SE Wants You To Bring Along "gimp" Players...

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SE wants you to bring along "gimp" players...
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By Felgarr 2013-06-23 23:39:16
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...but it just doesn't happen very often.

I'm sure you've heard: Why redo an NM for a KI you already have?

Does the following make sense?

Multiply the xp/cruor/gil/plasm for every person who doesn't have the KI/Kill? So, 18 people go fight Ceizak T5 and 6 people don't have the KI, then maybe he'll drop 6 x 1000 plasm = 6k plasm? (as an example)

Thoughts?

-Felgarr
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By Enuyasha 2013-06-24 00:06:06
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Felgarr said: »
...but it just doesn't happen very often.

I'm sure you've heard: Why redo an NM for a KI you already have?

Does the following make sense?

Multiply the xp/cruor/gil/plasm for every person who doesn't have the KI/Kill? So, 18 people go fight Ceizak T5 and 6 people don't have the KI, then maybe he'll drop 6 x 1000 plasm = 6k plasm? (as an example)

Thoughts?

-Felgarr
x(whatever the multiplyer is for killing atleast 2 NM)

Would prolly result in 10K+ plasm from one single NM after defeating the other 4. resulting in a 40K+ run if you go after the boss and win, which if we are assuming 18 people have 6 KI the formula would increase after killing the necessary NMs in the fracture.

TL;MPRBDCSDR It'd prolly be way to much plasm reward to do that with all people having maxed KIs.
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By Cerberus.Diabolique 2013-06-24 00:27:56
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Would work fine outside the fracture, but I don't know if 6k plasma is really enough to get most people to take "gimp" players along to anything.
Edit: Guaranteeing one gear drop from NM outside fracture might help a little. When all you can gain is 500-750 plasma and a crappy chance at airlixir's, most of those who usually don't mind helping sort of stop bothering. Or at least increase the drop chance by a good bit. If there's a good chance at saving 8-30k Plasma, people may be more willing to help or just start runs in general.

Will say that something probably needs to be done at this point or people just getting SoA or just getting in to the content may remain screwed.
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By macsdf1 2013-06-24 00:50:08
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just make it so no KI means higher bead drop rate.
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By Bismarck.Snprphnx 2013-06-24 01:57:25
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Of make each piece of gear already have a certain rank off the NM, like rank 8 or 9. So it's more beneficial to spam the NM for gear and farm Plasm in fractures
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By Bismarck.Bloodrose 2013-06-24 02:01:58
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Bismarck.Snprphnx said: »
Of make each piece of gear already have a certain rank off the NM, like rank 8 or 9. So it's more beneficial to spam the NM for gear and farm Plasm in fractures

This would defeat the purpose of upgrading gear since so many are already content with rank 2 or 3 on their plasm gear/weapons.
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By Sylph.Decimus 2013-06-24 02:14:39
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Good groups can get 70k plasm boss runs. It'd have to be a pretty huge incentive to bring weaker players along. More multipliers would be a start I guess.
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By Squish 2013-06-24 02:26:18
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Could always make it like Sea...

As in to do Mega Boss...you need rare drop off of inferior bosses...

Then again...no one wants it to go this route...
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By Cerberus.Senkyuutai 2013-06-24 03:04:49
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Could also remove the 20min timer, simply.

Oh wait.
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By macsdf1 2013-06-24 03:06:39
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just need to make the NM inside harder, so you cant do 5nm + boss, forcing peeps to farm beads to do them.
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By Carbuncle.Chibiclone 2013-06-24 03:30:17
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macsdf1 said: »
just need to make the NM inside harder, so you cant do 5nm + boss, forcing peeps to farm beads to do them.

That *could* work, but I think morimar is the only zone that is currently doable in atm, so in theory cievak and foret should still be getting farmed for beads, but I would think that unless they get to the point they can be 5+bossed like morimar most LSs are only gonna do them for KIs then keep spamming 5+boss in morimar to farm 70k plasm + gear vs only 40k-ish + gear for doing 2+boss in the other zones. Meaning that even those bead farms will dry up fast, it's really a matter of morimar being so much easier/faster nm wise than the others

I'm annoyed how every morimar run (at least on carby) has shifted from being just an nm run to shooting for 5+boss... leaving lesser geared people high and dry. My sch and whm used to be good enough for nm runs, but can't get an invite to 5+bosses now.... and well my dd jobs on my other character are still totally screwed with 1/6 KIs and no chance of getting into field or fracture runs (which is why I'm slowly lvling cor, but...)
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By Sylph.Mirvana 2013-06-24 03:58:54
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They could also just consolidate the "currency" from all the SoA events so that everything (not just delve itself) can be repeated to make progress on things like raising gear or getting points to buy them.

A way to raise ranks aside from Airlixirs would be nice too. Like an Ionis effect of "Get killing blow (to prevent cleave-selling) w/ gear equipped = raise RP by 1". It's slower than the Airlixirs for sure, but at least those who missed that last Delve shout could do SOMETHING to make progress. I don't want this to become ToAU-merit-parties again where if you don't have X-jobs you're sitting on your *** all day.
I'd much prefer mindlessly grinding rabbits/chapuli and making progress than sitting in town hoping I didn't miss the "Ok now DDs can send tells"-shout because I dozed off from boredom.

