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[XIV:ARR] Letter from the Producer LIVE, Part VIII
By Kalila 2013-07-26 09:00:19
I won't be doing this for XIV news very often, but to try to inform everyone on the XI side of things who are looking forward to XIV, and would like to watch this, I thought it would be a good idea to stick this here to help people be aware of it.
FINAL FANTASY XIV Letter from the Producer LIVE Part VIII
07-25-2013 06:01 AM | Naoki Yoshida | Dev Team |  |
| | Letter from the Producer, XLVIII (07/25/2013)
Hello again to all of you eagerly awaiting FINAL FANTASY XIV: A Realm Reborn. With only a month left until release, the office is a bedlam of system schematics, game designs, and empty Red Bull cans. Even so, I couldn't go another minute without sending out my forty-eighth letter!
First, I'd like to thank everyone who participated in phase 3 of the beta test. Although character data had to be deleted at the end, players tested every nook and cranny of the game, providing us with a great deal of feedback. The development team and I can't thank you enough for all your help.
As we continue to address all the feedback from phase 3, we're squashing out a few final bugs, and making some last minute adjustments to the end game battles.
Completing the main scenario will get players to level 50, but the adventure doesn't end there. Being an online game, there'll be regular updates to continue the story. So even if you reach the level cap shortly after release, there's no reason to think you've hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea.
Let me use the phase 3 Ifrit battle as an example. Although this battle is a level 20 encounter in the main story, after reaching level 50 you can take on a harder version. Anyone looking to earn weapons from the primals will have to overcome these higher level fights.
The various encounters we've created were designed with a hierarchy in mind, and as players progress through each tier, they'll naturally collect an optimal set of gear for that tier. All jobs were equipped with this optimal gear when we conducted our tests. We've calculated the maximum DPS for these battles down to the decimal, but it's up to you guys to show us what you're made of and reach for that level of precision.
(We've used debug commands to monitor DPS during our tests, and the numbers are intense.)
Because these fights are so tough, it wasn't enough to play with just the battle team and myself. Thankfully, we managed to reel in a few dedicated gamers from the other departments to help with our testing. (Thank you so much guys!)
With that said, I think it's time for a long overdue dose of screenshots.
Titan—the indomitable mountain! You got a glimpse of him during the Crystal's Call trailer, but soon enough you'll have the chance to go toe to toe with this gargantuan fiend. You'll encounter him first during the main story in a four person battle, but in hard mode you'll need eight players to take him down. Just wait until you see the extreme mode battle we're working on.
I somehow managed to stay alive to take screenshots, but with all my running around, there was no time to actually try and defeat him. I was about to get serious, but then came the fist.
Before I knew it, I'd fallen out of the ring just like everyone else. We're all pretty serious gamers so it was a bit of a shock. Trying to keep straight faces, we couldn't help but laugh as he took us down one by one.
We even toned it down a bit because we thought the damage may be a little high. Or so I thought.
Translation (Anonymous A): Tumult damage was reduced by 15%.
(Anonymous A): But I thought that'd make it too easy, so I also raised its ??? 20%.
(Anonymous B): Hahahaha.
(Producer Director): rofl
(Anonymous A): That's all.
Screenshot saved.
(Producer Director): I've got to get this
(Producer Director): in the next Letter from the Producer. |
We'll be making adjustments to really push these fights to the brink. A perfectly timed level 3 limit break just might be the difference between victory and defeat
Here's another high level dungeon for four players. Naturally we've covered up a few things to prevent spoilers, but you guys seem to have a knack for figuring things out. This is sure to be another exciting life and death battle, and Demon Wall is only the mid-dungeon boss! Who or what could be waiting at the end?
I know players from Version 1.0 are curious about their relic weapons, and this picture may give you an idea of what's in store for that quest.
(The quest name in parenthesis came from a debug command, so no need to decipher it.)
