Bahamut.Academic said: »
That's strange and sounds frustrating. I assume you mean stuff that uses the texts elements (aside of the console window). I have several addons loaded post update and displays fine.
Plugins Broken Via Version Update |
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Plugins broken via Version Update
Bahamut.Academic said: » That's strange and sounds frustrating. I assume you mean stuff that uses the texts elements (aside of the console window). I have several addons loaded post update and displays fine. @waffle what type of processor hardware do you have?
EDIT: I'm leaving this up to archive how dumb I am for the record and to help anyone else with the same issue. You literally just remove the escape chars from the aliases and it works now so disregard all of this :)
----- I know that escape chars in scripts were previously discussed but I'm wondering if anyone has a workaround for my specific situation. I'm using the send command in conjunction with an alias to have other characters use items that have an apostrophe in their name, e.g. Mirror's Tonic. I played around a lot with getting send to handle this properly by sending the escaped chars directly instead of via an alias proxy but it wasn't working at the time and this was the best (quick) solution that I could come up. I currently have it implemented as: alias instantiation from init: Code alias mirton input /item \"Mirror's Tonic\" <me> alias amir sa mirton command entered in game to have all characters utilize alias: Code //amir game output for all characters: Code 08:02:26>> /item \"Mirror's Tonic\" <me> 08:02:26...A command error occurred. I can definitely find a way to handle this through an addon if it's no longer possible through simple aliases but thought I'd try my luck here first. Cpu said: » EDIT: I'm leaving this up to archive how dumb I am for the record and to help anyone else with the same issue. You literally just remove the escape chars from the aliases and it works now so disregard all of this :) The crux of the matter here is that we upgraded send a while ago to no longer remove double quotes, so escaping them is no longer needed. Well; *** Hurray for crashes.
Paste is working normally after updating. But console exec files are still janky. It's weird that for 15+ years I've used /\/\sellnpc and that no longer works. 2 Dozen sell this, sell that files that I had to change. Not a huge deal. Just odd. Bahamut.Academic said: » Have you tried setting to font to Arial or Consolas? I know I've had issues on Linux when I moved over my Windows settings for Windower since I use Jetbrains Mono font there, which isn't enabled by default in Linux. Fenrir.Niflheim said: » @waffle what type of processor hardware do you have? Asura.Eiryl said: » for 15+ years I've used /\/\sellnpc Something I found that long ago said it worked, and it did.
Never looked back. Wasn't broke, didn't fix it. Now it's broke. Am sad. Change bad. Asura.Eiryl said: » Something I found that long ago said it worked, and it did. Never looked back. Wasn't broke, didn't fix it. Now it's broke. Am sad. Change bad. Obligatory: https://xkcd.com/1172/ New changes pushed to dev for fixing some open issues
waffle, these changes do appear to have fixed the console display issues. Fenrir.Niflheim said: » New changes pushed to dev for fixing some open issues waffle, these changes do appear to have fixed the console display issues. Can anyone confirm for SheolHelper if the packet['Message ID'] for counting segs has been changed to 40010 with the update?
waffle said: » Thank you. I updated windower and logged into the game. Unfortunately, nothing has changed on my end. Both the console text and text from addons that display outside the chatlog window continue to fail to display. Fenrir.Niflheim said: » It is specifically on the dev branch, the hook version is 4.6.1.0 ok i lied :D our CI failed so it did not make it out to the dev users, can come to our discord and grab the file: https://discord.com/channels/338590234235371531/338713865812574219/1339428295011336274
Kainminter said: » Can anyone confirm for SheolHelper if the packet['Message ID'] for counting segs has been changed to 40010 with the update? God damn it. You guys did the same thing again where the new update forces you to close all instances when one crashes.
Come on. Please stop doing that. I don't want to backup and overwrite the hook literally every update. Don't push a new hook the same day we already had to do a full log in and force a second full log in. It's miserable enough once. It is a requirement of a hook update, we are working on a solution for it, but this update fixed a number of open issues so we decided to push it out now.
Help Needed. I went to login today and when I click Play on the POL window and it switches to the Windower where you see the messages saying addons were successfully loaded, at that point windower crashes and closes out. I tried several times to login but no luck.
UPDATE: I turned off all Addons and Plugins, but I still crashed. Ran the game without windower and loaded just fine. Im not sure what else I can or should do. Asura.Eiryl said: » It's miserable enough once. I feel your pain, on the other hand nobody said you needed 64 instances open. Consider the reboots cost of doing business. Even just two would be irritating enough
There's a reason no one logs out unless they have to. I mean look, how many people wouldn't be irritated if they're in the middle of some 3boxing thing, and they HAVE to crash all 3 cause one crashed. Did you seriously push another hook just like 2 hours after the last hook
Unreal This has never been an issue before, they're making it an issue.
So yeah. I'm a little petulant about it. 5 hooks in 10 days is excessive. So um...
Quote: \cs(255,128,0) I... I just wanted a "\", what's all that about? |
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