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[Dev] Delve Boss Battle Status Update
By klever 2013-06-01 06:02:42
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Asura.Rekin
Server: Asura
Game: FFXI
Posts: 265
By Asura.Rekin 2013-06-01 09:32:36
Bismarck.Bloodrose said: »RNG, GEO, SCH I can understand being important points in those delve boss battles. but Drg sorta baffles me. Were they used simply for Angon? in which case that is hardly worth mentioning over say RDM for casting Dia3. What was the purpose of the post? was it to say "hey look! WAR/SAM/DRK aren't the only DD jobs that matter! Also WHM/BRD/COR aren't the only support that matter! Our battles rock and our game's job balance isn't completely ***!"?
25% Defense loss is HUGE and can be critical at times. If I'm not mistake, it also stacks with Dia III, granting a 40% loss. Not to mention that given DRG's jump effects, it can reduce the enmity of the target behind you, and yourself, solidifying hate on the designated tanks.
Considering that Stardiver and Drakesbane are no joke in the hands of skilled dragoons. Your right maybe I'm just being very bitter from being tossed into the utility pt thus getting no buffs regardless of how well geared I was compared to the "Hard" DDs. In regards to the enmity thing however, super jump only does that and only when 2hring.
Phoenix.Thorbean
Server: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-06-01 09:58:33
RNGs decoy shot the DRG(s), and the drg super jump when they get hate to shed all the rangers accumulated emnity at once. It's not used just for the extra effect under spirit surge.
High jump also sheds 50% of your decoyed emnity while super jump isn't available.
I think rng/drg is being used for shedding hate when decoy shot is down too. I don't think you can afford for your RNG's to be slowing down midway through the fight to avoid pulling hate.
[+]
Server: Odin
Game: FFXI
Posts: 9,265
By Odin.Eikechi 2013-06-01 10:03:20
RNGs decoy shot the DRG(s), and the drg super jump when they get hate to shed all the rangers accumulated emnity at once. It's not used just for the extra effect under spirit surge.
High jump also sheds 50% of your decoyed emnity while super jump isn't available.
I think rng/drg is being used too for shedding hate when decoy shot is down too.
You could theoretically do the exact same thing using pups with ventriloquy and deus ex. Admittedly a pup's def- isn't as strong as drgs, though it's easier to constantly trigger it without a rotation of angons.
Bahamut.Samunai
Server: Bahamut
Game: FFXI
Posts: 190
By Bahamut.Samunai 2013-06-01 10:12:04
Cerberus.Senkyuutai said: »
if the person asked something about RAJAS and doesn't mention anything like gear or enemy, ofc they dont know they are talking about! and besides cocoloot helped me alot and is one of the best gm's i know. most gm suck and dont do ***... this gm actually tries to help you and doesnt say 'oh im sorry to hear that! but i cannot help you... bye!". longest convo i had with him/her is over an hour :\
so i hope this is just a pic of ppl actually not being fully informative to this gm and try to troll of it now ~.~
besides. i asked cocoloot once if he/she can look what we are doing and they regularly do.... so be warned! he said this about 3 years ago though >.>' might be outdated by new policy xD
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-06-01 10:23:05
See I wonder how they decide who to watch. Guessing they just look to see when someone enters using beads and then watches their run rather than watching individuals?
Still kinda creepy to think they are watching us
Ragnarok.Nemesio
Server: Ragnarok
Game: FFXI
Posts: 747
By Ragnarok.Nemesio 2013-06-01 10:38:36
See I wonder how they decide who to watch. Guessing they just look to see when someone enters using beads and then watches their run rather than watching individuals?
Still kinda creepy to think they are watching us They probably just read the forum. Haha
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-06-01 11:05:20
Well they must be watching someone or the JP's are doing it different because we don't use SCH's for our kills and I don't think Lunarians do either so to single them out as an notable role means somebody is!