We hope you'll enjoy the changes we've made in your quest to acquire the ultimate weapon.
As a gamer, I use a lot of different keyboard and gamepad setups at home, but all of our tests for FFXIV: ARR have been done using a standard gamepad. Checking how difficult it was to finish battles and how much DPS we could put out, we'll do final checks and double checks of everything once gamepad performance is where we want it.
Although we're making a product, it truly is a pleasure to be engrossed in this game all day. Final adjustments to the later battles are well underway, and soon everyone will be having as much fun as we are, and then some.
Thank you again to all the players around the world who took the time to test our game, and to the players from Version 1.0 who've supported us from the beginning. Release day is on the horizon, and we'll continue to give it our all to provide you with a great gaming experience.
I have to go for now, but I'll see you all soon in my eighth LIVE letter. Until next time!  | |
Begins:
8/8/2013, 12:00:00 PM | Ends:
8/8/2013, 7:00:00 PM | Automatically converted to your time zone |
07-26-2013 03:55 AM | Gildrein | Community Rep |  |
| | Ask Your Questions for Letter from the Producer LIVE, Part VIII!
Greetings, adventurers!
We're pleased to announce that the next Letter from the Producer LIVE, Part VIII will take place on Thursday, August 8, 2013, from 5:00 a.m. (PDT) / Thursday, August 8, 2013, from 12:00 (GMT)!
In addition to collecting your questions in real-time via Twitter, we will also use this thread to gather questions ahead of time for another chance to have your questions answered during the event.
Therefore, when submitting a question, we ask that you follow these steps:
Please post your questions as a reply to this thread
Please limit posts to questions only and do not use this thread for discussion
If another player already asked a question you agree with, simply click the "Like!" button instead of re-posting the question
Please post only one question per reply (of course you are allowed to post several replies!)
For more information regarding the Letter from the Producer LIVE, please click the following: NA / EU
Please note that once the event is over, we will be closing this thread. | |
Please keep all XI > XIV > XI > XIV > etc arguments out of this thread, this is only here to inform members of the event, and for discussion during it and after.
If you would like to join the discussion on the XIV site, the link is here (but feel free to discuss here as well):
http://www.ffxiah.com/forum/topic/39737/dev-letter-from-the-producer/1/#2424150
or
http://www.ffxivpro.com/forum/topic/39737/dev-letter-from-the-producer/#2424150
Ragnarok.Titox
Server: Ragnarok
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Posts: 399
By Ragnarok.Titox 2013-07-26 10:44:55
By Kalila 2013-07-26 12:45:47
[+]
Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22,620
By Bismarck.Misao 2013-07-26 12:47:29
Server: Sylph
Game: FFXI
Posts: 1,697
By Sylph.Chrisstreb 2013-07-26 12:50:24
inb4 all the people asking when Phase 4/Early Access will be
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Posts: 78
By Asura.Silverware 2013-07-26 13:24:13
Hnnnnggg
I'm psyched.
Server: Valefor
Game: FFXI
Posts: 530
By Valefor.Fmaxgluttony 2013-07-28 22:06:34
[+]
By Kalila 2013-08-06 07:10:33
Still 2 days until the stream, but here is the video url:
http://www.youtube.com/user/FINALFANTASYXIV?v=-oLdgjimrUQ
FINAL FANTASY XIV Letter from the Producer LIVE Part VIII
[+]
Server: Odin
Game: FFXI
Posts: 9
By Odin.Uhlquiorra 2013-08-06 07:21:21
Still 2 days until the stream, but here is the video
will they stream it on twitch (or any other site) too, or just youtube?
edit: they will stream for 7 hours? or is the time just a placeholder? lol
By Kalila 2013-08-06 07:22:56
I don't know if they stream on twitch or anything else, I only see youtube videos posted.
