DPS Calculator |
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DPS calculator
Is there one? There was a link in the nin thread to a spreadsheet but it looks like it's been trashed. Also, I couldn't figure out how to use it.
Thanks. Do you know for the TP section, which number should be focused on? The "melee damage per round seems inverse of melee DPS. I'm not sure how that works out. I would think that more damage per round would be more damage per second. Our doors DPS not stand for damage per second here?
Not sure what you're asking. The set DPS, which is in bold, is for that specific set and the average is the two sets together (used to be Set1 was Berserk down and Set2 was Berserk up). It's this way now to compare two sets.
For instance, set 1 says damage per round 100and dps 50. Then in set 2 it says damage per round 150 and DPS 40. It seems like DPS should have gone up in set 2 with the increased damage per round. (Making the numbers up because my computer rebooted and I dint have the real numbers atm.
In setup tab? I only look at the DPS number in the gear tab.
A round consists of each all the hits between each WS and would include a WS, DPS would be the average damage over time taking into account the time each round would take.
So lets say you have a 20 hit build, each hit doing 100 and each WS doing 1500, each round would consist of 3500 dmg (not counting any DA,TA,QA), if we say each hit takes 2 secs then that means a whole round takes ~40secs. So if you put more STP and put yourself at a 17 hit build but lower dmg to 90(same WS dmg), you'd be doing 3030 per round, but that round only takes ~34secs. DPS for the two sets however would be about 87.5 for set 1 and 89.1 for set 2. Hope this answered your question, either that or really confused, either way, my work will of been done :) Quote: A round consists of each all the hits between each WS and would include a WS, DPS would be the average damage over time taking into account the time each round would take. Er, no. A Round is the average damage done in a single attack round. A Cycle is a weaponskill plus all the melee rounds needed to get enough TP to use that weaponskill. DPS is calculated from the time it takes to complete one Cycle. As for the OP's question, that's simple: clearly set 1 had low damage, low delay weapons, while set 2 had high damage, high delay weapons. The higher delay more than offset the gain from the higher damage, so you did more damage per round, but it took you longer to do that damage, leading to lower DPS. A secondary factor could be the weaponskill used for set 2. A weaker weaponskill, or a weak gear set chosen for that weaponskill (or gear optimized for the wrong weaponskill, such as using Agi gear for Jin) would have also led to less overall damage, and thus a lower DPS. Don't bother looking at the DPS values until you've gone through and made sure everything was properly set up for your comparison (race, merits, buffs, gear, etc). Fenrir.Motenten said: » Quote: A round consists of each all the hits between each WS and would include a WS, DPS would be the average damage over time taking into account the time each round would take. Er, no. A Round is the average damage done in a single attack round. A Cycle is a weaponskill plus all the melee rounds needed to get enough TP to use that weaponskill. DPS is calculated from the time it takes to complete one Cycle. As for the OP's question, that's simple: clearly set 1 had low damage, low delay weapons, while set 2 had high damage, high delay weapons. The higher delay more than offset the gain from the higher damage, so you did more damage per round, but it took you longer to do that damage, leading to lower DPS. A secondary factor could be the weaponskill used for set 2. A weaker weaponskill, or a weak gear set chosen for that weaponskill (or gear optimized for the wrong weaponskill, such as using Agi gear for Jin) would have also led to less overall damage, and thus a lower DPS. Don't bother looking at the DPS values until you've gone through and made sure everything was properly set up for your comparison (race, merits, buffs, gear, etc). Btw, here are the results of 2 different sets fit tp and wd
![]() Add you can see, in set 1 as damage per round is higher but dps it's lower. That was my confusion. I just wanted to make sure we were all on the same page. Whats confusing? your round is shorter in time so per second you do more dmg.
do you wanna do 2000 in dmg in a round that takes 2 hours or 500 dmg in a round that takes 10 seconds ? Probably the last one deals more Damage Per Second (DPS) even though it deal less dmg in a round. The numbers add up perfectly well.
DPS = total damage per cycle / time per cycle (in seconds) Total damage per cycle = total melee damage + weaponskill damage Total melee damage = Melee rounds per weaponskill cycle * damage per melee round Set 1: Melee rounds = 8.08 Damage per round = 608 Total melee damage = 8.08 * 608 = 4,912.64 Weaponskill damage = 2482 Total damage per cycle = 2482 + 4912.64 = 7395 Total cycle time = 1910 delay = 31.833 seconds DPS = 7395 / 31.833 = 232.3 Set 2: Melee rounds = 8.24 Damage per round = 587 Total melee damage = 8.24 * 587 = 4,836.88 Weaponskill damage = 2210 Total damage per cycle = 2210 + 4836.88 = 7047 Total cycle time = 1781 delay = 29.683 seconds DPS = 7047 / 29.683 = 237.4 The issue is that in set 1, 8.08 rounds + weaponskill took 1910 delay, while in set 2, 8.24 rounds + weaponskill took 1781 delay. Factoring out the weaponskill delay, set 1 was at 221.5 delay per round, while set 2 was at 201.6 delay per round, 9% faster than set 1. Being that much faster, of course set 2 is going to have a higher DPS than set 1, as it more than compensates for the slightly higher damage per round (3.5%) and per weaponskill (12%) that set 1 has. DPS is "Damage per Second", which means both damage done -and- time it takes to do that damage matter in getting a final number. Since you mentioned checking the head slot, I'm going to take a wild guess that you were comparing the AF3+2 head with something like the Uk'uxkaj head, looking only at the haste values, but forgetting about the DW that the AF3 head adds. That would also explain the increased number of rounds in set 2, since the extra DW would lower TP per hit, requiring more hits per weaponskill. Uk'uxkaj will certainly do more damage per hit and per round, but the AF3+2 head will be far faster. Unless you're hitting the delay cap, you'd gain more from the AF3+2 hat. Also, just realized I'm making an assumption about this being for nin. Only saw the single reference to that job in the first post. Mote, this cannot be said enough, thank you for all of your hard work on these sheets.
Otomis, what web browser you using? Also any security type plugins (no script, flash block, etc..)
Firefox, running rather clean. I keep many of the add ons and external plugins turned off for speed while running multiple programs and browsing faster.
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