By Zoltar 2013-06-01 11:08:14
Yea ceiling GM wins the internet
[+]
Ragnarok.Cornmaker
Server: Ragnarok
Game: FFXI
Posts: 15
By Ragnarok.Cornmaker 2013-06-01 11:43:23
Cerberus.Senkyuutai said: »
nothing topic related i'm sorry in advance but i had this GM years ago too lolol
Server: Cerberus
Game: FFXI
Posts: 4,415
By Cerberus.Senkyuutai 2013-06-01 16:02:07
Ragnarok.Cornmaker said: »Cerberus.Senkyuutai said: »
nothing topic related i'm sorry in advance but i had this GM years ago too lolol
 Jesus christ, thank you, I'll add this one to my collection.
I have a lot of other SSs of the same kind, they are golden.
Cocoloot is awesome ya, I just like little pearls like that. I have derped just as much when contacting them (regarding Fantod back in 2008, for example), but back then "Rajas" was only the ring, it was nothing else, and it was famous as ***.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,711
By Cerberus.Kylos 2013-06-01 16:42:16
Iwagami's earlier post did say he was concealing himself near where people were doing battle with Delve NMs...
Iwagami said: I am personally interested in what strategies everyone is using, and have been concealing myself near areas where these battles are taking place as well as reading everyone's blogs. I'm happy to see that monster strategies are gradually being figured out. I'd really be glad if you could share you information and let people know your experience with this content.
Iwagami said: I'm really looking forward to seeing the first adventurers defeat the boss.


This should be quoted on every single forum topic for winning the internet on this day
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2,715
By Bismarck.Snprphnx 2013-06-01 17:02:12
Well they must be watching someone or the JP's are doing it different because we don't use SCH's for our kills and I don't think Lunarians do either so to single them out as an notable role means somebody is!
Lunies did for their first bee, not sure about any after. It may have been deemed as not needed.
However, once SE gives us our new SP job abilities, doing some fast swaps and putting the pld with no hate in with 4 rngs and the sch, the sch can use Caper Emissarius and put all the hate the 4 rngs have accumulated onto the pld, then quick swap back to the tank pt
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-06-01 17:33:38
JPs were stunlocking Tojil so they probably used SCH!
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1,759
By Valefor.Omnys 2013-06-03 09:07:23
It would have been funnier if they mentioned a thief being present.
Server: Shiva
Game: FFXI
Posts: 104
By Shiva.Falseliberty 2013-06-03 09:20:48
You all make it sound like most of the GMs know the game or battle mechanics, they just there for tech support like getting you unstuck from a wall or to GM people, cant imagine they get payed much at all.
They all prob playing WoW or CoD.
Bismarck.Hsieh
Server: Bismarck
Game: FFXI
Posts: 709
By Bismarck.Hsieh 2013-06-03 09:21:48
Rukenshin never made his Yoichi. I did update my livejournal at that time as I was in that LS,(http://tkeichan.livejournal.com/2008/08/10/), but rukenshin was the one who updated during the fight. I had screenshots of the GM misstelling also, but after changing computers, I no longer have them. However, I was able to dig this up:
Only people still playing from that screenshot is Shinote, Miggy, and Me (Simozene). PW literally destroyed our LS because everyone moved to WoW after that... This pic brings back so many memories. Too bad most of those players quit. You guys are in the Guinness book of world records for that fight.
By Ravenn42 2013-06-03 10:27:08
Is there a strategy somewhere for tojil that I can go over? Also for that zone what are the nms you would want to kill? My ls has a good amount of beads and woukd like to attempt super boss soon.
I thought for some reason this thread would actually share strategy.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1,514
By Cerberus.Taint 2013-06-03 10:29:28
Is there a strategy somewhere for tojil that I can go over? Also for that zone what are the nms you would want to kill? My ls has a good amount of beads and woukd like to attempt super boss soon.
I thought for some reason this thread would actually share strategy.
4-6MNKs (mantra 5/5, FS 5/5) (SAM with Mura prob works ok for a couple spots)
3 BRD (3-4 songs each)
3 SCH with perfect stun sets
2 WHM
2 GEO
2 COR
Buff to the high heavens, use ACC builds. FS for the first 25%.
SCH go legion style on the stuns.
By Ravenn42 2013-06-03 10:48:53
Thanks Taint we have a bead from kurma from before the timer went to 20.... so we can try this soon.. only have 1 good geo in ls so might need to recruit.