[+]
By Kalila 2013-08-07 17:04:58
08-07-2013 01:32 PM | Bayohne | Community Rep |  |
| | Letter from the Producer LIVE Part VIII Q&A Updates
At the start of the broadcast, we'll be using this thread to post the Q&A from the Letter from the Producer LIVE Part VIII!
Watch the stream live at: http://www.twitch.tv/finalfantasyxiv
As we'll be updating this thread constantly throughout the event, make sure to reload every so often! We'll be posting the questions that Yoshida answers to Twitter and linking to this thread for the answers. However, please keep in mind that translations won't be occurring in real-time.
Please note that after we create the full Q&A summary, it will be posted in the normal "Letter from the Producer" forum and this thread will be removed. While we will prepare the full Q&A summary after the event, there will not be subtitles made available for the video after the fact.
See you back here at 5 a.m. (PDT) / 8 a.m. (EDT) / 12:00 (GMT)
| |
[+]
By Meeeeeep 2013-08-07 17:20:13
By Kalila 2013-08-07 17:21:09
I didn't even know about that... :o
By Kalila 2013-08-08 07:11:52
bumping to remind everyone that the stream has started (actually looks like it's been going on for an hour already ._.)
Server: Valefor
Game: FFXI
Posts: 530
By Valefor.Fmaxgluttony 2013-08-08 08:43:47
ZOMG they showed the unicorn mount. It comes from the conjurer class quest. Please look forward to it!
[+]
By Kalila 2013-08-08 10:49:42
08-08-2013 07:25 AM | Bayohne | Community Rep |  |
| | Letter from the Producer LIVE Part VIII Q&A Updates
Q1: When is Open Beta and Early Access?
A1: Beta Test phase 4 will run from August 17-19. Those who participated in the Beta Test phase 3 will be able to participate from August 16th. Early access will run from August 24th until the 26th with official service begins on August 27th, but the servers won't go down after Early Access, so you'll be able to play non-stop from August 24th.
Q2: What type of restrictions (including the level cap) will be implemented in phase 4?
A2: First, the level cap for phase 4 will be set to level 20. Therefore, game content will also be restricted to that which can be done within level 20. Please note that the content itself is exactly the same as the retail version of ARR.
Q3: The characters we create in Beta Test phase 4 will carry over to the official release, but will the items, quests, and other data besides our appearance also be carried over?
A3: Yes, everything will be carried over.
Q4: Will a screenshot feature be added to the PlayStation 3 version in Beta Test phase 4?
A4: Yes, we will be implementing this.
Q5: Will the arcanist class be available in phase 4?
A5: Yes, it will be available in phase 4!
Q6: Is there anything you would like for us to test specifically in phase 4?
A6: There are two things we would like you to test in phase 4.
First, we are planning to do a stress test on the housing area (mainly to see how the graphics will stress the system). A housing area will be released in the La Noscea area during the stress test so please come check it out!
Second, the PvP system. While the content was referred to as the “Coliseum” up until now, we have changed it and it is now known as the “Wolves’ Den.” We would like the players to test the basics of the PvP system (i.e. attack ranges, etc.). Therefore, the PvP-specific actions will not be available during the PvP test.
Therefore, you will only be able to use your basic attacks at this time.
However, you must be level 30 to enter the “Wolves’ Den.” Since the level cap of phase 4 is set to 20, we will need the assistance from our Legacy players to test the system out.
Q7: Will the arcanist’s attribute points be shared between summoner and scholar?
A7: No, they will not be shared.
Q8: Are there any plans to implement additional egi?
A8: If we were going to implement additional egi, it would be when we raise the level cap.
Q9: Can you show us some in-game footage of the arcanist, summoner, and scholar?
A9: [In-game footage was shown]
Q10: Just like how arcanist has summoner and scholar with differing roles, I’m sure in the future there will be other classes that have different branching roles. What kind of jobs are you planning to add to classes?
A10: Of course we have plans. It's probably a bit early to talk about this, but we are of course thinking about plans for how to continue development with the expansion we are referring to as 3.0 and other patches.
