyout what gets listed, or mule them off for storage/crafting given the limited inventory situation.

I don't even bother with my fully leveled up mog garden anymore because stopping to gather each section and toss/npc/ah the items is a terrible use of my time as far as making gil is concerned.

which is why i also suggested time increase. i'm willing to let items that don't sell so hot sit there for a wile. rather it be there for someone when they need it than NPCing junk. just bugs me NPCing stuff i know at one point i needed badly or payed a premium for due to the fact there was no supply. i LOVE the systems found on guildwars 2 and tera beats FFXI's AH system hands down
 Valefor.Esdain
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By Valefor.Esdain 2014-01-30 03:14:08
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Memories...

Also, I was talking about something similar yesterday actually. Not that thing about the auction house, but how rare random stuff can be. I'm going back and trying to finish out old original pre-RotZ quests and when it comes to "bring me a _____" item... where back in the day, you could find people gardening and listing them or something, now... I have to skip that quest and camp the AH until one pops up (or hope my mog garden is nice to me). *frump*
 Fenrir.Atheryn
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By Fenrir.Atheryn 2014-01-30 08:06:38
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SE just needs to make it so that if you sell an item to an NPC, the NPC then automatically lists the item on the AH so that it's available for other people to buy.
 Valefor.Oxt
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By Valefor.Oxt 2014-01-30 08:18:17
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Bismarck.Danz said: »
even crystals are starting to be scarce.

Teleport to Ru'Aun Gardens and farm elementals. It takes only a few minutes to kill 3 elementals and be set. And they respawn fairly fast.

EDIT: With Shantotto & Ajido-Marujido the elementals are usually dead within seconds.
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By Heimdel 2014-01-30 09:13:21
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As it has been said on this site by mods a long time ago. The aH programming is a real patch work mess of programming. At the very beginning the AH held more items but kept crashing. SE couldn't figure out how to fix it so instead lowered the number that can be listed as a solution. There use to be a site that listed every change and update to the game from the very start but I don't remember the name anymore.
 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2014-01-30 18:45:53
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I will say this- the addition of listing bazaars on ffxiah.com has been a game-changer when searching for items. Of course for non-AH'ables such as ancient currency and alexandrite, but also for high-end items that people don't want to pay the AH fees on, or low-end items that people don't want to waste an AH slot on!

A few observations on what has been said so far:

-making logs and ores stackable could be a curse. Stackables often get NPC'ed because waiting to make a full stack before selling them can be a huge pain. Let's face it- you have 3 platinum ores after some quick Voidwatches for a friend upgrading his Ukon, are you going to wait for a full stack, use up 3 slots and thus pay 3 AH fees, or NPC 'em for a quick buck? You're at the same problem you were at before.

-put NPC'ed items directly onto the AH? Talk about crashing the AH. Do you want 20,000 fish on the AH daily? Because every fisherman on every server NPCs their fish, no matter what fish they are(outside of gugs, liks, and matsayas). Not just your Hakuryu fishermen.

-listing of 8. I like this. And since server population isn't anywhere near what it was 5 years ago (and a fraction of what it was 10 years ago) I can't imagine it would be the problem they experienced then. Even with a server merge we're still looking at lower numbers.

-extend the time items are up. Also like, however, SE may be against it because it lessens removing gil from the economy because longer stints on the AH means less overall AH fees.

I seriously doubt it's possible, but man, how cool would it be to be able to access JUST a guild's respective AH category at that guild? Example: in the Clothcraft guild, access the Materials->Clothcraft section of the AH, but only that part. Would be fun. Again, pipe dream folks, don't take that as a legit suggestion.
 Asura.Onetime
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By Asura.Onetime 2014-01-30 23:15:53
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Here's an idea that may be helpful. Put anything below 50k on AH for 1gil. 95% of the time it sells for a decent price and you'll move more junk items faster. Hopefully everyone doesn't follow this advice. :D
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