You have a outside strat to kill kurma in 20 min?
Server: Lakshmi
Game: FFXI
Posts: 36
By Lakshmi.Tadakichi 2013-06-03 12:14:38
The MNKs need to have well-leveled Rigor Bakhnakhs. Lot of the JP MNKs have RP15 or close to it.
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1,759
By Valefor.Omnys 2013-06-03 14:57:12
Thanks Taint we have a bead from kurma from before the timer went to 20.... so we can try this soon.. only have 1 good geo in ls so might need to recruit.
You have a outside strat to kill kurma in 20 min?
Kurma Strategies?
By Blazed1979 2013-06-03 15:01:45
people are taking this game seriously still?
Bahamut.Dannyl
Server: Bahamut
Game: FFXI
Posts: 1,574
By Bahamut.Dannyl 2013-06-03 15:10:56
People gotta have the best bro . . .
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-06-03 15:38:00
Thanks Taint we have a bead from kurma from before the timer went to 20.... so we can try this soon.. only have 1 good geo in ls so might need to recruit.
You have a outside strat to kill kurma in 20 min?
PLD, pup, mnk, drg, brd, whm
rng, rng, rng, cor, brd, geo
rng, rng, rng, cor, brd
throw in whatever you want in last slot really, mule cor or w/e.
should kill in 10-12mins with that pretty easily. Try to time WS's with his TP moves. A good pup will actually beat a good RNG when adding their pet damage. Ranged heavy is easier as you don't have to deal with his dmg or dispels for the majority of your DD.
I didn't realize people still had trouble killing this in time.
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1,998
By Asura.Ccl 2013-06-03 16:17:40
our fastest kurma is 7min
sam mnk drk brd cor whm
rngX4brd cor
thf thf thf sch geo smn
By Ravenn42 2013-06-03 16:51:29
Bismarck.Raistlinratt said: »Thanks Taint we have a bead from kurma from before the timer went to 20.... so we can try this soon.. only have 1 good geo in ls so might need to recruit.
You have a outside strat to kill kurma in 20 min?
PLD, pup, mnk, drg, brd, whm
rng, rng, rng, cor, brd, geo
rng, rng, rng, cor, brd
throw in whatever you want in last slot really, mule cor or w/e.
should kill in 10-12mins with that pretty easily. Try to time WS's with his TP moves. A good pup will actually beat a good RNG when adding their pet damage. Ranged heavy is easier as you don't have to deal with his dmg or dispels for the majority of your DD.
I didn't realize people still had trouble killing this in time.
Well ty for the responses and I dont know how other servers/ls work, but on bahamut I dont see very many people with boss weapons or gear and I am yet to see any shouts for kurma.
My ls killed all the nms from the release and has been fracture farming since. If someone needs a ki we just killed the ones that were easiest. So it is more about not attempting kurma not that we cant kill it.
I also dont need to waste time if the wonderful helpful people on this site can help myself and others we can kill it the 1st time instead of trying and failing until someone comes on here and finds a strat or asks for help.
Now we kill 2 nms in about 10 min and than continue to farm so members now want to try the boss so thats where we are at.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2,228
By Lakshmi.Saevel 2013-06-04 06:44:01
We found having at least one part of MNK's with someone doing an enspell helped immensely. His magic damage boost goes up by 0.1 every time he takes magic damage and resets every time he use's tortoise song. Three MNK's with enspells will jack that multiplier to ridiculous levels even if he resets it with song they'll just jack it right back up again. We've tried both the SC method and just chain nuking the hell out of him, both seem to be equally effective though with the upcoming update to magic the chain nuking method might be better.
By Kalila 2013-06-26 13:57:36
06-26-2013 09:36 AM | Slycer | BG Translator |  |
| | Matsui: Delve Boss Strategies
Hello, it's Matsui.
Thank you for your feedback.
Because many of the posts here are talking about Delve, I wanted to make a few comments on what I've read.
First,
As it is now, although there are three different Delve bosses, the number of defeats of Tojil is substantially higher than the other two. It seems that most players have adopted a method in which they avoid the majority of Tojil's damaging abilities by stunning them.
