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Is it just Sylph or is every server dead?
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1,830
By Valefor.Sapphire 2013-07-11 08:26:13
I personally want to see both games continue to exist and be cared for, much like Sony online entertainment does for Everquest I + II.
One doesn't have to fail for the other to succeed.
SE gets like 4x more money per month with my ff11 subs+mules than 1 legacy ff14 sub. I'll play both and subscribe to both since they offer different things to me.
Server: Cerberus
Game: FFXI
Posts: 4,415
By Cerberus.Senkyuutai 2013-07-11 08:29:24
That's pretty much what I did back in 1.0. They can make even more money this way if they make 2 very different decent games, but now, instead of having to make FFXIV decent, they have to stop FFXI's bleeding.
Endless problems.
Server: Sylph
Game: FFXI
Posts: 1,067
By Sylph.Siccmade 2013-07-11 08:35:26
Beaten, damn it Kimble.
But yeah, died when I quit...
Server: Valefor
Game: FFXI
Posts: 834
By Valefor.Houppelande 2013-07-11 08:45:03
upgrading empyrean gear, trial weapons, vwnm,.
The good news is all this stuff you're mentioning can be done with very low numbers (2-3 ppl). If I were you I would make a new LS and shout informing people what your goals are. I am sure there are others, like yourself, that have a high interest in empyrean gear, trial weapons, vwnm etc. Just make up your mind and you'll see good results. Good luck
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Server: Valefor
Game: FFXI
Posts: 834
By Valefor.Houppelande 2013-07-11 08:51:11
I personally want to see both games continue to exist and be cared for, much like Sony online entertainment does for Everquest I + II. One doesn't have to fail for the other to succeed. SE gets like 4x more money per month with my ff11 subs+mules than 1 legacy ff14 sub. I'll play both and subscribe to both since they offer different things to me.
TY Sapphire - I couldn't have said it better myself
By Otomis 2013-07-11 08:51:29
Photo is where I was at right before abyssea. Our LS decided we should all get a maat's cap and started having static LS leveling parties 3-4 times a week. Having completed what we where looking for in most HNM content it was time to have fun chatting on vent while pummeling wildlife in the face. Level sync was a great addition for this very goal, along with the cool FOV books.
A moment of silence to remember those times...
I did a server transfer right before level cap increase(~may-june 2010). My HNM Ls was falling apart and my commitments to work family and such was becoming greater leaving little time to play. FFXI was on the verge of a fresh new start, which in turn made me sad and scared and unsure of where FFXI was going in the future. I had great questions weather I would even play any more.
The friends who I played with near daily where all gone with the announcement of abyssea. Those that where left where gone shortly after the release.
Since that time it feels like FFXI has been a roller coaster but I am glad I have hung in there and experienced all the adventures I have made with new friends along the way. Being a Squaresoft fan-boy since the 1980's I guess I just have an over all emotional attachment to the company.
I know all of these constant changes are hard for us as a community; however I believe they are for the best. SE has really started to try and listen to the player base while maintaining integrity in product. The vast changes in FFXIV show this greatly. Many of my old HNM friends (who several of which are RL friends) are testing FFXIV and love it. We chat weekly now again about "the game" not just FFXI. A couple of our friends met and married IRL via the common interest of FFXI.
All in all I believe the Final Fantasy we have all grown to love over the decades will continue on for a good while longer.
Genine, Lars, BluElement, Sunanda, Stacca, Pinopei, Pudge, Chapstick, and those I have not listed. To all the CoK's (lol). I miss you guys, and maybe we will all see each other in FFXIV. Bringing along friends from old and new games for fun, excitement and adventure.
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Server: Sylph
Game: FFXI
Posts: 1,119
By Sylph.Safiyyah 2013-07-11 09:45:10
I'm on Sylph too. From what I've seen, activity fell in January/February, rose at the release of Adoulin, and then fell again even harder. It's weird because you'd think with Delve, where you have amazing gear available for low amounts of effort, that more people would be playing, not less. I think that Adoulin has been overall poorly-received on our server.