Outside NMs definitely could use a Plasm/kill rate increase as well, though that'd still just probably result in the same "Spam the easier ones" scenario.

Changing the "bad feeling" or whatever the message actually says to be random instead of always the same monster boon in a zone would probably make people more willing to venture out from Morimar as well.
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By Enuyasha 2013-06-24 04:02:13
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Sylph.Mirvana said: »
They could also just consolidate the "currency" from all the SoA events so that everything (not just delve itself) can be repeated to make progress on things like raising gear or getting points to buy them.

A way to raise ranks aside from Airlixirs would be nice too. Like an Ionis effect of "Get killing blow (to prevent cleave-selling) w/ gear equipped = raise RP by 1". It's slower than the Airlixirs for sure, but at least those who missed that last Delve shout could do SOMETHING to make progress. I don't want this to become ToAU-merit-parties again where if you don't have X-jobs you're sitting on your *** all day.
I'd much prefer mindlessly grinding rabbits/chapuli and making progress than sitting in town hoping I didn't miss the "Ok now DDs can send tells"-shout because I dozed off from boredom.

Outside NMs definitely could use a Plasm/kill rate increase as well, though that'd still just probably result in the same "Spam the easier ones" scenario.

Changing the "bad feeling" or whatever the message actually says to be random instead of always the same monster boon in a zone would probably make people more willing to venture out from Morimar as well.
I would love if it was EXP:RP 1:1 or plasm earned:RP. would also give a logic for reducing EXP with ilevels...
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By Sylph.Mirvana 2013-06-24 04:10:40
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1:1 would be too high though seeing as it only takes 5960 RP to rank15. Maybe 50:1 would more likely if they actually did it. Getting Plasm and/or RP from Reive wins would work too.
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By Ragnarok.Presidentobama 2013-06-24 04:18:09
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I have had to do many of these NM's over. The biggest one I hate is Mor T4-5. I did this many times with one of my accounts and got win. But I was to lazy to swap my other account in for KI close to win.

So now, I get stuck with people who make parties. Sometimes they show up on pnk. Other times they have no WS set. 90% of the time they don't use food, so they swing at the wind. They usually do have a D weapon, or REM from 85-99. Sometimes a MoT weapon.

But if I am to carry these people, but they use no food, don't gear swap for WS, or magic gear. Lets not even get started on stuns, or skill chaining with a partner. SE really needs to make it more friendly for the majority of users.

In a way I liked the untimed fights. It gave a rush. Why should a non fracture NM be harder than a fracture one? "Time limit"

Again I play with both vets and middle users. So I can see both sides of the fence. As it is on Rag you rarely even see a plasm shout. And no its not because people are farming five NM's. The server can't do it outside of one or two LS's


Don't believe me, check any craft able D weapon, and you will see rag has so few and its craft able items are highest among most servers. Because they lack skilled players.

I rather them take timer off, then give us a weakened item like they did for VW. And no we don't need temps if they do that.



On a side note this update I am guessing will be worthless. If Delve HNM are the best gear equipment to strive for everything added until Delve 2.0 is worthless. over summer. Lets play ffxiv.

Reives could add delve NM's to come at some point randomly. Oh that would make them interesting. No armor drop, but chance for beads and plasm.
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By Valefor.Prothescar 2013-06-24 04:20:44
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Ragnarok.Presidentobama said: »
On a side note this update I am guessing will be worthless. If Delve HNM are the best gear equipment to strive for everything added until Delve 2.0 is worthless. over summer. Lets play ffxiv.

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 Sylph.Mirvana
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By Sylph.Mirvana 2013-06-24 04:21:51
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Ragnarok.Presidentobama said: »
SE really needs to make it more friendly for the majority of users.

You mean make it back like the game was before the 4-29 update was implemented? When other content was still relevant and people weren't locked out of anything because they didn't spam it from day1?
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By Ragnarok.Presidentobama 2013-06-24 04:24:32
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Valefor.Prothescar said: »
Ragnarok.Presidentobama said: »
On a side note this update I am guessing will be worthless. If Delve HNM are the best gear equipment to strive for everything added until Delve 2.0 is worthless. over summer. Lets play ffxiv.

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I love Aion!!!! Nice Viedo
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By Ragnarok.Presidentobama 2013-06-24 04:26:35
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Sylph.Mirvana said: »
Ragnarok.Presidentobama said: »
SE really needs to make it more friendly for the majority of users.

You mean make it back like the game was before the 4-30 update was implemented? When other content was still relevant and people weren't locked out of anything because they didn't spam it from day1?