It is, of course, possible to defeat these monsters in other ways that do not use Stun as significantly, as boss monsters are designed to be defeated in multiple ways.
With specific regard to Tojil, I'll give some more information. Tojil is similar to Achuka from the Wildskeeper Reive, and is adjusted to be able to be defeated within Delve. Both Tojil and Achuka, as you may notice, will occasionally be cloaked in flames. When in this state, there are certain powerful techniques and higher ranked spells which are utilized that are not otherwise used. It is important during the defeat of the monster to clear this state.
Throughout this thread, there has been a lot of information on the behavior of boss monsters, so I'll introduce one of those posts:
| | | I see a lot of people who are convinced that Stun is the only method of defeating these bosses. For the Morimar boss, there are things like Incinerating Lahar which can be completely avoided by ranged attackers and isn't used under certain conditions. The Foret boss has Marine Mayhem, which will always instantly kill people at a distance but only does damage to those close by. Also, even though the forest boss is water-based, it's designed so that it cannot always be Stunned. We will need to focus on other methods anyway, as I'm sure the Delve bosses corresponding to Lightning and Earth elements will not be stunnable. | | | To highlight one point, as the HP of boss monsters (including Tojil) is reduced or certain conditions are fulfilled, certain abilities replace other abilities, and it is important to note and plan for this when the boss is preparing to use a dangerous ability.
Since Delve fractures are easy to retry, please work on making gradual progress towards understanding the behaviors of the boss monsters. During this process, I believe that new methods of defeating these monsters will arise.
Translated by: Slycer | |
06-25-2013 9:02 PM | Akihiko Matsui | Community Rep |  |
| | Matsui here.
Thank you for all the feedback.
I’d like to share this with you all based on the premises listed below:
As you all know, currently there are 3 Delve boss monsters, and of these Tojil has a significantly higher rate of defeat. The most predominant strategy being adopted for defeating Tojil is to continuously stop him from using his large move with Stun.
While focusing on Stuns is one viable method of defeating this boss, we've created these boss monsters so that they can be defeated through other strategies as well.
Since we are talking about Tojil, I will go ahead and keep using him as an example.
We've made it so strategies that apply to Achuka can be applied to Tojil.
Both Achuka and Tojil have times where they glow with fire. When this happens, strong abilities are used and Tojil's offensive magic rank increases. One of the major points of strategy for these fights is to knowing how to break this state.
I'd like to share a post that was made by a player that offers some insight into the behavior of other boss monsters:
There seems to be a lot of people who think the only way to deal with these monsters are by using Stun. For the Morimar boss, if you fulfill the right requirements he won't use Incinerating Lahar (AoE weakness). For Hennetiel's boss, as long as you get close, Marine Mayhem (AoE instant death) will only deal damage. Spec wise it seems there are a lot of things for Hennetiel's boss where stun does not work.
Earth and lightning based Naakuals will also be coming I'm sure, as well as their Delve counterparts, and I doubt that stun will work on them.
So don't worry, this isn’t going to be a game focused on stunning. |
In other words, as the HP for boss monsters falls (including Tojil), in exchange for an increase in certain stats, other stats will be lowered, and when it comes to strategy, it's important to pay attention to variations so you can prepare and guard against dangerous abilities.
We've made it easy to retry Delve so that it's easier to develop strategies, so please keep trying to gradually figure out the strategy by understanding the monster's concept and behavior. With that said I believe that you will all be able to develop various strategies for defeating these monsters. | |
Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22,620
By Bismarck.Misao 2013-06-26 13:58:42
:D
05-31-2013 01:10 PM | Ryota Iwagami | Dev Team |  |
| | Delve Boss Battle Status Update
Hello. Iwagami here.
I’d like to make an announcement about the Delve boss monster battles.
While I’m sure some of you are already aware, there have been groups that have beaten a couple of the Delve boss monsters. The first group accomplished this about 10 days ago and more have gradually begun to beat them. The bosses that have been beaten thus far are Muyingwa and Tojil.
For the party setup a couple of notable jobs were geomancer, ranger, scholar, and dragoon; however, depending on the group the jobs of their party members were different, and I have been watching everything with a lot of interest to see the differences in strategy and where emphasis is being placed on in the fight.