Q11: Will there be any additional payment methods other than credit card and Square Enix Crysta?
A11: Yes, we are planning to introduce "game time cards" which can be purchased at your nearest electronic store or convenience store. Players will be able to purchase game time for 30 days, 60 days, and also be able to choose from a variety of designs. These designs will be available in other countries as well so please stay tuned!
(Please note that these details may vary from region to region.)
Q12: Are you planning to have a world transfer service?
A12: As this is a game with world barriers, we will be preparing this service so you can move to the same world as old friends as well as new people you meet and become friends with through the Duty Finder. We plan on starting this fee-based service that will allow you to transfer to the world of your choice around 2-3 weeks after launch. Once we have finalized the details we will be sure to let you know.
Q13: When will the smart phone application be released?
A13: We are currently planning to release the application a week after launch. Please note that the application can be used free of charge.
The application will initially be released for iOS and is named “Libra Eorzea.” Players will be able to view their character information, stats of items, quests, instanced dungeons, etc.
Also, the application will be linked with the database that will be placed on the Lodestone.
Q14: In the Player Feedback Status List you mentioned "it's thought that players would wait until the last minute to repair gear. Doing this would cause a lot of stress worrying about gear damage while playing content when your gear is nearly broken, so we've made it so that regardless of when you repair your gear the cost does not change.” However, this is a strange reason to do this. Please go into more details about the thought process behind this.
A14: As you've said, it shouldn't be a flat rate. Sorry about that. We missed this edit. In Beta Test phase 4, the repair cost will change depending on the amount of durability remaining instead of a flat rate. By the way, when retrying primal battles and such, gear durability will be reduced quite a bit, so we will be easing up on the penalties when the entire party wipes.
Q15: Will we ever be able to transfer item/gil between characters on the same account and World?
A15: We currently have no plans to implement this feature do to various reason such as preventing RMT from abusing the feature.
Q16: What features will we be able to change in the barber shop?
A16: You will be able to change your character’s hairstyle, hair color, eye color, face paint, color of the face paint, and beard.
We currently plan to release the barber shop feature in patch 2.1 (initial patch), so please don't stress too much when creating your character!
Q17: When will be able to obtain the new “heat resistant” gear?
A17: The new “heat resistant” gear will be available during one of the seasonal events called the “Moonfire Faire.” The seasonal event should be introduced around a week after launch. Please note that the heat resistant gear will be swimsuits!
Q18: Will the primal battles be the same as what they were in 1.0?
A18: There are slight changes (some of the elements are moved around, introduced a variety of visual notifications, etc.) made to the primal battles. Even the 1.0 players will be surprised of the changes. Please stay tuned!
Q19: Please tell us what kind of bosses and mechanics are waiting for us in the Great Labyrinth of Bahamut and the Crystal Tower. Will primal equipment be necessary?
A19: As there are most likely newcomers watching, let me explain simply to start off. The Great Labyrinth of Bahamut will be the hardest content at the start of ARR for a while. It will contain a lot of things such as what happened after the Seventh Umbral event. While I can’t really say too much about the mechanics, there will bosses that can only be defeated by performing certain actions and that have different phases. Without having a party that can deal the proper amount of damage, you won’t be able to move past certain phases. Additionally, there will be shared damage type of attacks that you will need to have 4 people get hit by, as well as have a certain character act as a channeler for the damage. There will be a lot of different elements present.
The Crystal Tower is content that can be undertaken by a 24 person party. I don’t think that difficulty is really that hard, and we’ve adjusted it so it’s something that can be enjoyed by everyone.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
Q21: Will we be able to fight the primal “Good King Moggle Mog XII” in ARR?
A21: “Good King Moggle Mog XII” will be introduced in patch 2.1. Oh, on a side note, we plan to implement “extreme” versions of all the primals!
Q22: We’ve already seen chocobos and magitek armor mounts, but will you be adding even more?
