Faster Gear Change 4Dummies And Dinosaurs?

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Faster gear change 4Dummies and Dinosaurs?
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-23 22:24:47
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So... I know I am a dinosaur by now, what with my clinging to .txt files for my windower commands such as this:

I am accustomed at this point to use my hot keys on my logitech G series keyboard for various quick actions that I need to make, my binder profile looks like this:

I am trying my very best to get excited about making my job changing time faster, I have read Byrth's guide about getting gear changer and dummy spellcast .xml files setup to just dump default gear into default spots. My problem is this, I do not know what a dummy .xml looks like:
Code
<?xml version="1.0" ?>

<spellcast>
	<sets>
		<group name = "SAM" default = "true">
		<set name = "everything">
			<ear>Ethereal Earring</ear>
			<ring>Heed Ring</ring>
			<back>Boxer's Mantle</back>
			<head>Optical Hat</head>
			<waist>Goading Belt</waist>
			<body>Unkai Domaru +1</body>
			<neck>Agasaya's Collar</neck>
			<legs>Saotome Haidate</legs>
			<hands>Slither Gloves</hands>
			<ammo>Goblin Cracker</ammo>
			<ear>Ethereal Earring</ear>
			<ring>Alert Ring</ring>
			<feet>Myochin Sune-Ate</feet>
			<feet>Danzo Sune-Ate</feet>
			<head>Gavial Mask +1</head>
			<neck>Twilight Torque</neck>
			<ring>Mujin Stud</ring>
			<ring>Merman's Ring</ring>
			<body>Kirin's Osode</body>
			<hands>Seiryu's Kote</hands>
			<back>Mollusca Mantle</back>
			<waist>Resolute Belt</waist>
			<legs>Byakko's Haidate</legs>
			<ear>Brutal Earring</ear>
			<ring>Merman's Ring</ring>
			<feet>Suzaku's Sune-Ate</feet>
			<ammo>Demonry Stone</ammo>
			<ear>Black Earring</ear>
			<ring>Dark Ring</ring>
			<ring>Dark Ring</ring>
			<body>Arhat's Gi +1</body>
			<legs>Dux Cuisses</legs>
			<hands>Melaco Mittens</hands>
			<waist>Flume Belt</waist>
			<head>Arhat's Jinpachi +1</head>
			<feet>Jingang Greaves</feet>
			<ammo>Bibiki Seashell</ammo>
			<ring>Rajas Ring</ring>
		</set>
	</sets>
</spellcast>


I will admit it is broken, like duh, my problem is that I have not had luck coming across a type of very simple template, with a small line count that point's out what parts to dump just my default gear over when I change jobs. I only need to define a total of 4 main job gear sets, that I can then just use with my .txt macros. This is my attempt at sticking my big toe into the water and I am having trouble finding the key.

Anywho, I do not specialize crazy obviously with any event based gear sets yet, I just need something faster than what I got for a job change, a simple XML with 2 pointers. Where do I define the main job and where do I put the gear list for that job, and preferably one or two examples of gear syntax.

Anyone who can finally get me started I will be forever in debt to you, or at least until the servers shut down.

p.s. Debug log for attempting the above .xml a couple of times.
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By Tylaar 2013-10-23 22:33:38
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http://www.ffxiah.com/forum/topic/37809/spellcast-for-dummies/
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-23 22:48:10
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Updated my example .xml, I am wondering about dark rings, I have 2, do they transfer based on how I laid them out?

Also... getting an error on line 46....

Error Reading End Tag.... ugh, this is what I loathe....
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-23 23:07:20
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Big toe feels cold..
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-23 23:18:16
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Code
<?xml version="1.0" ?>

<spellcast>
	<sets>
			<lear>Ethereal Earring</lear>
			<lring>Heed Ring</lring>
			<back>Boxer's Mantle</back>
			<head>Optical Hat</head>
			<waist>Goading Belt</waist>
			<body>Unkai Domaru +1</body>
			<neck>Agasaya's Collar</neck>
			<legs>Saotome Haidate</legs>
			<hands>Slither Gloves</hands>
			<ammo>Goblin Cracker</ammo>
			<rear>Ethereal Earring</rear>
			<rring>Alert Ring</rring>
			<feet>Myochin Sune-Ate</feet>
			<feet>Danzo Sune-Ate</feet>
			<head>Gavial Mask +1</head>
			<neck>Twilight Torque</neck>
			<lring>Mujin Stud</lring>
			<rring>Merman's Ring</rring>
			<body>Kirin's Osode</body>
			<hands>Seiryu's Kote</hands>
			<back>Mollusca Mantle</back>
			<waist>Resolute Belt</waist>
			<legs>Byakko's Haidate</legs>
			<lear>Brutal Earring</lear>
			<lring>Merman's Ring</lring>
			<feet>Suzaku's Sune-Ate</feet>
			<ammo>Demonry Stone</ammo>
			<rear>Black Earring</rear>
			<rring>Dark Ring</rring>
			<lring>Dark Ring</lring>
			<body>Arhat's Gi +1</body>
			<legs>Dux Cuisses</legs>
			<hands>Melaco Mittens</hands>
			<waist>Flume Belt</waist>
			<head>Arhat's Jinpachi +1</head>
			<feet>Jingang Greaves</feet>
			<ammo>Bibiki Seashell</ammo>
			<rring>Rajas Ring</rring>
	</sets>	
</spellcast>


Loads now, I think. But then //gc sam error's out. //gc draugo/SAM also error's. No gear is put into inventory. What's missing? Sorry if a URL doesn't offer an effective critique.
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-10-23 23:27:20
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Be more specific for your errors. How are your .xml files saved. They should all be in a single area, /plugins/spellcast. From there, they either need to be named as war.xml, Sam.xml, etc, or as charactername_war.xml.

