Bushido - The Way Of The Samurai (A Guide) V. 2.0 |
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Bushido - The Way of The Samurai (A Guide) V. 2.0
How come no ryuo feet +1? Compared to STP+10 from relic+4 wouldn’t the zanshin proc help get faster tp for faster WS? Esp if using other zanshin pieces? Just confused.
Nedavets1 said: » How come no ryuo feet +1? Compared to STP+10 from relic+4 wouldn’t the zanshin proc help get faster tp for faster WS? Esp if using other zanshin pieces? Just confused. If you are asking me, then you need to check few posts before the last one and it should be clear :) tl;dr Ryuo have the fastest tp gain, but gain is small enough, that many people prefer alternatives that won't compromise their defensive values as much as Ryou, so I provided results for those alternatives too. Ryou+1 are BiS. The TP to WS gain speed is minor but when it procs you are instantly at 2k meaning your WS hits harder.
Everything you would bring SAM to its ok to use them. Limbus, Segs, Sortie, Dynamis all are just fine to use Ryou+1 in. Master Trials and v25s they are not but SAM is a seldom used job in those. That makes sense, thank you both :)
Ryou feet are garbage and belong on the floor of your mog house.
There are three other options within 1% of Ryou feet dps available to Sam - no I don't have data do it yourself. There is no reason to use them and take the hit on every stat other than a marginal increase in tp speed. Don't be that guy. The best feet are Tatenashi +1 R15, stop spreading false infooooo
Seriously though, nope. I think they're still behind Ryuo+1 because of hassanshin. Tatenashi +1 are surely good in terms of pure DPS but they are very much glass cannon stuff, their defensive stats are ***. Wonder how much ahead they are compared to Relic+4? I think these days I'd go for Limbus ones, augmented. Realistically though they require not simply money but a lot of time, A LOT of time to uncurse them and augment them. Also people might want a lot of those pieces and might want to prioritize other pieces before. So what to use until then? I guess Relic+4, Mpaca and Kendatsuba+1 are all inferior but viable options, probably? They're all pretty easy/fast to obtain so you can use those, if anything as temporary options until better ones are available. Simon provided some numbers a few posts ago. Three other options that are not tatenashi (equally as trash as ryou).
Relic +4, af +4, mpaca and now clemency. Four including limbus gear. Five with kenda if you like those (worse than either af or relic Imo). I think it's also a matter of what you use SAM for though.
Personally I've always been very biased towards stuff with good defensive stats, long before it became acknowledged as it tipically is in recent times. With that said though, I guess it's not really insane to think about having multiple TP sets. One with pure DPS in mind, a hybrid of sorts, a full DT/defensive set. Theoretically it makes a lot of sense and it's perfectly in line with the approach many of us had for their FFXI lives. It's more a matter that in practice sometimes the DPS difference is so absymal that you start to wonder if there even is a point in having a pure DPS one. Like, I mean, a typical build that was supported until not long ago with Flamma+2 head, Empy body and legs, Tatenashi+1 hands and feet. This set has 2 pieces which are extremely good in DPS but also have very good defensive stats (empy). Then you have a defensively bad piece (Flamma) and 2 pieces (tatenashi) which are even worse. This set is not purely glass cannon (Empy alone provide 15MDB, 239 Meva and 35% DT with ambu cape), so you have a defensive layer which is not completely to the floor as the "old" full glass cannon builds were. So the question here becomes: what are you using SAM for? For stuff like Limbus, most Ambus, many other things, does it even matter? Probably not much. For other stuff like T4 Escha NMs, Sortie basement bosses, Odyssey V20+ fights, does it matter? Absolutely, it does imho. Better question is in what case do you need a faster tp set than the one you have not using trash tier gear like escha and UNM or even worse, ambu+2.
The odds of ryou feet giving you a 2k tp return off one hit are 2%. 0.08 for ryou proc * 0.25 for 25% zanhasso (capped). Sounds like eye balling a 2% chance to see a big 2k tp return and using that to base gear decisions off of. Dodik said: » Better question is in what case do you need a faster tp set than the one you have not using trash tier gear like escha and UNM. The odds of ryou feet giving you a 2k tp return off one hit are 2%. 0.08 for ryou proc * 0.25 for 25% zanhasso (capped). Sounds like eye balling a 2% chance to see a big 2k tp return and using that to base gear decisions off of. It's almost 4% tbh. Capped zanhasso is 35% with gifts, not 25% and Ryuo has 11% chance for double attack zanshin, not 8%. Ryuo also have zanshin+5 and stp+5. It's not only 11% chance for DA Zanshin hit. That being said I kinda agree they are not required for anything and in general im heavy meva biased. I care much more about not being frustrated because im slept, paralyzed, stunned, slowed, bound or whatever else, than having 1.4% higher tp gain. I understand you can toggle high meva set every time you see sleepga, shock spikes, ice spikes, paralyze, bind or tp move with debuffs, but do you really want to do this? So paradoxically I prefer high meva set against trash mobs too, because I know I will resist almost any debuff coming my way and that's more relaxing than 1.4% faster tp gain I won't notice. Zanshin+5 on ryou does nothing if already capped. Relic feet also have zanshin on them, and more storetp than ryou.
3.85% chance for ryou feet proc, stand corrected. Dodik said: » Zanshin+5 on ryou does nothing if already capped. It is not capped though. It's at 96% without the Zanshin on the feet. So does SAM only use hands and maybe feet from Clemency? Or will all of it go into other sets as well?