A22: [Video introduces the unicorn mount.]
Q23: You previously mentioned that you might restrict the number of times we are able to roll a NEED on loot. Have you decided if any restrictions will be in place?
A23: After discussing the matter internally, we have decided not to implement any restrictions on the looting system.
Q24: The starting stats are different for each race, but will these variations only be marginal when reaching level 50 or will differences arise?
A24: It will be marginal.
Q25: When will the job-specific armor for the companions be implemented?
A25: They will be available at launch.
Q26: If you make it possible to transfer items between characters on the same account, and you can transfer relics or other Unique/Untradable items, would it be possible to equip them on the character you transfer the items to?
A26: No, if it’s for the above stated items, you wouldn’t be able to equip them unless they were acquired on that character.
Q27: Can you show us any images of the furniture that we can place within our houses?
A27: [Artwork shown]
Q28: I’ve heard that there is going to be a darklight armor for white mages. Is this true?
A28: Yes, it is true!
Q29: What’s the status of the marriage system?
A29: We’d like to implement this as soon as possible in a way you can invite a lot of people.
Q30: Is there any new information on the “rare weapon apperance” system?
A30: After discussing the matter internally, we came to a conclusion that we are not ready to implement the system because of the various unique-looking weapons we have in the game. The basic idea behind the system is that players will be able to change the appearance of their weapon to something unique. It’s strictly a visual thing and it won’t have any impact on the stats.
Q31: In addition to primal battles, will you also be implementing hard-mode for instanced dungeons?
A31: Yes, we will.
Q32: There are a number of primal battles in ARR, but will there be a Morbol’s Wrath kind of primal battle?
A32: Well, we’ve implemented a high level morbol FATE, so please try and find it!
Q33: Show us the Ul'dah and Gridania housing areas!
A33: We should be able to show you next Letter from the Producer LIVE.
Q34: Are there any surprise announcements you are hiding and planning to mention right before launch?
A34: I’m pretty sure we said quite a lot today...
Q35: Will the Free Company housing be in the area of the Grand Company we belong to?
A35: There are no real restrictions on this, so you can build your house in the location of your choice.
Q36: What's the status of the treasure map idea?
A36: Being able to play this content is not very far away. We are planning on fleshing out the system for a beastmen tribe related to treasure maps.
Q37: Will housing areas be implemented in Coerthas and Ishgard in the future?
A37: After implementing the housing area in the initial three regions, we will add housing areas to other regions if we receive enough requests!
Q38: Will you be able to have your minions run loose in your house or set them up as furniture?
A38: I think it would be possible, so I will let the lead know.
Q39: When we change our grand company, we are unable to equip any of our previous grand company gear. Could you let us convert our previous gear into seals?
A39: We would like our players to choose their grand company based on their play styles. This also means that we assume players may go back to their original grand company at some point. Therefore, we currently have no plans to implement a trade-in feature.
Q40: When randomly choosing content through the Duty Finder you said that the rewards will become significantly better, but exactly what kind of rewards get better?
A40: The percentage of tokens you can obtain will increase. We’ve decided to implement this once we add a bit more level 50 dungeons.
Q41: I heard that you can reallocate your attribute points, but will this be something you can do easily multiple times?
A41: It won’t be something you can do so easily. For example, it’s not like you will be able to allocate them so today you can challenge the Great Labyrinth of Bahamut as scholar, and tomorrow allocate them so you can go as summoner.
Q42: Could you show us some in-game footage of PvP?
A42: [In-game footage of the PvP area shown]
Q43: Could you provide us more information on when we will be able to develop add-ons and when official add-ons will be released?
A43: We just started working on an environment that players can use to create add-ons. Therefore, we should be able to provide an update around 8 months after launch.
Q44: When coming back for ARR, I heard there would be a Welcome Back Campaign, but could you tell us the time period and other details for this?