If you're interested in Abyssea stuff, make a topic on Sylph's forum. I'd bet you'd find interest.
By Spiraboo 2013-07-11 09:53:24
I'm on Sylph too. From what I've seen, activity fell in January/February, rose at the release of Adoulin, and then fell again even harder. It's weird because you'd think with Delve, where you have amazing gear available for low amounts of effort, that more people would be playing, not less. I think that Adoulin has been overall poorly-received on our server.
I think the main problem is people who join FFXI now isn't looking for a modern mmo experience, so SoA is alienating the current player base as well as the new people who may want something a bit more old school.
Not to mention Delve is boring unless you are doing mega boss runs, and that is also super selective on gear and jobs. so new players would join the game wielding all these shiny gear and find themselves nothing to do but to farm more plasm for more shiny gear.. lol
Server: Hades
Game: FFXI
Posts: 367
By Hades.Tripster 2013-07-11 10:02:45
Cerberus is pretty much dead I think.
- There are periods of no shouting for whatsoever even on the weekends.
- Reives were always empty before update, even on Ceizak.
- Voidwatch shouts are even more scarce. All I see during my playtime are city clear shouts, Uptala, Ig-Alima, and the random Akvan/Pil/Kaggen. Mind you they take 1 hour to fill up the spots.
- Delve plasm farm are pick up groups that usually take 1 hour to gather, 5k plasm on average and then another 40 minutes to find reps for the people that left after 1 run (can't blame them). And usually the same people that shout.
- Wildskeeper Reive on Cerberus is just the T-Rex. And the last time I did it took 5 hours to kill.
- Cerberus' Tojil pick up runs are JP-onry and the NA/EU people that attemps it and eventually win have their own clique which are people mixed from 3 of the biggest shells on the server.
However, you still see a lot of shouts for Abyssea related stuff, seal farming, +2 items, and such.
I think pushing people for 18-man+ events is what is killing the fun. Long gathering times for very poor performance = waste of time. And honestly, who wants to lead an EGLS at this point in time?
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Server: Sylph
Game: FFXI
Posts: 1,119
By Sylph.Safiyyah 2013-07-11 10:27:47
I'm on Sylph too. From what I've seen, activity fell in January/February, rose at the release of Adoulin, and then fell again even harder. It's weird because you'd think with Delve, where you have amazing gear available for low amounts of effort, that more people would be playing, not less. I think that Adoulin has been overall poorly-received on our server.
I think the main problem is people who join FFXI now isn't looking for a modern mmo experience, so SoA is alienating the current player base as well as the new people who may want something a bit more old school.
I agree with this 100%. FFXI went for 10 years on what was generally a sidegrade-oriented model. Now in its 11th year Square-Enix wants to change it to a WoW-esque vertical progression model... and no one on the dev team had sense enough to say "maybe this is a bad idea"?
Server: Cerberus
Game: FFXI
Posts: 4,415
By Cerberus.Senkyuutai 2013-07-11 11:10:09
I'm on Sylph too. From what I've seen, activity fell in January/February, rose at the release of Adoulin, and then fell again even harder. It's weird because you'd think with Delve, where you have amazing gear available for low amounts of effort, that more people would be playing, not less. I think that Adoulin has been overall poorly-received on our server.
I think the main problem is people who join FFXI now isn't looking for a modern mmo experience, so SoA is alienating the current player base as well as the new people who may want something a bit more old school.
I agree with this 100%. FFXI went for 10 years on what was generally a sidegrade-oriented model. Now in its 11th year Square-Enix wants to change it to a WoW-esque vertical progression model... and no one on the dev team had sense enough to say "maybe this is a bad idea"? You give the dev team too much power, while at the same time thinking too little of them.
SE isn't like your standard western company. If a champion in LoL is ***for a reason X or Y, any employee can reach the higher ups, talk about it, talk about it freely on their official forums and all. And you will have an official answer/discussion in the following days.
If something goes wrong in FFXI, they just don't care. They have a vision, they stick to it, period. They can be right, wrong, both at the same time, it doesn't matter in the slightest. This is how most Asian think. This is why Koreans release ***games that can be failures, they don't care, the damage is controlled. SE on the other hand doesn't control anything, this is why the same mentality applied to them is leading them to bankruptcy fairly often.