Dakuwaqa has still yet to be beaten, so please try your best to defeat this boss monster!
Just wanted to let you all know! | |
Other Updates Today:
Yesterday:
06-26-2013 09:36 AM | Slycer | BG Translator |  |
| | Matsui: Delve Boss Strategies
Hello, it's Matsui.
Thank you for your feedback.
Because many of the posts here are talking about Delve, I wanted to make a few comments on what I've read.
First,
As it is now, although there are three different Delve bosses, the number of defeats of Tojil is substantially higher than the other two. It seems that most players have adopted a method in which they avoid the majority of Tojil's damaging abilities by stunning them.
It is, of course, possible to defeat these monsters in other ways that do not use Stun as significantly, as boss monsters are designed to be defeated in multiple ways.
With specific regard to Tojil, I'll give some more information. Tojil is similar to Achuka from the Wildskeeper Reive, and is adjusted to be able to be defeated within Delve. Both Tojil and Achuka, as you may notice, will occasionally be cloaked in flames. When in this state, there are certain powerful techniques and higher ranked spells which are utilized that are not otherwise used. It is important during the defeat of the monster to clear this state.
Throughout this thread, there has been a lot of information on the behavior of boss monsters, so I'll introduce one of those posts:
| | | I see a lot of people who are convinced that Stun is the only method of defeating these bosses. For the Morimar boss, there are things like Incinerating Lahar which can be completely avoided by ranged attackers and isn't used under certain conditions. The Foret boss has Marine Mayhem, which will always instantly kill people at a distance but only does damage to those close by. Also, even though the forest boss is water-based, it's designed so that it cannot always be Stunned. We will need to focus on other methods anyway, as I'm sure the Delve bosses corresponding to Lightning and Earth elements will not be stunnable. | | | To highlight one point, as the HP of boss monsters (including Tojil) is reduced or certain conditions are fulfilled, certain abilities replace other abilities, and it is important to note and plan for this when the boss is preparing to use a dangerous ability.
Since Delve fractures are easy to retry, please work on making gradual progress towards understanding the behaviors of the boss monsters. During this process, I believe that new methods of defeating these monsters will arise.
Translated by: Slycer | |
06-25-2013 9:02 PM | Akihiko Matsui | Community Rep |  |
| | Matsui here.
Thank you for all the feedback.
I’d like to share this with you all based on the premises listed below:
As you all know, currently there are 3 Delve boss monsters, and of these Tojil has a significantly higher rate of defeat. The most predominant strategy being adopted for defeating Tojil is to continuously stop him from using his large move with Stun.
While focusing on Stuns is one viable method of defeating this boss, we've created these boss monsters so that they can be defeated through other strategies as well.
Since we are talking about Tojil, I will go ahead and keep using him as an example.
We've made it so strategies that apply to Achuka can be applied to Tojil.
Both Achuka and Tojil have times where they glow with fire. When this happens, strong abilities are used and Tojil's offensive magic rank increases. One of the major points of strategy for these fights is to knowing how to break this state.
I'd like to share a post that was made by a player that offers some insight into the behavior of other boss monsters:
There seems to be a lot of people who think the only way to deal with these monsters are by using Stun. For the Morimar boss, if you fulfill the right requirements he won't use Incinerating Lahar (AoE weakness). For Hennetiel's boss, as long as you get close, Marine Mayhem (AoE instant death) will only deal damage. Spec wise it seems there are a lot of things for Hennetiel's boss where stun does not work.
Earth and lightning based Naakuals will also be coming I'm sure, as well as their Delve counterparts, and I doubt that stun will work on them.
So don't worry, this isn’t going to be a game focused on stunning. |
In other words, as the HP for boss monsters falls (including Tojil), in exchange for an increase in certain stats, other stats will be lowered, and when it comes to strategy, it's important to pay attention to variations so you can prepare and guard against dangerous abilities.
We've made it easy to retry Delve so that it's easier to develop strategies, so please keep trying to gradually figure out the strategy by understanding the monster's concept and behavior. With that said I believe that you will all be able to develop various strategies for defeating these monsters. | |
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