A44: Those of you who played FFXIV 1.0 will be able to play ARR free until September 9, 2013.
Q45: Are there any plans to implement an item that can be used to change the appearance of our characters?
A45: Before I answer that question, let me tell you about a discussion that happened during one of the shareholder meetings. One of the shareholders asked me “Are there any rewards for playing the game for a long period?”
The following was my answer to their question:
The feature you are referring to is called the veteran reward system. Players will receive rewards based on the accumulated subscription period. While there are many subscription plans in ARR, players will receive rewards for every 30 days of subscription.
Reward for subscribing 30 days:
- Wind-up Cursor (minion)
- Phial of Fantasia (Used to change the appearance of your character)
Reward for subscribing 60 days:
- Cascadier Uniform Voucher (Grants black “heat resistant gear”)
- A Black Chocobo Chick (minion)
Rewards for subscribing 90 days:
- Beady Eye (Ahriman minion)
- Voidsent Resonator (Ahriman mount)
Furthermore, the unique feature about the system is that players will receive the reward immediately upon subscribing for more than 30 days. For example, if a player subscribes for 90 days, they will immediately receive the reward for subscribing 30 days, 60 days, and 90 days.
Please note that we will continue to implement additional rewards (120 days, 180 days, etc.) via future patches. | |
By Tickmeoff 2013-08-08 11:16:32
3 day open beta with a level cap of 20?
Server: Bahamut
Game: FFXI
Posts: 240
By Bahamut.Lordzetta 2013-08-08 11:43:05
20 levels is enough levels to get those annoying jobs out of the way. But thinking about it, there are no annoying jobs :/. Time to finish Dragon's Crown and Tales of Xillia before this comes out. Thank you for the info Kalila.
I won't be doing this for XIV news very often, but to try to inform everyone on the XI side of things who are looking forward to XIV, and would like to watch this, I thought it would be a good idea to stick this here to help people be aware of it.
FINAL FANTASY XIV Letter from the Producer LIVE Part VIII
07-25-2013 06:01 AM | Naoki Yoshida | Dev Team |  |
| | Letter from the Producer, XLVIII (07/25/2013)
Hello again to all of you eagerly awaiting FINAL FANTASY XIV: A Realm Reborn. With only a month left until release, the office is a bedlam of system schematics, game designs, and empty Red Bull cans. Even so, I couldn't go another minute without sending out my forty-eighth letter!
First, I'd like to thank everyone who participated in phase 3 of the beta test. Although character data had to be deleted at the end, players tested every nook and cranny of the game, providing us with a great deal of feedback. The development team and I can't thank you enough for all your help.
As we continue to address all the feedback from phase 3, we're squashing out a few final bugs, and making some last minute adjustments to the end game battles.
Completing the main scenario will get players to level 50, but the adventure doesn't end there. Being an online game, there'll be regular updates to continue the story. So even if you reach the level cap shortly after release, there's no reason to think you've hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea.
Let me use the phase 3 Ifrit battle as an example. Although this battle is a level 20 encounter in the main story, after reaching level 50 you can take on a harder version. Anyone looking to earn weapons from the primals will have to overcome these higher level fights.
The various encounters we've created were designed with a hierarchy in mind, and as players progress through each tier, they'll naturally collect an optimal set of gear for that tier. All jobs were equipped with this optimal gear when we conducted our tests. We've calculated the maximum DPS for these battles down to the decimal, but it's up to you guys to show us what you're made of and reach for that level of precision.
(We've used debug commands to monitor DPS during our tests, and the numbers are intense.)
Because these fights are so tough, it wasn't enough to play with just the battle team and myself. Thankfully, we managed to reel in a few dedicated gamers from the other departments to help with our testing. (Thank you so much guys!)
With that said, I think it's time for a long overdue dose of screenshots.