And at what rank does these become the new BIS? R30 or before? SimonSes said: » It is not capped though. It's at 96% without the Zanshin on the feet. So you're saying if you're not zanshin capped then ryou feet gives you zanshin+5. Thanks for that, didn't know adding 5 to an uncapped value works like that. AF feet will also give you hasso+ as well as zanshin+5. Matters if you're not haste capped. Relic feet will give you 10 storetp too. No cap, always works. I am sure there are other obvious tidbits others can chime in with. Adding 10 accuracy when not capped increases your accuracy, perhaps. I don't think I follow your sarcasm. Your argument was zanshin+5 on Ryuo is useless if zanshin is capped. So if anything, you was the one who started saying obvious things, not me. I said in SAM current bis tp set, you have 96% Zanshin without Zanshin on feet slot. That is not obvious, unless you count it.
Also Dodik said: » Relic feet also have zanshin on them, and more storetp than ryou. This is the "bis" tp set with ryou feet in it right? So not "bis" at all, only when talking about tp gain and ignoring accuracy, dt, meva, attack, stats etc etc.
You assumed someone taking off 5 zanshin from feet would not realise they took off 5 zanshin from their set. Maybe they don't realise, but they should since they're the ones making that decision. You're right I was thinking of af feet wrt zanshin+5. If you're comparing zanhasso Sam sets your set should cap zanshin first, then work backwards. So taking off ryou feet doesn't mean you miss 5 zanshin, it means you drop the unique stat on ryou feet and get the zanshin from somewhere else. The comparison is between sets not two feet pieces. Stating the obvious - adding more accuracy/zanshin makes you more accurate/zanhasso more if uncapped - is not necessary and leads to sarcastic responses just like that. Talking to people 101 - thank you for coming to my Ted talk. Dodik said: » This is the "bis" tp set with ryou feet in it right? It's bis set WITHOUT feet at all and there is no other way to cap Zanshin than through feet slot beside equipping Tatenashi hands or head, which I guess you are as much against, since they are as glassy as Ryuo. ITT: 4% chances aren't a big deal.
Also ITT: I want to avoid getting paralyzed. Would you say you get paralyzed more than 4% of the time you're swinging your GKT? Because it seems to me like you're building a set for something that happens less than 4% of the time, TBH. Just something to consider. Shoe on the other foot, and all that. For me it's not only about efficiency, but also convenience. It's also about meva in tp set in general, not specifically SAM. I would rather have 1.4% slower TP gain than be slept even once in Segment farm for example. Being slept is frustrating. Missing 1.4% TP gain speed is not even noticeable. Now if that 1.4% would help you win in some time limited event, then it's whole different story.
SimonSes said: » For me it's not only about efficiency, but also convenience. It's also about meva in tp set in general, not specifically SAM. I would rather have 1.4% slower TP gain than be slept even once in Segment farm for example. Being slept is frustrating. Missing 1.4% TP gain speed is not even noticeable. Now if that 1.4% would help you win in some time limited event, then it's whole different story. Not just trying to be antagonistic here but really...do you think a single piece of meva gear will change a sleep from landing to a full resist? How often? In my experience, fully resisting a sleep in a segment farm is very rare. If you get hit by the spell, the chances that you will fall asleep is nearly 100%. Never mind the fact that a 40 meva swing is very unlikely to change that result... I think it's more impactful for stuff like Ice Spikes resists on an auto-attack round, or something like that, but anecdotally, I REALLY don't think you'll fully resist sleeps in segs very often, especially not by changing your boots. Edit: side note though, it's REALLY funny (to me) to contrast people saying "you're just eyeballing and judging your build around a 2% chances" and the alternative is built around something that MIGHT happen once every 30 minutes (and is totally RNG-based and unobservable). The contrast is *chef's kiss*. Dodik's point is valid and its a hill he's willing to die on.
My first toggle is his default. I just never need to use it. Other jobs are much better for fights that need capped DT and max meva. Carbuncle.Maletaru said: » In my experience, fully resisting a sleep in a segment farm is very rare. If you get hit by the spell, the chances that you will fall asleep is nearly 100%. Never mind the fact that a 40 meva swing is very unlikely to change that result... You might be right about SAM specifically. It's meva might not be high enough for feet to make difference sometimes. It's slightly more than 40 meva difference though. It's more like 55-60. But yeah going from 541 to 600 might still be not enough. It's whole different story on like BLU or DRK where you can easily achieve 800+ now. I'll check my set later when I get home for zanshin bits, don't remember. There are other sources of zanshin that are not ryou or unm though, the monster rearing cheer with 2% zanshin I'm pretty sure I use to cap with to name one.
"no other way to cap zanshin" simply isnt true. Dodik said: » Now look at the accuracy for the two sets. I'll save you the trouble. It's EXTREMELY capped in both sets. SAM has absolutely no accuracy problems. Without even attempting to look at accuracy, SAM is typically in 1400+ accuracy in engaged set, without food. You know what having extra accuracy when you're already capped for that target is called? A complete waste of stats. Dodik said: » If you really want to cap Zanshin rate there's Unkai mimikazari for +3% or af feet +3/+4 for +5%. However, more store tp is a bigger bonus than even a 4% missing zanshin (24% zanhasso rate at 96% zanshin). LOL my man out here like "why would you wear these TERRIBLE boots?!" and then literally suggesting an ENTIRE EARRING that does nearly nothing. Trading 8 STP for 3% Zahsin and 1 STP? Great trade. You know what's terrible though? 5 Zanshin, 5 STP, and 11% chance to DA on Zanshin hits. That's garbage. You know what's a great piece of footwear though? 5 Zanshin, 0 STP, and 0 DA. Now THAT is a quality piece of gear. It's really difficult to take anything you say seriously. You have a massive, raging erection for meva and it's a bit strange. Taking Limbus for example: you know what happens when I get paralyzed in Limbus? Monberaux removes it before I can even notice the icon. It's not a game-breaking, life-changing event. You have fun bro.
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