Also make sure you save the file a .xml, and not as a .txt file then change the extension to .xml
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-23 23:35:14
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I was missing the </group> closing tag it looks like. Huzah finally! a break through heh. moving items seems to be working, now I can make a scheme to use my binder.txt files to push and pull some gear!
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-23 23:57:29
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So now a couple one more questions I guess, for rings and earrings is it required to put l's and r's in the tags for the purposes of strictly job change gear moving?

edit: Also at this point I should be able to drop spellcast loading as a plugin at this point correct?
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-10-24 00:26:33
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Leviathan.Draugo said: »


Does it work like that? I thought it needed to be in an actual "Set".

Like this:
For the purposes of gear moving, you could literally make every tag be a curse word and it would still work.

<***>Rajas Ring</***> would work just as well as anything else. The only requirement is that the open tag matches the close tag. Specific tags are only necessary for actual spellcast use.
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-10-24 00:28:54
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For the purpose of just using gearcollector, you can use <item></item>. That will still allow any item to be moved back and forth as needed. Example:

<item>Optical Hat</item>
<item>Dark Ring</item>
<item>Dark Ring</item>
<item>Brutal Earring</item>
<item>Suppanomimi</item>

Etc etc
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-24 00:37:38
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Awesome that is gonna save me some time thanks! My next project before bed time is working out a basic KS/BS/HKC/KC/Crystal/Coin/Alex auto or one command push into sack/satchel/case.

Thanks for the responses!
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-24 00:40:07
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Code
<?xml version="1.0" ?>

<spellcast>
	<sets>
	<group name="PUP" Default="true"> 
		<set name="default">
			<item>Ethereal Earring</item>
			<item>Rajas Ring</item>
		</set>
	</group>
	</sets>	
</spellcast>


This is my new working template... This is where I wanted to start haha.

plugins\spellcast\draugo\PUP.xml
//gc PUP

Now working out a scheme on item storage /dread /exite!
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-10-24 00:52:45
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I'm not sure you can hVe certain items go to certain places like the safe or locker. If you can, that would be great and I would love to know how as well
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-24 01:10:00
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safe for some reason won't allow me to /get "Happy Egg" safe. It said "Target Location Not Understood." But the rest of the places seem to be working well. Itemizer allows you to put away in a spot.

This seems kind of round about but my plan is to have a file for putting away everything I own through a master itemizer .txt file full of /put or /puts commands.

I will start that command at the start of my g510 binder file. From there I will have the keys bind. And at the end I will do a //gc SAM or something.

ex:
scripts/sam/dnc.txt:
input exec scripts/putaway.txt
bind g510_m1g1 etc...
....
bind g510_m3g18
pause 300
input gc PUP

so... in one command I put away all things in each category as I like. Then bind my macros, and finally bring out the gear I want for said job...

/console exec sam/dnc.txt
changing jobs goes down to 3 simple steps, change jobs, change ingame macro pallet to job, have a macro on row 10 input the configuration file. Wam bam, back out the door. I hope. gonna be an annoying upkeep maybe.
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-24 01:14:27
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Can anyone think or a reasonably quick way to compile a list of gear and items currently in your inventory quickly into a copy/pasta format easier to process full of /put /puts commands?
 Leviathan.Draugo
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By Leviathan.Draugo 2013-10-24 01:43:01
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input /echo Auto putting away and stacking Seals
input /gets "Kindred's Crest" satchel
pause 1.25
input /puts "Kindred's Crest" satchel
pause 1.25
input /gets "H. Kindred Crest" satchel
pause 1.25
input /puts "H. Kindred Crest" satchel
pause 1.25
input /gets "Kindred's Seal" satchel
pause 1.25
input /puts "Kindred's Seal" satchel
pause 1.25
input /gets "Beastmen's Seal" satchel
pause 1.25
input /puts "Beastmen's Seal" satchel

Can anyone think of a better way of accomplishing a quick stacking solution for stackable collectables?
necroskull Necro Bump Detected! [147 days between previous and next post]
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By anderxero 2014-03-20 10:38:56
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I recently started using GearCollector, it didn't take long to figure out how to get it to pull the items in my normal spellcast sets, but for some reason, it won't pull from this set:

<set name="gearcollector">
<item>"Instant Warp"</item>
<item>"Beastmen's Seal"</item>
<item>"Kindred's Seal"</item>
<item>"Kindred's Crest"</item>
<item>"H. Kindred Crest"</item>
<item>"S. Kindred Crest"</item>
</set>

The result is that when I run gc, it puts that stuff into my satchel/sack/case and I have to pull it back out manually.
 Alexander.Carrelo
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By Alexander.Carrelo 2014-03-20 21:27:09
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The quotation marks are unnecessary. Take them out and see if it works. :]
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By anderxero 2014-03-20 21:31:53
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Oh oops...didn't even notice that I had put them in lol (figured it was something fairly obvious) Thanks!
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