Titan—the indomitable mountain! You got a glimpse of him during the Crystal's Call trailer, but soon enough you'll have the chance to go toe to toe with this gargantuan fiend. You'll encounter him first during the main story in a four person battle, but in hard mode you'll need eight players to take him down. Just wait until you see the extreme mode battle we're working on.
I somehow managed to stay alive to take screenshots, but with all my running around, there was no time to actually try and defeat him. I was about to get serious, but then came the fist.
Before I knew it, I'd fallen out of the ring just like everyone else. We're all pretty serious gamers so it was a bit of a shock. Trying to keep straight faces, we couldn't help but laugh as he took us down one by one.
We even toned it down a bit because we thought the damage may be a little high. Or so I thought.
Translation (Anonymous A): Tumult damage was reduced by 15%.
(Anonymous A): But I thought that'd make it too easy, so I also raised its ??? 20%.
(Anonymous B): Hahahaha.
(Producer Director): rofl
(Anonymous A): That's all.
Screenshot saved.
(Producer Director): I've got to get this
(Producer Director): in the next Letter from the Producer. |
We'll be making adjustments to really push these fights to the brink. A perfectly timed level 3 limit break just might be the difference between victory and defeat
Here's another high level dungeon for four players. Naturally we've covered up a few things to prevent spoilers, but you guys seem to have a knack for figuring things out. This is sure to be another exciting life and death battle, and Demon Wall is only the mid-dungeon boss! Who or what could be waiting at the end?
I know players from Version 1.0 are curious about their relic weapons, and this picture may give you an idea of what's in store for that quest.
(The quest name in parenthesis came from a debug command, so no need to decipher it.)
We hope you'll enjoy the changes we've made in your quest to acquire the ultimate weapon.
As a gamer, I use a lot of different keyboard and gamepad setups at home, but all of our tests for FFXIV: ARR have been done using a standard gamepad. Checking how difficult it was to finish battles and how much DPS we could put out, we'll do final checks and double checks of everything once gamepad performance is where we want it.
Although we're making a product, it truly is a pleasure to be engrossed in this game all day. Final adjustments to the later battles are well underway, and soon everyone will be having as much fun as we are, and then some.
Thank you again to all the players around the world who took the time to test our game, and to the players from Version 1.0 who've supported us from the beginning. Release day is on the horizon, and we'll continue to give it our all to provide you with a great gaming experience.
I have to go for now, but I'll see you all soon in my eighth LIVE letter. Until next time!  | |
Begins:
8/8/2013, 12:00:00 PM | Ends:
8/8/2013, 7:00:00 PM | Automatically converted to your time zone |
07-26-2013 03:55 AM | Gildrein | Community Rep |  |
| | Ask Your Questions for Letter from the Producer LIVE, Part VIII!
Greetings, adventurers!
We're pleased to announce that the next Letter from the Producer LIVE, Part VIII will take place on Thursday, August 8, 2013, from 5:00 a.m. (PDT) / Thursday, August 8, 2013, from 12:00 (GMT)!
In addition to collecting your questions in real-time via Twitter, we will also use this thread to gather questions ahead of time for another chance to have your questions answered during the event.
Therefore, when submitting a question, we ask that you follow these steps:
Please post your questions as a reply to this thread
Please limit posts to questions only and do not use this thread for discussion
If another player already asked a question you agree with, simply click the "Like!" button instead of re-posting the question
Please post only one question per reply (of course you are allowed to post several replies!)
For more information regarding the Letter from the Producer LIVE, please click the following: NA / EU
Please note that once the event is over, we will be closing this thread. | |
Please keep all XI > XIV > XI > XIV > etc arguments out of this thread, this is only here to inform members of the event, and for discussion during it and after.
If you would like to join the discussion on the XIV site, the link is here (but feel free to discuss here as well):
http://www.ffxiah.com/forum/topic/39737/dev-letter-from-the-producer/1/#2424150
or
http://www.ffxivpro.com/forum/topic/39737/dev-letter-from-the-producer/#2424150
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