Why do you think the community reps on forums are nothing more but parrots? That's another thing to consider.
Much like Yoshida is pushing his vision of the MMOs on FFXIV, Matsui is pushing his vision of FFXI on FFXI. The only thing that can stop him would be the end of FFXI, pure and simple. I highly doubt that they'll replace him at this point seeing how the playerbase keeps going down dramatically and he's still in the office. Tanaka got fired for the same stuff as Matsui is doing if you think about it, the difference though is that Tanaka did it on a "future" project, while Matsui is merely burying grandma.
Server: Asura
Game: FFXI
Posts: 55
By Asura.Thebatman 2013-07-11 11:21:29
Tripster is right in what he is saying. Abyssea made people want to play the game, you could accomplish most(all) things with three people. So you could log on and ask a friend or two (or shout)and fill your party and dive right into the content in a matter of minutes. Nothing is more annoying on this game than sitting idle while trying to form an alliance on a game that at this point is barren.
Even now plasm farming doesn't probably feel worth it to most when you have that small exception of people on the server getting 70k plasm a run and crashing the price of airilixers since a lot of people I know were doing plasm farm to farm gil and now it isn't even a good source for that.
My point being though as much as people cried about abyssea when it came out low man is the kind of content SE needs to keep doing such as Salvage II but most of that gear is becoming useless or soon will be making it back to just a place to farm alex. SoA has been a big let down, its nice to have new zones and they have a lot of decent ideas that would have been great five years ago. But in the end people technically got what they wanted, FFXI is more like it was pre-abyssea than it has been in a long time. Need 18 people for an event to be up to par on the game, you have campaign battle 2.0, and you even have your long fights in wildskeeper reives.
Sylph.Rebo
Server: Sylph
Game: FFXI
Posts: 426
By Sylph.Rebo 2013-07-11 11:28:45
Tripster is right in what he is saying. Abyssea made people want to play the game, you could accomplish most(all) things with three people. So you could log on and ask a friend or two (or shout)and fill your party and dive right into the content in a matter of minutes. Nothing is more annoying on this game than sitting idle while trying to form an alliance on a game that at this point is barren.
Even now plasm farming doesn't probably feel worth it to most when you have that small exception of people on the server getting 70k plasm a run and crashing the price of airilixers since a lot of people I know were doing plasm farm to farm gil and now it isn't even a good source for that.
My point being though as much as people cried about abyssea when it came out low man is the kind of content SE needs to keep doing such as Salvage II but most of that gear is becoming useless or soon will be making it back to just a place to farm alex. SoA has been a big let down, its nice to have new zones and they have a lot of decent ideas that would have been great five years ago. But in the end people technically got what they wanted, FFXI is more like it was pre-abyssea than it has been in a long time. Need 18 people for an event to be up to par on the game, you have campaign battle 2.0, and you even have your long fights in wildskeeper reives.
70k...?
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-11 11:29:22
Boss runs.
Sylph.Rebo
Server: Sylph
Game: FFXI
Posts: 426
By Sylph.Rebo 2013-07-11 11:31:07
30k troj, im still not seeing 70k
edit: unless we are talking about other 4 being worth 10k each, which I did think I heard someone say something about this before, although i wasn't fully paying attention.
Server: Asura
Game: FFXI
Posts: 55
By Asura.Thebatman 2013-07-11 11:32:48
5 NM + boss = 70k plasm or so with multipliers
Sylph.Rebo
Server: Sylph
Game: FFXI
Posts: 426
By Sylph.Rebo 2013-07-11 11:33:32
5 NM + boss = 70k plasm or so with multipliers
nice so it is 10k each, thanks. cleared up questions I had.
Server: Asura
Game: FFXI
Posts: 55
By Asura.Thebatman 2013-07-11 11:34:05
Boss = 60k with all other nms killed(no beads) then the other nms make up the other 10k
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-11 11:34:11
Boss alone gives you 60k if you fight 5 nm previous.