Hey on my two guys I am 6/6 and 5/6. But I know many people how are not. So I can understand them as I try helping them, and I do set up runs for them. If they don't want to do it like 4.30. You know that SE will make VW weakness items or temp items or something. I prefer 30 minute timer then anything they did to weaken VW game or WoE for that matter.
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By Enuyasha 2013-06-24 04:26:44
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Well, story wise, you are pulling a mob from another dimension temporarily, which can cause them to become weakened from being dragged into another dimensional space. Temporal Space Physics and ***man!
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By Ragnarok.Presidentobama 2013-06-24 04:31:18
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Enuyasha said: »
Well, story wise, you are pulling a mob from another dimension temporarily, which can cause them to become weakened from being dragged into another dimensional space. Temporal Space Physics and ***man!


I am not saying my idea is perfect. But SE did give VW temps and later weakened items, same for WOE. I am just throwing ideas out there for the masses who don't have their K's and an easier way for them to get them, so they don't get left far behind. And to make an incentive for others to help who have clear.

Maybe others have better ideas.
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By Odin.Ladyrikku 2013-06-24 04:33:07
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Carbuncle.Chibiclone said: »
macsdf1 said: »
just need to make the NM inside harder, so you cant do 5nm + boss, forcing peeps to farm beads to do them.

That *could* work, but I think morimar is the only zone that is currently doable in atm, so in theory cievak and foret should still be getting farmed for beads, but I would think that unless they get to the point they can be 5+bossed like morimar most LSs are only gonna do them for KIs then keep spamming 5+boss in morimar to farm 70k plasm + gear vs only 40k-ish + gear for doing 2+boss in the other zones. Meaning that even those bead farms will dry up fast, it's really a matter of morimar being so much easier/faster nm wise than the others

I'm annoyed how every morimar run (at least on carby) has shifted from being just an nm run to shooting for 5+boss... leaving lesser geared people high and dry. My sch and whm used to be good enough for nm runs, but can't get an invite to 5+bosses now.... and well my dd jobs on my other character are still totally screwed with 1/6 KIs and no chance of getting into field or fracture runs (which is why I'm slowly lvling cor, but...)

Forte 5+Boss is do-able.
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By Valefor.Prothescar 2013-06-24 04:41:51
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it doesn't take very long to gear sch for tojil
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By Sylph.Mirvana 2013-06-24 04:42:02
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They could also make a rare drop from the Wildskeeper Rieves that let you skip right to that zone's megaboss itself so you can have all 45mins to down him. Would reduce the necessary gear progress since you'd have extra time from not having to kill anything else. You could even offer it as incentive to encourage better-geared groups to let you tag along (thought it'd have to be at least E to prevent AH/Bazaaring)
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By Ragnarok.Presidentobama 2013-06-24 04:44:54
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Sylph.Mirvana said: »
tag along (thought it'd have to be at least E to prevent AH/Bazaaring)


Yea except then people will sell these for KI upon wins 50-100m+ very easily. Three to six spots to sell. SE really backed itself in a corner with what they did.
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By Valefor.Prothescar 2013-06-24 04:46:44
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The time it takes to kill a delve naakual isn't an issue that needs to be addressed. The only time you can reasonably take more than 8~10m to kill Tojil/Muningwa is if you're using an Annihilator/Yoichinoyumi setup. Melee based setups need to have the NM dead before stun starts to resist. Having less gear will make it impossible to kill the NMs, thus that solution won't make it easier for lower tier players.

The shark isn't even worth considering for those sorts of players at all so not mentioning that one.
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By Enuyasha 2013-06-24 04:47:28
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Valefor.Prothescar said: »
it doesn't take very long to gear sch for tojil
Eh, a vast majority of the problem is the party leaders can be highly selective and wont invite you unless you have THIS EXACT SET. Even if you have the appropriate set which can do what you want it to.
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By Sylph.Mirvana 2013-06-24 04:50:09
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This is why you don't design content aimed at your top 1% of players that's supposed to be what everyone "should" be doing.
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By Valefor.Prothescar 2013-06-24 04:56:35
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Relatively certain that Matsui never inteded for everyone to be capable of killing delve naakuals straight out the gate, I recall him saying only the top players would be capable of it and the horizontal/lateral progression that would be added later (Skirmish 2, new Wildkeeper reives) is intended to make it "easier" for the others to clear the fights.

Doesn't matter if you give the bads who are incapable of killing the easy delve NMs for their KIs all the gear in the world, they won't likely be capable of completing top tier boss fights anyway and quite frankly shouldn't be rewarded for being bads.

People who have the capability of completing the "entry level" fights but can't due to there not being enough of their kind left to do the fights to begin with are unfortunate casualties, but it was an inevitability. It'll be much harder for them to get to the stage that other competent players are at, but not impossible.

The only true way to combat the issue is by increasing the ability of the poor players who are incapable of simple tasks like buying sushi and stunning TP moves, but that isn't something that a developer can do very easily or at all, and dumbing down content just for those sorts of people is not an acceptable solution. Having fights that require some modicum of skill and coordination is a refreshing change of pace from the last several years of content that we have seen.
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By Lakshmi.Vlorsutes 2013-06-24 05:10:20
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Yeah, essentially their mindset was that they only expected "more skilled" players to be able to get anywhere with Delve, and that other players should work their way up to that content rather than Square Enix going and weakening it to be more accessible to those lower skilled/worse geared players.
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