Quote: NMs and boss monsters have a cumulative multiplier (defeating more than one NM in a Fracture multiplies its normal plasm yield by the number defeated)
Server: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2013-07-11 11:37:06
lol, yes Sylph is dead. 90% of the server can't beat delve bosses and those of us that can are getting bored with it very quickly. You can only upgrade so much ***you don't need and dragging everyone else through is just a chore.
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Server: Sylph
Game: FFXI
Posts: 294
By Sylph.Agentblade 2013-07-11 11:50:15
Sylph has been dead for some time now. With the exception of Pen15 and possibly a few JP shells, there isnt much happening but failed Pugs in delve. Being a under populated server does have its advantages when inviting peole for delve when you know who not to invite. I see the same few poeple rage quit over and over and yet still get an invite to do it again!
By Giaden 2013-07-11 12:07:07
On Qetz, it's slow. I get home from work at prime time Na and I don't see any real shouts going on. The ones that do shout (including myself) are very hit or miss on wins. I see KI shouts and aby +1, +2 shouts, occasionally, rarely see VW shouts at all.
I shout for groups on occasion and I'm at a 50/50 win/lose ratio. I get people that want on this stuff with very basic gear. So basic, it's hard for me to thinking that they are serious about joining with that gear/job set up.
It's one thing to be "picky" it's another to tell these guys, hey work on getting better gear. Instant gratification isn't always the answer. I have been tempted to run a shell again, but I'm so back and forth because of the player base not wanting to put forth the effort into their jobs/gear. It's so damn frustrating because I know how fun this game can be with a group of players that want to put effort into this game.
I thought it maybe just this server, but it doesn't look like it.
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3,189
By Cerberus.Conagh 2013-07-11 12:19:11
Cerberus has numerous issues at the minute also.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-11 12:21:12
Cerberus has numerous issues at the minute also. Hey, life's not easy with 3 heads!
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Fenrir.Mariane
Server: Fenrir
Game: FFXI
Posts: 1,766
By Fenrir.Mariane 2013-07-11 12:21:55
Fenrir had 2025 people online like two hours ago.
Bismarck.Alyora
VIP
Server: Bismarck
Game: FFXI
Posts: 1,615
By Bismarck.Alyora 2013-07-11 12:31:17
Well wasn't that eventful
By Kimble2013 2013-07-11 12:35:51
very
Server: Asura
Game: FFXI
Posts: 3,081
By Asura.Yomisha 2013-07-11 12:38:59
It's really not all servers. Almost 2k people on at 9 am on Asura. Probably could use a merge for the less populated though. :o
I've only observed those kinds of numbers lately when multiple regions are logged in. You'll likely see it drop back down under 1500 once most of the JPs go to bed.
Whereas prior to Delve coming out, 2k was primetime NA, and cross-region would push 3k. It was after jp prime time. Between 9-12 est is the slowest time for Asura. Which is why I bothered saying anything. :p
Server: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2013-07-11 12:41:00
It was after jp prime time. Between 9-12 est is the slowest time for Asura. Which is why I bothered saying anything. :p
There were fewer than 1400 on this morning and fewer than 1300 on when I was home for lunch. /shrug
By RME86 2013-07-11 13:01:35
Seems to get between 1.2k and 2k on Odin depending on time, always going to be more people shouting for the newer content than the old, but still see people shouting for seal farming, NNI amongst other stuff, so it's not that bad. I have friends that log on similar times to me that I mainly do stuff with though, so doesn't effect me loads. Although I will say, Crawlers nest has been dead for the past week, when I'm actually wanting to go there and level GEO, grhhhh
I recently came back from a little over 2 years off the game, and it just seems so dead lately. It seems people only want to fight worms an Aby La Theine or plasm farm in Morimar. There is hardly ever more than 1000 people online at any given time on the server, and probably 30-40% or more of them are AFK/mule/RMT. Is it like this on every server these days? I ask because I am considering moving to a new server if there is one that is more active. I have been playing on and off since 2004 and sadly most of my {long time} friends are gone from the game. Maybe it's time for another merge.
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